Unity | 编辑器开发

cs 复制代码
using Aliyun.OSS;
using Aliyun.OSS.Common;
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Security.Cryptography;
using System.Text;
using Unity.EditorCoroutines.Editor;
using UnityEditor;
using UnityEditor.VersionControl;
using UnityEngine;
using UnityEngine.Networking;

public class MakeAB : EditorWindow
{

    private static string TALAccessKeyId = "your TALAccessKeyId";
    private static string TALAccessKeySecret = "your TALAccessKeySecret";
#if UNITY_ANDROID
    private int selectedOption = 2;
#elif UNITY_IOS
    private int selectedOption = 3;
#elif UNITY_STANDALONE_WIN
    private int selectedOption = 0;
#elif UNITY_STANDALONE_OSX
    private int selectedOption = 1;
#endif
    private string[] options = new string[] { "Windows", "Mac", "Android", "IOS" };
	private static string localABPath;
	private static float TALUploadProgress = 0f; // 上传进度
	private static string TALUploadProgressText = "0%"; // 进度文本
	
	
    [MenuItem("Tools/Make AB")]
    public static void ShowWindow()
    {
		//编辑器Make AB窗口紧靠Game窗口
        GetWindow<MakeAB>("Make AB", typeof(Editor).Assembly.GetType("UnityEditor.GameView"));
    }

    private void OnGUI()
    {
		//文本
        GUILayout.Label("未来云设置");
		//文本输入框
        TALAccessKeyId = EditorGUILayout.TextField("TALAccessKeyId", TALAccessKeyId);
        TALAccessKeySecret = EditorGUILayout.TextField("TALAccessKeySecret", TALAccessKeySecret);
		//间距
        GUILayout.Space(10);
		//划线
        EditorGUI.DrawRect(EditorGUILayout.GetControlRect(false, 1), new Color(0.5f, 0.5f, 0.5f, 0.5f));
        GUILayout.Space(10);
		//下拉列表
        selectedOption = EditorGUILayout.Popup("AB包编译平台", selectedOption, options);
        localABPath = "Assets/../AssetBundles/" + options[selectedOption];
		//右对齐文本
        EditorGUILayout.LabelField("*AB包路径:" + localABPath, new GUIStyle(EditorStyles.label) { alignment = TextAnchor.MiddleRight });
		//按钮
        if (GUILayout.Button("制作AB包"))
        {
			//弹窗
            bool confirm = EditorUtility.DisplayDialog(
                    "提示",
                    $"\n确定打{options[selectedOption]}平台的AB包吗?",
                    "确定",
                    "取消"
                );

            if (confirm)
            {
                BuildAB(selectedOption);
            }
            else
            {
                Debug.Log("取消打包");
            }
           
        }

        GUILayout.Space(10);
		//进度条
        GUILayout.BeginHorizontal();
        GUILayout.Label("Upload Progress:", GUILayout.Width(110));
        Rect rect = GUILayoutUtility.GetRect(200, 20);
        EditorGUI.ProgressBar(rect, TALUploadProgress, TALUploadProgressText);
        GUILayout.EndHorizontal();
		//刷新
        Repaint();
    }

    public void BuildAB(int targetOption)
    {
        if (!Directory.Exists(localABPath))
        {
            Directory.CreateDirectory(localABPath);
        }
        switch (targetOption)
        {
            case 0:
                BuildPipeline.BuildAssetBundles(localABPath, BuildAssetBundleOptions.None, BuildTarget.StandaloneWindows);
                break;
            case 1:
                BuildPipeline.BuildAssetBundles(localABPath, BuildAssetBundleOptions.None, BuildTarget.StandaloneOSX);
                break;
            case 2:
                BuildPipeline.BuildAssetBundles(localABPath, BuildAssetBundleOptions.None, BuildTarget.Android);
                break;
            case 3:
                BuildPipeline.BuildAssetBundles(localABPath, BuildAssetBundleOptions.None, BuildTarget.iOS);
                break;
        }
        Debug.Log("AB包制作完成");

    }
}
相关推荐
VidDown4 天前
VidDown 工具站:免费、本地优先的开发者工具箱
javascript·编辑器·音视频·视频编解码·视频
VidDown4 天前
显卡处理视频技术详解:从硬解码到 NVENC,GPU 如何让视频处理起飞?
javascript·编辑器·音视频·视频编解码·视频
夜猫逐梦5 天前
【UE基础】03.蓝图与编辑器工作流
编辑器·ue·蓝图·ue编辑器
VidDown5 天前
视频帧率技术详解:从 24fps 到 120fps,帧率如何影响你的观看体验?
网络·网络协议·编辑器·音视频·视频编解码·视频
叶帆5 天前
【YFIOs】用C#开发硬件之设备上云
开发语言·unity·c#
爱就是恒久忍耐5 天前
VSCode里如何比较2个branch
ide·vscode·编辑器
久数君5 天前
AI三维建模工具“造形家”:地理场景三维化的高效解决方案
unity·glb·ai算法·ai三维建模工具·地图框选·造形家·城市建筑模型
bloglin999995 天前
vscode中可视化的合并分支,在“合并编辑器中解析”中“与基线进行比较”是什么意思
ide·vscode·编辑器
会思考的猴子5 天前
Unity VFX 属性 Postion 和 TargetPostion
unity
zyplayer-doc5 天前
企业知识库安全与权限管理完全指南:从加密到审计的六层防护
人工智能·安全·pdf·编辑器·创业创新