libgdx中文输出、bitmapFont输出中文、bitmapFont输出文字、输出字体文字

libgdx中文输出、bitmapFont输出中文、bitmapFont输出文字、输出字体文字

libgdx中文输出、bitmapFont输出中文、bitmapFont输出文字、输出字体文字。jdk17+2023年11月1日14:08:44最新、

转自:https://lingkang.top/archives/libgdx-zhong-wen-shu-chu

Maven依赖

xml 复制代码
    <properties>
        <maven.compiler.source>17</maven.compiler.source>
        <maven.compiler.target>17</maven.compiler.target>
        <project.build.sourceEncoding>UTF-8</project.build.sourceEncoding>
        <gdx.version>1.12.0</gdx.version>
    </properties>

    <dependencies>
        <!-- https://mvnrepository.com/artifact/com.badlogicgames.gdx/gdx -->
        <dependency>
            <groupId>com.badlogicgames.gdx</groupId>
            <artifactId>gdx</artifactId>
            <version>${gdx.version}</version>
        </dependency>
        <!-- https://mvnrepository.com/artifact/com.badlogicgames.gdx/gdx-backend-lwjgl3 -->
        <dependency>
            <groupId>com.badlogicgames.gdx</groupId>
            <artifactId>gdx-backend-lwjgl3</artifactId>
            <version>${gdx.version}</version>
        </dependency>
        <!-- https://mvnrepository.com/artifact/com.badlogicgames.gdx/gdx-platform -->
        <dependency>
            <groupId>com.badlogicgames.gdx</groupId>
            <artifactId>gdx-platform</artifactId>
            <version>${gdx.version}</version>
            <classifier>natives-desktop</classifier>
        </dependency>
        <!-- https://mvnrepository.com/artifact/com.badlogicgames.gdx/gdx-freetype -->
        <dependency>
            <groupId>com.badlogicgames.gdx</groupId>
            <artifactId>gdx-freetype</artifactId>
            <version>${gdx.version}</version>
        </dependency>
        <!-- https://mvnrepository.com/artifact/com.badlogicgames.gdx/gdx-freetype-platform -->
        <dependency>
            <groupId>com.badlogicgames.gdx</groupId>
            <artifactId>gdx-freetype-platform</artifactId>
            <version>${gdx.version}</version>
            <classifier>natives-desktop</classifier>
        </dependency>

        <dependency>
            <groupId>junit</groupId>
            <artifactId>junit</artifactId>
            <version>4.13.2</version>
        </dependency>

        <!-- https://mvnrepository.com/artifact/org.slf4j/slf4j-api -->
        <dependency>
            <groupId>org.slf4j</groupId>
            <artifactId>slf4j-api</artifactId>
            <version>2.0.9</version>
        </dependency>
        <!-- https://mvnrepository.com/artifact/org.slf4j/slf4j-simple -->
        <dependency>
            <groupId>org.slf4j</groupId>
            <artifactId>slf4j-simple</artifactId>
            <version>2.0.9</version>
        </dependency>
        <!-- https://mvnrepository.com/artifact/org.projectlombok/lombok -->
        <dependency>
            <groupId>org.projectlombok</groupId>
            <artifactId>lombok</artifactId>
            <version>1.18.30</version>
            <scope>provided</scope>
        </dependency>
    </dependencies>

    <build>
        <plugins>
            <plugin>
                <groupId>org.apache.maven.plugins</groupId>
                <artifactId>maven-compiler-plugin</artifactId>
                <version>3.8.1</version>
                <configuration>
                    <source>17</source>
                    <target>17</target>
                    <!-- 编译后保持方法形参名称不变 -->
                    <!--<compilerArgs>
                        <arg>-parameters</arg>
                    </compilerArgs>-->
                </configuration>
            </plugin>
        </plugins>
    </build>

    <repositories>
        <repository>
            <id>tencent</id>
            <name>tencent</name>
            <layout>default</layout>
            <url>http://mirrors.cloud.tencent.com/nexus/repository/maven-public/</url>
            <snapshots>
                <enabled>false</enabled>
            </snapshots>
            <releases>
                <enabled>true</enabled>
            </releases>
        </repository>
        <repository>
            <id>nexus</id>
            <name>Nexus</name>
            <layout>default</layout>
            <url>https://s01.oss.sonatype.org/content/repositories/snapshots</url>
            <snapshots>
                <enabled>true</enabled>
            </snapshots>
            <releases>
                <enabled>true</enabled>
            </releases>
        </repository>
        <repository>
            <id>aliyunmaven</id>
            <url>https://maven.aliyun.com/repository/public</url>
            <releases>
                <enabled>true</enabled>
            </releases>
            <snapshots>
                <enabled>false</enabled>
            </snapshots>
        </repository>
    </repositories>

代码调用

java 复制代码
      protected BitmapFont bitmapFont;  
      //加载 仿宋字体
      FreeTypeFontGenerator generator = new FreeTypeFontGenerator(new FileHandle("C:\\Windows\\Fonts\\simfang.ttf"));
         
      bitmapFont = new SmartBitmapFont(generator,50);
 
       // 绘制
      bitmapFont.draw(batch, "欢迎", 0, 300);// 左下角起点,向上300个高度

通过重写 BitmapFont 进行读取字体输出

java 复制代码
package top.lingkang.yzcy.utils;

import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.Pixmap;
import com.badlogic.gdx.graphics.Pixmap.Format;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.BitmapFont;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
import com.badlogic.gdx.graphics.g2d.freetype.FreeType;
import com.badlogic.gdx.graphics.g2d.freetype.FreeType.Face;
import com.badlogic.gdx.graphics.g2d.freetype.FreeType.SizeMetrics;
import com.badlogic.gdx.graphics.g2d.freetype.FreeTypeFontGenerator;
import com.badlogic.gdx.graphics.g2d.freetype.FreeTypeFontGenerator.FreeTypeBitmapFontData;
import com.badlogic.gdx.graphics.g2d.freetype.FreeTypeFontGenerator.FreeTypeFontParameter;
import com.badlogic.gdx.graphics.g2d.freetype.FreeTypeFontGenerator.GlyphAndBitmap;
import com.badlogic.gdx.utils.GdxRuntimeException;

import java.lang.reflect.Field;

/**
 * 对BitmapFont进行改写,让文字获取直接从字体中获取
 * 调用方式:
 * <pre>
 *     protected BitmapFont bitmapFont; <br/>
 *     //加载 仿宋字体
 *     FreeTypeFontGenerator generator = new FreeTypeFontGenerator(new FileHandle("C:\\Windows\\Fonts\\simfang.ttf"));
 *     <br/> <br/>
 *     bitmapFont = new SmartBitmapFont(generator,50);
 *
 *     <br/>
 *     bitmapFont.draw(batch, "欢迎", 0, 300);// 左下角起点,向上300个高度
 * </pre>
 */
public class SmartBitmapFont extends BitmapFont {

    // 不应该在此对此进行 dispose ,让上层进行 dispose
    private FreeTypeFontGenerator generator;
    private FreeTypeBitmapFontData data;
    private FreeTypeFontParameter parameter;

    public SmartBitmapFont(FreeTypeFontGenerator generator, int fontSize) {
        if (generator == null)
            throw new GdxRuntimeException("lazyBitmapFont global generator must be not null to use this constructor.");
        this.generator = generator;
        FreeTypeFontParameter param = new FreeTypeFontParameter();
        param.size = fontSize;
        this.parameter = param;
        this.data = new LazyBitmapFontData(generator, fontSize, this);
        try {
            Field f = getClass().getSuperclass().getDeclaredField("data");
            f.setAccessible(true);
            f.set(this, data);
        } catch (Exception e) {
            e.printStackTrace();
        }

        genrateData();
    }

    private void genrateData() {
        Face face = null;
        try {
            Field field = generator.getClass().getDeclaredField("face");
            field.setAccessible(true);
            face = (Face) field.get(generator);
        } catch (Exception e) {
            e.printStackTrace();
            return;
        }

        // set general font data
        SizeMetrics fontMetrics = face.getSize().getMetrics();

        // Set space glyph.
        Glyph spaceGlyph = data.getGlyph(' ');
        if (spaceGlyph == null) {
            spaceGlyph = new Glyph();
            spaceGlyph.xadvance = (int) data.scaleX;//spaceWidth
            spaceGlyph.id = (int) ' ';
            data.setGlyph(' ', spaceGlyph);
        }
        if (spaceGlyph.width == 0)
            spaceGlyph.width = (int) (spaceGlyph.xadvance + data.padRight);

        // set general font data
        data.flipped = parameter.flip;
        data.ascent = FreeType.toInt(fontMetrics.getAscender());
        data.descent = FreeType.toInt(fontMetrics.getDescender());
        data.lineHeight = FreeType.toInt(fontMetrics.getHeight());

        // determine x-height
        for (char xChar : data.xChars) {
            if (!face.loadChar(xChar, FreeType.FT_LOAD_DEFAULT))
                continue;
            data.xHeight = FreeType.toInt(face.getGlyph().getMetrics().getHeight());
            break;
        }
        if (data.xHeight == 0)
            throw new GdxRuntimeException("No x-height character found in font");
        for (char capChar : data.capChars) {
            if (!face.loadChar(capChar, FreeType.FT_LOAD_DEFAULT))
                continue;
            data.capHeight = FreeType.toInt(face.getGlyph().getMetrics().getHeight());
            break;
        }

        // determine cap height
        if (data.capHeight == 1)
            throw new GdxRuntimeException("No cap character found in font");
        data.ascent = data.ascent - data.capHeight;
        data.down = -data.lineHeight;
        if (parameter.flip) {
            data.ascent = -data.ascent;
            data.down = -data.down;
        }

    }

    @Override
    public void dispose() {
        setOwnsTexture(true);
        super.dispose();
        data.dispose();
    }

    class LazyBitmapFontData extends FreeTypeBitmapFontData {

        private FreeTypeFontGenerator generator;
        private int fontSize;
        private SmartBitmapFont font;
        private int page = 1;

        public LazyBitmapFontData(FreeTypeFontGenerator generator, int fontSize, SmartBitmapFont lbf) {
            this.generator = generator;
            this.fontSize = fontSize;
            this.font = lbf;
        }

        public Glyph getGlyph(char ch) {
            Glyph glyph = super.getGlyph(ch);
            if (glyph == null)
                glyph = generateGlyph(ch);
            return glyph;
        }

        protected Glyph generateGlyph(char ch) {
            GlyphAndBitmap gab = generator.generateGlyphAndBitmap(ch, fontSize, false);
            if (gab == null || gab.bitmap == null)// 未找到文字字符: ch
                return null;

            Pixmap map = gab.bitmap.getPixmap(Format.RGBA8888, Color.WHITE, 9);
            TextureRegion rg = new TextureRegion(new Texture(map));
            map.dispose();

            font.getRegions().add(rg);

            gab.glyph.page = page++;
            super.setGlyph(ch, gab.glyph);
            setGlyphRegion(gab.glyph, rg);
            return gab.glyph;
        }
    }
}

效果

相关推荐
半盏茶香3 小时前
【C语言】分支和循环详解(下)猜数字游戏
c语言·开发语言·c++·算法·游戏
PandaQue10 小时前
《怪物猎人:荒野》游戏可以键鼠直连吗
游戏
白狐欧莱雅15 小时前
使用python中的pygame简单实现飞机大战游戏
经验分享·python·游戏·pygame
豆本-豆豆奶16 小时前
用 Python 写了一个天天酷跑(附源码)
开发语言·python·游戏·pygame·零基础教程
Leoysq19 小时前
【UGUI】实现点击注册按钮跳转游戏场景
游戏·unity·游戏引擎·ugui
zsc_1182 天前
(C++回溯算法)微信小程序“开局托儿所”游戏
c++·算法·游戏
中云DDoS CC防护蔡蔡2 天前
棋牌游戏防ddos攻击,高防IP好用吗?
运维·服务器·游戏·网络安全·ddos
dangoxiba2 天前
[Unity Demo]从零开始制作空洞骑士Hollow Knight第十八集补充:制作空洞骑士独有的EventSystem和InputModule
游戏·unity·c#·游戏引擎·playmaker
ToDesk_Daas2 天前
为什么越来越多人开始用云电脑?网友道出了真相
科技·游戏·电脑
虞书欣的62 天前
Python小游戏22——吃豆豆小游戏
python·算法·游戏·编辑器·pygame