
server.ui

client和server.ui完全相同!!!!

server.h/.cpp
            
            
              cpp
              
              
            
          
          class Server : public QMainWindow
{
 .....
private:
    Ui::Server *ui;
    QUdpSocket *server;
};
--------------------
#include "server.h"
#include "ui_server.h"
#include <QPushButton>
#include <QImage>
Server::Server(QWidget *parent) :
    QMainWindow(parent),
    ui(new Ui::Server)
{
    ui->setupUi(this);
    //实例化一个socket套节字
    server = new QUdpSocket(this);
    ui->ip1->setText("127.0.0.1");
    ui->port1->setText("8090");
    ui->port2->setText("6060");
    //绑定自己的端口
    server->bind(ui->port2->text().toInt());
    //发送数据
    connect(ui->send,&QPushButton::clicked,this,[=](){
        server->writeDatagram(ui->input->toPlainText().toUtf8(),QHostAddress(ui->ip1->text()),ui->port1->text().toInt());
        ui->record->append("来自宗介的:"+ui->input->toPlainText());
        ui->input->clear();
    });
  //接收数据
    connect(server,&QUdpSocket::readyRead,this,[=]()
    {
        //返回值qint64    ------  获取即将要接收的数据报文的大小
        qint64 size = server->pendingDatagramSize();
        QByteArray array(size,0);
        server->readDatagram(array.data(),size);
        ui->record->append("来自波妞的:"+array);
    });
}
Server::~Server()
{
    delete ui;
}
        client.h/.cpp
            
            
              cpp
              
              
            
          
          Client::Client(QWidget *parent) :
    QMainWindow(parent),
    ui(new Ui::Client)
{
    ui->setupUi(this);
    ui->ip1->setText("127.0.0.1");
    ui->port1->setText("6060");
    ui->port2->setText("8090");
    client = new QUdpSocket(this);
    //绑定自己的端口
    client->bind(ui->port2->text().toInt());
    //发送数据
    connect(ui->send,&QPushButton::clicked,this,[=](){
     client->writeDatagram(ui->input->toPlainText().toUtf8(),QHostAddress(ui->ip1->text()),ui->port1->text().toInt() );
        ui->record->append("来自波纽的:"+ui->input->toPlainText());
        ui->input->clear();
    });
  //接收数据
    connect(client,&QUdpSocket::readyRead,this,[=]()
    {
        qint64 size = client->pendingDatagramSize();
        QByteArray array(size,0);
        client->readDatagram(array.data(),size);
        ui->record->append("来自宗介的:"+array);
    });
}
        端口号一定要尽可能大!!!!!

广播
例如前面在UDP中, 我们发送信息都是指定发送的内容,对方的IP地址和对方的端口号,相当于给一个人发信息。广播的意义在于给好多人发消息。
于是IP换一下就成为广播了。
            
            
              cpp
              
              
            
          
                  //广播
        server->writeDatagram(ui->input->toPlainText().toUtf8(),
                              QHostAddress::Broadcast,ui->port1->text().toInt());
                                      //255.255.255.255
        组播
例如服务器要进行组播,组播的话要进行设置组播段号,同时还需要要自身绑定更改
            
            
              cpp
              
              
            
          
          server->bind(QHostAddress::AnyIPv4);
//加入组播
 server->joinMulticastGroup(QHostAddress("244.0.0.10"));
         server->writeDatagram(ui->input->toPlainText().toUtf8(),
                               QHostAddress("224.0.0.10"),ui->port1->text().toInt());
        