C# 实现Lru缓存

C# 实现Lru缓存

LRU 算法全称是最近最少使用算法(Least Recently Use),是一种简单的缓存策略。

通常用在对象池等需要频繁获取但是又需要释放不用的地方。

代码实现的基本原理就是使用链表,当某个元素被访问时(Get或Set)就将该元素放到链表的头部或者尾部(根据用户自己定义规则即可)当达到了缓存的最大容量时对最不常使用的元素进行移除(移除的时候可以定义一系列的规则,用于判读如何移除,是否移除)

下面直接贴出来代码供大家参考

csharp 复制代码
using System;
using System.Collections;
using System.Collections.Generic;
using System.Threading;

namespace ET
{
    public class LruCache<TKey, TValue>: IEnumerable<KeyValuePair<TKey, TValue>>
    {
        private const int DEFAULT_CAPACITY = 255;

        private int capacity;
        private ReaderWriterLockSlim locker;
        private Dictionary<TKey, TValue> dictionary;
        private LinkedList<TKey> linkedList;
        private Func<TKey, TValue, bool> checkCanPopFunc;
        private Action<TKey, TValue> popCb;

        public LruCache(): this(DEFAULT_CAPACITY)
        {
        }

        public LruCache(int capacity)
        {
            this.locker = new ReaderWriterLockSlim();
            this.capacity = capacity > 0? capacity : DEFAULT_CAPACITY;
            this.dictionary = new Dictionary<TKey, TValue>(DEFAULT_CAPACITY);
            this.linkedList = new LinkedList<TKey>();
        }

        /// <summary>
        /// 设置检测什么条件可以释放
        /// </summary>
        /// <param name="func"></param>
        public void SetCheckCanPopCallBack(Func<TKey, TValue, bool> func)
        {
            this.checkCanPopFunc = func;
        }

        /// <summary>
        /// 设置如何释放
        /// </summary>
        /// <param name="action"></param>
        public void SetPopCallBack(Action<TKey, TValue> action)
        {
            this.popCb = action;
        }

        public TValue this[TKey t]
        {
            get
            {
                if (TryGet(t, out TValue val))
                    return val;
                throw new ArgumentException();
            }
            set
            {
                Set(t,value);
            }
        }

        public bool TryGet(TKey key, out TValue value)
        {
            this.locker.EnterUpgradeableReadLock();
            try
            {
                bool b = this.dictionary.TryGetValue(key, out value);
                if (b)
                {
                    this.locker.EnterWriteLock();
                    try
                    {
                        this.linkedList.Remove(key);
                        this.linkedList.AddFirst(key);
                    }
                    finally
                    {
                        this.locker.ExitWriteLock();
                    }
                }

                return b;
            }
            finally
            {
                this.locker.ExitUpgradeableReadLock();
            }
        }

        public void Set(TKey key, TValue value)
        {
            this.locker.EnterWriteLock();
            try
            {
                if (this.checkCanPopFunc != null)
                    this.MakeFreeSpace();

                this.dictionary[key] = value;
                this.linkedList.Remove(key);
                this.linkedList.AddFirst(key);
                //没有设置检测释放条件的话,容量超载了就移除
                if (this.checkCanPopFunc == null && this.linkedList.Count > this.capacity)
                {
                    this.dictionary.Remove(this.linkedList.Last.Value);
                    this.linkedList.RemoveLast();
                }
            }
            finally
            {
                this.locker.ExitWriteLock();
            }
        }

        public Dictionary<TKey, TValue> GetAll()
        {
            return this.dictionary;
        }
        
        public void Remove(TKey key)
        {
            this.locker.EnterWriteLock();
            try
            {
                this.dictionary.Remove(key);
                this.linkedList.Remove(key);
            }
            finally
            {
                this.locker.ExitWriteLock();
            }
        }
        
        public bool TryOnlyGet(TKey key, out TValue value)
        {
            bool b = this.dictionary.TryGetValue(key, out value);
            return b;
        }
        
        public bool ContainsKey(TKey key)
        {
            this.locker.EnterReadLock();
            try
            {
                return this.dictionary.ContainsKey(key);
            }
            finally
            {
                this.locker.ExitReadLock();
            }
        }
        
        public int Count
        {
            get
            {
                this.locker.EnterReadLock();
                try
                {
                    return this.dictionary.Count;
                }
                finally
                {
                    this.locker.ExitReadLock();
                }
            }
        }

        public int Capacity
        {
            get
            {
                this.locker.EnterReadLock();
                try
                {
                    return this.capacity;
                }
                finally
                {
                    this.locker.ExitReadLock();
                }
            }
            set
            {
                this.locker.EnterUpgradeableReadLock();
                try
                {
                    if (value > 0 && this.capacity != value)
                    {
                        this.locker.EnterWriteLock();
                        try
                        {
                            this.capacity = value;
                            while (this.linkedList.Count > this.capacity)
                            {
                                this.linkedList.RemoveLast();
                            }
                        }
                        finally
                        {
                            this.locker.ExitWriteLock();
                        }
                    }
                }
                finally
                {
                    this.locker.ExitUpgradeableReadLock();
                }
            }
        }
        
        public ICollection<TKey> Keys
        {
            get
            {
                this.locker.EnterReadLock();
                try
                {
                    return this.dictionary.Keys;
                }
                finally
                {
                    this.locker.ExitReadLock();
                }
            }
        }

        public ICollection<TValue> Values
        {
            get
            {
                this.locker.EnterReadLock();
                try
                {
                    return this.dictionary.Values;
                }
                finally
                {
                    this.locker.ExitReadLock();
                }
            }
        }
        
        public void Clear()
        {
            this.dictionary.Clear();
            this.linkedList.Clear();
        }
        
        private void MakeFreeSpace()
        {
            LinkedListNode<TKey> node = this.linkedList.Last;

            //检测最不常用的10个
            int max_check_free_times = 10; //最大检测空闲次数
            int cur_check_free_time = 0; //当前检测空闲次数

            while (this.linkedList.Count + 1 > this.capacity)
            {
                if (node == null)
                    break;

                LinkedListNode<TKey> tuple_prev = node.Previous;
                if (this.checkCanPopFunc == null || this.checkCanPopFunc(node.Value, this.dictionary[node.Value]))
                {
                    //可以释放
                    var value = this.dictionary[node.Value];
                    this.dictionary.Remove(node.Value);
                    this.linkedList.RemoveLast();
                    this.popCb?.Invoke(node.Value, value);
                }
                else
                {
                    cur_check_free_time++;
                    if (cur_check_free_time >= max_check_free_times)
                    {
                        break;
                    }
                }

                node = tuple_prev;
            }
        }

        public IEnumerator<KeyValuePair<TKey, TValue>> GetEnumerator()
        {
            foreach (var item in this.dictionary)
            {
                yield return item;
            }
        }

        IEnumerator IEnumerable.GetEnumerator()
        {
            foreach (var item in this.dictionary)
            {
                yield return item;
            }
        }
    }
}
相关推荐
Jasmine_llq6 分钟前
《 火星人 》
算法·青少年编程·c#
军训猫猫头2 小时前
20.抽卡只有金,带保底(WPF) C#
ui·c#·wpf
岁月变迁呀9 小时前
Redis梳理
数据库·redis·缓存
黄油饼卷咖喱鸡就味增汤拌孜然羊肉炒饭9 小时前
SpringBoot如何实现缓存预热?
java·spring boot·spring·缓存·程序员
Code apprenticeship11 小时前
怎么利用Redis实现延时队列?
数据库·redis·缓存
向宇it12 小时前
【从零开始入门unity游戏开发之——C#篇25】C#面向对象动态多态——virtual、override 和 base 关键字、抽象类和抽象方法
java·开发语言·unity·c#·游戏引擎
fpcc13 小时前
跟我学c++中级篇——C++中的缓存利用
c++·缓存
Ewen Seong13 小时前
mysql系列5—Innodb的缓存
数据库·mysql·缓存
安全二次方security²13 小时前
SMMU软件指南SMMU编程之虚拟机结构和缓存
缓存·cache·smmu·arm安全架构·系统mmu·虚拟机结构·vms
向宇it14 小时前
【从零开始入门unity游戏开发之——C#篇24】C#面向对象继承——万物之父(object)、装箱和拆箱、sealed 密封类
java·开发语言·unity·c#·游戏引擎