Xlua原理 二

一已经介绍了初步的lua与C#通信的原理,和xlua的LuaEnv的初始化内容。

这边介绍下Wrap文件。

一.Wrap介绍

导入xlua后可以看到会多出上图菜单。

点击后生成一堆wrap文件,这些文件是lua调用C#时进行映射查找用的中间代码。这样就不需要去反射调用节约性能。

这里以Vector3Wrap文件为例:

先看一眼Wrap文件结构

cs 复制代码
   public class UnityEngineVector3Wrap 
    {
        public static void __Register(RealStatePtr L)
        {
			ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
			System.Type type = typeof(UnityEngine.Vector3);
			Utils.BeginObjectRegister(type, L, translator, 6, 6, 6, 3);
			Utils.RegisterFunc(L, Utils.OBJ_META_IDX, "__add", __AddMeta);
            Utils.RegisterFunc(L, Utils.OBJ_META_IDX, "__sub", __SubMeta);
            Utils.RegisterFunc(L, Utils.OBJ_META_IDX, "__unm", __UnmMeta);
            Utils.RegisterFunc(L, Utils.OBJ_META_IDX, "__mul", __MulMeta);
            Utils.RegisterFunc(L, Utils.OBJ_META_IDX, "__div", __DivMeta);
            Utils.RegisterFunc(L, Utils.OBJ_META_IDX, "__eq", __EqMeta);
            
			Utils.RegisterFunc(L, Utils.METHOD_IDX, "Set", _m_Set);
			Utils.RegisterFunc(L, Utils.METHOD_IDX, "Scale", _m_Scale);
			Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetHashCode", _m_GetHashCode);
			Utils.RegisterFunc(L, Utils.METHOD_IDX, "Equals", _m_Equals);
			Utils.RegisterFunc(L, Utils.METHOD_IDX, "Normalize", _m_Normalize);
			Utils.RegisterFunc(L, Utils.METHOD_IDX, "ToString", _m_ToString);
           ...
        }
        ...
    }    
cs 复制代码
 private void Demo4()
        {
            LuaEnv luaenv = new LuaEnv();
            luaenv.DoString(@"local v1 = CS.UnityEngine.Vector3(10,10,10)
                            local v2 = v1.normalized
                            CS.UnityEngine.Debug.Log(v2.x)
                            local v3 = v1 + v2
                            local v4 = CS.UnityEngine.Vector3.Distance(v1,v2)
                            v1:Set(5,6,7)
                            CS.UnityEngine.Debug.Log(v1.x)
                            ");
            luaenv.Dispose();
        }

以调用到normalized为例

cs 复制代码
Utils.RegisterFunc(L, Utils.GETTER_IDX, "normalized", _g_get_normalized);

....

 [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_normalized(RealStatePtr L)
        {
		    try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
			
                UnityEngine.Vector3 gen_to_be_invoked;
                translator.Get(L, 1, out gen_to_be_invoked);
                translator.PushUnityEngineVector3(L, gen_to_be_invoked.normalized);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 1;
        }

上面那步在lua虚拟机注册normalized,对应是C#里的函数。

函数中先获得Vector3变量然后调用C#中的normalized,最后再进行压栈操作供lua使用。

这块看出来,实际上lua还是去调用C#的代码,并且伴随压栈出栈操作。这就是为什么我们的lua的代码减少 . 这样的调用能节约一些性能的原因。

再换个函数Set

cs 复制代码
       [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_Set(RealStatePtr L)
        {
		    try {
            
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                UnityEngine.Vector3 gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
                {
                    float _newX = (float)LuaAPI.lua_tonumber(L, 2);
                    float _newY = (float)LuaAPI.lua_tonumber(L, 3);
                    float _newZ = (float)LuaAPI.lua_tonumber(L, 4);
                    gen_to_be_invoked.Set( _newX, _newY, _newZ );
                    translator.UpdateUnityEngineVector3(L, 1, gen_to_be_invoked);
                    return 0;
                }
                
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
        }

前面的部分跟normalized差不多看下UpdateUnityEngineVector3部分

cs 复制代码
public void UpdateUnityEngineVector3(RealStatePtr L, int index, UnityEngine.Vector3 val)
        {
            if (LuaAPI.lua_type(L, index) == LuaTypes.LUA_TUSERDATA)
            {
			    if (LuaAPI.xlua_gettypeid(L, index) != UnityEngineVector3_TypeID)
				{
				    throw new Exception("invalid userdata for UnityEngine.Vector3");
				}
				
                IntPtr buff = LuaAPI.lua_touserdata(L, index);
                if (!CopyByValue.Pack(buff, 0,  val))
                {
                    throw new Exception("pack fail for UnityEngine.Vector3 ,value="+val);
                }
            }
            else
            {
                throw new Exception("try to update a data with lua type:" + LuaAPI.lua_type(L, index));
            }
        }

这里看到对应lua来说C#的结构体、类都是UserData。C#想要去改变lua内的内存使用

复制代码
CopyByValue.Pack函数进行拷贝

再拿个GameObject的Component举例,加深下印象:

cs 复制代码
luaenv.DoString(@"local v1 = CS.UnityEngine.GameObject()
                  local v2 = v1:AddComponent(typeof(CS.UnityEngine.Camera))
                ");

[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_AddComponent(RealStatePtr L)
        {
		    try {
            
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
            
            
                UnityEngine.GameObject gen_to_be_invoked = (UnityEngine.GameObject)translator.FastGetCSObj(L, 1);
            
            
                
                {
                    System.Type _componentType = (System.Type)translator.GetObject(L, 2, typeof(System.Type));
                    
                        var gen_ret = gen_to_be_invoked.AddComponent( _componentType );
                        translator.Push(L, gen_ret);
                    
                    
                    
                    return 1;
                }
                
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            
        }

这里有个函数getCsObj用于取游戏对象

cs 复制代码
private object getCsObj(RealStatePtr L, int index, int udata)
        {
            object obj;
            if (udata == -1)
            {
                if (LuaAPI.lua_type(L, index) != LuaTypes.LUA_TUSERDATA) return null;

                Type type = GetTypeOf(L, index);
                if (type == typeof(decimal))
                {
                    decimal v;
                    Get(L, index, out v);
                    return v;
                }
                GetCSObject get;
                if (type != null && custom_get_funcs.TryGetValue(type, out get))
                {
                    return get(L, index);
                }
                else
                {
                    return null;
                }
            }
            else if (objects.TryGetValue(udata, out obj))
            {
#if !UNITY_5 && !XLUA_GENERAL && !UNITY_2017 && !UNITY_2017_1_OR_NEWER && !UNITY_2018
                if (obj != null && obj is UnityEngine.Object && ((obj as UnityEngine.Object) == null))
                {
                    //throw new UnityEngine.MissingReferenceException("The object of type '"+ obj.GetType().Name +"' has been destroyed but you are still trying to access it.");
                    return null;
                }
#endif
                return obj;
            }
            return null;
        }

这里从一个objects字典去查找游戏的对象。跟Vector3有区别。lua创建GameObject的过程会走CS的元表方法(在上篇有介绍),调用c#的Import方法,会把这个GameObject进行注册方法,加入到objects进行维护。

额外测试了删除,发现如果不触发gc,object池不会删除对象,哪怕C#实际上已经删除了

总结:Wrap文件是lua与C#通信中间代码文件,主要实现方式就是从lua堆栈取出lua数据对象,调用C#代码然后把结果再压栈到堆栈中。

像代码

local v1 = CS.UnityEngine.Vector3(1,2,3)

v1:Set(4,5,6)

性能明显要优于

v1.x = 4

v2.y = 5

v3.z = 6

压栈少了4次,拷贝次数少了2次

二.Wrap文件生成

•流程:

•1.Generator收集这种类型需要导出的对象

•2.通过LuaTemplate把对应的.tpl.txt文件转成可执行的lua代码

•3.在GenOne方法里给上一步生成的lua代码赋值全局变量

•4.执行lua代码生成wrap文件

映射模板目录:

生成中间代码文件部分

XLua.Utils.GetAllTypes:收集工程所有元数据

ps:这步可以直接进行改造,让其直接对有效元数据进行筛选,稍微节约一点编译时间

GetGenConfig:对元数据进行过滤筛选出需要lua与C#通信的元数据

以Lua通信C#代码为例:

先生成一个List,然后去获取所有打上LuaCallCSharp标签的元数据,进行添加,最后在用Linq表达式进行一遍筛选。

执行脚本TemplateCommon,在lua里填充table数据,组织好后去生成Wrap文件

对于每个类都会走到GenOne来生成Wrap文件

以GameObjectWrap文件生成为例:

模板对应文件:

#if USE_UNI_LUA
using LuaAPI = UniLua.Lua;
using RealStatePtr = UniLua.ILuaState;
using LuaCSFunction = UniLua.CSharpFunctionDelegate;
#else
using LuaAPI = XLua.LuaDLL.Lua;
using RealStatePtr = System.IntPtr;
using LuaCSFunction = XLua.LuaDLL.lua_CSFunction;
#endif

using XLua;
using System.Collections.Generic;
<%ForEachCsList(namespaces, function(namespace)%>using <%=namespace%>;<%end)%>
<%
require "TemplateCommon"

local OpNameMap = {
    op_Addition = "__AddMeta",
	op_Subtraction = "__SubMeta",
	op_Multiply = "__MulMeta",
	op_Division = "__DivMeta",
	op_Equality = "__EqMeta",
	op_UnaryNegation = "__UnmMeta",
	op_LessThan = "__LTMeta",
	op_LessThanOrEqual = "__LEMeta",
	op_Modulus = "__ModMeta",
    op_BitwiseAnd = "__BandMeta",
    op_BitwiseOr = "__BorMeta",
    op_ExclusiveOr = "__BxorMeta",
    op_OnesComplement = "__BnotMeta",
    op_LeftShift = "__ShlMeta",
    op_RightShift = "__ShrMeta",
}

local OpCallNameMap = {
    op_Addition = "+",
	op_Subtraction = "-",
	op_Multiply = "*",
	op_Division = "/",
	op_Equality = "==",
	op_UnaryNegation = "-",
	op_LessThan = "<",
	op_LessThanOrEqual = "<=",
	op_Modulus = "%",
	op_BitwiseAnd = "&",
    op_BitwiseOr = "|",
    op_ExclusiveOr = "^",
    op_OnesComplement = "~",
    op_LeftShift = "<<",
    op_RightShift = ">>",
}

local obj_method_count = 0
local obj_getter_count = 0
local obj_setter_count = 0
local meta_func_count = operators.Count
local cls_field_count = 1
local cls_getter_count = 0
local cls_setter_count = 0

ForEachCsList(methods, function(method)
    if method.IsStatic then
	    cls_field_count = cls_field_count + 1
	else
	    obj_method_count = obj_method_count + 1
    end 
end)

ForEachCsList(events, function(event)
    if event.IsStatic then
	    cls_field_count = cls_field_count + 1
	else
	    obj_method_count = obj_method_count + 1
    end 
end)

ForEachCsList(getters, function(getter)
    if getter.IsStatic then
	    if getter.ReadOnly then
	        cls_field_count = cls_field_count + 1
	    else
		    cls_getter_count = cls_getter_count + 1
		end
	else
	    obj_getter_count = obj_getter_count + 1
    end 
end)

ForEachCsList(setters, function(setter)
    if setter.IsStatic then
	    cls_setter_count = cls_setter_count + 1
	else
	    obj_setter_count = obj_setter_count + 1
    end 
end)

ForEachCsList(lazymembers, function(lazymember)
    if lazymember.IsStatic == 'true' then
	    if 'CLS_IDX' == lazymember.Index then
		    cls_field_count = cls_field_count + 1
	    elseif 'CLS_GETTER_IDX' == lazymember.Index then
		    cls_getter_count = cls_getter_count + 1
		elseif 'CLS_SETTER_IDX' == lazymember.Index then
		    cls_setter_count = cls_setter_count + 1
		end
	else
		if 'METHOD_IDX' == lazymember.Index then
		    obj_method_count = obj_method_count + 1
	    elseif 'GETTER_IDX' == lazymember.Index then
		    obj_getter_count = obj_getter_count + 1
		elseif 'SETTER_IDX' == lazymember.Index then
		    obj_setter_count = obj_setter_count + 1
		end
	end
end)

local generic_arg_list, type_constraints = GenericArgumentList(type)

%>
namespace XLua.CSObjectWrap
{
    using Utils = XLua.Utils;
    public class <%=CSVariableName(type)%>Wrap<%=generic_arg_list%> <%=type_constraints%>
    {
        public static void __Register(RealStatePtr L)
        {
			ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
			System.Type type = typeof(<%=CsFullTypeName(type)%>);
			Utils.BeginObjectRegister(type, L, translator, <%=meta_func_count%>, <%=obj_method_count%>, <%=obj_getter_count%>, <%=obj_setter_count%>);
			<%ForEachCsList(operators, function(operator)%>Utils.RegisterFunc(L, Utils.OBJ_META_IDX, "<%=(OpNameMap[operator.Name]):gsub('Meta', ''):lower()%>", <%=OpNameMap[operator.Name]%>);
            <%end)%>
			<%ForEachCsList(methods, function(method) if not method.IsStatic then %>Utils.RegisterFunc(L, Utils.METHOD_IDX, "<%=method.Name%>", _m_<%=method.Name%>);
			<% end end)%>
			<%ForEachCsList(events, function(event) if not event.IsStatic then %>Utils.RegisterFunc(L, Utils.METHOD_IDX, "<%=event.Name%>", _e_<%=event.Name%>);
			<% end end)%>
			<%ForEachCsList(getters, function(getter) if not getter.IsStatic then %>Utils.RegisterFunc(L, Utils.GETTER_IDX, "<%=getter.Name%>", _g_get_<%=getter.Name%>);
            <%end end)%>
			<%ForEachCsList(setters, function(setter) if not setter.IsStatic then %>Utils.RegisterFunc(L, Utils.SETTER_IDX, "<%=setter.Name%>", _s_set_<%=setter.Name%>);
            <%end end)%>
			<%ForEachCsList(lazymembers, function(lazymember) if lazymember.IsStatic == 'false' then %>Utils.RegisterLazyFunc(L, Utils.<%=lazymember.Index%>, "<%=lazymember.Name%>", type, <%=lazymember.MemberType%>, <%=lazymember.IsStatic%>);
            <%end end)%>
			Utils.EndObjectRegister(type, L, translator, <% if type.IsArray or ((indexers.Count or 0) > 0) then %>__CSIndexer<%else%>null<%end%>, <%if type.IsArray or ((newindexers.Count or 0) > 0) then%>__NewIndexer<%else%>null<%end%>,
			    null, null, null);

		    Utils.BeginClassRegister(type, L, __CreateInstance, <%=cls_field_count%>, <%=cls_getter_count%>, <%=cls_setter_count%>);
			<%ForEachCsList(methods, function(method) if method.IsStatic then %>Utils.RegisterFunc(L, Utils.CLS_IDX, "<%=method.Overloads[0].Name%>", _m_<%=method.Name%>);
            <% end end)%>
			<%ForEachCsList(events, function(event) if event.IsStatic then %>Utils.RegisterFunc(L, Utils.CLS_IDX, "<%=event.Name%>", _e_<%=event.Name%>);
			<% end end)%>
            <%ForEachCsList(getters, function(getter) if getter.IsStatic and getter.ReadOnly then %>Utils.RegisterObject(L, translator, Utils.CLS_IDX, "<%=getter.Name%>", <%=CsFullTypeName(type).."."..getter.Name%>);
            <%end end)%>
			<%ForEachCsList(getters, function(getter) if getter.IsStatic and (not getter.ReadOnly) then %>Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "<%=getter.Name%>", _g_get_<%=getter.Name%>);
            <%end end)%>
			<%ForEachCsList(setters, function(setter) if setter.IsStatic then %>Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "<%=setter.Name%>", _s_set_<%=setter.Name%>);
            <%end end)%>
			<%ForEachCsList(lazymembers, function(lazymember) if lazymember.IsStatic == 'true' then %>Utils.RegisterLazyFunc(L, Utils.<%=lazymember.Index%>, "<%=lazymember.Name%>", type, <%=lazymember.MemberType%>, <%=lazymember.IsStatic%>);
            <%end end)%>
			Utils.EndClassRegister(type, L, translator);
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int __CreateInstance(RealStatePtr L)
        {
            <% 
            if constructors.Count == 0 and (not type.IsValueType)  then 
            %>return LuaAPI.luaL_error(L, "<%=CsFullTypeName(type)%> does not have a constructor!");<% 
            else %>
			try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
				<% 
				local hasZeroParamsCtor = false
				ForEachCsList(constructors, function(constructor, ci)
					local parameters = constructor:GetParameters()
					if parameters.Length == 0 then
					    hasZeroParamsCtor = true
					end
					local def_count = constructor_def_vals[ci]
					local param_count = parameters.Length
					local in_num = CalcCsList(parameters, function(p) return not (p.IsOut and p.ParameterType.IsByRef) end)
                    local out_num = CalcCsList(parameters, function(p) return p.IsOut or p.ParameterType.IsByRef end)
					local real_param_count = param_count - def_count
                    local has_v_params = param_count > 0 and IsParams(parameters[param_count - 1])
					local in_pos = 0
				%>if(LuaAPI.lua_gettop(L) <%=has_v_params and ">=" or "=="%> <%=in_num + 1 - def_count - (has_v_params and 1 or 0)%><%ForEachCsList(parameters, function(parameter, pi) 
                if pi >= real_param_count then return end 
                local parameterType = parameter.ParameterType
                if has_v_params and pi == param_count - 1 then  parameterType = parameterType:GetElementType() end
				if not (parameter.IsOut and parameter.ParameterType.IsByRef) then in_pos = in_pos + 1
                %> && <%=GetCheckStatement(parameterType, in_pos+1, has_v_params and pi == param_count - 1)%><% 
				end
				end)%>)
				{
					<%ForEachCsList(parameters, function(parameter, pi) 
                    if pi >= real_param_count then return end 
                    %><%=GetCasterStatement(parameter.ParameterType, pi+2, LocalName(parameter.Name), true, has_v_params and pi == param_count - 1)%>;
					<%end)%>
					var gen_ret = new <%=CsFullTypeName(type)%>(<%ForEachCsList(parameters, function(parameter, pi) if pi >= real_param_count then return end; if pi ~=0 then %><%=', '%><% end ;if parameter.IsOut and parameter.ParameterType.IsByRef then %>out <% elseif parameter.ParameterType.IsByRef and not parameter.IsIn then %>ref <% end %><%=LocalName(parameter.Name)%><% end)%>);
					<%=GetPushStatement(type, "gen_ret")%>;
                    <%local in_pos = 0
                    ForEachCsList(parameters, function(parameter, pi)
                        if pi >= real_param_count then return end
                        if not (parameter.IsOut and parameter.ParameterType.IsByRef) then 
                            in_pos = in_pos + 1
                        end
                        if parameter.ParameterType.IsByRef then
                        %><%=GetPushStatement(parameter.ParameterType:GetElementType(), LocalName(parameter.Name))%>;
                        <%if not parameter.IsOut and parameter.ParameterType.IsByRef and NeedUpdate(parameter.ParameterType) then 
                  %><%=GetUpdateStatement(parameter.ParameterType:GetElementType(), in_pos+1, LocalName(parameter.Name))%>;
                        <%end%>
                    <%
                        end
                    end)
                    %>
					return <%=out_num + 1%>;
				}
				<%end)
				if (not hasZeroParamsCtor) and type.IsValueType then
				%>
				if (LuaAPI.lua_gettop(L) == 1)
				{
				    <%=GetPushStatement(type, "default(" .. CsFullTypeName(type).. ")")%>;
			        return 1;
				}
				<%end%>
			}
			catch(System.Exception gen_e) {
				return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
			}
            return LuaAPI.luaL_error(L, "invalid arguments to <%=CsFullTypeName(type)%> constructor!");
            <% end %>
        }
        
		<% if type.IsArray or ((indexers.Count or 0) > 0) then %>
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        public static int __CSIndexer(RealStatePtr L)
        {
			<%if type.IsArray then %>
			try {
			    ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
			
				if (<%=GetCheckStatement(type, 1)%> && LuaAPI.lua_isnumber(L, 2))
				{
					int index = (int)LuaAPI.lua_tonumber(L, 2);
					<%=GetSelfStatement(type)%>;
					LuaAPI.lua_pushboolean(L, true);
					<%=GetPushStatement(type:GetElementType(), "gen_to_be_invoked[index]")%>;
					return 2;
				}
			}
			catch(System.Exception gen_e) {
				return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
			}
			<%elseif indexers.Count > 0 then
			%>try {
			    ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
				<%
					ForEachCsList(indexers, function(indexer)
						local paramter = indexer:GetParameters()[0]
				%>
				if (<%=GetCheckStatement(type, 1)%> && <%=GetCheckStatement(paramter.ParameterType, 2)%>)
				{
					
					<%=GetSelfStatement(type)%>;
					<%=GetCasterStatement(paramter.ParameterType, 2, "index", true)%>;
					LuaAPI.lua_pushboolean(L, true);
					<%=GetPushStatement(indexer.ReturnType, "gen_to_be_invoked[index]")%>;
					return 2;
				}
				<%end)%>
			}
			catch(System.Exception gen_e) {
				return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
			}
			<%end%>
            LuaAPI.lua_pushboolean(L, false);
			return 1;
        }
		<% end %>
        
		<%if type.IsArray or ((newindexers.Count or 0) > 0) then%>
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        public static int __NewIndexer(RealStatePtr L)
        {
			<%if type.IsArray or newindexers.Count > 0 then %>ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);<%end%>
			<%if type.IsArray then 
				local elementType = type:GetElementType()
			%>
			try {
				if (<%=GetCheckStatement(type, 1)%> && LuaAPI.lua_isnumber(L, 2) && <%=GetCheckStatement(elementType, 3)%>)
				{
					int index = (int)LuaAPI.lua_tonumber(L, 2);
					<%=GetSelfStatement(type)%>;
					<%=GetCasterStatement(elementType, 3, "gen_to_be_invoked[index]")%>;
					LuaAPI.lua_pushboolean(L, true);
					return 1;
				}
			}
			catch(System.Exception gen_e) {
				return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
			}
			<%elseif newindexers.Count > 0 then%>
			try {
				<%ForEachCsList(newindexers, function(newindexer)
						local keyType = newindexer:GetParameters()[0].ParameterType
						local valueType = newindexer:GetParameters()[1].ParameterType
				%>
				if (<%=GetCheckStatement(type, 1)%> && <%=GetCheckStatement(keyType, 2)%> && <%=GetCheckStatement(valueType, 3)%>)
				{
					
					<%=GetSelfStatement(type)%>;
					<%=GetCasterStatement(keyType, 2, "key", true)%>;
					<%if IsStruct(valueType) then%><%=GetCasterStatement(valueType, 3, "gen_value", true)%>;
					gen_to_be_invoked[key] = gen_value;<%else
                  %><%=GetCasterStatement(valueType, 3, "gen_to_be_invoked[key]")%>;<%end%>
					LuaAPI.lua_pushboolean(L, true);
					return 1;
				}
				<%end)%>
			}
			catch(System.Exception gen_e) {
				return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
			}
			<%end%>
			LuaAPI.lua_pushboolean(L, false);
            return 1;
        }
		<% end %>
        
        <%ForEachCsList(operators, function(operator) %>
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int <%=OpNameMap[operator.Name]%>(RealStatePtr L)
        {
            <% if operator.Name ~= "op_UnaryNegation" and operator.Name ~= "op_OnesComplement"  then %>
			try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
            <%ForEachCsList(operator.Overloads, function(overload)
                local left_param = overload:GetParameters()[0]
                local right_param = overload:GetParameters()[1]
            %>
			
				if (<%=GetCheckStatement(left_param.ParameterType, 1)%> && <%=GetCheckStatement(right_param.ParameterType, 2)%>)
				{
					<%=GetCasterStatement(left_param.ParameterType, 1, "leftside", true)%>;
					<%=GetCasterStatement(right_param.ParameterType, 2, "rightside", true)%>;
					
					<%=GetPushStatement(overload.ReturnType, "leftside " .. OpCallNameMap[operator.Name] .. " rightside")%>;
					
					return 1;
				}
            <%end)%>
			}
			catch(System.Exception gen_e) {
				return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
			}
            return LuaAPI.luaL_error(L, "invalid arguments to right hand of <%=OpCallNameMap[operator.Name]%> operator, need <%=CsFullTypeName(type)%>!");
            <%else%>
			ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
            try {
                <%=GetCasterStatement(type, 1, "rightside", true)%>;
                <%=GetPushStatement(operator.Overloads[0].ReturnType, OpCallNameMap[operator.Name] .. " rightside")%>;
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 1;
            <%end%>
        }
        <%end)%>
        
        <%ForEachCsList(methods, function(method)%>
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_<%=method.Name%>(RealStatePtr L)
        {
		    try {
            <%
            local need_obj = not method.IsStatic
            if MethodCallNeedTranslator(method) then
            %>
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
            <%end%>
            <%if need_obj then%>
                <%=GetSelfStatement(type)%>;
            <%end%>
            <%if method.Overloads.Count > 1 then%>
			    int gen_param_count = LuaAPI.lua_gettop(L);
            <%end%>
                <%ForEachCsList(method.Overloads, function(overload, oi)
                local parameters = MethodParameters(overload)
                local in_num = CalcCsList(parameters, function(p) return not (p.IsOut and p.ParameterType.IsByRef) end)
                local param_offset = method.IsStatic and 0 or 1
                local out_num = CalcCsList(parameters, function(p) return p.IsOut or p.ParameterType.IsByRef end)
                local in_pos = 0
                local has_return = (overload.ReturnType.FullName ~= "System.Void")
                local def_count = method.DefaultValues[oi]
				local param_count = parameters.Length
                local real_param_count = param_count - def_count
                local has_v_params = param_count > 0 and IsParams(parameters[param_count - 1])
                if method.Overloads.Count > 1 then
                %>if(gen_param_count <%=has_v_params and ">=" or "=="%> <%=in_num+param_offset-def_count - (has_v_params and 1 or 0)%><%
                    ForEachCsList(parameters, function(parameter, pi)
                        if pi >= real_param_count then return end
                        local parameterType = parameter.ParameterType
                        if has_v_params and pi == param_count - 1 then  parameterType = parameterType:GetElementType() end
                        if not (parameter.IsOut and parameter.ParameterType.IsByRef) then in_pos = in_pos + 1; 
                        %>&& <%=GetCheckStatement(parameterType , in_pos+param_offset, has_v_params and pi == param_count - 1)%><% 
                        end 
                    end)%>) <%end%>
                {
                    <%if overload.Name == "get_Item" and overload.IsSpecialName then
					    local keyType = overload:GetParameters()[0].ParameterType%>
					<%=GetCasterStatement(keyType, 2, "key", true)%>;
					<%=GetPushStatement(overload.ReturnType, "gen_to_be_invoked[key]")%>;
					<%elseif overload.Name == "set_Item" and overload.IsSpecialName then
					    local keyType = overload:GetParameters()[0].ParameterType
						local valueType = overload:GetParameters()[1].ParameterType%>
					<%=GetCasterStatement(keyType, 2, "key", true)%>;
					<%=GetCasterStatement(valueType, 3, "gen_value", true)%>;
                    gen_to_be_invoked[key] = gen_value;
                    <% else
                    in_pos = 0;
                    ForEachCsList(parameters, function(parameter, pi) 
                        if pi >= real_param_count then return end
                        %><%if not (parameter.IsOut and parameter.ParameterType.IsByRef) then 
                            in_pos = in_pos + 1
                        %><%=GetCasterStatement(parameter.ParameterType, in_pos+param_offset, LocalName(parameter.Name), true, has_v_params and pi == param_count - 1)%><%
					    else%><%=CsFullTypeName(parameter.ParameterType)%> <%=LocalName(parameter.Name)%><%end%>;
                    <%end)%>
                    <%
                    if has_return then
                        %>    var gen_ret = <%
                    end
                    %><%if method.IsStatic then
                    %><%=CsFullTypeName(type).."."..UnK(overload.Name)%><%
                    else
                    %>gen_to_be_invoked.<%=UnK(overload.Name)%><%
                    end%>( <%ForEachCsList(parameters, function(parameter, pi) 
                        if pi >= real_param_count then return end
                        if pi ~= 0 then %>, <% end; if parameter.IsOut and parameter.ParameterType.IsByRef then %>out <% elseif parameter.ParameterType.IsByRef and not parameter.IsIn then %>ref <% end %><%=LocalName(parameter.Name)%><% end) %> );
                    <%
                    if has_return then
                    %>    <%=GetPushStatement(overload.ReturnType, "gen_ret")%>;
                    <%
                    end
                    local in_pos = 0
                    ForEachCsList(parameters, function(parameter, pi)
                        if pi >= real_param_count then return end
                        if not (parameter.IsOut and parameter.ParameterType.IsByRef) then 
                            in_pos = in_pos + 1
                        end
                        if parameter.ParameterType.IsByRef then
                        %><%=GetPushStatement(parameter.ParameterType:GetElementType(), LocalName(parameter.Name))%>;
                        <%if not parameter.IsOut and parameter.ParameterType.IsByRef and NeedUpdate(parameter.ParameterType) then 
                  %><%=GetUpdateStatement(parameter.ParameterType:GetElementType(), in_pos+param_offset, LocalName(parameter.Name))%>;
                        <%end%>
                    <%
                        end
                    end)
					end
                    %>
                    <%if NeedUpdate(type) and not method.IsStatic then%>
                        <%=GetUpdateStatement(type, 1, "gen_to_be_invoked")%>;
                    <%end%>
                    
                    return <%=out_num+(has_return and 1 or 0)%>;
                }
                <% end)%>
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            <%if method.Overloads.Count > 1 then%>
            return LuaAPI.luaL_error(L, "invalid arguments to <%=CsFullTypeName(type)%>.<%=method.Overloads[0].Name%>!");
            <%end%>
        }
        <% end)%>
        
        
        <%ForEachCsList(getters, function(getter) 
        if getter.IsStatic and getter.ReadOnly then return end --readonly static
        %>
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_<%=getter.Name%>(RealStatePtr L)
        {
		    try {
            <%if AccessorNeedTranslator(getter) then %>    ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);<%end%>
			<%if not getter.IsStatic then%>
                <%=GetSelfStatement(type)%>;
                <%=GetPushStatement(getter.Type, "gen_to_be_invoked."..UnK(getter.Name))%>;<% else %>    <%=GetPushStatement(getter.Type, CsFullTypeName(type).."."..UnK(getter.Name))%>;<% end%>
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 1;
        }
        <%end)%>
        
        <%ForEachCsList(setters, function(setter)
        local is_struct = IsStruct(setter.Type)
        %>
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _s_set_<%=setter.Name%>(RealStatePtr L)
        {
		    try {
                <%if AccessorNeedTranslator(setter) then %>ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);<%end%>
			<%if not setter.IsStatic then %>
                <%=GetSelfStatement(type)%>;
                <%if is_struct then %><%=GetCasterStatement(setter.Type, 2, "gen_value", true)%>;
				gen_to_be_invoked.<%=UnK(setter.Name)%> = gen_value;<% else 
              %><%=GetCasterStatement(setter.Type, 2, "gen_to_be_invoked." .. UnK(setter.Name))%>;<%end
            else 
				if is_struct then %><%=GetCasterStatement(setter.Type, 1, "gen_value", true)%>;
				<%=CsFullTypeName(type)%>.<%=UnK(setter.Name)%> = gen_value;<%else
          %>    <%=GetCasterStatement(setter.Type, 1, CsFullTypeName(type) .."." .. UnK(setter.Name))%>;<%end
            end%>
            <%if NeedUpdate(type) and not setter.IsStatic then%>
                <%=GetUpdateStatement(type, 1, "gen_to_be_invoked")%>;
            <%end%>
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 0;
        }
        <%end)%>
		
		<%ForEachCsList(events, function(event) if not event.IsStatic then %>
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _e_<%=event.Name%>(RealStatePtr L)
        {
		    try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
			    int gen_param_count = LuaAPI.lua_gettop(L);
			<%=GetSelfStatement(type)%>;
                <%=GetCasterStatement(event.Type, 3, "gen_delegate", true)%>;
                if (gen_delegate == null) {
                    return LuaAPI.luaL_error(L, "#3 need <%=CsFullTypeName(event.Type)%>!");
                }
				
				if (gen_param_count == 3)
				{
					<%if event.CanAdd then%>
					if (LuaAPI.xlua_is_eq_str(L, 2, "+")) {
						gen_to_be_invoked.<%=UnK(event.Name)%> += gen_delegate;
						return 0;
					} 
					<%end%>
					<%if event.CanRemove then%>
					if (LuaAPI.xlua_is_eq_str(L, 2, "-")) {
						gen_to_be_invoked.<%=UnK(event.Name)%> -= gen_delegate;
						return 0;
					} 
					<%end%>
				}
			} catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
			LuaAPI.luaL_error(L, "invalid arguments to <%=CsFullTypeName(type)%>.<%=event.Name%>!");
            return 0;
        }
        <%end end)%>
		
		<%ForEachCsList(events, function(event) if event.IsStatic then %>
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _e_<%=event.Name%>(RealStatePtr L)
        {
		    try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
			    int gen_param_count = LuaAPI.lua_gettop(L);
                <%=GetCasterStatement(event.Type, 2, "gen_delegate", true)%>;
                if (gen_delegate == null) {
                    return LuaAPI.luaL_error(L, "#2 need <%=CsFullTypeName(event.Type)%>!");
                }
                
				<%if event.CanAdd then%>
				if (gen_param_count == 2 && LuaAPI.xlua_is_eq_str(L, 1, "+")) {
					<%=CsFullTypeName(type)%>.<%=UnK(event.Name)%> += gen_delegate;
					return 0;
				} 
				<%end%>
				<%if event.CanRemove then%>
				if (gen_param_count == 2 && LuaAPI.xlua_is_eq_str(L, 1, "-")) {
					<%=CsFullTypeName(type)%>.<%=UnK(event.Name)%> -= gen_delegate;
					return 0;
				} 
				<%end%>
			} catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
			return LuaAPI.luaL_error(L, "invalid arguments to <%=CsFullTypeName(type)%>.<%=event.Name%>!");
        }
        <%end end)%>
    }
}

这里好多的 如namespace,ForEachCsList,CSVariableName等运行时会被对应的GameObject替换。

再打一下这个文件被预编译后的文件:

local __text_gen = {}
table.insert(__text_gen, "#if USE_UNI_LUA\r\nusing LuaAPI = UniLua.Lua;\r\nusing RealStatePtr = UniLua.ILuaState;\r\nusing LuaCSFunction = UniLua.CSharpFunctionDelegate;\r\n#else\r\nusing LuaAPI = XLua.LuaDLL.Lua;\r\nusing RealStatePtr = System.IntPtr;\r\nusing LuaCSFunction = XLua.LuaDLL.lua_CSFunction;\r\n#endif\r\n\r\nusing XLua;\r\nusing System.Collections.Generic;\r\n")
ForEachCsList(namespaces, function(namespace)
table.insert(__text_gen, "using ")
table.insert(__text_gen, tostring(namespace))
table.insert(__text_gen, ";")
end)
table.insert(__text_gen, "\r\n")

require "TemplateCommon"

local OpNameMap = {
    op_Addition = "__AddMeta",
	op_Subtraction = "__SubMeta",
	op_Multiply = "__MulMeta",
	op_Division = "__DivMeta",
	op_Equality = "__EqMeta",
	op_UnaryNegation = "__UnmMeta",
	op_LessThan = "__LTMeta",
	op_LessThanOrEqual = "__LEMeta",
	op_Modulus = "__ModMeta",
    op_BitwiseAnd = "__BandMeta",
    op_BitwiseOr = "__BorMeta",
    op_ExclusiveOr = "__BxorMeta",
    op_OnesComplement = "__BnotMeta",
    op_LeftShift = "__ShlMeta",
    op_RightShift = "__ShrMeta",
}

local OpCallNameMap = {
    op_Addition = "+",
	op_Subtraction = "-",
	op_Multiply = "*",
	op_Division = "/",
	op_Equality = "==",
	op_UnaryNegation = "-",
	op_LessThan = "<",
	op_LessThanOrEqual = "<=",
	op_Modulus = "%",
	op_BitwiseAnd = "&",
    op_BitwiseOr = "|",
    op_ExclusiveOr = "^",
    op_OnesComplement = "~",
    op_LeftShift = "<<",
    op_RightShift = ">>",
}

local obj_method_count = 0
local obj_getter_count = 0
local obj_setter_count = 0
local meta_func_count = operators.Count
local cls_field_count = 1
local cls_getter_count = 0
local cls_setter_count = 0

ForEachCsList(methods, function(method)
    if method.IsStatic then
	    cls_field_count = cls_field_count + 1
	else
	    obj_method_count = obj_method_count + 1
    end 
end)

ForEachCsList(events, function(event)
    if event.IsStatic then
	    cls_field_count = cls_field_count + 1
	else
	    obj_method_count = obj_method_count + 1
    end 
end)

ForEachCsList(getters, function(getter)
    if getter.IsStatic then
	    if getter.ReadOnly then
	        cls_field_count = cls_field_count + 1
	    else
		    cls_getter_count = cls_getter_count + 1
		end
	else
	    obj_getter_count = obj_getter_count + 1
    end 
end)

ForEachCsList(setters, function(setter)
    if setter.IsStatic then
	    cls_setter_count = cls_setter_count + 1
	else
	    obj_setter_count = obj_setter_count + 1
    end 
end)

ForEachCsList(lazymembers, function(lazymember)
    if lazymember.IsStatic == 'true' then
	    if 'CLS_IDX' == lazymember.Index then
		    cls_field_count = cls_field_count + 1
	    elseif 'CLS_GETTER_IDX' == lazymember.Index then
		    cls_getter_count = cls_getter_count + 1
		elseif 'CLS_SETTER_IDX' == lazymember.Index then
		    cls_setter_count = cls_setter_count + 1
		end
	else
		if 'METHOD_IDX' == lazymember.Index then
		    obj_method_count = obj_method_count + 1
	    elseif 'GETTER_IDX' == lazymember.Index then
		    obj_getter_count = obj_getter_count + 1
		elseif 'SETTER_IDX' == lazymember.Index then
		    obj_setter_count = obj_setter_count + 1
		end
	end
end)

local generic_arg_list, type_constraints = GenericArgumentList(type)


table.insert(__text_gen, "\r\nnamespace XLua.CSObjectWrap\r\n{\r\n    using Utils = XLua.Utils;\r\n    public class ")
table.insert(__text_gen, tostring(CSVariableName(type)))
table.insert(__text_gen, "Wrap")
table.insert(__text_gen, tostring(generic_arg_list))
table.insert(__text_gen, " ")
table.insert(__text_gen, tostring(type_constraints))
table.insert(__text_gen, "\r\n    {\r\n        public static void __Register(RealStatePtr L)\r\n        {\r\n\t\t\tObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);\r\n\t\t\tSystem.Type type = typeof(")
table.insert(__text_gen, tostring(CsFullTypeName(type)))
table.insert(__text_gen, ");\r\n\t\t\tUtils.BeginObjectRegister(type, L, translator, ")
table.insert(__text_gen, tostring(meta_func_count))
table.insert(__text_gen, ", ")
table.insert(__text_gen, tostring(obj_method_count))
table.insert(__text_gen, ", ")
table.insert(__text_gen, tostring(obj_getter_count))
table.insert(__text_gen, ", ")
table.insert(__text_gen, tostring(obj_setter_count))
table.insert(__text_gen, ");\r\n\t\t\t")
ForEachCsList(operators, function(operator)
table.insert(__text_gen, "Utils.RegisterFunc(L, Utils.OBJ_META_IDX, \"")
table.insert(__text_gen, tostring((OpNameMap[operator.Name]):gsub('Meta', ''):lower()))
table.insert(__text_gen, "\", ")
table.insert(__text_gen, tostring(OpNameMap[operator.Name]))
table.insert(__text_gen, ");\r\n            ")
end)
table.insert(__text_gen, "\r\n\t\t\t")
ForEachCsList(methods, function(method) if not method.IsStatic then 
table.insert(__text_gen, "Utils.RegisterFunc(L, Utils.METHOD_IDX, \"")
table.insert(__text_gen, tostring(method.Name))
table.insert(__text_gen, "\", _m_")
table.insert(__text_gen, tostring(method.Name))
table.insert(__text_gen, ");\r\n\t\t\t")
 end end)
table.insert(__text_gen, "\r\n\t\t\t")
ForEachCsList(events, function(event) if not event.IsStatic then 
table.insert(__text_gen, "Utils.RegisterFunc(L, Utils.METHOD_IDX, \"")
table.insert(__text_gen, tostring(event.Name))
table.insert(__text_gen, "\", _e_")
table.insert(__text_gen, tostring(event.Name))
table.insert(__text_gen, ");\r\n\t\t\t")
 end end)
table.insert(__text_gen, "\r\n\t\t\t")
ForEachCsList(getters, function(getter) if not getter.IsStatic then 
table.insert(__text_gen, "Utils.RegisterFunc(L, Utils.GETTER_IDX, \"")
table.insert(__text_gen, tostring(getter.Name))
table.insert(__text_gen, "\", _g_get_")
table.insert(__text_gen, tostring(getter.Name))
table.insert(__text_gen, ");\r\n            ")
end end)
table.insert(__text_gen, "\r\n\t\t\t")
ForEachCsList(setters, function(setter) if not setter.IsStatic then 
table.insert(__text_gen, "Utils.RegisterFunc(L, Utils.SETTER_IDX, \"")
table.insert(__text_gen, tostring(setter.Name))
table.insert(__text_gen, "\", _s_set_")
table.insert(__text_gen, tostring(setter.Name))
table.insert(__text_gen, ");\r\n            ")
end end)
table.insert(__text_gen, "\r\n\t\t\t")
ForEachCsList(lazymembers, function(lazymember) if lazymember.IsStatic == 'false' then 
table.insert(__text_gen, "Utils.RegisterLazyFunc(L, Utils.")
table.insert(__text_gen, tostring(lazymember.Index))
table.insert(__text_gen, ", \"")
table.insert(__text_gen, tostring(lazymember.Name))
table.insert(__text_gen, "\", type, ")
table.insert(__text_gen, tostring(lazymember.MemberType))
table.insert(__text_gen, ", ")
table.insert(__text_gen, tostring(lazymember.IsStatic))
table.insert(__text_gen, ");\r\n            ")
end end)
table.insert(__text_gen, "\r\n\t\t\tUtils.EndObjectRegister(type, L, translator, ")
 if type.IsArray or ((indexers.Count or 0) > 0) then 
table.insert(__text_gen, "__CSIndexer")
else
table.insert(__text_gen, "null")
end
table.insert(__text_gen, ", ")
if type.IsArray or ((newindexers.Count or 0) > 0) then
table.insert(__text_gen, "__NewIndexer")
else
table.insert(__text_gen, "null")
end
table.insert(__text_gen, ",\r\n\t\t\t    null, null, null);\r\n\r\n\t\t    Utils.BeginClassRegister(type, L, __CreateInstance, ")
table.insert(__text_gen, tostring(cls_field_count))
table.insert(__text_gen, ", ")
table.insert(__text_gen, tostring(cls_getter_count))
table.insert(__text_gen, ", ")
table.insert(__text_gen, tostring(cls_setter_count))
table.insert(__text_gen, ");\r\n\t\t\t")
ForEachCsList(methods, function(method) if method.IsStatic then 
table.insert(__text_gen, "Utils.RegisterFunc(L, Utils.CLS_IDX, \"")
table.insert(__text_gen, tostring(method.Overloads[0].Name))
table.insert(__text_gen, "\", _m_")
table.insert(__text_gen, tostring(method.Name))
table.insert(__text_gen, ");\r\n            ")
 end end)
table.insert(__text_gen, "\r\n\t\t\t")
ForEachCsList(events, function(event) if event.IsStatic then 
table.insert(__text_gen, "Utils.RegisterFunc(L, Utils.CLS_IDX, \"")
table.insert(__text_gen, tostring(event.Name))
table.insert(__text_gen, "\", _e_")
table.insert(__text_gen, tostring(event.Name))
table.insert(__text_gen, ");\r\n\t\t\t")
 end end)
table.insert(__text_gen, "\r\n            ")
ForEachCsList(getters, function(getter) if getter.IsStatic and getter.ReadOnly then 
table.insert(__text_gen, "Utils.RegisterObject(L, translator, Utils.CLS_IDX, \"")
table.insert(__text_gen, tostring(getter.Name))
table.insert(__text_gen, "\", ")
table.insert(__text_gen, tostring(CsFullTypeName(type).."."..getter.Name))
table.insert(__text_gen, ");\r\n            ")
end end)
table.insert(__text_gen, "\r\n\t\t\t")
ForEachCsList(getters, function(getter) if getter.IsStatic and (not getter.ReadOnly) then 
table.insert(__text_gen, "Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, \"")
table.insert(__text_gen, tostring(getter.Name))
table.insert(__text_gen, "\", _g_get_")
table.insert(__text_gen, tostring(getter.Name))
table.insert(__text_gen, ");\r\n            ")
end end)
table.insert(__text_gen, "\r\n\t\t\t")
ForEachCsList(setters, function(setter) if setter.IsStatic then 
table.insert(__text_gen, "Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, \"")
table.insert(__text_gen, tostring(setter.Name))
table.insert(__text_gen, "\", _s_set_")
table.insert(__text_gen, tostring(setter.Name))
table.insert(__text_gen, ");\r\n            ")
end end)
table.insert(__text_gen, "\r\n\t\t\t")
ForEachCsList(lazymembers, function(lazymember) if lazymember.IsStatic == 'true' then 
table.insert(__text_gen, "Utils.RegisterLazyFunc(L, Utils.")
table.insert(__text_gen, tostring(lazymember.Index))
table.insert(__text_gen, ", \"")
table.insert(__text_gen, tostring(lazymember.Name))
table.insert(__text_gen, "\", type, ")
table.insert(__text_gen, tostring(lazymember.MemberType))
table.insert(__text_gen, ", ")
table.insert(__text_gen, tostring(lazymember.IsStatic))
table.insert(__text_gen, ");\r\n            ")
end end)
table.insert(__text_gen, "\r\n\t\t\tUtils.EndClassRegister(type, L, translator);\r\n        }\r\n        \r\n        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]\r\n        static int __CreateInstance(RealStatePtr L)\r\n        {\r\n            ")
 
            if constructors.Count == 0 and (not type.IsValueType)  then 
            
table.insert(__text_gen, "return LuaAPI.luaL_error(L, \"")
table.insert(__text_gen, tostring(CsFullTypeName(type)))
table.insert(__text_gen, " does not have a constructor!\");")
 
            else 
table.insert(__text_gen, "\r\n\t\t\ttry {\r\n                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);\r\n\t\t\t\t")
 
				local hasZeroParamsCtor = false
				ForEachCsList(constructors, function(constructor, ci)
					local parameters = constructor:GetParameters()
					if parameters.Length == 0 then
					    hasZeroParamsCtor = true
					end
					local def_count = constructor_def_vals[ci]
					local param_count = parameters.Length
					local in_num = CalcCsList(parameters, function(p) return not (p.IsOut and p.ParameterType.IsByRef) end)
                    local out_num = CalcCsList(parameters, function(p) return p.IsOut or p.ParameterType.IsByRef end)
					local real_param_count = param_count - def_count
                    local has_v_params = param_count > 0 and IsParams(parameters[param_count - 1])
					local in_pos = 0
				
table.insert(__text_gen, "if(LuaAPI.lua_gettop(L) ")
table.insert(__text_gen, tostring(has_v_params and ">=" or "=="))
table.insert(__text_gen, " ")
table.insert(__text_gen, tostring(in_num + 1 - def_count - (has_v_params and 1 or 0)))
ForEachCsList(parameters, function(parameter, pi) 
                if pi >= real_param_count then return end 
                local parameterType = parameter.ParameterType
                if has_v_params and pi == param_count - 1 then  parameterType = parameterType:GetElementType() end
				if not (parameter.IsOut and parameter.ParameterType.IsByRef) then in_pos = in_pos + 1
                
table.insert(__text_gen, " && ")
table.insert(__text_gen, tostring(GetCheckStatement(parameterType, in_pos+1, has_v_params and pi == param_count - 1)))
 
				end
				end)
table.insert(__text_gen, ")\r\n\t\t\t\t{\r\n\t\t\t\t\t")
ForEachCsList(parameters, function(parameter, pi) 
                    if pi >= real_param_count then return end 
                    
table.insert(__text_gen, tostring(GetCasterStatement(parameter.ParameterType, pi+2, LocalName(parameter.Name), true, has_v_params and pi == param_count - 1)))
table.insert(__text_gen, ";\r\n\t\t\t\t\t")
end)
table.insert(__text_gen, "\r\n\t\t\t\t\tvar gen_ret = new ")
table.insert(__text_gen, tostring(CsFullTypeName(type)))
table.insert(__text_gen, "(")
ForEachCsList(parameters, function(parameter, pi) if pi >= real_param_count then return end; if pi ~=0 then 
table.insert(__text_gen, tostring(', '))
 end ;if parameter.IsOut and parameter.ParameterType.IsByRef then 
table.insert(__text_gen, "out ")
 elseif parameter.ParameterType.IsByRef and not parameter.IsIn then 
table.insert(__text_gen, "ref ")
 end 
table.insert(__text_gen, tostring(LocalName(parameter.Name)))
 end)
table.insert(__text_gen, ");\r\n\t\t\t\t\t")
table.insert(__text_gen, tostring(GetPushStatement(type, "gen_ret")))
table.insert(__text_gen, ";\r\n                    ")
local in_pos = 0
                    ForEachCsList(parameters, function(parameter, pi)
                        if pi >= real_param_count then return end
                        if not (parameter.IsOut and parameter.ParameterType.IsByRef) then 
                            in_pos = in_pos + 1
                        end
                        if parameter.ParameterType.IsByRef then
                        
table.insert(__text_gen, tostring(GetPushStatement(parameter.ParameterType:GetElementType(), LocalName(parameter.Name))))
table.insert(__text_gen, ";\r\n                        ")
if not parameter.IsOut and parameter.ParameterType.IsByRef and NeedUpdate(parameter.ParameterType) then 
                  
table.insert(__text_gen, tostring(GetUpdateStatement(parameter.ParameterType:GetElementType(), in_pos+1, LocalName(parameter.Name))))
table.insert(__text_gen, ";\r\n                        ")
end
table.insert(__text_gen, "\r\n                    ")

                        end
                    end)
                    
table.insert(__text_gen, "\r\n\t\t\t\t\treturn ")
table.insert(__text_gen, tostring(out_num + 1))
table.insert(__text_gen, ";\r\n\t\t\t\t}\r\n\t\t\t\t")
end)
				if (not hasZeroParamsCtor) and type.IsValueType then
				
table.insert(__text_gen, "\r\n\t\t\t\tif (LuaAPI.lua_gettop(L) == 1)\r\n\t\t\t\t{\r\n\t\t\t\t    ")
table.insert(__text_gen, tostring(GetPushStatement(type, "default(" .. CsFullTypeName(type).. ")")))
table.insert(__text_gen, ";\r\n\t\t\t        return 1;\r\n\t\t\t\t}\r\n\t\t\t\t")
end
table.insert(__text_gen, "\r\n\t\t\t}\r\n\t\t\tcatch(System.Exception gen_e) {\r\n\t\t\t\treturn LuaAPI.luaL_error(L, \"c# exception:\" + gen_e);\r\n\t\t\t}\r\n            return LuaAPI.luaL_error(L, \"invalid arguments to ")
table.insert(__text_gen, tostring(CsFullTypeName(type)))
table.insert(__text_gen, " constructor!\");\r\n            ")
 end 
table.insert(__text_gen, "\r\n        }\r\n        \r\n\t\t")
 if type.IsArray or ((indexers.Count or 0) > 0) then 
table.insert(__text_gen, "\r\n        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]\r\n        public static int __CSIndexer(RealStatePtr L)\r\n        {\r\n\t\t\t")
if type.IsArray then 
table.insert(__text_gen, "\r\n\t\t\ttry {\r\n\t\t\t    ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);\r\n\t\t\t\r\n\t\t\t\tif (")
table.insert(__text_gen, tostring(GetCheckStatement(type, 1)))
table.insert(__text_gen, " && LuaAPI.lua_isnumber(L, 2))\r\n\t\t\t\t{\r\n\t\t\t\t\tint index = (int)LuaAPI.lua_tonumber(L, 2);\r\n\t\t\t\t\t")
table.insert(__text_gen, tostring(GetSelfStatement(type)))
table.insert(__text_gen, ";\r\n\t\t\t\t\tLuaAPI.lua_pushboolean(L, true);\r\n\t\t\t\t\t")
table.insert(__text_gen, tostring(GetPushStatement(type:GetElementType(), "gen_to_be_invoked[index]")))
table.insert(__text_gen, ";\r\n\t\t\t\t\treturn 2;\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t\tcatch(System.Exception gen_e) {\r\n\t\t\t\treturn LuaAPI.luaL_error(L, \"c# exception:\" + gen_e);\r\n\t\t\t}\r\n\t\t\t")
elseif indexers.Count > 0 then
			
table.insert(__text_gen, "try {\r\n\t\t\t    ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);\r\n\t\t\t\t")

					ForEachCsList(indexers, function(indexer)
						local paramter = indexer:GetParameters()[0]
				
table.insert(__text_gen, "\r\n\t\t\t\tif (")
table.insert(__text_gen, tostring(GetCheckStatement(type, 1)))
table.insert(__text_gen, " && ")
table.insert(__text_gen, tostring(GetCheckStatement(paramter.ParameterType, 2)))
table.insert(__text_gen, ")\r\n\t\t\t\t{\r\n\t\t\t\t\t\r\n\t\t\t\t\t")
table.insert(__text_gen, tostring(GetSelfStatement(type)))
table.insert(__text_gen, ";\r\n\t\t\t\t\t")
table.insert(__text_gen, tostring(GetCasterStatement(paramter.ParameterType, 2, "index", true)))
table.insert(__text_gen, ";\r\n\t\t\t\t\tLuaAPI.lua_pushboolean(L, true);\r\n\t\t\t\t\t")
table.insert(__text_gen, tostring(GetPushStatement(indexer.ReturnType, "gen_to_be_invoked[index]")))
table.insert(__text_gen, ";\r\n\t\t\t\t\treturn 2;\r\n\t\t\t\t}\r\n\t\t\t\t")
end)
table.insert(__text_gen, "\r\n\t\t\t}\r\n\t\t\tcatch(System.Exception gen_e) {\r\n\t\t\t\treturn LuaAPI.luaL_error(L, \"c# exception:\" + gen_e);\r\n\t\t\t}\r\n\t\t\t")
end
table.insert(__text_gen, "\r\n            LuaAPI.lua_pushboolean(L, false);\r\n\t\t\treturn 1;\r\n        }\r\n\t\t")
 end 
table.insert(__text_gen, "\r\n        \r\n\t\t")
if type.IsArray or ((newindexers.Count or 0) > 0) then
table.insert(__text_gen, "\r\n        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]\r\n        public static int __NewIndexer(RealStatePtr L)\r\n        {\r\n\t\t\t")
if type.IsArray or newindexers.Count > 0 then 
table.insert(__text_gen, "ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);")
end
table.insert(__text_gen, "\r\n\t\t\t")
if type.IsArray then 
				local elementType = type:GetElementType()
			
table.insert(__text_gen, "\r\n\t\t\ttry {\r\n\t\t\t\tif (")
table.insert(__text_gen, tostring(GetCheckStatement(type, 1)))
table.insert(__text_gen, " && LuaAPI.lua_isnumber(L, 2) && ")
table.insert(__text_gen, tostring(GetCheckStatement(elementType, 3)))
table.insert(__text_gen, ")\r\n\t\t\t\t{\r\n\t\t\t\t\tint index = (int)LuaAPI.lua_tonumber(L, 2);\r\n\t\t\t\t\t")
table.insert(__text_gen, tostring(GetSelfStatement(type)))
table.insert(__text_gen, ";\r\n\t\t\t\t\t")
table.insert(__text_gen, tostring(GetCasterStatement(elementType, 3, "gen_to_be_invoked[index]")))
table.insert(__text_gen, ";\r\n\t\t\t\t\tLuaAPI.lua_pushboolean(L, true);\r\n\t\t\t\t\treturn 1;\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t\tcatch(System.Exception gen_e) {\r\n\t\t\t\treturn LuaAPI.luaL_error(L, \"c# exception:\" + gen_e);\r\n\t\t\t}\r\n\t\t\t")
elseif newindexers.Count > 0 then
table.insert(__text_gen, "\r\n\t\t\ttry {\r\n\t\t\t\t")
ForEachCsList(newindexers, function(newindexer)
						local keyType = newindexer:GetParameters()[0].ParameterType
						local valueType = newindexer:GetParameters()[1].ParameterType
				
table.insert(__text_gen, "\r\n\t\t\t\tif (")
table.insert(__text_gen, tostring(GetCheckStatement(type, 1)))
table.insert(__text_gen, " && ")
table.insert(__text_gen, tostring(GetCheckStatement(keyType, 2)))
table.insert(__text_gen, " && ")
table.insert(__text_gen, tostring(GetCheckStatement(valueType, 3)))
table.insert(__text_gen, ")\r\n\t\t\t\t{\r\n\t\t\t\t\t\r\n\t\t\t\t\t")
table.insert(__text_gen, tostring(GetSelfStatement(type)))
table.insert(__text_gen, ";\r\n\t\t\t\t\t")
table.insert(__text_gen, tostring(GetCasterStatement(keyType, 2, "key", true)))
table.insert(__text_gen, ";\r\n\t\t\t\t\t")
if IsStruct(valueType) then
table.insert(__text_gen, tostring(GetCasterStatement(valueType, 3, "gen_value", true)))
table.insert(__text_gen, ";\r\n\t\t\t\t\tgen_to_be_invoked[key] = gen_value;")
else
                  
table.insert(__text_gen, tostring(GetCasterStatement(valueType, 3, "gen_to_be_invoked[key]")))
table.insert(__text_gen, ";")
end
table.insert(__text_gen, "\r\n\t\t\t\t\tLuaAPI.lua_pushboolean(L, true);\r\n\t\t\t\t\treturn 1;\r\n\t\t\t\t}\r\n\t\t\t\t")
end)
table.insert(__text_gen, "\r\n\t\t\t}\r\n\t\t\tcatch(System.Exception gen_e) {\r\n\t\t\t\treturn LuaAPI.luaL_error(L, \"c# exception:\" + gen_e);\r\n\t\t\t}\r\n\t\t\t")
end
table.insert(__text_gen, "\r\n\t\t\tLuaAPI.lua_pushboolean(L, false);\r\n            return 1;\r\n        }\r\n\t\t")
 end 
table.insert(__text_gen, "\r\n        \r\n        ")
ForEachCsList(operators, function(operator) 
table.insert(__text_gen, "\r\n        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]\r\n        static int ")
table.insert(__text_gen, tostring(OpNameMap[operator.Name]))
table.insert(__text_gen, "(RealStatePtr L)\r\n        {\r\n            ")
 if operator.Name ~= "op_UnaryNegation" and operator.Name ~= "op_OnesComplement"  then 
table.insert(__text_gen, "\r\n\t\t\ttry {\r\n                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);\r\n            ")
ForEachCsList(operator.Overloads, function(overload)
                local left_param = overload:GetParameters()[0]
                local right_param = overload:GetParameters()[1]
            
table.insert(__text_gen, "\r\n\t\t\t\r\n\t\t\t\tif (")
table.insert(__text_gen, tostring(GetCheckStatement(left_param.ParameterType, 1)))
table.insert(__text_gen, " && ")
table.insert(__text_gen, tostring(GetCheckStatement(right_param.ParameterType, 2)))
table.insert(__text_gen, ")\r\n\t\t\t\t{\r\n\t\t\t\t\t")
table.insert(__text_gen, tostring(GetCasterStatement(left_param.ParameterType, 1, "leftside", true)))
table.insert(__text_gen, ";\r\n\t\t\t\t\t")
table.insert(__text_gen, tostring(GetCasterStatement(right_param.ParameterType, 2, "rightside", true)))
table.insert(__text_gen, ";\r\n\t\t\t\t\t\r\n\t\t\t\t\t")
table.insert(__text_gen, tostring(GetPushStatement(overload.ReturnType, "leftside " .. OpCallNameMap[operator.Name] .. " rightside")))
table.insert(__text_gen, ";\r\n\t\t\t\t\t\r\n\t\t\t\t\treturn 1;\r\n\t\t\t\t}\r\n            ")
end)
table.insert(__text_gen, "\r\n\t\t\t}\r\n\t\t\tcatch(System.Exception gen_e) {\r\n\t\t\t\treturn LuaAPI.luaL_error(L, \"c# exception:\" + gen_e);\r\n\t\t\t}\r\n            return LuaAPI.luaL_error(L, \"invalid arguments to right hand of ")
table.insert(__text_gen, tostring(OpCallNameMap[operator.Name]))
table.insert(__text_gen, " operator, need ")
table.insert(__text_gen, tostring(CsFullTypeName(type)))
table.insert(__text_gen, "!\");\r\n            ")
else
table.insert(__text_gen, "\r\n\t\t\tObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);\r\n            try {\r\n                ")
table.insert(__text_gen, tostring(GetCasterStatement(type, 1, "rightside", true)))
table.insert(__text_gen, ";\r\n                ")
table.insert(__text_gen, tostring(GetPushStatement(operator.Overloads[0].ReturnType, OpCallNameMap[operator.Name] .. " rightside")))
table.insert(__text_gen, ";\r\n            } catch(System.Exception gen_e) {\r\n                return LuaAPI.luaL_error(L, \"c# exception:\" + gen_e);\r\n            }\r\n            return 1;\r\n            ")
end
table.insert(__text_gen, "\r\n        }\r\n        ")
end)
table.insert(__text_gen, "\r\n        \r\n        ")
ForEachCsList(methods, function(method)
table.insert(__text_gen, "\r\n        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]\r\n        static int _m_")
table.insert(__text_gen, tostring(method.Name))
table.insert(__text_gen, "(RealStatePtr L)\r\n        {\r\n\t\t    try {\r\n            ")

            local need_obj = not method.IsStatic
            if MethodCallNeedTranslator(method) then
            
table.insert(__text_gen, "\r\n                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);\r\n            ")
end
table.insert(__text_gen, "\r\n            ")
if need_obj then
table.insert(__text_gen, "\r\n                ")
table.insert(__text_gen, tostring(GetSelfStatement(type)))
table.insert(__text_gen, ";\r\n            ")
end
table.insert(__text_gen, "\r\n            ")
if method.Overloads.Count > 1 then
table.insert(__text_gen, "\r\n\t\t\t    int gen_param_count = LuaAPI.lua_gettop(L);\r\n            ")
end
table.insert(__text_gen, "\r\n                ")
ForEachCsList(method.Overloads, function(overload, oi)
                local parameters = MethodParameters(overload)
                local in_num = CalcCsList(parameters, function(p) return not (p.IsOut and p.ParameterType.IsByRef) end)
                local param_offset = method.IsStatic and 0 or 1
                local out_num = CalcCsList(parameters, function(p) return p.IsOut or p.ParameterType.IsByRef end)
                local in_pos = 0
                local has_return = (overload.ReturnType.FullName ~= "System.Void")
                local def_count = method.DefaultValues[oi]
				local param_count = parameters.Length
                local real_param_count = param_count - def_count
                local has_v_params = param_count > 0 and IsParams(parameters[param_count - 1])
                if method.Overloads.Count > 1 then
                
table.insert(__text_gen, "if(gen_param_count ")
table.insert(__text_gen, tostring(has_v_params and ">=" or "=="))
table.insert(__text_gen, " ")
table.insert(__text_gen, tostring(in_num+param_offset-def_count - (has_v_params and 1 or 0)))

                    ForEachCsList(parameters, function(parameter, pi)
                        if pi >= real_param_count then return end
                        local parameterType = parameter.ParameterType
                        if has_v_params and pi == param_count - 1 then  parameterType = parameterType:GetElementType() end
                        if not (parameter.IsOut and parameter.ParameterType.IsByRef) then in_pos = in_pos + 1; 
                        
table.insert(__text_gen, "&& ")
table.insert(__text_gen, tostring(GetCheckStatement(parameterType , in_pos+param_offset, has_v_params and pi == param_count - 1)))
 
                        end 
                    end)
table.insert(__text_gen, ") ")
end
table.insert(__text_gen, "\r\n                {\r\n                    ")
if overload.Name == "get_Item" and overload.IsSpecialName then
					    local keyType = overload:GetParameters()[0].ParameterType
table.insert(__text_gen, "\r\n\t\t\t\t\t")
table.insert(__text_gen, tostring(GetCasterStatement(keyType, 2, "key", true)))
table.insert(__text_gen, ";\r\n\t\t\t\t\t")
table.insert(__text_gen, tostring(GetPushStatement(overload.ReturnType, "gen_to_be_invoked[key]")))
table.insert(__text_gen, ";\r\n\t\t\t\t\t")
elseif overload.Name == "set_Item" and overload.IsSpecialName then
					    local keyType = overload:GetParameters()[0].ParameterType
						local valueType = overload:GetParameters()[1].ParameterType
table.insert(__text_gen, "\r\n\t\t\t\t\t")
table.insert(__text_gen, tostring(GetCasterStatement(keyType, 2, "key", true)))
table.insert(__text_gen, ";\r\n\t\t\t\t\t")
table.insert(__text_gen, tostring(GetCasterStatement(valueType, 3, "gen_value", true)))
table.insert(__text_gen, ";\r\n                    gen_to_be_invoked[key] = gen_value;\r\n                    ")
 else
                    in_pos = 0;
                    ForEachCsList(parameters, function(parameter, pi) 
                        if pi >= real_param_count then return end
                        
if not (parameter.IsOut and parameter.ParameterType.IsByRef) then 
                            in_pos = in_pos + 1
                        
table.insert(__text_gen, tostring(GetCasterStatement(parameter.ParameterType, in_pos+param_offset, LocalName(parameter.Name), true, has_v_params and pi == param_count - 1)))

					    else
table.insert(__text_gen, tostring(CsFullTypeName(parameter.ParameterType)))
table.insert(__text_gen, " ")
table.insert(__text_gen, tostring(LocalName(parameter.Name)))
end
table.insert(__text_gen, ";\r\n                    ")
end)
table.insert(__text_gen, "\r\n                    ")

                    if has_return then
                        
table.insert(__text_gen, "    var gen_ret = ")

                    end
                    
if method.IsStatic then
                    
table.insert(__text_gen, tostring(CsFullTypeName(type).."."..UnK(overload.Name)))

                    else
                    
table.insert(__text_gen, "gen_to_be_invoked.")
table.insert(__text_gen, tostring(UnK(overload.Name)))

                    end
table.insert(__text_gen, "( ")
ForEachCsList(parameters, function(parameter, pi) 
                        if pi >= real_param_count then return end
                        if pi ~= 0 then 
table.insert(__text_gen, ", ")
 end; if parameter.IsOut and parameter.ParameterType.IsByRef then 
table.insert(__text_gen, "out ")
 elseif parameter.ParameterType.IsByRef and not parameter.IsIn then 
table.insert(__text_gen, "ref ")
 end 
table.insert(__text_gen, tostring(LocalName(parameter.Name)))
 end) 
table.insert(__text_gen, " );\r\n                    ")

                    if has_return then
                    
table.insert(__text_gen, "    ")
table.insert(__text_gen, tostring(GetPushStatement(overload.ReturnType, "gen_ret")))
table.insert(__text_gen, ";\r\n                    ")

                    end
                    local in_pos = 0
                    ForEachCsList(parameters, function(parameter, pi)
                        if pi >= real_param_count then return end
                        if not (parameter.IsOut and parameter.ParameterType.IsByRef) then 
                            in_pos = in_pos + 1
                        end
                        if parameter.ParameterType.IsByRef then
                        
table.insert(__text_gen, tostring(GetPushStatement(parameter.ParameterType:GetElementType(), LocalName(parameter.Name))))
table.insert(__text_gen, ";\r\n                        ")
if not parameter.IsOut and parameter.ParameterType.IsByRef and NeedUpdate(parameter.ParameterType) then 
                  
table.insert(__text_gen, tostring(GetUpdateStatement(parameter.ParameterType:GetElementType(), in_pos+param_offset, LocalName(parameter.Name))))
table.insert(__text_gen, ";\r\n                        ")
end
table.insert(__text_gen, "\r\n                    ")

                        end
                    end)
					end
                    
table.insert(__text_gen, "\r\n                    ")
if NeedUpdate(type) and not method.IsStatic then
table.insert(__text_gen, "\r\n                        ")
table.insert(__text_gen, tostring(GetUpdateStatement(type, 1, "gen_to_be_invoked")))
table.insert(__text_gen, ";\r\n                    ")
end
table.insert(__text_gen, "\r\n                    \r\n                    return ")
table.insert(__text_gen, tostring(out_num+(has_return and 1 or 0)))
table.insert(__text_gen, ";\r\n                }\r\n                ")
 end)
table.insert(__text_gen, "\r\n            } catch(System.Exception gen_e) {\r\n                return LuaAPI.luaL_error(L, \"c# exception:\" + gen_e);\r\n            }\r\n            ")
if method.Overloads.Count > 1 then
table.insert(__text_gen, "\r\n            return LuaAPI.luaL_error(L, \"invalid arguments to ")
table.insert(__text_gen, tostring(CsFullTypeName(type)))
table.insert(__text_gen, ".")
table.insert(__text_gen, tostring(method.Overloads[0].Name))
table.insert(__text_gen, "!\");\r\n            ")
end
table.insert(__text_gen, "\r\n        }\r\n        ")
 end)
table.insert(__text_gen, "\r\n        \r\n        \r\n        ")
ForEachCsList(getters, function(getter) 
        if getter.IsStatic and getter.ReadOnly then return end --readonly static
        
table.insert(__text_gen, "\r\n        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]\r\n        static int _g_get_")
table.insert(__text_gen, tostring(getter.Name))
table.insert(__text_gen, "(RealStatePtr L)\r\n        {\r\n\t\t    try {\r\n            ")
if AccessorNeedTranslator(getter) then 
table.insert(__text_gen, "    ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);")
end
table.insert(__text_gen, "\r\n\t\t\t")
if not getter.IsStatic then
table.insert(__text_gen, "\r\n                ")
table.insert(__text_gen, tostring(GetSelfStatement(type)))
table.insert(__text_gen, ";\r\n                ")
table.insert(__text_gen, tostring(GetPushStatement(getter.Type, "gen_to_be_invoked."..UnK(getter.Name))))
table.insert(__text_gen, ";")
 else 
table.insert(__text_gen, "    ")
table.insert(__text_gen, tostring(GetPushStatement(getter.Type, CsFullTypeName(type).."."..UnK(getter.Name))))
table.insert(__text_gen, ";")
 end
table.insert(__text_gen, "\r\n            } catch(System.Exception gen_e) {\r\n                return LuaAPI.luaL_error(L, \"c# exception:\" + gen_e);\r\n            }\r\n            return 1;\r\n        }\r\n        ")
end)
table.insert(__text_gen, "\r\n        \r\n        ")
ForEachCsList(setters, function(setter)
        local is_struct = IsStruct(setter.Type)
        
table.insert(__text_gen, "\r\n        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]\r\n        static int _s_set_")
table.insert(__text_gen, tostring(setter.Name))
table.insert(__text_gen, "(RealStatePtr L)\r\n        {\r\n\t\t    try {\r\n                ")
if AccessorNeedTranslator(setter) then 
table.insert(__text_gen, "ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);")
end
table.insert(__text_gen, "\r\n\t\t\t")
if not setter.IsStatic then 
table.insert(__text_gen, "\r\n                ")
table.insert(__text_gen, tostring(GetSelfStatement(type)))
table.insert(__text_gen, ";\r\n                ")
if is_struct then 
table.insert(__text_gen, tostring(GetCasterStatement(setter.Type, 2, "gen_value", true)))
table.insert(__text_gen, ";\r\n\t\t\t\tgen_to_be_invoked.")
table.insert(__text_gen, tostring(UnK(setter.Name)))
table.insert(__text_gen, " = gen_value;")
 else 
              
table.insert(__text_gen, tostring(GetCasterStatement(setter.Type, 2, "gen_to_be_invoked." .. UnK(setter.Name))))
table.insert(__text_gen, ";")
end
            else 
				if is_struct then 
table.insert(__text_gen, tostring(GetCasterStatement(setter.Type, 1, "gen_value", true)))
table.insert(__text_gen, ";\r\n\t\t\t\t")
table.insert(__text_gen, tostring(CsFullTypeName(type)))
table.insert(__text_gen, ".")
table.insert(__text_gen, tostring(UnK(setter.Name)))
table.insert(__text_gen, " = gen_value;")
else
          
table.insert(__text_gen, "    ")
table.insert(__text_gen, tostring(GetCasterStatement(setter.Type, 1, CsFullTypeName(type) .."." .. UnK(setter.Name))))
table.insert(__text_gen, ";")
end
            end
table.insert(__text_gen, "\r\n            ")
if NeedUpdate(type) and not setter.IsStatic then
table.insert(__text_gen, "\r\n                ")
table.insert(__text_gen, tostring(GetUpdateStatement(type, 1, "gen_to_be_invoked")))
table.insert(__text_gen, ";\r\n            ")
end
table.insert(__text_gen, "\r\n            } catch(System.Exception gen_e) {\r\n                return LuaAPI.luaL_error(L, \"c# exception:\" + gen_e);\r\n            }\r\n            return 0;\r\n        }\r\n        ")
end)
table.insert(__text_gen, "\r\n\t\t\r\n\t\t")
ForEachCsList(events, function(event) if not event.IsStatic then 
table.insert(__text_gen, "\r\n        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]\r\n        static int _e_")
table.insert(__text_gen, tostring(event.Name))
table.insert(__text_gen, "(RealStatePtr L)\r\n        {\r\n\t\t    try {\r\n                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);\r\n\t\t\t    int gen_param_count = LuaAPI.lua_gettop(L);\r\n\t\t\t")
table.insert(__text_gen, tostring(GetSelfStatement(type)))
table.insert(__text_gen, ";\r\n                ")
table.insert(__text_gen, tostring(GetCasterStatement(event.Type, 3, "gen_delegate", true)))
table.insert(__text_gen, ";\r\n                if (gen_delegate == null) {\r\n                    return LuaAPI.luaL_error(L, \"#3 need ")
table.insert(__text_gen, tostring(CsFullTypeName(event.Type)))
table.insert(__text_gen, "!\");\r\n                }\r\n\t\t\t\t\r\n\t\t\t\tif (gen_param_count == 3)\r\n\t\t\t\t{\r\n\t\t\t\t\t")
if event.CanAdd then
table.insert(__text_gen, "\r\n\t\t\t\t\tif (LuaAPI.xlua_is_eq_str(L, 2, \"+\")) {\r\n\t\t\t\t\t\tgen_to_be_invoked.")
table.insert(__text_gen, tostring(UnK(event.Name)))
table.insert(__text_gen, " += gen_delegate;\r\n\t\t\t\t\t\treturn 0;\r\n\t\t\t\t\t} \r\n\t\t\t\t\t")
end
table.insert(__text_gen, "\r\n\t\t\t\t\t")
if event.CanRemove then
table.insert(__text_gen, "\r\n\t\t\t\t\tif (LuaAPI.xlua_is_eq_str(L, 2, \"-\")) {\r\n\t\t\t\t\t\tgen_to_be_invoked.")
table.insert(__text_gen, tostring(UnK(event.Name)))
table.insert(__text_gen, " -= gen_delegate;\r\n\t\t\t\t\t\treturn 0;\r\n\t\t\t\t\t} \r\n\t\t\t\t\t")
end
table.insert(__text_gen, "\r\n\t\t\t\t}\r\n\t\t\t} catch(System.Exception gen_e) {\r\n                return LuaAPI.luaL_error(L, \"c# exception:\" + gen_e);\r\n            }\r\n\t\t\tLuaAPI.luaL_error(L, \"invalid arguments to ")
table.insert(__text_gen, tostring(CsFullTypeName(type)))
table.insert(__text_gen, ".")
table.insert(__text_gen, tostring(event.Name))
table.insert(__text_gen, "!\");\r\n            return 0;\r\n        }\r\n        ")
end end)
table.insert(__text_gen, "\r\n\t\t\r\n\t\t")
ForEachCsList(events, function(event) if event.IsStatic then 
table.insert(__text_gen, "\r\n        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]\r\n        static int _e_")
table.insert(__text_gen, tostring(event.Name))
table.insert(__text_gen, "(RealStatePtr L)\r\n        {\r\n\t\t    try {\r\n                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);\r\n\t\t\t    int gen_param_count = LuaAPI.lua_gettop(L);\r\n                ")
table.insert(__text_gen, tostring(GetCasterStatement(event.Type, 2, "gen_delegate", true)))
table.insert(__text_gen, ";\r\n                if (gen_delegate == null) {\r\n                    return LuaAPI.luaL_error(L, \"#2 need ")
table.insert(__text_gen, tostring(CsFullTypeName(event.Type)))
table.insert(__text_gen, "!\");\r\n                }\r\n                \r\n\t\t\t\t")
if event.CanAdd then
table.insert(__text_gen, "\r\n\t\t\t\tif (gen_param_count == 2 && LuaAPI.xlua_is_eq_str(L, 1, \"+\")) {\r\n\t\t\t\t\t")
table.insert(__text_gen, tostring(CsFullTypeName(type)))
table.insert(__text_gen, ".")
table.insert(__text_gen, tostring(UnK(event.Name)))
table.insert(__text_gen, " += gen_delegate;\r\n\t\t\t\t\treturn 0;\r\n\t\t\t\t} \r\n\t\t\t\t")
end
table.insert(__text_gen, "\r\n\t\t\t\t")
if event.CanRemove then
table.insert(__text_gen, "\r\n\t\t\t\tif (gen_param_count == 2 && LuaAPI.xlua_is_eq_str(L, 1, \"-\")) {\r\n\t\t\t\t\t")
table.insert(__text_gen, tostring(CsFullTypeName(type)))
table.insert(__text_gen, ".")
table.insert(__text_gen, tostring(UnK(event.Name)))
table.insert(__text_gen, " -= gen_delegate;\r\n\t\t\t\t\treturn 0;\r\n\t\t\t\t} \r\n\t\t\t\t")
end
table.insert(__text_gen, "\r\n\t\t\t} catch(System.Exception gen_e) {\r\n                return LuaAPI.luaL_error(L, \"c# exception:\" + gen_e);\r\n            }\r\n\t\t\treturn LuaAPI.luaL_error(L, \"invalid arguments to ")
table.insert(__text_gen, tostring(CsFullTypeName(type)))
table.insert(__text_gen, ".")
table.insert(__text_gen, tostring(event.Name))
table.insert(__text_gen, "!\");\r\n        }\r\n        ")
end end)
table.insert(__text_gen, "\r\n    }\r\n}\r\n")
return table.concat(__text_gen)
复制代码
到这里看到模板在内存中对应变成了一个生成的方法,对应传进C#的替换字符。

替换比较复杂不一一分析了。大概就是C#对应类的成员变量,静态方法等所有元数据替换成table的表里,一个循环遍历进行插入字符比如下面的GameObject的构造函数

相关推荐
_oP_i4 小时前
Web 与 Unity 之间的交互
前端·unity·交互
Dr.long7 小时前
unity老猿随笔
unity·游戏引擎
许许前进8 小时前
问题本记录(2):Unity+机器学习
unity·游戏引擎
_乐无19 小时前
Unity 性能优化方案
unity·性能优化·游戏引擎
明明明h1 天前
Unity Assembly Definition & Assembly Definition Reference
unity·游戏引擎
龙中舞王1 天前
Unity学习笔记(4):人物和基本组件
笔记·学习·unity
无敌最俊朗@1 天前
unity3d————协程原理讲解
开发语言·学习·unity·c#·游戏引擎
夜色。1 天前
Unity6 + Android Studio 开发环境搭建【备忘】
android·unity·android studio
咩咩觉主1 天前
尽量通俗易懂地概述.Net && U nity跨语言/跨平台相关知识
unity·c#·.net·.netcore