2.下载SDL2
3.新建VC++控制台应用
3.配置include和lib
4.把FFmpeg和SDL的dll 复制到工程Debug目录下,并设置调试命令
5.复制一下mp4视频到工程Debug目录下(复制一份到*.vcxproj同一目录,用于调试)
6.编写代码
#include <stdio.h>
#include <stdlib.h>
#include <iostream>
extern "C" {
#include "libavcodec\avcodec.h"
#include "libavformat\avformat.h"
#include "libavutil\avutil.h"
#include "SDL.h"
}
SDL_Window *window;
SDL_Texture* texture;
SDL_Renderer* renderer;
SDL_Rect rect;
int width;
int height;
void display(AVFrame* frame);
void iniSdl();
#undef main
int main()
{
int ret = -1;
AVFormatContext* ctx = avformat_alloc_context();
ret = avformat_open_input(&ctx, "my.mp4", NULL, NULL);
ret = avformat_find_stream_info(ctx, NULL);
int videoindex = -1;
for (int i = 0; i < ctx->nb_streams; i++)
{
if (ctx->streams[i]->codecpar->codec_type == AVMEDIA_TYPE_VIDEO)
{
videoindex = i;
break;
}
}
const AVCodec* codec = avcodec_find_decoder(ctx->streams[videoindex]->codecpar->codec_id);
AVCodecContext* avcc = avcodec_alloc_context3(codec);
ret = avcodec_parameters_to_context(avcc, ctx->streams[videoindex]->codecpar);
ret = avcodec_open2(avcc, codec, NULL);
width = avcc->width;
height = avcc->height;
rect.x = 0;
rect.y = 0;
rect.h = height;
rect.w = width;
iniSdl();
AVFrame* frame = av_frame_alloc();
AVPacket* packet = av_packet_alloc();
while (true)
{
ret = av_read_frame(ctx, packet);
if (ret >=0)
{
if (packet->stream_index == videoindex)
{
ret = avcodec_send_packet(avcc, packet);
while (ret >= 0)
{
ret = avcodec_receive_frame(avcc, frame);
if (ret >= 0)
{
display(frame);
av_frame_unref(frame);
}
else
{
av_frame_unref(frame);
break;
}
}
}
}
else
{
av_packet_unref(packet);
break;
}
}
SDL_DestroyWindow(window);
std::cout << "finish\n";
}
void display(AVFrame* frame)
{
SDL_UpdateYUVTexture(texture, &rect, frame->data[0], frame->linesize[0], frame->data[1], frame->linesize[1], frame->data[2], frame->linesize[2]);
SDL_RenderClear(renderer);
SDL_RenderCopy(renderer, texture, NULL, NULL);
SDL_RenderPresent(renderer);
}
void iniSdl()
{
SDL_Init(SDL_INIT_VIDEO);
window = SDL_CreateWindow("test", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, width, height, SDL_WINDOW_RESIZABLE);
renderer = SDL_CreateRenderer(window, -1, 0);
texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_IYUV, SDL_TEXTUREACCESS_STREAMING, width, height);
}