[rustlings]11_hashmaps

HashMap<K, V> 类型储存了一个键类型 K 对应一个值类型 V 的映射。它通过一个 哈希函数(hashing function)来实现映射,决定如何将键和值放入内存中。

HashMap

复制代码
use std::collections::HashMap;

fn main() {
    // 创建一个新的 HashMap
    let mut my_map: HashMap<String, i32> = HashMap::new();

    // 插入键值对
    my_map.insert(String::from("apple"), 3);
    my_map.insert(String::from("banana"), 2);
    my_map.insert(String::from("orange"), 5);

    // 查询值
    if let Some(value) = my_map.get("banana") {
        println!("The value of 'banana' is: {}", value);
    } else {
        println!("'banana' key not found");
    }

    // 更新值
    my_map.insert(String::from("apple"), 4);

    // 删除键值对
    my_map.remove("orange");

    // 遍历 HashMap
    for (key, value) in my_map.iter() {
        println!("{}: {}", key, value);
    }
}

https://rustwiki.org/zh-CN/book/ch08-03-hash-maps.html

复制代码
pub fn or_insert_with<F: FnOnce() -> V>(self, default: F) -> &'a mut V
如果为空,则通过插入默认函数的结果来确保该值在条目中,并返回对条目中值的可变引用。

use std::collections::HashMap;

let mut map: HashMap<&str, String> = HashMap::new();
let s = "hoho".to_string();

map.entry("poneyland").or_insert_with(|| s);

assert_eq!(map["poneyland"], "hoho".to_string());

hashmaps3.rs

复制代码
// A list of scores (one per line) of a soccer match is given. Each line is of
// the form "<team_1_name>,<team_2_name>,<team_1_goals>,<team_2_goals>"
// Example: "England,France,4,2" (England scored 4 goals, France 2).
//
// You have to build a scores table containing the name of the team, the total
// number of goals the team scored, and the total number of goals the team
// conceded.

use std::collections::HashMap;

// A structure to store the goal details of a team.
#[derive(Default)]
struct Team {
    goals_scored: u8,
    goals_conceded: u8,
}

fn build_scores_table(results: &str) -> HashMap<&str, Team> {
    // The name of the team is the key and its associated struct is the value.
    let mut scores = HashMap::new();

    for line in results.lines() {
        let mut split_iterator = line.split(',');
        // NOTE: We use `unwrap` because we didn't deal with error handling yet.
        let team_1_name = split_iterator.next().unwrap();
        let team_2_name = split_iterator.next().unwrap();
        let team_1_score: u8 = split_iterator.next().unwrap().parse().unwrap();
        let team_2_score: u8 = split_iterator.next().unwrap().parse().unwrap();

        // TODO: Populate the scores table with the extracted details.
        // Keep in mind that goals scored by team 1 will be the number of goals
        // conceded by team 2. Similarly, goals scored by team 2 will be the
        // number of goals conceded by team 1.
        scores.entry(team_1_name).or_insert_with(Team::default).goals_scored += team_1_score;
        scores.entry(team_1_name).or_insert_with(Team::default).goals_conceded += team_2_score;
        scores.entry(team_2_name).or_insert_with(Team::default).goals_scored += team_2_score;
        scores.entry(team_2_name).or_insert_with(Team::default).goals_conceded += team_1_score;
    }

    scores
}

fn main() {
    // You can optionally experiment here.
}

#[cfg(test)]
mod tests {
    use super::*;

    const RESULTS: &str = "England,France,4,2
France,Italy,3,1
Poland,Spain,2,0
Germany,England,2,1
England,Spain,1,0";

    #[test]
    fn build_scores() {
        let scores = build_scores_table(RESULTS);

        assert!(["England", "France", "Germany", "Italy", "Poland", "Spain"]
            .into_iter()
            .all(|team_name| scores.contains_key(team_name)));
    }

    #[test]
    fn validate_team_score_1() {
        let scores = build_scores_table(RESULTS);
        let team = scores.get("England").unwrap();
        assert_eq!(team.goals_scored, 6);
        assert_eq!(team.goals_conceded, 4);
    }

    #[test]
    fn validate_team_score_2() {
        let scores = build_scores_table(RESULTS);
        let team = scores.get("Spain").unwrap();
        assert_eq!(team.goals_scored, 0);
        assert_eq!(team.goals_conceded, 3);
    }
}

参考:

https://github.com/rust-lang/rustlings

https://rustwiki.org/zh-CN/book/ch08-03-hash-maps.html

相关推荐
明天好,会的9 分钟前
分形生成实验(三):Rust强类型驱动的后端分步实现与编译时契约
开发语言·人工智能·后端·rust
superman超哥30 分钟前
Rust API 设计的零成本抽象原则:性能与表达力的完美统一
开发语言·后端·rust·rust api·抽象原则·性能与表达力
superman超哥34 分钟前
Rust 所有权的三大基本规则:内存安全的类型系统基石
开发语言·后端·rust·内存安全·rust所有权·基本规则·系统基石
superman超哥38 分钟前
Rust 线程安全性保证(Send 与 Sync):编译期并发安全的类型系统
开发语言·后端·rust·编程语言·并发安全·send与sync·rust线程
问道飞鱼16 小时前
【Rust编程】Cargo 工具详解:从基础到高级的完整指南
开发语言·后端·rust·cargo
古城小栈17 小时前
rust 中的 结构体 & 枚举
开发语言·rust
C++chaofan17 小时前
JUC 中 synchronized 的底层实现原理解析——Monitor
java·开发语言·c++·rust·ruby·juc·字节码
拾荒李19 小时前
使用Webassembly实现图片压缩
前端·javascript·性能优化·rust·wasm·webassembly
古城小栈1 天前
rust中的两大枚举:Option 和 Result
开发语言·rust
许泽宇的技术分享1 天前
打破AI调用壁垒:Antigravity Tools如何用Rust+Tauri重构你的AI工作流
人工智能·重构·rust