LeetCode | 622. 设计循环队列

思路:
-
我们这里有一个思路:
-
插入数据,bank往后走

- 删除数据,front往前走

- 再插入数据,就循环了

- 那上面这个方法可行吗?
怎么判断满,怎么判断空?
这样是不是比较难
- 我们下面有一个好的方法,就是
多开一个空间
下面是我们的结构体的定义
c
typedef struct {
int* a;
int front;
int back;
int k;
} MyCircularQueue;
初始化
- 这里的初始化就是给a空间开了
k+1
个大小
c
MyCircularQueue* myCircularQueueCreate(int k) {
MyCircularQueue* obj = (MyCircularQueue*)malloc(sizeof(MyCircularQueue));
obj->a = (int*)malloc(sizeof(int) * k + 1);
obj->front = obj->back = 0;
obj->k = k;
return obj;
}
判空
- 我们这里先来看判空
- 当我们的头尾相等了就说明是空

c
bool myCircularQueueIsEmpty(MyCircularQueue* obj) {
return obj->front == obj->back;
}
判满

c
bool myCircularQueueIsFull(MyCircularQueue* obj) {
return (obj->back + 1) % (obj->k + 1) == obj->front;
}
入队

bash
bool myCircularQueueEnQueue(MyCircularQueue* obj, int value) {
if(myCircularQueueIsFull(obj))
return false;
obj->a[obj->back] = value;
obj->back++;
obj->back %= (obj->k+1);
return true;
}
出队

c
bool myCircularQueueDeQueue(MyCircularQueue* obj) {
if(myCircularQueueIsEmpty(obj))
return false;
obj->front++;
obj->front %= (obj->k+1);
return true;
}
取队头
- 这里很简单直接取对头,但是要判断是否为空,空了就不能取了~~
c
int myCircularQueueFront(MyCircularQueue* obj) {
if(myCircularQueueIsEmpty(obj))
return -1;
return obj->a[obj->front];
}
取队尾

c
int myCircularQueueRear(MyCircularQueue* obj) {
if(myCircularQueueIsEmpty(obj))
return -1;
//可以这样写
//if(obj->back == 0)
//return obj->a[obj->k];
//else
//return obj->a[obj->back-1];
return obj->a[(obj->back-1+obj->k+1)%(obj->k+1)];
}
销毁队列
c
void myCircularQueueFree(MyCircularQueue* obj) {
free(obj->a);
free(obj);
}
完整的代码实现
c
typedef struct {
int* a;
int front;
int back;
int k;
} MyCircularQueue;
MyCircularQueue* myCircularQueueCreate(int k) {
MyCircularQueue* obj = (MyCircularQueue*)malloc(sizeof(MyCircularQueue));
obj->a = (int*)malloc(sizeof(int)*(k+1));
obj->front = obj->back = 0;
obj->k = k;
return obj;
}
bool myCircularQueueIsEmpty(MyCircularQueue* obj) {
return obj->front == obj->back;
}
bool myCircularQueueIsFull(MyCircularQueue* obj) {
return (obj->back+1)%(obj->k+1) == obj->front;
}
bool myCircularQueueEnQueue(MyCircularQueue* obj, int value) {
if(myCircularQueueIsFull(obj))
return false;
obj->a[obj->back] = value;
obj->back++;
obj->back %= (obj->k+1);
return true;
}
bool myCircularQueueDeQueue(MyCircularQueue* obj) {
if(myCircularQueueIsEmpty(obj))
return false;
++obj->front;
obj->front %= (obj->k+1);
return true;
}
int myCircularQueueFront(MyCircularQueue* obj) {
if(myCircularQueueIsEmpty(obj))
return -1;
return obj->a[obj->front];
}
int myCircularQueueRear(MyCircularQueue* obj) {
if(myCircularQueueIsEmpty(obj))
return -1;
return obj->a[(obj->back-1+obj->k+1)%(obj->k+1)];
}
void myCircularQueueFree(MyCircularQueue* obj) {
free(obj->a);
free(obj);
}