大家好,今天继续介绍我们的通用方法系列。
下面是今天要介绍的通用方法:
(1)这个通用方法为将TaggedObject转换为Face
Public void ConvertTag()
{
TaggedObject\[\] GetSelectedObjects = face_select0.GetSelectedObjects();
Face\[\] faces = new Face0;
foreach (var to in GetSelectedObjects)
{
Array.Resize(ref faces, faces.Length + 1);
facesfaces.Length - 1 = (Face)to;
}
}
(2)这个通用方法为UG获取面属性
Public void GetFaceAttr(Face faces)
{
for (int a = 0; a < faces.Length; a++)
{
NXObject.AttributeInformation\[\] attributeInformation1 = facesa.GetUserAttributes();
foreach (var ai in attributeInformation1)//遍历面属性
{
if (ai.Type == NXObject.AttributeType.String)//属性是string类型
{
if (ai.Title == "A")//属性名
{
string value= (ai.StringValue);
}
}
}
}
}
(3)这个通用方法为 判断圆形边是不是封闭的
/// <summary>
/// 判断圆形边是不是封闭的,返回的是bool值
/// </summary>
/// <param name="edgetag"></param>
/// <returns></returns>
bool judgecircle(Tag edgetag)//判断圆形边是不是封闭的,返回的是bool值
{
IntPtr uFEval1;
theUfSession.Eval.Initialize(edgetag, out uFEval1);
UFEval.Arc arc1;
theUfSession.Eval.AskArc(uFEval1, out arc1);
bool boolvar = false;
if (arc1.is_periodic)//判断是否为整圆
{
double\[\] arccenter = new double100;
arccenter0 = arc1.center0;
arccenter1 = arc1.center1;
arccenter2 = arc1.center2;
double\[\] arcxaxis = new double100;
arcxaxis0 = arc1.x_axis0;
arcxaxis1 = arc1.x_axis1;
arcxaxis2 = arc1.x_axis2;
double\[\] arcyaxis = new double100;
arcyaxis0 = arc1.y_axis0;
arcyaxis1 = arc1.y_axis1;
arcyaxis2 = arc1.y_axis2;
double\[\] arcR = new double100;
arcR0 = arc1.radius;
bool boolisarc;
theUfSession.Eval.IsArc(uFEval1, out boolisarc);
if (Math.Abs(arc1.limits0) < 0.001 && Math.Abs(arc1.limits1 - 2 * Math.PI) < 0.001)
{
boolvar = true;
}
theUfSession.Eval.Free(uFEval1);
}
return boolvar;
}
今天要介绍的就是这么多,我们下篇文章再见。