Unity | 编辑器开发

cs 复制代码
using Aliyun.OSS;
using Aliyun.OSS.Common;
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Security.Cryptography;
using System.Text;
using Unity.EditorCoroutines.Editor;
using UnityEditor;
using UnityEditor.VersionControl;
using UnityEngine;
using UnityEngine.Networking;

public class MakeAB : EditorWindow
{

    private static string TALAccessKeyId = "your TALAccessKeyId";
    private static string TALAccessKeySecret = "your TALAccessKeySecret";
#if UNITY_ANDROID
    private int selectedOption = 2;
#elif UNITY_IOS
    private int selectedOption = 3;
#elif UNITY_STANDALONE_WIN
    private int selectedOption = 0;
#elif UNITY_STANDALONE_OSX
    private int selectedOption = 1;
#endif
    private string[] options = new string[] { "Windows", "Mac", "Android", "IOS" };
	private static string localABPath;
	private static float TALUploadProgress = 0f; // 上传进度
	private static string TALUploadProgressText = "0%"; // 进度文本
	
	
    [MenuItem("Tools/Make AB")]
    public static void ShowWindow()
    {
		//编辑器Make AB窗口紧靠Game窗口
        GetWindow<MakeAB>("Make AB", typeof(Editor).Assembly.GetType("UnityEditor.GameView"));
    }

    private void OnGUI()
    {
		//文本
        GUILayout.Label("未来云设置");
		//文本输入框
        TALAccessKeyId = EditorGUILayout.TextField("TALAccessKeyId", TALAccessKeyId);
        TALAccessKeySecret = EditorGUILayout.TextField("TALAccessKeySecret", TALAccessKeySecret);
		//间距
        GUILayout.Space(10);
		//划线
        EditorGUI.DrawRect(EditorGUILayout.GetControlRect(false, 1), new Color(0.5f, 0.5f, 0.5f, 0.5f));
        GUILayout.Space(10);
		//下拉列表
        selectedOption = EditorGUILayout.Popup("AB包编译平台", selectedOption, options);
        localABPath = "Assets/../AssetBundles/" + options[selectedOption];
		//右对齐文本
        EditorGUILayout.LabelField("*AB包路径:" + localABPath, new GUIStyle(EditorStyles.label) { alignment = TextAnchor.MiddleRight });
		//按钮
        if (GUILayout.Button("制作AB包"))
        {
			//弹窗
            bool confirm = EditorUtility.DisplayDialog(
                    "提示",
                    $"\n确定打{options[selectedOption]}平台的AB包吗?",
                    "确定",
                    "取消"
                );

            if (confirm)
            {
                BuildAB(selectedOption);
            }
            else
            {
                Debug.Log("取消打包");
            }
           
        }

        GUILayout.Space(10);
		//进度条
        GUILayout.BeginHorizontal();
        GUILayout.Label("Upload Progress:", GUILayout.Width(110));
        Rect rect = GUILayoutUtility.GetRect(200, 20);
        EditorGUI.ProgressBar(rect, TALUploadProgress, TALUploadProgressText);
        GUILayout.EndHorizontal();
		//刷新
        Repaint();
    }

    public void BuildAB(int targetOption)
    {
        if (!Directory.Exists(localABPath))
        {
            Directory.CreateDirectory(localABPath);
        }
        switch (targetOption)
        {
            case 0:
                BuildPipeline.BuildAssetBundles(localABPath, BuildAssetBundleOptions.None, BuildTarget.StandaloneWindows);
                break;
            case 1:
                BuildPipeline.BuildAssetBundles(localABPath, BuildAssetBundleOptions.None, BuildTarget.StandaloneOSX);
                break;
            case 2:
                BuildPipeline.BuildAssetBundles(localABPath, BuildAssetBundleOptions.None, BuildTarget.Android);
                break;
            case 3:
                BuildPipeline.BuildAssetBundles(localABPath, BuildAssetBundleOptions.None, BuildTarget.iOS);
                break;
        }
        Debug.Log("AB包制作完成");

    }
}
相关推荐
徐子竣6 小时前
[学习记录]Unity-Shader-几何着色器
unity·游戏引擎·着色器
hero_heart10 小时前
vscode中c_cpp_properities.cpp文件生成和作用
ide·vscode·编辑器
EQ-雪梨蛋花汤12 小时前
【Part 3 Unity VR眼镜端播放器开发与优化】第四节|高分辨率VR全景视频播放性能优化
unity·音视频·vr
FrostedLotus·霜莲13 小时前
C++主流编辑器特点比较
开发语言·c++·编辑器
与火星的孩子对话16 小时前
Unity进阶课程【六】Android、ios、Pad 终端设备打包局域网IP调试、USB调试、性能检测、控制台打印日志等、C#
android·unity·ios·c#·ip
DO ITNOW16 小时前
Cursor/VScode ,点击运行按钮,就打开新的终端,如何设置为在当前终端运行文件而不是重新打开终端----一招搞定篇
ide·vscode·编辑器
小妖66616 小时前
若 VSCode 添加到文件夹内右键菜单中显示
ide·vscode·编辑器
freshman_y17 小时前
VSCode遇到的一些小毛病(自动保存、运行后光标不再处于编辑区)
ide·vscode·编辑器
幻世界17 小时前
【Unity智能模型系列】Unity + MediaPipe + Sentis + ArcFace模型:构建高效人脸识别比对系统
unity·游戏引擎
漫游者Nova1 天前
虚幻引擎Unreal Engine5恐怖游戏设计制作教程,从入门到精通从零开始完整项目开发实战详细讲解中英字幕
ue5·游戏引擎·虚幻·游戏开发完整教程·恐怖游戏开发