使用Fleck的WebSocketServer遇到的一个问题

复制代码
2024/5/22 11:11:46 [Warn] Failed to Authenticate System.AggregateException: One or more errors occurred. (Authentication failed, see inner exception.)
 ---> System.Security.Authentication.AuthenticationException: Authentication failed, see inner exception.
 ---> System.ComponentModel.Win32Exception (0x80090302): 要求的函数不受支持
   --- End of inner exception stack trace ---
   at System.Net.Security.SslStream.ForceAuthenticationAsync[TIOAdapter](TIOAdapter adapter, Boolean receiveFirst, Byte[] reAuthenticationData, Boolean isApm)
   at System.Net.Security.SslStream.ProcessAuthenticationWithTelemetryAsync(Boolean isAsync, Boolean isApm, CancellationToken cancellationToken)
   at System.Threading.Tasks.TaskToApm.End(IAsyncResult asyncResult)
   at System.Net.Security.SslStream.EndAuthenticateAsServer(IAsyncResult asyncResult)
   at System.Threading.Tasks.TaskFactory`1.FromAsyncCoreLogic(IAsyncResult iar, Func`2 endFunction, Action`1 endAction, Task`1 promise, Boolean requiresSynchronization)
   --- End of inner exception stack trace ---
2024/5/22 11:11:46 [Warn] Failed to Authenticate System.AggregateException: One or more errors occurred. (Authentication failed, see inner exception.)
 ---> System.Security.Authentication.AuthenticationException: Authentication failed, see inner exception.
 ---> System.ComponentModel.Win32Exception (0x80090302): 要求的函数不受支持
   --- End of inner exception stack trace ---
   at System.Net.Security.SslStream.ForceAuthenticationAsync[TIOAdapter](TIOAdapter adapter, Boolean receiveFirst, Byte[] reAuthenticationData, Boolean isApm)
   at System.Net.Security.SslStream.ProcessAuthenticationWithTelemetryAsync(Boolean isAsync, Boolean isApm, CancellationToken cancellationToken)
   at System.Threading.Tasks.TaskToApm.End(IAsyncResult asyncResult)
   at System.Net.Security.SslStream.EndAuthenticateAsServer(IAsyncResult asyncResult)
   at System.Threading.Tasks.TaskFactory`1.FromAsyncCoreLogic(IAsyncResult iar, Func`2 endFunction, Action`1 endAction, Task`1 promise, Boolean requiresSynchronization)
   --- End of inner exception stack trace ---

Unity端使用https://github.com/psygames/UnityWebSocket 在编辑器里连接服务器是正常的,但是发布到WebGL测试报以上错误,进行了一下测试

1、重置winsock,无效。执行命令:netsh winsock reset 并重启服务器。https://blog.csdn.net/yangguosheng/article/details/116010754

2、忽略检测证书,无效。https://blog.csdn.net/lizaijinsheng/article/details/127321758

后来浏览到https://rainmakerho.github.io/2020/05/15/2020007/https://cloud.tencent.com/developer/ask/sof/106307479/answer/106010378,应该是SSL版本问题,

代码添加server.EnabledSslProtocols = System.Security.Authentication.SslProtocols.Tls12;

解决了问题

相关推荐
艾莉丝努力练剑2 小时前
【AI大模型接入SDK】WebSocket & SSE 协议
网络·c++·websocket·网络协议·学习·面试
zhchyun20081 天前
# 【Unity UI 进阶】仿 Element UI 打造企业级 Unity UI 组件库(06)
ui·unity·游戏引擎
虎王物联1 天前
PHP Swoole实现物联网MQTT数据订阅与WebSocket实时推送
物联网·mqtt·websocket·php·swoole
吠品1 天前
SQL Server 版本查询的几种实用方法
数据库·网络协议·ssl
Behaviour1 天前
Unity游戏HybridCLR 热更新接入实战
游戏·unity·游戏引擎
LONGZETECH2 天前
新能源汽车动力电池实训教学痛点与虚拟仿真技术解决方案
c语言·3d·unity·架构·汽车·汽车教学软件
王维志2 天前
UiSplineRenderer
unity·游戏引擎
瓦格哈儿2 天前
内网环境也需要证书?聊聊内网 IP 证书的适用边界
网络协议·ssl
FairGuard手游加固2 天前
iOS 游戏加固技术解析:代码混淆、资源加密、内存保护与重签名检测
安全·游戏·macos·unity·ios·objective-c