AudioPolicyService在init进程中启动,源码路径:frameworks/av/media/audioserver/audioserver.rc
c
service audioserver /system/bin/audioserver
class core
user audioserver
# media gid needed for /dev/fm (radio) and for /data/misc/media (tee)
group audio camera drmrpc media mediadrm net_bt net_bt_admin net_bw_acct wakelock
capabilities BLOCK_SUSPEND
ioprio rt 4
task_profiles ProcessCapacityHigh HighPerformance
onrestart restart vendor.audio-hal
onrestart restart vendor.audio-hal-4-0-msd
# Keep the original service names for backward compatibility
onrestart restart vendor.audio-hal-2-0
onrestart restart audio-hal-2-0
启动audioserver服务,对应的源文件为:frameworks/av/media/audioserver/main_audioserver.cpp
c
int main(int argc __unused, char **argv)
{
if (doLog && (childPid = fork()) != 0) {
//省略
}else{
//省略
AudioFlinger::instantiate();//添加"media.audio_flinger"服务
AudioPolicyService::instantiate();//添加media.audio_policy服务
//省略
}
}
创建AudioPolicyService时,导致其onFirstRef函数被调用
c
//frameworks/av/services/audiopolicy/service/AudioPolicyService.cpp
void AudioPolicyService::onFirstRef()
{
{
Mutex::Autolock _l(mLock);
// start audio commands thread
mAudioCommandThread = new AudioCommandThread(String8("ApmAudio"), this);
// start output activity command thread
mOutputCommandThread = new AudioCommandThread(String8("ApmOutput"), this);
mAudioPolicyClient = new AudioPolicyClient(this);
mAudioPolicyManager = createAudioPolicyManager(mAudioPolicyClient);
}
//省略
createAudioPolicyManager
c
//frameworks/av/services/audiopolicy/manager/AudioPolicyFactory.cpp
extern "C" AudioPolicyInterface* createAudioPolicyManager(
AudioPolicyClientInterface *clientInterface)
{
AudioPolicyManager *apm = new AudioPolicyManager(clientInterface);//1
status_t status = apm->initialize();//2
if (status != NO_ERROR) {
delete apm;
apm = nullptr;
}
return apm;
}
注释1处创建AudioPolicyManager对象,加载配置文件。关于配置文件的加载,参考:Android 11 Audio音频系统配置文件解析
注释2处,调用AudioPolicyManager的initialize函数
initialize
c
//frameworks/av/services/audiopolicy/managerdefault/AudioPolicyManager.cpp
status_t AudioPolicyManager::initialize() {
{
auto engLib = EngineLibrary::load(
"libaudiopolicyengine" + getConfig().getEngineLibraryNameSuffix() + ".so");//加载libaudiopolicyenginedefault.so
mEngine = engLib->createEngine();//得到Engine对象
}
// after parsing the config, mOutputDevicesAll and mInputDevicesAll contain all known devices;
// open all output streams needed to access attached devices
onNewAudioModulesAvailableInt(nullptr /*newDevices*/);
//省略
在函数中onNewAudioModulesAvailableInt中,主要完成以下三件事情:
- 根据配置文件中hwModule的名字加载对应的so文件(loadHwModule)
- 每个hwModule的mOutputProfiles中的每个outProfile,打开输出流,创建播放线程
- 每个hwModule的mInputProfiles中的每个inProfile,打开输入流,创建录音线程
1,加载so文件
c
//frameworks/av/services/audiopolicy/managerdefault/AudioPolicyManager.cpp
void AudioPolicyManager::onNewAudioModulesAvailableInt(DeviceVector *newDevices)
{
for (const auto& hwModule : mHwModulesAll) {
if (std::find(mHwModules.begin(), mHwModules.end(), hwModule) != mHwModules.end()) {
continue;
}
hwModule->setHandle(mpClientInterface->loadHwModule(hwModule->getName()));//1
//省略
}
注释1处,调用loadHwModule处理,并将返回的结果handle赋值给hwModule 的mHandle。注意传入的是hwModule的名字,如:primary。最终调用到AudioFlinger的loadHwModule函数
c
//frameworks/av/services/audioflinger/AudioFlinger.cpp
audio_module_handle_t AudioFlinger::loadHwModule(const char *name)
{
//省略
Mutex::Autolock _l(mLock);
AutoMutex lock(mHardwareLock);
return loadHwModule_l(name);
}
loadHwModule_l
c
//frameworks/av/services/audioflinger/AudioFlinger.cpp
audio_module_handle_t AudioFlinger::loadHwModule_l(const char *name)
{
//省略
sp<DeviceHalInterface> dev;
int rc = mDevicesFactoryHal->openDevice(name, &dev);//1
//省略
audio_module_handle_t handle = (audio_module_handle_t) nextUniqueId(AUDIO_UNIQUE_ID_USE_MODULE);
AudioHwDevice *audioDevice = new AudioHwDevice(handle, name, dev, flags);//2
mAudioHwDevs.add(handle, audioDevice);//3
return handle;
}
注释1处通过hidl,去加载对应的so(如:audio.primary.default.so),并调用audio hal的open函数,从hal中得到一个audio_hw_device对象。注释2处将该对象封装在AudioHwDevice 中,然后注释3处将AudioHwDevice 添加到mAudioHwDevs数组中。
打开输出流创建线程
c
//frameworks/av/services/audiopolicy/managerdefault/AudioPolicyManager.cpp
void AudioPolicyManager::onNewAudioModulesAvailableInt(DeviceVector *newDevices)
{
for (const auto& hwModule : mHwModulesAll) {
if (std::find(mHwModules.begin(), mHwModules.end(), hwModule) != mHwModules.end()) {
continue;
}
//省略
for (const auto& outProfile : hwModule->getOutputProfiles()) {
//省略
sp<SwAudioOutputDescriptor> outputDesc = new SwAudioOutputDescriptor(outProfile,mpClientInterface);
audio_io_handle_t output = AUDIO_IO_HANDLE_NONE;
status_t status = outputDesc->open(nullptr, DeviceVector(supportedDevice),
AUDIO_STREAM_DEFAULT,
AUDIO_OUTPUT_FLAG_NONE, &output);
//省略
addOutput(output, outputDesc);//保存到mOutputs数组中
}
//省略
}
针对module下的每个outProfile ,都会创建一个SwAudioOutputDescriptor对象,并调用其open方法,然后将该SwAudioOutputDescriptor保存到mOutputs数组中,注意是根据返回的output来保存的。open函数最终调用到AudioFlinger的openOutput_l函数
c
//frameworks/av/services/audioflinger/AudioFlinger.cpp
sp<AudioFlinger::ThreadBase> AudioFlinger::openOutput_l(audio_module_handle_t module,
audio_io_handle_t *output,
audio_config_t *config,
audio_devices_t deviceType,
const String8& address,
audio_output_flags_t flags)
{
AudioHwDevice *outHwDev = findSuitableHwDev_l(module, deviceType);//根据handle,从mAudioHwDevs数组中找出AudioHwDevice
//省略
AudioStreamOut *outputStream = NULL;
status_t status = outHwDev->openOutputStream(
&outputStream,
*output,
deviceType,
flags,
config,
address.string());//1
if (status == NO_ERROR) {
if (flags & AUDIO_OUTPUT_FLAG_MMAP_NOIRQ) {
//省略
} else {
sp<PlaybackThread> thread;
if (flags & AUDIO_OUTPUT_FLAG_COMPRESS_OFFLOAD) {
//省略
} else if ((flags & AUDIO_OUTPUT_FLAG_DIRECT)
|| !isValidPcmSinkFormat(config->format)
|| !isValidPcmSinkChannelMask(config->channel_mask)) {
//省略
} else {
thread = new MixerThread(this, outputStream, *output, mSystemReady);//创建MixerThread播放线程
}
mPlaybackThreads.add(*output, thread);//添加到mPlaybackThreads
return thread;
}
}
return 0;
}
注释1处调用AudioHwDevice 的openOutputStream函数去打开输出流。然后就是创建MixerThread播放线程并保存在mPlaybackThreads数组中,需要注意的是,也是根据output添加的。这里的output和上面添加outputDesc时的output是同一个。
openOutputStream
c
//frameworks/av/services/audioflinger/AudioHwDevice.cpp
status_t AudioHwDevice::openOutputStream(
AudioStreamOut **ppStreamOut,
audio_io_handle_t handle,
audio_devices_t deviceType,
audio_output_flags_t flags,
struct audio_config *config,
const char *address)
{
struct audio_config originalConfig = *config;
AudioStreamOut *outputStream = new AudioStreamOut(this, flags);//创建AudioStreamOut对象
status_t status = outputStream->open(handle, deviceType, config, address);
//省略
*ppStreamOut = outputStream;
return status;
}
AudioStreamOut::open
c
//frameworks/av/services/audioflinger/AudioStreamOut.cpp
status_t AudioStreamOut::open(
audio_io_handle_t handle,
audio_devices_t deviceType,
struct audio_config *config,
const char *address)
{
sp<StreamOutHalInterface> outStream;
int status = hwDev()->openOutputStream(
handle,
deviceType,
customFlags,
config,
address,
&outStream);
//省略
openOutputStream最后会通过hidl,调用到audio hal 的open_output_stream函数,返回一个audio_stream_out对象。
打开输入流,创建录音线程
这个流程和上面的是一样的,最终调用到AudioFlinger的openInput_l处理
c
//frameworks/av/services/audioflinger/AudioFlinger.cpp
sp<AudioFlinger::ThreadBase> AudioFlinger::openInput_l(audio_module_handle_t module,
audio_io_handle_t *input,
audio_config_t *config,
audio_devices_t devices,
const String8& address,
audio_source_t source,
audio_input_flags_t flags,
audio_devices_t outputDevice,
const String8& outputDeviceAddress)
{
AudioHwDevice *inHwDev = findSuitableHwDev_l(module, devices);//找出AudioHwDevice
//省略
sp<DeviceHalInterface> inHwHal = inHwDev->hwDevice();
sp<StreamInHalInterface> inStream;
status_t status = inHwHal->openInputStream(
*input, devices, &halconfig, flags, address.string(), source,
outputDevice, outputDeviceAddress, &inStream);//1
//省略
if (status == NO_ERROR && inStream != 0) {
AudioStreamIn *inputStream = new AudioStreamIn(inHwDev, inStream, flags);//将HAL层得到的audio_stream_in保存在AudioStreamIn中
if ((flags & AUDIO_INPUT_FLAG_MMAP_NOIRQ) != 0) {
//省略
} else {
// Start record thread
// RecordThread requires both input and output device indication to forward to audio
// pre processing modules
sp<RecordThread> thread = new RecordThread(this, inputStream, *input, mSystemReady);//创建RecordThread线程
mRecordThreads.add(*input, thread);//保存在mRecordThreads数组中
ALOGV("openInput_l() created record thread: ID %d thread %p", *input, thread.get());
return thread;
}
//省略
注释1处,通过hidl,调用到audio hal 的open_input_stream函数,返回一个audio_stream_in对象。
总结
在AudioPolicyService服务的启动过程中,会解析配置文件。针对每个HwModule,根据名字去加载对应的HAL库,得到audio_hw_device对象,将其保存在AudioHwDevice对象中,并将AudioHwDevice对象添加到mAudioHwDevs数组中。
对于HwModule下的每个outProfile ,都会创建SwAudioOutputDescriptor对象,并去打开输出流,创建播放线程。根据返回的output,将SwAudioOutputDescriptor添加到mOutput数组中。在打开输出流的过程中,会得到HAL层的audio_stream_out对象,并将其保存在AudioStreamOut中,创建播放线程的时候,传入该AudioStreamOut,最后将播放线程保存到mPlaybackThreads中。
对于HwModule下的每个inProfile,都会去打开输入流,创建录音线程。在打开输出流的过程中,会得到HAL层的audio_stream_in对象,并将其保存在AudioStreamIn中,创建录音线程的时候,传入该AudioStreamIn。最后将录音线程保存在mRecordThreads中
保存AudioHwDevice和保存播放线程,是根据同一个output保存的。