比上一篇文章的2048更好一点。 控制方法:WASD键(小写)或页面上四个按钮
效果图如下: 源代码在图片后面
源代码
·HTML·
html
复制代码
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>2048 Game</title>
<link rel="stylesheet" href="styles.css">
</head>
<body>
<div id="game-container">
<div id="game-board"></div>
<div id="controls">
<button id="up">W</button>
<button id="left">A</button>
<button id="down">S</button>
<button id="right">D</button>
</div>
</div>
<script src="script.js"></script>
</body>
</html>
·CSS·
css
复制代码
* {
box-sizing: border-box;
margin: 0;
padding: 0;
font-family: 'Arial', sans-serif;
}
body {
display: flex;
justify-content: center;
align-items: center;
height: 100vh;
background-color: #faf8ef;
}
#game-container {
display: flex;
flex-direction: column;
align-items: center;
}
#game-board {
display: grid;
grid-template-columns: repeat(4, 1fr);
grid-template-rows: repeat(4, 1fr);
gap: 10px;
background-color: #bbada0;
padding: 10px;
border-radius: 10px;
margin-bottom: 20px;
}
.tile {
width: 80px;
height: 80px;
background-color: #cdc1b4;
display: flex;
justify-content: center;
align-items: center;
font-size: 24px;
border-radius: 10px;
transition: all 0.2s ease-in-out;
}
#controls {
display: flex;
gap: 10px;
}
button {
width: 60px;
height: 60px;
font-size: 20px;
border-radius: 10px;
background-color: #8f7a66;
color: white;
border: none;
cursor: pointer;
}
button:hover {
background-color: #9f8b76;
}
·JavaScript·
javascript
复制代码
document.addEventListener('DOMContentLoaded', () => {
const boardSize = 4;
let board = [];
let score = 0;
const gameBoard = document.getElementById('game-board');
const buttons = {
up: document.getElementById('up'),
down: document.getElementById('down'),
left: document.getElementById('left'),
right: document.getElementById('right')
};
function initBoard() {
for (let i = 0; i < boardSize * boardSize; i++) {
const tile = document.createElement('div');
tile.classList.add('tile');
gameBoard.appendChild(tile);
}
board = Array.from(document.querySelectorAll('.tile'));
generateTile();
generateTile();
updateBoard();
}
function generateTile() {
let emptyTiles = board.filter(tile => !tile.textContent);
if (emptyTiles.length > 0) {
let randomTile = emptyTiles[Math.floor(Math.random() * emptyTiles.length)];
randomTile.textContent = Math.random() < 0.9 ? '2' : '4';
}
}
function updateBoard() {
board.forEach(tile => {
const value = tile.textContent;
tile.style.backgroundColor = getTileColor(value);
});
}
function getTileColor(value) {
switch (value) {
case '2': return '#eee4da';
case '4': return '#ede0c8';
case '8': return '#f2b179';
case '16': return '#f59563';
case '32': return '#f67c5f';
case '64': return '#f65e3b';
case '128': return '#edcf72';
case '256': return '#edcc61';
case '512': return '#edc850';
case '1024': return '#edc53f';
case '2048': return '#edc22e';
default: return '#cdc1b4';
}
}
function move(direction) {
switch (direction) {
case 'up': moveUp(); break;
case 'down': moveDown(); break;
case 'left': moveLeft(); break;
case 'right': moveRight(); break;
}
generateTile();
updateBoard();
}
function moveUp() {
for (let i = 0; i < boardSize; i++) {
let column = [];
for (let j = 0; j < boardSize; j++) {
column.push(board[i + j * boardSize].textContent);
}
let newColumn = slideTiles(column);
for (let j = 0; j < boardSize; j++) {
board[i + j * boardSize].textContent = newColumn[j];
}
}
}
function moveDown() {
for (let i = 0; i < boardSize; i++) {
let column = [];
for (let j = 0; j < boardSize; j++) {
column.push(board[i + j * boardSize].textContent);
}
let newColumn = slideTiles(column.reverse()).reverse();
for (let j = 0; j < boardSize; j++) {
board[i + j * boardSize].textContent = newColumn[j];
}
}
}
function moveLeft() {
for (let i = 0; i < boardSize; i++) {
let row = [];
for (let j = 0; j < boardSize; j++) {
row.push(board[i * boardSize + j].textContent);
}
let newRow = slideTiles(row);
for (let j = 0; j < boardSize; j++) {
board[i * boardSize + j].textContent = newRow[j];
}
}
}
function moveRight() {
for (let i = 0; i < boardSize; i++) {
let row = [];
for (let j = 0; j < boardSize; j++) {
row.push(board[i * boardSize + j].textContent);
}
let newRow = slideTiles(row.reverse()).reverse();
for (let j = 0; j < boardSize; j++) {
board[i * boardSize + j].textContent = newRow[j];
}
}
}
function slideTiles(tiles) {
let newTiles = tiles.filter(tile => tile);
for (let i = 0; i < newTiles.length - 1; i++) {
if (newTiles[i] === newTiles[i + 1]) {
newTiles[i] = (parseInt(newTiles[i]) * 2).toString();
newTiles[i + 1] = '';
}
}
newTiles = newTiles.filter(tile => tile);
while (newTiles.length < boardSize) {
newTiles.push('');
}
return newTiles;
}
buttons.up.addEventListener('click', () => move('up'));
buttons.down.addEventListener('click', () => move('down'));
buttons.left.addEventListener('click', () => move('left'));
buttons.right.addEventListener('click', () => move('right'));
document.addEventListener('keydown', (e) => {
switch (e.key) {
case 'w': move('up'); break;
case 's': move('down'); break;
case 'a': move('left'); break;
case 'd': move('right'); break;
}
});
initBoard();
});