目录
原理:
如图所示:
代码:
game.h
#pragma once
/*该文件写游戏需要的数据类型和函数声明等*/
#include<stdio.h>
#include<stdlib.h>
#include<time.h>
#define EASY_COUNT 10
//真正能用到的是9*9的表格
#define ROW 9//表示9行
#define COL 9//表示9列
//为了防止越界,设置11*11
#define ROWS ROW+2//表示11行
#define COLS COL+2//表示11列
//初始化棋盘
void InitBoard(char board[ROWS][COLS], int row, int cols, char set);
//打印棋盘
void DisplayBoard(char board[ROWS][COLS], int row, int col);
//布置雷
void SetMine(char board[ROWS][COLS], int row, int col);
//排查雷
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col);
game.c
#define _CRT_SECURE_NO_WARNINGS 1
#include"game.h"
void InitBoard(char board[ROWS][COLS], int rows, int cols, char set) {
int i = 0;
for (i = 0; i < rows; i++) {
int j = 0;
for (j = 0; j < cols; j++) {
board[i][j] = set;
}
}
}
void DisplayBoard(char board[ROWS][COLS], int row, int col) {
int i = 0;
printf("----扫雷游戏----\n");
for (i = 0; i <= col; i++) {
printf("%d ", i);
}
printf("\n");
for (i = 1; i < row; i++) {
printf("%d ", i);
int j = 0;
for (j = 1; j <= col; j++) {
printf("%c ", board[i][j]);
}
printf("\n");
}
}
void SetMine(char board[ROWS][COLS], int row, int col) {
//布置十个雷
//生成随机的坐标,布置雷
int count = EASY_COUNT;
while (count) {
int x = rand() % row + 1;
int y = rand() % col + 1;
if (board[x][y] == '0') {
board[x][y] = '1';
count--;
}
}
}
int GetMineCount(char mine[ROWS][COLS], int x, int y) {
return (mine[x - 1][y] +
mine[x - 1][y - 1] +
mine[x][y - 1] +
mine[x + 1][y - 1] +
mine[x + 1][y] +
mine[x + 1][y + 1] +
mine[x][y + 1] +
mine[x - 1][y + 1] - 8 * '0');
}
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col) {
int x = 0;
int y = 0;
int win = 0;
while (win < row * col - EASY_COUNT) {
printf("请输入要排查的坐标:>");
scanf("%d %d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col) {
if (mine[x][y] == '1') {
printf("很遗憾,你被炸死了\n");
DisplayBoard(mine, ROW, COL);
break;
}
else {
//该位置不是雷,统计这个mine(x,y)坐标周围有几个雷
int count = GetMineCount(mine, x, y);
show[x][y] = count + '0';
DisplayBoard(show, ROW, COL);
win++;
}
}
else
{
printf("坐标非法,重新输入\n");
}
}
if (win == row * col - EASY_COUNT) {
printf("恭喜你,排雷成功\n");
DisplayBoard(mine, ROW, COL);
}
}
test.c
#define _CRT_SECURE_NO_WARNINGS 1
#include<stdio.h>
#include"game.h"
void menu() {
printf("*****菜单:请选择:*****\n");
printf("**********************\n");
printf("********1.play********\n");
printf("********0.exit********\n");
printf("**********************\n");
printf("**********************\n");
}
void game() {
char mine[ROW][COL];//存放布置好的雷
char show[ROWS][COLS];//存放排查出的雷的信息
//初始化棋盘
/*1、mine数组最开始是全'0'------透视
* 2、show数组最开始全是'*'------游戏
*/
InitBoard(mine, ROWS, COLS, '0');
InitBoard(show, ROWS, COLS, '*');//未排查的用*表示
//打印棋盘
//DisplayBoard(mine, ROW, COL);
DisplayBoard(show, ROW, COL);
//1、布置雷
SetMine(mine, ROW, COL);
//DisplayBoard(show, ROW, COL);
//2、排查雷
FindMine(mine, show, ROW, COL);
}
int main() {
int input = 0;
srand((unsigned int)time(NULL));
do
{
menu();
printf("请选择:>\n");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戏成功\n");
break;
default:
printf("选择错误,请重新选择\n");
break;
}
} while (input);
return 0;
}