使用Fleck的WebSocketServer遇到的一个问题

复制代码
2024/5/22 11:11:46 [Warn] Failed to Authenticate System.AggregateException: One or more errors occurred. (Authentication failed, see inner exception.)
 ---> System.Security.Authentication.AuthenticationException: Authentication failed, see inner exception.
 ---> System.ComponentModel.Win32Exception (0x80090302): 要求的函数不受支持
   --- End of inner exception stack trace ---
   at System.Net.Security.SslStream.ForceAuthenticationAsync[TIOAdapter](TIOAdapter adapter, Boolean receiveFirst, Byte[] reAuthenticationData, Boolean isApm)
   at System.Net.Security.SslStream.ProcessAuthenticationWithTelemetryAsync(Boolean isAsync, Boolean isApm, CancellationToken cancellationToken)
   at System.Threading.Tasks.TaskToApm.End(IAsyncResult asyncResult)
   at System.Net.Security.SslStream.EndAuthenticateAsServer(IAsyncResult asyncResult)
   at System.Threading.Tasks.TaskFactory`1.FromAsyncCoreLogic(IAsyncResult iar, Func`2 endFunction, Action`1 endAction, Task`1 promise, Boolean requiresSynchronization)
   --- End of inner exception stack trace ---
2024/5/22 11:11:46 [Warn] Failed to Authenticate System.AggregateException: One or more errors occurred. (Authentication failed, see inner exception.)
 ---> System.Security.Authentication.AuthenticationException: Authentication failed, see inner exception.
 ---> System.ComponentModel.Win32Exception (0x80090302): 要求的函数不受支持
   --- End of inner exception stack trace ---
   at System.Net.Security.SslStream.ForceAuthenticationAsync[TIOAdapter](TIOAdapter adapter, Boolean receiveFirst, Byte[] reAuthenticationData, Boolean isApm)
   at System.Net.Security.SslStream.ProcessAuthenticationWithTelemetryAsync(Boolean isAsync, Boolean isApm, CancellationToken cancellationToken)
   at System.Threading.Tasks.TaskToApm.End(IAsyncResult asyncResult)
   at System.Net.Security.SslStream.EndAuthenticateAsServer(IAsyncResult asyncResult)
   at System.Threading.Tasks.TaskFactory`1.FromAsyncCoreLogic(IAsyncResult iar, Func`2 endFunction, Action`1 endAction, Task`1 promise, Boolean requiresSynchronization)
   --- End of inner exception stack trace ---

Unity端使用https://github.com/psygames/UnityWebSocket 在编辑器里连接服务器是正常的,但是发布到WebGL测试报以上错误,进行了一下测试

1、重置winsock,无效。执行命令:netsh winsock reset 并重启服务器。https://blog.csdn.net/yangguosheng/article/details/116010754

2、忽略检测证书,无效。https://blog.csdn.net/lizaijinsheng/article/details/127321758

后来浏览到https://rainmakerho.github.io/2020/05/15/2020007/https://cloud.tencent.com/developer/ask/sof/106307479/answer/106010378,应该是SSL版本问题,

代码添加server.EnabledSslProtocols = System.Security.Authentication.SslProtocols.Tls12;

解决了问题

相关推荐
程序猿多布3 小时前
XLua教程之热补丁技术
unity·c#·lua·xlua
SmalBox6 小时前
【光照】Unity中的[光照模型]概念辨析
unity·渲染
挂科是不可能出现的7 小时前
unity导入blender动画
unity·游戏引擎·blender
wow_DG8 小时前
【WebSocket✨】入门之旅(五):WebSocket 的安全性
网络·websocket·网络协议
派葛穆8 小时前
Unity-按钮实现场景跳转
java·unity·游戏引擎
往事随风去8 小时前
别再纠结了!IM场景下WebSocket和MQTT的正确选择姿势,一文讲透!
后端·websocket·架构
程序猿多布10 小时前
XLua教程之Lua调用C#
unity·c#·lua·xlua
郝亚军18 小时前
websocket 服务器往客户端发送的数据要加掩码覆盖吗?
服务器·网络·websocket
lrh302521 小时前
Custom SRP - Point and Spot Lights
unity·srp·render pipeline
绀目澄清21 小时前
unity UGUI 鼠标画线
unity·计算机外设·游戏引擎