使用Fleck的WebSocketServer遇到的一个问题

复制代码
2024/5/22 11:11:46 [Warn] Failed to Authenticate System.AggregateException: One or more errors occurred. (Authentication failed, see inner exception.)
 ---> System.Security.Authentication.AuthenticationException: Authentication failed, see inner exception.
 ---> System.ComponentModel.Win32Exception (0x80090302): 要求的函数不受支持
   --- End of inner exception stack trace ---
   at System.Net.Security.SslStream.ForceAuthenticationAsync[TIOAdapter](TIOAdapter adapter, Boolean receiveFirst, Byte[] reAuthenticationData, Boolean isApm)
   at System.Net.Security.SslStream.ProcessAuthenticationWithTelemetryAsync(Boolean isAsync, Boolean isApm, CancellationToken cancellationToken)
   at System.Threading.Tasks.TaskToApm.End(IAsyncResult asyncResult)
   at System.Net.Security.SslStream.EndAuthenticateAsServer(IAsyncResult asyncResult)
   at System.Threading.Tasks.TaskFactory`1.FromAsyncCoreLogic(IAsyncResult iar, Func`2 endFunction, Action`1 endAction, Task`1 promise, Boolean requiresSynchronization)
   --- End of inner exception stack trace ---
2024/5/22 11:11:46 [Warn] Failed to Authenticate System.AggregateException: One or more errors occurred. (Authentication failed, see inner exception.)
 ---> System.Security.Authentication.AuthenticationException: Authentication failed, see inner exception.
 ---> System.ComponentModel.Win32Exception (0x80090302): 要求的函数不受支持
   --- End of inner exception stack trace ---
   at System.Net.Security.SslStream.ForceAuthenticationAsync[TIOAdapter](TIOAdapter adapter, Boolean receiveFirst, Byte[] reAuthenticationData, Boolean isApm)
   at System.Net.Security.SslStream.ProcessAuthenticationWithTelemetryAsync(Boolean isAsync, Boolean isApm, CancellationToken cancellationToken)
   at System.Threading.Tasks.TaskToApm.End(IAsyncResult asyncResult)
   at System.Net.Security.SslStream.EndAuthenticateAsServer(IAsyncResult asyncResult)
   at System.Threading.Tasks.TaskFactory`1.FromAsyncCoreLogic(IAsyncResult iar, Func`2 endFunction, Action`1 endAction, Task`1 promise, Boolean requiresSynchronization)
   --- End of inner exception stack trace ---

Unity端使用https://github.com/psygames/UnityWebSocket 在编辑器里连接服务器是正常的,但是发布到WebGL测试报以上错误,进行了一下测试

1、重置winsock,无效。执行命令:netsh winsock reset 并重启服务器。https://blog.csdn.net/yangguosheng/article/details/116010754

2、忽略检测证书,无效。https://blog.csdn.net/lizaijinsheng/article/details/127321758

后来浏览到https://rainmakerho.github.io/2020/05/15/2020007/https://cloud.tencent.com/developer/ask/sof/106307479/answer/106010378,应该是SSL版本问题,

代码添加server.EnabledSslProtocols = System.Security.Authentication.SslProtocols.Tls12;

解决了问题

相关推荐
郝学胜-神的一滴13 小时前
罗德里格斯旋转公式(Rodrigues‘ Rotation Formula)完整推导
c++·unity·godot·图形渲染·three.js·unreal
KnowSafe13 小时前
CaaS vs 传统管理:证书即服务的颠覆性优势
https·ssl
ReaF_star15 小时前
【安全】SSL证书更新操作手册(Nginx+Cloudflare+acme.sh)
nginx·安全·ssl
KnowSafe17 小时前
证书自动化解决方案哪家更可靠?
运维·服务器·安全·https·自动化·ssl
KnowSafe18 小时前
2026年证书自动化解决方案选型指南
运维·安全·自动化·ssl·itrustssl
田鸡_20 小时前
Unity新输入系统(Input System)教学篇
unity·游戏引擎·游戏程序
EQ-雪梨蛋花汤20 小时前
【Unity笔记】Unity 音游模板与免费资源:高效构建节奏游戏开发全指南
笔记·unity·游戏引擎
星辰徐哥20 小时前
Unity基础:游戏对象的激活与隐藏:SetActive方法详解
游戏·unity·lucene
微莱羽墨20 小时前
零、0基础入门Unity 安装详细教程(2026最新版教程,安装Unity看这一篇就够了!)
unity·游戏引擎·unity安装
星辰徐哥20 小时前
Unity C#入门:变量的定义与访问权限(public/private)
unity·c#·lucene