Lifecycle使用了观察者设计模式,Activity与Fragment这种具有生命周期的页面是被观察者,通过LifecycleObserver来观察生命周期。另外事件与状态的比变化是通过状态机实现的,文末有图总结该方式以及为什么这么设计?
Lifecycle的基本使用
首先需要定义一个LifecycleObserver:
less
class MyLocationListener : LifecycleObserver {
@OnLifecycleEvent(Lifecycle.Event.ON_CREATE)
fun create() = Log.d("zxc", "create 正在启动系统定位服务中...")
@OnLifecycleEvent(Lifecycle.Event.ON_START)
fun start() = Log.d("zxc", "start 连接系统定位服务...")
@OnLifecycleEvent(Lifecycle.Event.ON_RESUME)
fun resume() = Log.d("zxc", "resume 系统定位的界面展示...")
@OnLifecycleEvent(Lifecycle.Event.ON_PAUSE)
fun pause() = Log.d("zxc", "pause 系统定位的界面关闭...")
@OnLifecycleEvent(Lifecycle.Event.ON_STOP)
fun stop() = Log.d("zxc", "stop 断开系统定位服务...")
@OnLifecycleEvent(Lifecycle.Event.ON_DESTROY)
fun destroy() = Log.d("zxc", "destroy 正在停止系统定位服务...")
}
然后在Activity中注册他就可以了:
kotlin
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
setContentView(R.layout.activity_main)
// 观察者 == MyLocationListener
// 1.主线流程,支线流程不管(防止淹死源码)
// 2.支线流程
lifecycle.addObserver(MyLocationListener())
}
能这样使用的原因是Activity实现了LifecycleObserver接口。
或者也可以这样使用Lifecycle:
kotlin
class MyObserver2 : DefaultLifecycleObserver {
private val TAG = "MyObserver2"
override fun onCreate(owner: LifecycleOwner) {
super.onCreate(owner)
Log.d(TAG,"onCreate run ...")
}
override fun onResume(owner: LifecycleOwner) {
super.onResume(owner)
Log.d(TAG,"onResume run ...")
}
override fun onPause(owner: LifecycleOwner) {
super.onPause(owner)
Log.d(TAG,"onPause run ...")
}
}
DefaultLifecycleObserver 就是对 LifecycleObserver 二次封装 为了用户好用
另外,使用注解的方式也是可以的:
kotlin
class MyObserver : LifecycleObserver {
private val TAG = "MyObserver"
@OnLifecycleEvent(Lifecycle.Event.ON_RESUME) // 画面可见 就连接
fun connectListener() = Log.d(TAG,"connectListener run ...")
@OnLifecycleEvent(Lifecycle.Event.ON_PAUSE) // 画面不可见 就断开连接
fun disconnectListener() = Log.d(TAG,"disconnectListener run ...")
}
但是这种方式有个问题,就是无法拿到当前运行的context,所以Lifecycle的写法有3种。
注册方式都可以通过lifecycle.addObserver(MyObserver())就可以了。
Lifecycle的原理分析:
Lifecycle使用的整体结构:
Activity作为被观察者,实现了LifecycleObserver的类作为观察者,在被观察者中通过添加Observer的方式,完成观察者的注册,然后当Activity生命周期发生变化的时候,这个被观察者就会将自己的状态分发给自己的观察者。
远吗分析,我们需要找一个切入点,对于Lifecycle,最好的切入点就是addObserver
addObserver流程分析:
less
lifecycle.addObserver(MyLocationListener())
接着进入了
这是一个抽象方法,我们需要去找到他的实现:
kotlin
public void addObserver(@NonNull LifecycleObserver observer) {
// 这里源码很多,与我们的主线流程很多关系不大,我们要紧盯着observer不放,看他是怎么进行的。
Lifecycle.State initialState = this.mState == State.DESTROYED ? State.DESTROYED : State.INITIALIZED;
// ObserverWithState(observer, initialState)进入看看这里的源码,这段代码会对Observer进行解析
ObserverWithState statefulObserver = new ObserverWithState(observer, initialState);
ObserverWithState previous = (ObserverWithState)this.mObserverMap.putIfAbsent(observer, statefulObserver);
if (previous == null) {
LifecycleOwner lifecycleOwner = (LifecycleOwner)this.mLifecycleOwner.get();
if (lifecycleOwner != null) {
boolean isReentrance = this.mAddingObserverCounter != 0 || this.mHandlingEvent;
Lifecycle.State targetState = this.calculateTargetState(observer);
++this.mAddingObserverCounter;
while(statefulObserver.mState.compareTo(targetState) < 0 && this.mObserverMap.contains(observer)) {
this.pushParentState(statefulObserver.mState);
statefulObserver.dispatchEvent(lifecycleOwner, upEvent(statefulObserver.mState));
this.popParentState();
targetState = this.calculateTargetState(observer);
}
if (!isReentrance) {
this.sync();
}
--this.mAddingObserverCounter;
}
}
}
进入:androidx.lifecycle.LifecycleRegistry.ObserverWithState,ObserverWithState是LifecycleRegistry的一个内部类。
ini
static class ObserverWithState {
Lifecycle.State mState;
LifecycleEventObserver mLifecycleObserver;
ObserverWithState(LifecycleObserver observer, Lifecycle.State initialState) {
// observer 注册:
this.mLifecycleObserver = Lifecycling.lifecycleEventObserver(observer);
this.mState = initialState;
}
// 省略无关代码
}
后边会来到这里:
typescript
static LifecycleEventObserver lifecycleEventObserver(Object object) {
// 省略无关代码
return new ReflectiveGenericLifecycleObserver(object);
}
在ReflectiveGenericLifecycleObserver里边,
less
class ReflectiveGenericLifecycleObserver implements LifecycleEventObserver {
private final Object mWrapped;
private final CallbackInfo mInfo;
// wrapped就是我们的observer.
ReflectiveGenericLifecycleObserver(Object wrapped) {
mWrapped = wrapped;
// z这里为什么要获取class?因为后边需要使用反射来对observer的每一个方法进行解析。
mInfo = ClassesInfoCache.sInstance.getInfo(mWrapped.getClass());
}
@Override
public void onStateChanged(@NonNull LifecycleOwner source, @NonNull Event event) {
mInfo.invokeCallbacks(source, event, mWrapped);
}
}
这些就是要解析的东西。
getInfo的详细实现在这里:
js
CallbackInfo getInfo(Class<?> klass) {
// 为什么使用map,因为反射一般都会消耗性能,这里是出于提高一点点性能的考虑。而且framework中也存在大量的map用来提升性能。
CallbackInfo existing = mCallbackMap.get(klass);
if (existing != null) {
return existing;
}
existing = createInfo(klass, null);
return existing;
}
createInfo的详细实现,核心逻辑用来处理带有OnLifecycleEvent的注解方法,这里边是通过反射来处理的。
js
private CallbackInfo createInfo(Class<?> klass, @Nullable Method[] declaredMethods) {
Class<?> superclass = klass.getSuperclass();
Map<MethodReference, Lifecycle.Event> handlerToEvent = new HashMap<>();
if (superclass != null) {
CallbackInfo superInfo = getInfo(superclass);
if (superInfo != null) {
handlerToEvent.putAll(superInfo.mHandlerToEvent);
}
}
Class<?>[] interfaces = klass.getInterfaces();
for (Class<?> intrfc : interfaces) {
for (Map.Entry<MethodReference, Lifecycle.Event> entry : getInfo(
intrfc).mHandlerToEvent.entrySet()) {
verifyAndPutHandler(handlerToEvent, entry.getKey(), entry.getValue(), klass);
}
}
Method[] methods = declaredMethods != null ? declaredMethods : getDeclaredMethods(klass);
boolean hasLifecycleMethods = false;
// 遍历所有的方法,解析observer中的方法的注解,只要有@OnLifecycleEvent,都需要处理并保存。
for (Method method : methods) {
OnLifecycleEvent annotation = method.getAnnotation(OnLifecycleEvent.class);
if (annotation == null) {
continue;
}
hasLifecycleMethods = true;
Class<?>[] params = method.getParameterTypes();
int callType = CALL_TYPE_NO_ARG;
if (params.length > 0) {
callType = CALL_TYPE_PROVIDER;
if (!params[0].isAssignableFrom(LifecycleOwner.class)) {
throw new IllegalArgumentException(
"invalid parameter type. Must be one and instanceof LifecycleOwner");
}
}
Lifecycle.Event event = annotation.value();
if (params.length > 1) {
callType = CALL_TYPE_PROVIDER_WITH_EVENT;
if (!params[1].isAssignableFrom(Lifecycle.Event.class)) {
throw new IllegalArgumentException(
"invalid parameter type. second arg must be an event");
}
if (event != Lifecycle.Event.ON_ANY) {
throw new IllegalArgumentException(
"Second arg is supported only for ON_ANY value");
}
}
if (params.length > 2) {
throw new IllegalArgumentException("cannot have more than 2 params");
}
MethodReference methodReference = new MethodReference(callType, method);
verifyAndPutHandler(handlerToEvent, methodReference, event, klass);
}
CallbackInfo info = new CallbackInfo(handlerToEvent);
// 将所有的方法存储到map中,用来提升一点点性能。
mCallbackMap.put(klass, info);
mHasLifecycleMethods.put(klass, hasLifecycleMethods);
return info;
}
被观察者如何将状态分发给观察者流程分析:
所有的处理最终都会到ComponentActivity,该类实现了LifecycleObserver接口。
先看看他的onCreate方法:
typescript
protected void onCreate(@Nullable Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
this.mSavedStateRegistryController.performRestore(savedInstanceState);
ReportFragment.injectIfNeededIn(this);
if (this.mContentLayoutId != 0) {
this.setContentView(this.mContentLayoutId);
}
}
public static void injectIfNeededIn(Activity activity) {
if (VERSION.SDK_INT >= 29) {
activity.registerActivityLifecycleCallbacks(new LifecycleCallbacks());
}
// 生成一个空白的Fragment(ReportFragment)黏贴到用户界面上来。
FragmentManager manager = activity.getFragmentManager();
if (manager.findFragmentByTag("androidx.lifecycle.LifecycleDispatcher.report_fragment_tag") == null) {
manager.beginTransaction().add(new ReportFragment(), "androidx.lifecycle.LifecycleDispatcher.report_fragment_tag").commit();
manager.executePendingTransactions();
}
}
其实从这里来看,似乎代码写在Activity中也可以,为什么没有呢?这是以为Google考虑的是,你继承AppCompatActivity 可以,你继承 XXXXActivity 也可以。Fragment是可以放在任何Activity中。就是可以在任何Activity中都可以使用这个Lifecycle。
这里顺便提一下Fragement的生命周期与Activity生命周期的交互:
可以看到Activity先于Fragment创建而创建,后语Fragment的销毁而销毁。
生命周期事件的分发
首先将一些重要的状态列举出来:
事件驱动状态,Lifecycle的设计核心原理之一。
生命周期的留个枚举,也就是6个事件,对应了6个生命周期回调函数:
php
public enum Event {
/**
* Constant for onCreate event of the {@link LifecycleOwner}.
*/
ON_CREATE,
/**
* Constant for onStart event of the {@link LifecycleOwner}.
*/
ON_START,
/**
* Constant for onResume event of the {@link LifecycleOwner}.
*/
ON_RESUME,
/**
* Constant for onPause event of the {@link LifecycleOwner}.
*/
ON_PAUSE,
/**
* Constant for onStop event of the {@link LifecycleOwner}.
*/
ON_STOP,
/**
* Constant for onDestroy event of the {@link LifecycleOwner}.
*/
ON_DESTROY,
/**
* An {@link Event Event} constant that can be used to match all events.
*/
ON_ANY
}
这里是状态,状态通过上边的事件驱动。
php
public enum State {
/**
* Destroyed state for a LifecycleOwner. After this event, this Lifecycle will not dispatch
* any more events. For instance, for an {@link android.app.Activity}, this state is reached
* <b>right before</b> Activity's {@link android.app.Activity#onDestroy() onDestroy} call.
*/
DESTROYED,
/**
* Initialized state for a LifecycleOwner. For an {@link android.app.Activity}, this is
* the state when it is constructed but has not received
* {@link android.app.Activity#onCreate(android.os.Bundle) onCreate} yet.
*/
INITIALIZED,
/**
* Created state for a LifecycleOwner. For an {@link android.app.Activity}, this state
* is reached in two cases:
* <ul>
* <li>after {@link android.app.Activity#onCreate(android.os.Bundle) onCreate} call;
* <li><b>right before</b> {@link android.app.Activity#onStop() onStop} call.
* </ul>
*/
CREATED,
/**
* Started state for a LifecycleOwner. For an {@link android.app.Activity}, this state
* is reached in two cases:
* <ul>
* <li>after {@link android.app.Activity#onStart() onStart} call;
* <li><b>right before</b> {@link android.app.Activity#onPause() onPause} call.
* </ul>
*/
STARTED,
/**
* Resumed state for a LifecycleOwner. For an {@link android.app.Activity}, this state
* is reached after {@link android.app.Activity#onResume() onResume} is called.
*/
RESUMED;
/**
* Compares if this State is greater or equal to the given {@code state}.
*
* @param state State to compare with
* @return true if this State is greater or equal to the given {@code state}
*/
public boolean isAtLeast(@NonNull State state) {
return compareTo(state) >= 0;
}
}
在ReportFragment进行事件的分发:
less
static void dispatch(@NonNull Activity activity, @NonNull Lifecycle.Event event) {
if (activity instanceof LifecycleRegistryOwner) {
// 处理事件分发,这里就涉及到状态机了,这也是Lifecycle设计的核心原理。
((LifecycleRegistryOwner)activity).getLifecycle().handleLifecycleEvent(event);
} else {
if (activity instanceof LifecycleOwner) {
Lifecycle lifecycle = ((LifecycleOwner)activity).getLifecycle();
if (lifecycle instanceof LifecycleRegistry) {
((LifecycleRegistry)lifecycle).handleLifecycleEvent(event);
}
}
}
}
```js
public void handleLifecycleEvent(@NonNull Lifecycle.Event event) {
// 通过事件得到状态
Lifecycle.State next = getStateAfter(event);
// 状态对齐,就是让被观察者的状态变成与观察者一样的状态。
this.moveToState(next);
}
事件驱动状态的转化函数:
csharp
static Lifecycle.State getStateAfter(Lifecycle.Event event) {
switch (event) {
// 前进状态
case ON_CREATE:
// 后退状态
case ON_STOP:
return State.CREATED;
// 前进状态
case ON_START:
// 后退状态
case ON_PAUSE:
return State.STARTED;
// 只有前进,没有倒退状态。
case ON_RESUME:
return State.RESUMED;
// 只有倒退,没有前进状态。
case ON_DESTROY:
return State.DESTROYED;
case ON_ANY:
default:
throw new IllegalArgumentException("Unexpected event value " + event);
}
}
状态机进行状态转化:
js
private void moveToState(Lifecycle.State next) {
if (this.mState != next) {
this.mState = next;
if (!this.mHandlingEvent && this.mAddingObserverCounter == 0) {
this.mHandlingEvent = true;
this.sync();
this.mHandlingEvent = false;
} else {
this.mNewEventOccurred = true;
}
}
}
js
private void sync() {
LifecycleOwner lifecycleOwner = (LifecycleOwner)this.mLifecycleOwner.get();
if (lifecycleOwner == null) {
throw new IllegalStateException("LifecycleOwner of this LifecycleRegistry is alreadygarbage collected. It is too late to change lifecycle state.");
} else {
while(!this.isSynced()) {
this.mNewEventOccurred = false;
// 通过枚举的大小来判断当前观察者的状态应该是前进还是后退
if (this.mState.compareTo(((ObserverWithState)this.mObserverMap.eldest().getValue()).mState) < 0) {
this.backwardPass(lifecycleOwner);
}
Map.Entry<LifecycleObserver, ObserverWithState> newest = this.mObserverMap.newest();
if (!this.mNewEventOccurred && newest != null && this.mState.compareTo(((ObserverWithState)newest.getValue()).mState) > 0) {
this.forwardPass(lifecycleOwner);
}
}
this.mNewEventOccurred = false;
}
}
// 倒退的过程中,我们对齐状态后,需要根据当前的状态获取事件,然后才能回调对应的生命周期函数。同理的前进也是一样的逻辑。
private static Lifecycle.Event downEvent(Lifecycle.State state) {
switch (state) {
case INITIALIZED:
throw new IllegalArgumentException();
case CREATED:
return Event.ON_DESTROY;
case STARTED:
return Event.ON_STOP;
case RESUMED:
return Event.ON_PAUSE;
case DESTROYED:
throw new IllegalArgumentException();
default:
throw new IllegalArgumentException("Unexpected state value " + state);
}
}
之后在通过androidx.lifecycle.ReflectiveGenericLifecycleObserver#onStateChanged进行事件的处理
csharp
private static void invokeMethodsForEvent(List<MethodReference> handlers,
LifecycleOwner source, Lifecycle.Event event, Object mWrapped) {
if (handlers != null) {
for (int i = handlers.size() - 1; i >= 0; i--) {
handlers.get(i).invokeCallback(source, event, mWrapped);
}
}
}
void invokeCallback(LifecycleOwner source, Lifecycle.Event event, Object target) {
//noinspection TryWithIdenticalCatches
try {
switch (mCallType) {
case CALL_TYPE_NO_ARG:
// 通过反射完成生命周期的回调。
mMethod.invoke(target);
break;
case CALL_TYPE_PROVIDER:
mMethod.invoke(target, source);
break;
case CALL_TYPE_PROVIDER_WITH_EVENT:
mMethod.invoke(target, source, event);
break;
}
} catch (InvocationTargetException e) {
throw new RuntimeException("Failed to call observer method", e.getCause());
} catch (IllegalAccessException e) {
throw new RuntimeException(e);
}
}
状态变化与事件对应关系图:
mActive只有在STARTED和RESUMED状态下才会是true,其余是false,livedata也是用该变量来刷新数据。
为什么弄这么复杂?因为这个框架需要给LiveData,ViewModel等一起使用,这是一个通用的框架,那么有没有其他方式来实现这么复杂的效果呢?通过平常的if else也可以,但是判断会比较复杂。
首先通过被观察者的生命周期完成状态机的状态变化,然后再通过状态机的状态获取被观察者应该回调的生命周期函数,最后通过反射来进行调用。这个状态机实现了被观察者与观察者的解耦,同时该状态机还可以再livedata, ViewModel等地方使用。
问题
1、如果在onResume中添加observer会怎么样?如果在onStop中注册呢?
onResume中:状态的变化是CREATE->START->RESUME,而不是直接就变成了RESUME;
onStop中:CREATE->DESTROY,整个流程的变化,INTIALIZED 一定会执行,从INTIALIZED->CREATE.因此CREATE状态一定是有的。 addObsever()的时候是初始状态(INTIALIZED),后面只执行了onDestroyed(),所以是onCreate和onDestroyed 详解可以看一下上边的状态机变化图。