鼠标点击位置获取几何体对象_vtkAreaPicker_vtkInteractorStyleRubberBandPick


开发环境:

  1. Windows 11 家庭中文版
  2. Microsoft Visual Studio Community 2019
  3. VTK-9.3.0.rc0
  4. vtk-example
  5. 参考代码

demo解决问题 :框选或者点选某一区域,并获取区域prop3D对象(红线内为有效区域,polydata组成的3d几何对象)

1. vtkInteractorStyleRubberBandPick

cpp 复制代码
  /*
    与TrackBallCamera类似,但是它可以选择橡皮筋选择矩形下面的道具。
        该交互器样式允许用户通过按下'r'并使用左鼠标按钮在渲染窗口中绘制矩形。
        当释放鼠标按钮时,附加的拾取器将在选择矩形中心的像素上操作。
        如果拾取器恰好是vtkAreaPicker,则它将在整个选择矩形上操作。
        当按下'p'键时,上述拾取操作在1x1矩形上发生。在其他方面,它的行为与其父类相同。
    另请参见
    vtkAreaPicker
  */
  // r使能或禁用区域框选,框选区域中pick有效区域
  // For vtkInteractorStyleRubberBandPick - use 'r' and left-mouse to draw a
  // selection box used to pick.
  // 
  // p按下时,pick当前鼠标位置所在的区域
  // For vtkInteractorStyleTrackballCamera - use 'p' to pick at the current
  // mouse position.
  vtkNew<vtkInteractorStyleRubberBandPick> style;

2. vtkAreaPicker

cpp 复制代码
	vtkNew<vtkAreaPicker> areaPicker;
  	vtkNew<vtkCallbackCommand> pickCallback;
 	pickCallback->SetCallback(PickCallbackFunction);
  	areaPicker->AddObserver(vtkCommand::EndPickEvent, pickCallback);

prj name: AreaPicking

cpp 复制代码
#include <vtkActor.h>
#include <vtkAreaPicker.h>
#include <vtkCallbackCommand.h>
#include <vtkCellArray.h>
#include <vtkInteractorStyleRubberBandPick.h>
#include <vtkInteractorStyleTrackball.h>
// #include <vtkInteractorStyleTrackballCamera.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkPoints.h>
#include <vtkPolyData.h>
#include <vtkPolyDataMapper.h>
#include <vtkProp3DCollection.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>

namespace {
void PickCallbackFunction(vtkObject* caller, long unsigned int eventId,
                          void* clientData, void* callData);
}

int main(int, char*[])
{
  // Create a set of points.
  vtkNew<vtkPoints> points;
  vtkNew<vtkCellArray> vertices;
  vtkIdType pid[1];
  pid[0] = points->InsertNextPoint(1.0, 0.0, 0.0);
  vertices->InsertNextCell(1, pid);
  pid[0] = points->InsertNextPoint(0.0, 0.0, 0.0);
  vertices->InsertNextCell(1, pid);
  pid[0] = points->InsertNextPoint(0.0, 1.0, 0.0);
  vertices->InsertNextCell(1, pid);

  // Create a polydata
  vtkNew<vtkPolyData> polydata;
  polydata->SetPoints(points);
  polydata->SetVerts(vertices);

  // Visualize
  vtkNew<vtkPolyDataMapper> mapper;
  mapper->SetInputData(polydata);

  vtkNew<vtkNamedColors> colors;

  vtkNew<vtkActor> actor;
  actor->SetMapper(mapper);
  actor->GetProperty()->SetPointSize(8);                                //设置顶点的显示大小
  actor->GetProperty()->SetColor(colors->GetColor3d("Gold").GetData()); //设置顶点的显示颜色

  vtkNew<vtkRenderer> renderer;
  vtkNew<vtkRenderWindow> renderWindow;
  renderWindow->AddRenderer(renderer);
  renderWindow->SetWindowName("AreaPicking");

  vtkNew<vtkAreaPicker> areaPicker;

  vtkNew<vtkRenderWindowInteractor> renderWindowInteractor;
  renderWindowInteractor->SetRenderWindow(renderWindow);
  renderWindowInteractor->SetPicker(areaPicker);

  renderer->AddActor(actor);

  renderer->SetBackground(colors->GetColor3d("DarkSlateGray").GetData());

  renderWindow->Render();

  // r使能或禁用区域框选,框选区域中pick有效区域
  // For vtkInteractorStyleRubberBandPick - use 'r' and left-mouse to draw a
  // selection box used to pick.
  vtkNew<vtkInteractorStyleRubberBandPick> style;

  // p按下时,pick当前鼠标位置所在的区域
  // For vtkInteractorStyleTrackballCamera - use 'p' to pick at the current
  // mouse position.
  //  vtkNew<vtkInteractorStyleTrackballCamera> style;
  //    paraview
  style->SetCurrentRenderer(renderer);
  renderWindowInteractor->SetInteractorStyle(style);

  vtkNew<vtkCallbackCommand> pickCallback;
  pickCallback->SetCallback(PickCallbackFunction);

  areaPicker->AddObserver(vtkCommand::EndPickEvent, pickCallback);

  renderWindowInteractor->Start();

  return EXIT_SUCCESS;
}

namespace {
void PickCallbackFunction(vtkObject* caller,
                          long unsigned int vtkNotUsed(eventId),
                          void* vtkNotUsed(clientData),
                          void* vtkNotUsed(callData))
{
  std::cout << "Pick." << std::endl;
  vtkAreaPicker* areaPicker = static_cast<vtkAreaPicker*>(caller);
  vtkProp3DCollection* props = areaPicker->GetProp3Ds();
  props->InitTraversal();

  //遍历当权pick到那些区域(Prop3Ds)
  for (vtkIdType i = 0; i < props->GetNumberOfItems(); i++)
  {
    vtkProp3D* prop = props->GetNextProp3D();
    std::cout << "Picked prop: " << prop << std::endl;
  }
}
} // namespace
相关推荐
春末的南方城市2 小时前
消费级显卡迎来实时视频生成!FastVideo 开源 FastWan-QAD,RTX 5090 实现 1.8 秒生成 5 秒 480P 视频!
人工智能·深度学习·计算机视觉·aigc·音视频
郝学胜_神的一滴3 小时前
C++20 高级编程 001:从极简HelloWorld到现代类型体系全梳理
c++·后端
Lazionr3 小时前
list容器详解——双向链表的封装与使用
数据结构·c++·链表·list
Nil2083 小时前
C++ emplace_back 与 push_back 详解
开发语言·c++
漂流瓶jz3 小时前
UVA-12174 Shuffle的播放记录 题解答案代码 算法竞赛入门经典第二版
数据结构·c++·算法·图论·滑动窗口·算法竞赛入门经典·uva
Darkwanderor3 小时前
线程概念和Linux线程
linux·c语言·c++
lingran__3 小时前
C++ 高阶数据结构:红黑树万字详解|完整原理推导 + 插入实现 + 完整性校验【STL 底层】
数据结构·c++·面试·红黑树·二叉搜索树·平衡二叉树·stl底层
东东最爱敲键盘4 小时前
day9.C++多态之虚函数
开发语言·c++
Darkwanderor4 小时前
Linux线程控制
linux·c语言·c++
Darkwanderor4 小时前
多线程的互斥问题和互斥锁解决互斥问题
linux·c语言·c++