html
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>Title</title>
<script type="importmap">
{
"imports": {
"three": "https://cdn.jsdelivr.net/npm/three@v0.167.1/build/three.module.js",
"three/addons/": "https://cdn.jsdelivr.net/npm/three@v0.167.1/examples/jsm/"
}
}
</script>
<script type="module" src="/main.js"></script>
</head>
<body>
<div id="mymodel" style="width:500px; height: 600px;margin:100px auto;"> </div>
</body>
</html>
javascript
import * as THREE from 'three';
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
const elem = document.getElementById("mymodel");
const camera = new THREE.PerspectiveCamera(50,
elem.clientWidth / elem.clientHeight,1, 1000);
const scene = new THREE.Scene();
//const camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 1000 );
const renderer = new THREE.WebGLRenderer();
renderer.setSize(elem.clientWidth, elem.clientHeight);
renderer.setPixelRatio(window.devicePixelRatio);
renderer.toneMapping = THREE.ACESFilmicToneMapping;
renderer.toneMappingExposure = 1;
renderer.outputEncoding = THREE.sRGBEncoding;
elem.appendChild(renderer.domElement);
const ambientLight = new THREE.AmbientLight(0xffffff, 0.5); // 环境光
scene.add(ambientLight);
window.addEventListener('resize', function () {
renderer.setSize(elem.clientWidth, elem.clientHeight);
camera.aspect = elem.clientWidth/elem.clientHeight;
camera.updateProjectionMatrix();
}, false);
const loader = new GLTFLoader();
loader.load( '/generated_1723538759.glb', function ( gltf ) {
console.log( 'loaded',gltf)
camera.position.set(4, 0, 0);
gltf.scene.position.y = 0.2
scene.add( gltf.scene );
}, undefined, function ( error ) {
console.error( error );
} );
const controls = new OrbitControls(camera, renderer.domElement);
controls.enableDamping = true; // 启用 damping 给控制器带来重量感
controls.dampingFactor = 0.1; //动态系数因子 越小越灵敏
controls.rotateSpeed = 0.1;
controls.enableZoom = true; // 是否可以缩放
controls.autoRotate = false; // 是否自动旋转
controls.autoRotateSpeed = 5; // 自动旋转速度
controls.minDistance = 2;
controls.maxDistance = 10;
controls.target.set(0, 0.5, - 0.2);
// 决定了初始化时 模型在页面视野中的角度
function animate() {
controls.update();
renderer.render( scene, camera );
}
renderer.setAnimationLoop( animate );