参考资料
知识点
注:基于Three.jsv0.155.0
- three.js Canvas画布布局
- UI交互界面与Canvas画布叠加
- UI交互按钮与3D场景交互
- Three.js背景透明度:
.setClearAlpha()
方法、背景透明alpha: true
、.setClearColor()
方法 - Three.js渲染结果保存为图片:
preserveDrawingBuffer:true
、Cavnas方法.toDataURL()
- 深度冲突(模型闪烁):
logarithmicDepthBuffer: true
- 模型加载进度条
代码实现
html
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>Three.js</title>
</head>
<body>
<div style="position:absolute; left: 10px; top: 10px">
<button id="btnChangeBgColor">切换背景色</button>
<button id="btnDownloadPhoto">下载图片</button>
</div>
</body>
<!-- 具体路径配置,你根据自己文件目录设置,我的是课件中源码形式 -->
<script type="importmap">
{
"imports": {
"three": "./js/three.module.js",
"three/addons/": "../three.js/examples/jsm/"
}
}
</script>
<script type="module">
import * as THREE from 'three';
import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
const width = 800
const height = 500
// 场景
const scene = new THREE.Scene();
// 几何体
const geometry = new THREE.PlaneGeometry(100, 100);
// 材质
// MeshBasicMaterial:不受光
// MeshLambertMaterial:受光
const material = new THREE.MeshLambertMaterial({
color:0x0000ff,
side: THREE.DoubleSide
});
// 网格模型:物体
const mesh = new THREE.Mesh(geometry, material);
mesh.position.set(0, 0, 0);
scene.add(mesh);
const mesh1 = mesh.clone();
mesh1.material = mesh.material.clone();
mesh1.material.color.set(0xff0000);
// 设置模型宽度、高度
mesh1.scale.set(2, 2, 2);
mesh1.position.z = 0.01;
scene.add(mesh1);
// 坐标系
const axes = new THREE.AxesHelper(200);
scene.add(axes);
// // 点光源
// const pointLight = new THREE.PointLight( 0xffffff, 1.0, 0, 0);
// pointLight.position.set(-200, 200, 200 );
// scene.add( pointLight );
// // 辅助点光源
// const pointLightHelper = new THREE.PointLightHelper( pointLight, 10 );
// scene.add( pointLightHelper );
// 环境光
const ambientLight = new THREE.AmbientLight( 0xffffff, 0.2);
scene.add( ambientLight );
// 平行光
const directionalLight = new THREE.DirectionalLight( 0xffffff, 1, 0, 0);
// directionalLight.position.set(100, 0, 0);
// directionalLight.position.set(0, 100, 0);
// directionalLight.position.set(100, 100, 100);
directionalLight.position.set(100, 60, 50);
directionalLight.target = mesh;
scene.add( directionalLight );
// 辅助平行光
const directionalLightHelper = new THREE.DirectionalLightHelper( directionalLight, 10 );
scene.add( directionalLightHelper );
// 相机
const camera = new THREE.PerspectiveCamera(75, width/height, 0.1, 1000);
camera.position.set(200, 200, 200);
camera.lookAt(scene.position);
// 渲染器
const renderer = new THREE.WebGLRenderer({
// 背景透明
// alpha: true
// 想把canvas画布上内容下载到本地,需要设置为true
preserveDrawingBuffer: true,
// 设置对数深度缓冲区,优化深度冲突问题
logarithmicDepthBuffer: true
});
renderer.setSize(width, height);
renderer.render(scene, camera);
document.body.appendChild(renderer.domElement);
// 控制器
const controls = new OrbitControls(camera, renderer.domElement);
controls.addEventListener('change', () => {
renderer.render(scene, camera);
});
document.getElementById('btnChangeBgColor').addEventListener('click',function(){
renderer.setClearColor(0xff0000, 0.5);
renderer.render(scene, camera);
})
document.getElementById('btnDownloadPhoto').addEventListener('click',function(){
// 创建一个a链接
var link = document.createElement('a');
link.href = renderer.domElement.toDataURL('image/png');
link.download = 'threejs.png'; //下载文件名
link.click();
})
</script>
</html>