轻量封装WebGPU渲染系统示例<35>- HDR环境数据应用到PBR渲染材质

当前示例源码github地址:

https://github.com/vilyLei/voxwebgpu/blob/feature/rendering/src/voxgpu/sample/BasePbrMaterialTest.ts

当前示例运行效果:

微调参数之后的效果:

此示例基于此渲染系统实现,当前示例TypeScript源码如下:

javascript 复制代码
export class BasePbrMaterialTest {
	private mRscene = new RendererScene();

	initialize(): void {

		this.mRscene.initialize({ canvasWith: 1024, canvasHeight: 1024, rpassparam: { multisampleEnabled: true } });
		this.initScene();
		this.initEvent();
	}
	private hdrEnvtex = new SpecularEnvBrnTexture();
	private createTextures(ns: string): WGTextureDataDescriptor[] {
		const albedoTex = { albedo: { url: `static/assets/pbr/${ns}/albedo.jpg` } };
		const normalTex = { normal: { url: `static/assets/pbr/${ns}/normal.jpg` } };
		const aoTex = { ao: { url: `static/assets/pbr/${ns}/ao.jpg` } };
		const roughnessTex = { roughness: { url: `static/assets/pbr/${ns}/roughness.jpg` } };
		const metallicTex = { metallic: { url: `static/assets/pbr/${ns}/metallic.jpg` } };
		let textures = [this.hdrEnvtex, albedoTex, normalTex, aoTex, roughnessTex, metallicTex];
		return textures;
	}
	private initScene(): void {
		this.initEntities();
	}
	private initEntities(): void {
		let rc = this.mRscene;

		let monkeySrc = new ModelEntity({
			modelUrl: "static/assets/draco/monkey.drc"
		});
		let sphSrc = new SphereEntity({
			radius: 100,
			latitudeNumSegments: 30,
			longitudeNumSegments: 30
		});

		let lightData = this.createLightData();

		let startV = new Vector3(-500, 0, -500);
		for (let i = 0; i < 3; ++i) {
			for (let j = 0; j < 5; ++j) {

				let pos = new Vector3(j * 300 + startV.x, 0, i * 600 + startV.z);

				let roughness = 1.0 - (0.05 + 0.95 * j/(5-1));
				let roughnessBase = i/(3-1);
				let material = new BasePBRMaterial();
				let property = material.property;
				property.setLightData(lightData.lightsData, lightData.lightColorsData);
				property.ambient.value = new Color4().randomRGB(0.3, 0.1);
				property.albedo.value = new Color4().randomRGB(1.0, 0.2);
				property.arms.value = [1, roughness, 1];
				property.armsBase.value = [0, roughnessBase ,0];

				material.addTextures(this.createTextures("gold"));

				let sph = new SphereEntity({
					materials: [material],
					geometry: sphSrc.geometry
				});
				sph.transform.setPosition(pos);
				rc.addEntity(sph);

				material = new BasePBRMaterial();
				property = material.property;
				property.setLightData(lightData.lightsData, lightData.lightColorsData);

				property.ambient.value = new Color4().randomRGB(0.3, 0.1).ceil();
				property.albedo.value = new Color4().randomRGB(1.0, 0.2);
				property.arms.value = [1, roughness, 1];
				property.armsBase.value = [0, roughnessBase ,0];
				property.uvParam.value = [2,2];
				material.addTextures(this.createTextures("rusted_iron"));

				let monkey = new ModelEntity({
					materials: [material],
					geometry: monkeySrc.geometry,
					transform: { position: pos.clone().subtractBy(new Vector3(0, 0, 270)), scale: [100, 100, 100], rotation: [0, 90, 0] }
				});
				rc.addEntity(monkey);
			}
		}
	}

	private createLightData(): { lightsData: Float32Array; lightColorsData: Float32Array } {
		let lightsData = new Float32Array([0.0, 300.0, 0, 0.000001]);
		let lightColorsData = new Float32Array([5.0, 5.0, 5.0, 0.000005]);
		return { lightsData, lightColorsData };
	}
	private initEvent(): void {
		const rc = this.mRscene;
		rc.addEventListener(MouseEvent.MOUSE_DOWN, this.mouseDown);
		new MouseInteraction().initialize(rc, 0, false).setAutoRunning(true);
	}
	private mouseDown = (evt: MouseEvent): void => {};
	run(): void {
		this.mRscene.run();
	}
}
相关推荐
多恩Stone21 小时前
【C++入门扫盲1】C++ 与 Python:类型、编译器/解释器与 CPU 的关系
开发语言·c++·人工智能·python·算法·3d·aigc
多恩Stone1 天前
【3D-AICG 系列-15】Trellis 2 的 O-voxel Shape: Flexible Dual Grid 代码与论文对应
人工智能·python·算法·3d·aigc
在下胡三汉1 天前
为什么“资产土地”标准化主资产的 glTF、glb格式模型,为什么非常流行
3d
2401_863801461 天前
3DTiles(.b3dm,i3dm,cmpt) 数据转换fbx转obj转max转su,cesium格式模型转换
3d
3Dmax效果图渲染研习社1 天前
2026年3ds Max云渲染平台哪个好?
3d
mojugang1 天前
DC53是什么材质
材质·模具钢
思茂信息2 天前
基于CST 3D Combined功能的以太网口RE仿真
开发语言·javascript·单片机·嵌入式硬件·matlab·3d
CG_MAGIC2 天前
Maya 角色绑定:控制器搭建与 IK/FK 切换
3d·贴图·maya·渲云渲染
PHOSKEY2 天前
光子精密3D工业相机陶瓷基片平面度检测!赋能电子制造质控升级
平面·3d·3d工业相机