在Qt中,创建一个矩形并使其边线可以拖拽,而不使用auto
类型,你可以明确指定所有变量的类型。以下是一个修改后的示例,其中避免了auto
类型:
#include <QApplication>
#include <QGraphicsView>
#include <QGraphicsScene>
#include <QGraphicsRectItem>
#include <QMouseEvent>
#include <QPointF>
#include <QSizeF>
#include <QRectF>
class ResizableRectItem : public QGraphicsRectItem {
public:
ResizableRectItem(const QRectF &rect, QGraphicsItem *parent = nullptr)
: QGraphicsRectItem(rect, parent),
dragging(false),
dragStartSize(QSizeF()),
dragStartPos(QPointF()) {}
protected:
void mousePressEvent(QGraphicsSceneMouseEvent *event) override {
if (event->button() == Qt::LeftButton) {
QRectF rect = this->rect();
QPointF pos = event->pos();
QSizeF size = rect.size();
const int edgeSensitivity = 5; // Pixels
if (qAbs(pos.x() - rect.x()) < edgeSensitivity) {
// Left edge
dragging = true;
dragStartSize = size;
dragStartPos = pos;
currentEdge = LeftEdge;
} else if (qAbs(pos.x() - (rect.x() + rect.width())) < edgeSensitivity) {
// Right edge
dragging = true;
dragStartSize = size;
dragStartPos = pos;
currentEdge = RightEdge;
} else if (qAbs(pos.y() - rect.y()) < edgeSensitivity) {
// Top edge
dragging = true;
dragStartSize = size;
dragStartPos = pos;
currentEdge = TopEdge;
} else if (qAbs(pos.y() - (rect.y() + rect.height())) < edgeSensitivity) {
// Bottom edge
dragging = true;
dragStartSize = size;
dragStartPos = pos;
currentEdge = BottomEdge;
}
}
QGraphicsRectItem::mousePressEvent(event);
}
void mouseMoveEvent(QGraphicsSceneMouseEvent *event) override {
if (dragging) {
QPointF pos = event->pos();
QSizeF newSize = dragStartSize;
switch (currentEdge) {
case LeftEdge:
newSize.setWidth(dragStartSize.width() - (dragStartPos.x() - pos.x()));
this->setRect(QRectF(pos.x(), this->rect().y(), newSize.width(), this->rect().height()));
break;
case RightEdge:
newSize.setWidth(dragStartSize.width() + (pos.x() - dragStartPos.x()));
this->setRect(QRectF(this->rect().x(), this->rect().y(), newSize.width(), this->rect().height()));
break;
case TopEdge:
newSize.setHeight(dragStartSize.height() - (dragStartPos.y() - pos.y()));
this->setRect(QRectF(this->rect().x(), pos.y(), this->rect().width(), newSize.height()));
break;
case BottomEdge:
newSize.setHeight(dragStartSize.height() + (pos.y() - dragStartPos.y()));
this->setRect(QRectF(this->rect().x(), this->rect().y(), this->rect().width(), newSize.height()));
break;
}
}
QGraphicsRectItem::mouseMoveEvent(event);
}
void mouseReleaseEvent(QGraphicsSceneMouseEvent *event) override {
dragging = false;
QGraphicsRectItem::mouseReleaseEvent(event);
}
private:
bool dragging;
QSizeF dragStartSize;
QPointF dragStartPos;
enum Edge { LeftEdge, RightEdge, TopEdge, BottomEdge };
Edge currentEdge;
};
class MainWindow : public QGraphicsView {
public:
MainWindow(QWidget *parent = nullptr) : QGraphicsView(parent) {
QGraphicsScene *scene = new QGraphicsScene(this);
this->setScene(scene);
ResizableRectItem *rect = new ResizableRectItem(QRectF(10, 10, 200, 100));
scene->addItem(rect);
}
};
int main(int argc, char *argv[]) {
QApplication app(argc, argv);
MainWindow window;
window.resize(400, 300);
window.show();
return app.exec();
}
在这个示例中,我避免了使用auto
类型,而是明确指定了所有变量的类型,包括QGraphicsScene
、ResizableRectItem
和MainWindow
中的成员变量和局部变量。这样,代码的可读性和明确性可能会得到提高,尽管使用auto
类型通常可以让代码更简洁。