1.关掉死机程序
有时候你会发现电脑死机了有些程序关不掉(或者卡了,中病毒了),怎么办呢?
其实操作十分的简单,这种方法大部分程序都可以关掉.
1.用右键点击任务栏
大概就是这个东西:
要点击空白的地方,它会出现两个东西
点击上面的任务管理器
它会显示正在运行的程序。
右键点击你想关掉的程序,点击结束任务,它就会被强制关掉。
2.一些特殊符号
按住Windows的启动键,再按一个"。",你就可以得到表情符号
你可以选择你想要的表情,各种各样的表情包都有还有颜文字.
3.截图
按住Windows启动键加上shift加上S,如果不行可以试一下Windows启动键加上W。可以直接截图。如果点他那个软件,可能会消失你想拍的东西,就比如我拍的任务管理器。就是用快捷键拍的。
4.语音输入
按住Windows启动键加上H,你就可以开始语音输入,对于不会打字的人来说特别好使。
5.分享一个Python做的贪吃蛇
bug版:
import pygame
import random as r
import time
pygame.init()
pygame.display.set_caption('tcs')
screen = pygame.display.set_mode((800, 600))
sx = 500
sy = 200
ss = [[sx + 40, sy],[sx + 80, sy]]
cx = 160
cy = 160
try:
r2 = 250
g = 0
b = 250
except:
print(1)
while True:
screen.fill((0,0,0))
st = [sx, sy]
pygame.draw.rect(screen, (255,0,0), (st[0],st[1],40,40))
for i in range(0,len(ss)):
pygame.draw.rect(screen, (r2,g,b), (ss[i][0],ss[i][1],40,40))
pygame.draw.rect(screen, (255,255,255), (cx,cy,40,40))
for event in pygame.event.get():
if event.type == pygame.QUIT:
exit()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_UP:
sy -= 5
ss.insert(0, list(st))
ss.pop()
if event.key == pygame.K_DOWN:
sy += 5
ss.insert(0, list(st))
ss.pop()
if event.key == pygame.K_LEFT:
sx -= 5
ss.insert(0, list(st))
ss.pop()
if event.key == pygame.K_RIGHT:
sx += 5
ss.insert(0, list(st))
ss.pop()
for i in range(40):
for j in range(40):
if sx + i == cx +i and sy + j*(len(ss)+1) == cy + j:
ss.append([sx + (len(ss)+1)*40 , sy])
pygame.display.update()
pygame.time.Clock().tick(30)
正常: 加了一个背景音乐
import pygame
pygame.mixer.init()
pygame.mixer.music.load('声音\中国话.mp3')
pygame.mixer.music.set_volume(0.1)
pygame.mixer.music.play(-1)
while True:
aa = 0
import pygame
import random as r
import time
pygame.init()
pygame.display.set_caption('tcs')
screen = pygame.display.set_mode((800, 600))
ss = [[100,100],[80,100],[60,100],[40,100],[0,100],[-40,100]]
st = [100,100]
sfx = 'right'
x = r.randint(0,30)
y = r.randint(0,20)
sxy = [x*20, y*20]
while True:
screen.fill((0,0,0))
he = '分数:' + str(aa)
z = pygame.font.Font('字体\叶根友刀锋黑草.ttf', 50).render(he,True,(100,100,100))
screen.blit(z, (10,10))
for i in ss:
pygame.draw.rect(screen, (255,255,255), (i[0],i[1],20,20))
pygame.draw.rect(screen,(144,0,244),(st[0],st[1],20,20))
if sfx == 'right':
st[0] += 10
if sfx == 'left':
st[0] -= 10
if sfx == 'up':
st[1] -= 10
if sfx == 'down':
st[1] += 10
ss.insert(0, list(st))
ss.pop()
pygame.draw.rect(screen, (255,255,255), (sxy[0],sxy[1],20,20))
if x == 0 or y == 0:
x = r.randint(0, 30)
y = r.randint(0, 20)
sxy = [x * 10, y * 10]
pygame.draw.rect(screen, (255, 255, 255), (sxy[0], sxy[1], 20, 20))
if sxy in ss:
aa+=1
x = r.randint(0, 30)
y = r.randint(0, 20)
sxy = [x * 10, y * 10]
pygame.draw.rect(screen, (255, 255, 255), (sxy[0], sxy[1], 20, 20))
ss.insert(0, list(st))
for event in pygame.event.get():
if event.type == pygame.QUIT:
exit()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_UP:
sfx = 'up'
if event.key == pygame.K_DOWN:
sfx = 'down'
if event.key == pygame.K_LEFT:
sfx ='left'
if event.key == pygame.K_RIGHT:
sfx = 'right'
if st in ss[2:]:
break
if st[0] >= 800:
break
if st[0] <= 0:
break
if st[1] >= 600:
break
if st[1] <= 0:
break
pygame.display.update()
pygame.time.Clock().tick(10)
import pygame
print(aa)
pygame.init()
pygame.display.set_caption('ret')
s = pygame.display.set_mode((300, 300))
a = pygame.image.load('照片\屏幕截图_20230119_101426.png')
b = pygame.image.load('照片\屏幕截图_20230119_105920.png')
f = pygame.font.Font('字体\叶根友刀锋黑草.ttf', 50)
g = f.render('ko', True, (0, 0, 0))
f2 = pygame.font.Font('字体\叶根友刀锋黑草.ttf', 50)
g2 = f.render(he, True, (0, 0, 0))
o = 1
while o <= 2:
s.fill((255, 255, 255)) # 背景颜色
s.blit(g, (10, 10)) # ko
s.blit(g2, (10, 100))
s.blit(b, (203, 247)) # b的位置
s.blit(a, (10, 247))
x, y = pygame.mouse.get_pos() # 鼠标位
for i in range(43):
for j in range(49):
if 203 + j == x and 247 + i == y and pygame.mouse.get_pressed()[0] == True:
exit()
for i in range(148):
for j in range(87):
if 10 + j == x and 247 + i == y and pygame.mouse.get_pressed()[0] == True:
o = 100000000
for event in pygame.event.get():
if event.type == pygame.QUIT:
exit()
pygame.display.update()
pygame.time.Clock().tick(60)