今天和大家分享两个音量柱风格的加载动画,这次的加载动画的最大特点就是简单,只有几行代码. 效果如下:
一共三个文件,可以直接编译运行
cpp
//main.cpp
#include "LoadingAnimWidget.h"
#include <QApplication>
#include <QGridLayout>
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
QWidget w;
w.setWindowTitle("加载动画 第7季");
QGridLayout * mainLayout = new QGridLayout;
auto* anim1= new MagnitudeMeter;
mainLayout->addWidget(anim1,0,0);
auto* anim2 = new MagnitudeMeter;
mainLayout->addWidget(anim2,0,1);
anim2->setColor("lightblue");
auto* anim3 = new MagnitudeMeter;
mainLayout->addWidget(anim3,0,2);
anim3->setColor("slateblue");
auto* anim4 = new ThreeColumn;
mainLayout->addWidget(anim4,1,0);
auto* anim5 = new ThreeColumn;
mainLayout->addWidget(anim5,1,1);
anim5->setColor("lightblue");
auto* anim6 = new ThreeColumn;
mainLayout->addWidget(anim6,1,2);
anim6->setColor("slateblue");
w.setLayout(mainLayout);
w.show();
anim1->start();anim2->start();anim3->start();anim4->start();anim5->start();anim6->start();
return a.exec();
}
cpp
//LoadingAnimWidget.h
#ifndef LOADINGANIMWIDGET_H
#define LOADINGANIMWIDGET_H
#include <QPropertyAnimation>
#include <QWidget>
class LoadingAnimBase:public QWidget
{
Q_OBJECT
Q_PROPERTY(qreal angle READ angle WRITE setAngle)
public:
LoadingAnimBase(QWidget* parent=nullptr);
virtual ~LoadingAnimBase();
qreal angle()const;
void setAngle(qreal an);
public slots:
virtual void exec();
virtual void start();
virtual void stop();
protected:
QPropertyAnimation mAnim;
qreal mAngle;
};
class MagnitudeMeter:public LoadingAnimBase{//一个类似音量检测器的动画,有一排小柱子,它们的高度随时变化
public:
MagnitudeMeter(QWidget* parent = nullptr);
void setColor(const QColor& color);
protected:
void paintEvent(QPaintEvent*);
private:
QColor mColor;
};
class ThreeColumn:public LoadingAnimBase{//上一个的简化版,三个循环变化高度的小柱子
public:
ThreeColumn(QWidget* parent = nullptr);
void setColor(const QColor& color);
protected:
void paintEvent(QPaintEvent*);
private:
QColor mColor;
};
#endif
cpp
//LoadingAnimWidget.cpp
#include "LoadingAnimWidget.h"
#include <QDebug>
#include <QPaintEvent>
#include <QPainter>
#include <QtMath>
#include <QRandomGenerator>
LoadingAnimBase::LoadingAnimBase(QWidget* parent):QWidget(parent){
mAnim.setPropertyName("angle");
mAnim.setTargetObject(this);
mAnim.setDuration(2000);
mAnim.setLoopCount(-1);//run forever
mAnim.setEasingCurve(QEasingCurve::Linear);
setFixedSize(200,200);
mAngle = 0;
}
LoadingAnimBase::~LoadingAnimBase(){}
void LoadingAnimBase::exec(){
if(mAnim.state() == QAbstractAnimation::Stopped){
start();
}
else{
stop();
}
}
void LoadingAnimBase::start(){
mAnim.setStartValue(0);
mAnim.setEndValue(360);
mAnim.start();
}
void LoadingAnimBase::stop(){
mAnim.stop();
}
qreal LoadingAnimBase::angle()const{ return mAngle;}
void LoadingAnimBase::setAngle(qreal an){
mAngle = an;
update();
}
MagnitudeMeter::MagnitudeMeter(QWidget* parent):LoadingAnimBase(parent),mColor("cadetblue"){
mAnim.setDuration(8000);
}
void MagnitudeMeter::setColor(const QColor& color){
if(mColor != color){
mColor = color;
update();
}
}
void MagnitudeMeter::paintEvent(QPaintEvent*){
QPainter painter(this);
painter.setRenderHint(QPainter::Antialiasing);
painter.setPen(Qt::NoPen);
painter.setBrush(QBrush(mColor));
const qreal x = width();
const qreal y = height();
static const int amount = 8;//8个小柱子
static const int gap = 2;//小柱子之间的间距
const qreal w = (0.667*x - (amount-1)*gap) / amount;
painter.translate(x/6,0.667*y);
static QList<qreal> offsetList;
static QList<qreal> factorList;
if(offsetList.size() <= 0){
QRandomGenerator g;
for(int i = 0;i < amount;++i) offsetList.push_back(g.bounded(1.0) * 2*M_PI);
for(int i = 0;i < amount;++i) factorList.push_back(g.bounded(4) + 1);//周期不一样
}
for(int i = 0;i < amount;++i){
const int maxh = y/3;
const int h = (1+qSin((2*M_PI/360 * mAngle * factorList[i]) + offsetList[i]))/2 * 0.8*maxh+0.2*maxh;
painter.drawRect(i*(gap + w),-h,w,h);
}
}
ThreeColumn::ThreeColumn(QWidget* parent):LoadingAnimBase (parent),mColor("cadetblue"){}
void ThreeColumn::setColor(const QColor& color){
if(mColor != color){
mColor = color;
update();
}
}
void ThreeColumn::paintEvent(QPaintEvent*){
QPainter painter(this);
painter.setRenderHint(QPainter::Antialiasing);
painter.setPen(Qt::NoPen);
painter.setBrush(QBrush(mColor));
const qreal x = width();
const qreal y = height();
painter.translate(x/2,y/2);
static const int w = 8;
static const int h = 16;
static const int gap = 4;
qreal h1 = h/2+h/2*qSin(-2*M_PI/360*mAngle);
qreal h2 = h/2+h/2*qSin(-2*M_PI/360*mAngle + M_PI*2/3);
qreal h3 = h/2+h/2*qSin(-2*M_PI/360*mAngle + M_PI*4/3);
qreal yList[3] = {-h1,-h2,-h3};
qreal xList[3] = {-1.5*w-gap,-0.5*w,0.5*w+gap};
for(int i = 0;i < 3;++i){
painter.drawRect(QRectF(xList[i],yList[i],w,-2*yList[i]));
}
}