一、从游戏开始到打开一个Menu
GameStart.unity
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GameEntry.Builtin.cs
ProcedureComponent.cs
GameStart.unity->GameFramework->Builtin->Procedure
ProcedureLaunch.cs
ProcedureSplash.cs
ProcedurePreload.cs
ProcedureLoadingScene.cs
DataTables/Scene.txt
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ProcedureMenu.cs
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DataTables/UIForm.txt
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DataTables/AssetsPath.txt
UI/UIForms
最后注意加载数据的时候并不是直接加载的txt版本的数据,而是Bytes版本的数据,所以在需要更新数据的时候需先更改txt版本数据后,再分别按tools->generate datatables ;tools-> generate datatable code ;tools->generate datatable enum,生成对应的数据bytes文件、代码文件、枚举文件
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