Android11 InputManagerService启动流程分析

InputManagerService在systemserver进程中被启动

c 复制代码
//frameworks\base\services\java\com\android\server\SystemServer.java
t.traceBegin("StartInputManagerService");
inputManager = new InputManagerService(context);//1
t.traceEnd();
//省略
//注册服务
ServiceManager.addService(Context.INPUT_SERVICE, inputManager, /* allowIsolated= */ false, DUMP_FLAG_PRIORITY_CRITICAL);//2
//省略
inputManager.start();//3

注释1处创建InputManagerService对象,注释2处注册input服务。注释3处调用inputManager的start方法。先来看一下InputManagerService对象的创建过程

c 复制代码
//frameworks\base\services\core\java\com\android\server\input\InputManagerService.java
public InputManagerService(Context context) {
	//省略
	mPtr = nativeInit(this, mContext, mHandler.getLooper().getQueue());
    //省略
}

继续调用nativeInit方法,这是一个native方法,会通过JNI调用到com_android_server_input_InputManagerService.cpp的nativeInit方法

c 复制代码
//frameworks\base\services\core\jni\com_android_server_input_InputManagerService.cpp
static jlong nativeInit(JNIEnv* env, jclass /* clazz */,
        jobject serviceObj, jobject contextObj, jobject messageQueueObj) {
    sp<MessageQueue> messageQueue = android_os_MessageQueue_getMessageQueue(env, messageQueueObj);
    if (messageQueue == nullptr) {
        jniThrowRuntimeException(env, "MessageQueue is not initialized.");
        return 0;
    }

    NativeInputManager* im = new NativeInputManager(contextObj, serviceObj,
            messageQueue->getLooper());//1
    im->incStrong(0);
    return reinterpret_cast<jlong>(im);
}


static const JNINativeMethod gInputManagerMethods[] = {
        /* name, signature, funcPtr */
        {"nativeInit",
         "(Lcom/android/server/input/InputManagerService;Landroid/content/Context;Landroid/os/"
         "MessageQueue;)J",
         (void*)nativeInit},
  //省略

注释1处,继续创建NativeInputManager对象

c 复制代码
//frameworks\base\services\core\jni\com_android_server_input_InputManagerService.cpp
NativeInputManager::NativeInputManager(jobject contextObj,
        jobject serviceObj, const sp<Looper>& looper) :
        mLooper(looper), mInteractive(true) {
    JNIEnv* env = jniEnv();

    mServiceObj = env->NewGlobalRef(serviceObj);

    //省略
    mInteractive = true;

    mInputManager = new InputManager(this, this);//1
    defaultServiceManager()->addService(String16("inputflinger"),
            mInputManager, false);//2
}

注释1处创建InputManager对象,注释2处,这里又在native层注册了一个inputflinger服务。

c 复制代码
//frameworks\native\services\inputflinger\InputManager.cpp
InputManager::InputManager(
        const sp<InputReaderPolicyInterface>& readerPolicy,
        const sp<InputDispatcherPolicyInterface>& dispatcherPolicy) {
    mDispatcher = createInputDispatcher(dispatcherPolicy);//1
    mClassifier = new InputClassifier(mDispatcher);//2
    mReader = createInputReader(readerPolicy, mClassifier);//3
}

注释1处创建InputDispatcher对象,注释2处创建InputClassifier对象,注释3处创建InputReader对象。接下来看一下各个对象的创建过程
InputDispatcher:

c 复制代码
//frameworks\native\services\inputflinger\dispatcher\InputDispatcherFactory.cpp
sp<InputDispatcherInterface> createInputDispatcher(
        const sp<InputDispatcherPolicyInterface>& policy) {
    return new android::inputdispatcher::InputDispatcher(policy);
}

//frameworks\native\services\inputflinger\dispatcher\InputDispatcher.cpp
InputDispatcher::InputDispatcher(const sp<InputDispatcherPolicyInterface>& policy)
      : mPolicy(policy),//1
        mPendingEvent(nullptr),
        mLastDropReason(DropReason::NOT_DROPPED),
        mIdGenerator(IdGenerator::Source::INPUT_DISPATCHER),
        mAppSwitchSawKeyDown(false),
        mAppSwitchDueTime(LONG_LONG_MAX),
        mNextUnblockedEvent(nullptr),
        mDispatchEnabled(false),
        mDispatchFrozen(false),
        mInputFilterEnabled(false),
        // mInTouchMode will be initialized by the WindowManager to the default device config.
        // To avoid leaking stack in case that call never comes, and for tests,
        // initialize it here anyways.
        mInTouchMode(true),
        mFocusedDisplayId(ADISPLAY_ID_DEFAULT) {
    mLooper = new Looper(false);
    mReporter = createInputReporter();

    mKeyRepeatState.lastKeyEntry = nullptr;

    policy->getDispatcherConfiguration(&mConfig);
}

注释1处将policy赋给mPolicy,这里的policy就是传进来的NativeInputManager对象。所以,InputDispatcher中的mPolicy指向的是NativeInputManager对象

InputClassifier:

c 复制代码
//frameworks\native\services\inputflinger\InputClassifier.cpp
InputClassifier::InputClassifier(const sp<InputListenerInterface>& listener)
      : mListener(listener), mHalDeathRecipient(new HalDeathRecipient(*this)) {}

mListener指向listener,这里的listener就是我们前面创建的InputDispatcher对象,所以,InputClassifier中的mListener指向的是一个InputDispatcher对象

InputReader:

c 复制代码
//frameworks\native\services\inputflinger\reader\InputReaderFactory.cpp
sp<InputReaderInterface> createInputReader(const sp<InputReaderPolicyInterface>& policy,
                                           const sp<InputListenerInterface>& listener) {
    return new InputReader(std::make_unique<EventHub>(), policy, listener);//1
}

注释1处先创建一个EventHub,然后创建一个InputReader对象

c 复制代码
//frameworks\native\services\inputflinger\reader\EventHub.cpp
EventHub::EventHub(void)
      : mBuiltInKeyboardId(NO_BUILT_IN_KEYBOARD),
        mNextDeviceId(1),
        mControllerNumbers(),
        mOpeningDevices(nullptr),
        mClosingDevices(nullptr),
        mNeedToSendFinishedDeviceScan(false),
        mNeedToReopenDevices(false),
        mNeedToScanDevices(true),
        mPendingEventCount(0),
        mPendingEventIndex(0),
        mPendingINotify(false) {
    ensureProcessCanBlockSuspend();

    mEpollFd = epoll_create1(EPOLL_CLOEXEC);//1
    LOG_ALWAYS_FATAL_IF(mEpollFd < 0, "Could not create epoll instance: %s", strerror(errno));

    mINotifyFd = inotify_init();//2
    mInputWd = inotify_add_watch(mINotifyFd, DEVICE_PATH, IN_DELETE | IN_CREATE);//3
    LOG_ALWAYS_FATAL_IF(mInputWd < 0, "Could not register INotify for %s: %s", DEVICE_PATH,
                        strerror(errno));
    //省略

    struct epoll_event eventItem = {};
    eventItem.events = EPOLLIN | EPOLLWAKEUP;
    eventItem.data.fd = mINotifyFd;
    int result = epoll_ctl(mEpollFd, EPOLL_CTL_ADD, mINotifyFd, &eventItem);//4
    LOG_ALWAYS_FATAL_IF(result != 0, "Could not add INotify to epoll instance.  errno=%d", errno);

   //省略

注释1处创建一个epoll,用于监听是否有数据可供读入。注释2处初始化inotify,并在注释3处将DEVICE_PATH添加到inotify的监测中,DEVICE_PATH为/dev/input。注释4处将这个inotify又添加到epoll的监测中。如果DEVICE_PATH目录下有设备节点增加或删除,inotify就可以监测到,mINotifyFd就有数据可供读入,epoll也就可以监测到了。

接着回到InputReader的创建里面

c 复制代码
InputReader::InputReader(std::shared_ptr<EventHubInterface> eventHub,
                         const sp<InputReaderPolicyInterface>& policy,
                         const sp<InputListenerInterface>& listener)
      : mContext(this),
        mEventHub(eventHub),//1
        mPolicy(policy),//2
        mGlobalMetaState(0),
        mGeneration(1),
        mNextInputDeviceId(END_RESERVED_ID),
        mDisableVirtualKeysTimeout(LLONG_MIN),
        mNextTimeout(LLONG_MAX),
        mConfigurationChangesToRefresh(0) {
    mQueuedListener = new QueuedInputListener(listener);//3

    { // acquire lock
        AutoMutex _l(mLock);

        refreshConfigurationLocked(0);
        updateGlobalMetaStateLocked();
    } // release lock
}

注释1处将mEventHub指向上面创建的EventHub对象。注释2处将mPolicy指向传进来的policy,而传进来的policy为NativeInputManager对象,所以,InputReader中的mPolicy也是指向NativeInputManager对象,注释3处根据传进来的InputClassifier对象构造QueuedInputListener

c 复制代码
//frameworks\native\services\inputflinger\InputListener.cpp
QueuedInputListener::QueuedInputListener(const sp<InputListenerInterface>& innerListener) :
        mInnerListener(innerListener) {
}

所以QueuedInputListener对象中的mInnerListener指向的是一个InputClassifier对象

至此,各个对象的创建都已完毕,来看一下各对象简易的类图

接着回到systemserver中,InputManagerService对象创建后,就会调用该对象的start方法

c 复制代码
//frameworks\base\services\core\java\com\android\server\input\InputManagerService.java
public void start() {
        Slog.i(TAG, "Starting input manager");
        nativeStart(mPtr);
//省略

继续调用nativeStart,这也是一个Native方法,调用com_android_server_input_InputManagerService.cpp的nativeStart方法

c 复制代码
//frameworks\base\services\core\jni\com_android_server_input_InputManagerService.cpp
static void nativeStart(JNIEnv* env, jclass /* clazz */, jlong ptr) {
    NativeInputManager* im = reinterpret_cast<NativeInputManager*>(ptr);

    status_t result = im->getInputManager()->start();//2
    if (result) {
        jniThrowRuntimeException(env, "Input manager could not be started.");
    }
}

static const JNINativeMethod gInputManagerMethods[] = {
        /* name, signature, funcPtr */
		//省略
        {"nativeStart", "(J)V", (void*)nativeStart},
        //省略

注释1处getInputManager返回的是上面创建的InputManager对象,调用InputManager的start方法

c 复制代码
//frameworks\native\services\inputflinger\InputManager.cpp
status_t InputManager::start() {
    status_t result = mDispatcher->start();//1
    if (result) {
        ALOGE("Could not start InputDispatcher thread due to error %d.", result);
        return result;
    }

    result = mReader->start();//2
    if (result) {
        ALOGE("Could not start InputReader due to error %d.", result);

        mDispatcher->stop();
        return result;
    }

    return OK;
}

注释1处调用InputDispatcher的start方法,注释2处调用InputReader的start方法

c 复制代码
//frameworks\native\services\inputflinger\dispatcher\InputDispatcher.cpp
status_t InputDispatcher::start() {
    if (mThread) {
        return ALREADY_EXISTS;
    }
    mThread = std::make_unique<InputThread>(
            "InputDispatcher", [this]() { dispatchOnce(); }, [this]() { mLooper->wake(); });
    return OK;
}

//frameworks\native\services\inputflinger\reader\InputReader.cpp
status_t InputReader::start() {
    if (mThread) {
        return ALREADY_EXISTS;
    }
    mThread = std::make_unique<InputThread>(
            "InputReader", [this]() { loopOnce(); }, [this]() { mEventHub->wake(); });
    return OK;
}

可以看出,分别启动了InputDispatcher和InputReader线程。InputReader线程启动调用loopOnce读取事件,InputDispatcher线程启动调用dispatchOnce分发事件

总结

在InputManagerService启动过程中,会启动两个线程,InputReader和InputDispatcher线程,用于读取数据和分发数据。其中在InputReader对象的创建过程中,会创建EventHub对象,初始化Epoll和inotify用于监测/dev/input目录

InputDispatcher和InputReader对象的创建流程

InputDispatcher和InputReader线程的启动流程:

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