Android invalidate方法源码分析

Invalidate()方法是Android中View的方法,通过用来调用onDraw方法,进行UI上的刷新。

那么是如何实现调用onDraw的呢?

方法入口:

kotlin 复制代码
public void invalidate() {
    invalidate(true);
}
kotlin 复制代码
    @UnsupportedAppUsage
    public void invalidate(boolean invalidateCache) {
        invalidateInternal(0, 0, mRight - mLeft, mBottom - mTop, invalidateCache, true);
    }
kotlin 复制代码
void invalidateInternal(int l, int t, int r, int b, boolean invalidateCache,
        boolean fullInvalidate) {
        ...
        
        final AttachInfo ai = mAttachInfo;
        // 改 View 的父布局
        final ViewParent p = mParent;
        if (p != null && ai != null && l < r && t < b) {
            // 记录需要绘制的范围 damge ,该区域为 View 尺寸
            final Rect damage = ai.mTmpInvalRect;
            damage.set(l, t, r, b);
            // 调用父布局的 invalidateChild()
            p.invalidateChild(this, damage);
        }

       ...
}
  • l,t,r,b 是 View 的大小
  • invalidateCache: 设置 View 的缓存是否失效,通常情况下是 ture, 当 View 的大小改变时为 false
  • fullInvalidate: 默认为 true

将View需要绘制大小Rect告诉父ViewGroup,并调用父ViewGroup的invalidateChild()

接着进入ViewGroup.invalidateChild

kotlin 复制代码
public final void invalidateChild(View child, final Rect dirty) {
    // 如果是硬件加速,走改分支
    final AttachInfo attachInfo = mAttachInfo;
    if (attachInfo != null && attachInfo.mHardwareAccelerated) {
        onDescendantInvalidated(child, child);
        return;
    }
    
    // 软件绘制
    ViewParent parent = this;
    if (attachInfo != null) {
        ...
        // 这个循环会一直找到父布局的 DecordView invalidateChildInParent()
        do {
        ...
            // 标记 View
            if (view != null) {
                if ((view.mPrivateFlags & PFLAG_DIRTY_MASK) != PFLAG_DIRTY) {
                    view.mPrivateFlags = (view.mPrivateFlags & ~PFLAG_DIRTY_MASK) | PFLAG_DIRTY;
                }
            }
          
            parent = parent.invalidateChildInParent(location, dirty);
           ...
        } while (parent != null);
    }
}

不断的do while循环,直到循环到最外层view的invalidateChildInParent方法。

内层的parent是调用的ViewGroup的invalidateChildInParent方法。

最外层的View,即DecorView,也就是调用ViewRootImpl.invalidateChildInParent方法;

绘制分为两个分支:

  • 硬件加速绘制
  • 软件绘制 硬件加速绘制不做介绍,主要分析软件绘制。

软件绘制会循环一直到根的DecorView中,而DecorView是由ViewRootImpl管理。并维护mPrivateFlags,用于计算需要刷新的View。

接着看ViewRootImpl.invalidateChildInParent()

kotlin 复制代码
 @Override
    public ViewParent invalidateChildInParent(int[] location, Rect dirty) {
         ...

        invalidateRectOnScreen(dirty);

        return null;
    }

在ViewRootImpl中会处理传入的区域Rect dirty

进入ViewRootImpl.invalidateRectOnScreen()

kotlin 复制代码
  private void invalidateRectOnScreen(Rect dirty) {
        final Rect localDirty = mDirty;

        // 通过我们传入的区域,计算需要更新的区域
        localDirty.union(dirty.left, dirty.top, dirty.right, dirty.bottom);
        final float appScale = mAttachInfo.mApplicationScale;
        final boolean intersected = localDirty.intersect(0, 0,
                (int) (mWidth * appScale + 0.5f), (int) (mHeight * appScale + 0.5f));
        if (!intersected) {
            localDirty.setEmpty();
        }
        if (!mWillDrawSoon && (intersected || mIsAnimating)) {
            scheduleTraversals();
        }
    }

通过dirty的区域,计算需要更新的区域,然后调用scheduleTraversals()

进入ViewRootImpl.scheduleTraversals()

kotlin 复制代码
    void scheduleTraversals() {
        if (!mTraversalScheduled) {
            mTraversalScheduled = true;
            mTraversalBarrier = mHandler.getLooper().getQueue().postSyncBarrier();
            mChoreographer.postCallback(
                    Choreographer.CALLBACK_TRAVERSAL, mTraversalRunnable, null);
            notifyRendererOfFramePending();
            pokeDrawLockIfNeeded();
        }
    }

通过Handler开启同步屏障,Post一个callback,接下来我们来看这个callback的实现。

kotlin 复制代码
    final class TraversalRunnable implements Runnable {
        @Override
        public void run() {
            doTraversal();
        }
    }
    final TraversalRunnable mTraversalRunnable = new TraversalRunnable();
kotlin 复制代码
    void doTraversal() {
        if (mTraversalScheduled) {
            mTraversalScheduled = false;
            mHandler.getLooper().getQueue().removeSyncBarrier(mTraversalBarrier);

            if (mProfile) {
                Debug.startMethodTracing("ViewAncestor");
            }

            performTraversals();

            if (mProfile) {
                Debug.stopMethodTracing();
                mProfile = false;
            }
        }
    }

主要跟踪方法日志等信息,并调用performTraversals()开始绘制。

核心函数ViewRootImpl.performTraversals()

kotlin 复制代码
void performTraversals() {
    if (layoutRequested) {
            // Clear this now, so that if anything requests a layout in the
            // rest of this function we will catch it and re-run a full
            // layout pass.
            mLayoutRequested = false;
        }
      ...
      performMeasure(childWidthMeasureSpec, childHeightMeasureSpec);
      ...
      performLayout(lp, mWidth, mHeight);
      ...
      performDraw();
      ...
}
kotlin 复制代码
    private void performTraversals() {
        ......
                // 调用invalidate的话,mLayoutRequested为false,所以layoutRequested为false
                // 调用requestLayout,会把mLayoutRequested设置为true
            boolean layoutRequested = mLayoutRequested && (!mStopped || mReportNextDraw);
            ......
            if (layoutRequested) {
                // Clear this now, so that if anything requests a layout in the
                // rest of this function we will catch it and re-run a full
                // layout pass.
                  //每次使用performTraversals都会把mLayoutRequested重置为false
                mLayoutRequested = false;
            }
                    // 如果layoutRequested为false,那windowShouldResize一定是false了,不可能可以调用到performMeasure了
            boolean windowShouldResize = layoutRequested && windowSizeMayChange && ......;
            
            if (mFirst || windowShouldResize || ......) {
                    ......
                    performMeasure(childWidthMeasureSpec, childHeightMeasureSpec);
                ......
            } 
            
            .......
      // invalidate没有把mLayoutRequested设置为true,因此didLayout将为false,因此也无法调用performLayout
            final boolean didLayout = layoutRequested && (!mStopped || mReportNextDraw);
            if (didLayout) {
                performLayout(lp, mWidth, mHeight);
            ......
            }   
            ......
            performDraw()
            }

依次执行 performMeasure(),performLayout(),performDraw()

mLayoutRequested: 默认为 false,意味着只会执行 performDraw(), 不调用performMeasure()和performLayout()

进入performDraw()

kotlin 复制代码
    private void performDraw() {
        if (mAttachInfo.mDisplayState == Display.STATE_OFF && !mReportNextDraw) {
            return;
        } else if (mView == null) {
            return;
        }

        final boolean fullRedrawNeeded = mFullRedrawNeeded || mReportNextDraw;
        mFullRedrawNeeded = false;

        mIsDrawing = true;
        Trace.traceBegin(Trace.TRACE_TAG_VIEW, "draw");

        boolean usingAsyncReport = false;
        boolean reportNextDraw = mReportNextDraw; // Capture the original value
        if (mAttachInfo.mThreadedRenderer != null && mAttachInfo.mThreadedRenderer.isEnabled()) {
            ArrayList<Runnable> commitCallbacks = mAttachInfo.mTreeObserver
                    .captureFrameCommitCallbacks();
            final boolean needFrameCompleteCallback = mNextDrawUseBLASTSyncTransaction ||
                (commitCallbacks != null && commitCallbacks.size() > 0) ||
                mReportNextDraw;
            usingAsyncReport = mReportNextDraw;
            if (needFrameCompleteCallback) {
                final Handler handler = mAttachInfo.mHandler;
                mAttachInfo.mThreadedRenderer.setFrameCompleteCallback((long frameNr) -> {
                        finishBLASTSync(!mSendNextFrameToWm);
                        handler.postAtFrontOfQueue(() -> {
                            if (reportNextDraw) {
                                // TODO: Use the frame number
                                pendingDrawFinished();
                            }
                            if (commitCallbacks != null) {
                                for (int i = 0; i < commitCallbacks.size(); i++) {
                                    commitCallbacks.get(i).run();
                                }
                            }
                        });});
            }
        }

        try {
            if (mNextDrawUseBLASTSyncTransaction) {
                // TODO(b/149747443)
                // We aren't prepared to handle overlapping use of mRtBLASTSyncTransaction
                // so if we are BLAST syncing we make sure the previous draw has
                // totally finished.
                if (mAttachInfo.mThreadedRenderer != null) {
                    mAttachInfo.mThreadedRenderer.pause();
                }

                mNextReportConsumeBLAST = true;
                mNextDrawUseBLASTSyncTransaction = false;

                if (mBlastBufferQueue != null) {
                    mBlastBufferQueue.setNextTransaction(mRtBLASTSyncTransaction);
                }
            }
            boolean canUseAsync = draw(fullRedrawNeeded);
            if (usingAsyncReport && !canUseAsync) {
                mAttachInfo.mThreadedRenderer.setFrameCompleteCallback(null);
                usingAsyncReport = false;
                finishBLASTSync(true /* apply */);
            }
        } finally {
            mIsDrawing = false;
            Trace.traceEnd(Trace.TRACE_TAG_VIEW);
        }

        // For whatever reason we didn't create a HardwareRenderer, end any
        // hardware animations that are now dangling
        if (mAttachInfo.mPendingAnimatingRenderNodes != null) {
            final int count = mAttachInfo.mPendingAnimatingRenderNodes.size();
            for (int i = 0; i < count; i++) {
                mAttachInfo.mPendingAnimatingRenderNodes.get(i).endAllAnimators();
            }
            mAttachInfo.mPendingAnimatingRenderNodes.clear();
        }

        if (mReportNextDraw) {
            mReportNextDraw = false;

            // if we're using multi-thread renderer, wait for the window frame draws
            if (mWindowDrawCountDown != null) {
                try {
                    mWindowDrawCountDown.await();
                } catch (InterruptedException e) {
                    Log.e(mTag, "Window redraw count down interrupted!");
                }
                mWindowDrawCountDown = null;
            }

            if (mAttachInfo.mThreadedRenderer != null) {
                mAttachInfo.mThreadedRenderer.setStopped(mStopped);
            }

            if (LOCAL_LOGV) {
                Log.v(mTag, "FINISHED DRAWING: " + mWindowAttributes.getTitle());
            }

            if (mSurfaceHolder != null && mSurface.isValid()) {
                SurfaceCallbackHelper sch = new SurfaceCallbackHelper(this::postDrawFinished);
                SurfaceHolder.Callback callbacks[] = mSurfaceHolder.getCallbacks();

                sch.dispatchSurfaceRedrawNeededAsync(mSurfaceHolder, callbacks);
            } else if (!usingAsyncReport) {
                if (mAttachInfo.mThreadedRenderer != null) {
                    mAttachInfo.mThreadedRenderer.fence();
                }
                pendingDrawFinished();
            }
        }
        if (mPerformContentCapture) {
            performContentCaptureInitialReport();
        }
    }

进入draw方法

kotlin 复制代码
boolean canUseAsync = draw(fullRedrawNeeded);
kotlin 复制代码
    private boolean draw(boolean fullRedrawNeeded) {
        Surface surface = mSurface;
        if (!surface.isValid()) {
            return false;
        }

        if (DEBUG_FPS) {
            trackFPS();
        }

        if (!sFirstDrawComplete) {
            synchronized (sFirstDrawHandlers) {
                sFirstDrawComplete = true;
                final int count = sFirstDrawHandlers.size();
                for (int i = 0; i< count; i++) {
                    mHandler.post(sFirstDrawHandlers.get(i));
                }
            }
        }

        scrollToRectOrFocus(null, false);

        if (mAttachInfo.mViewScrollChanged) {
            mAttachInfo.mViewScrollChanged = false;
            mAttachInfo.mTreeObserver.dispatchOnScrollChanged();
        }

        boolean animating = mScroller != null && mScroller.computeScrollOffset();
        final int curScrollY;
        if (animating) {
            curScrollY = mScroller.getCurrY();
        } else {
            curScrollY = mScrollY;
        }
        if (mCurScrollY != curScrollY) {
            mCurScrollY = curScrollY;
            fullRedrawNeeded = true;
            if (mView instanceof RootViewSurfaceTaker) {
                ((RootViewSurfaceTaker) mView).onRootViewScrollYChanged(mCurScrollY);
            }
        }

        final float appScale = mAttachInfo.mApplicationScale;
        final boolean scalingRequired = mAttachInfo.mScalingRequired;

        final Rect dirty = mDirty;
        if (mSurfaceHolder != null) {
            // The app owns the surface, we won't draw.
            dirty.setEmpty();
            if (animating && mScroller != null) {
                mScroller.abortAnimation();
            }
            return false;
        }

        if (fullRedrawNeeded) {
            dirty.set(0, 0, (int) (mWidth * appScale + 0.5f), (int) (mHeight * appScale + 0.5f));
        }

        if (DEBUG_ORIENTATION || DEBUG_DRAW) {
            Log.v(mTag, "Draw " + mView + "/"
                    + mWindowAttributes.getTitle()
                    + ": dirty={" + dirty.left + "," + dirty.top
                    + "," + dirty.right + "," + dirty.bottom + "} surface="
                    + surface + " surface.isValid()=" + surface.isValid() + ", appScale:" +
                    appScale + ", width=" + mWidth + ", height=" + mHeight);
        }

        mAttachInfo.mTreeObserver.dispatchOnDraw();

        int xOffset = -mCanvasOffsetX;
        int yOffset = -mCanvasOffsetY + curScrollY;
        final WindowManager.LayoutParams params = mWindowAttributes;
        final Rect surfaceInsets = params != null ? params.surfaceInsets : null;
        if (surfaceInsets != null) {
            xOffset -= surfaceInsets.left;
            yOffset -= surfaceInsets.top;

            // Offset dirty rect for surface insets.
            dirty.offset(surfaceInsets.left, surfaceInsets.right);
        }

        boolean accessibilityFocusDirty = false;
        final Drawable drawable = mAttachInfo.mAccessibilityFocusDrawable;
        if (drawable != null) {
            final Rect bounds = mAttachInfo.mTmpInvalRect;
            final boolean hasFocus = getAccessibilityFocusedRect(bounds);
            if (!hasFocus) {
                bounds.setEmpty();
            }
            if (!bounds.equals(drawable.getBounds())) {
                accessibilityFocusDirty = true;
            }
        }

        mAttachInfo.mDrawingTime =
                mChoreographer.getFrameTimeNanos() / TimeUtils.NANOS_PER_MS;

        boolean useAsyncReport = false;
        if (!dirty.isEmpty() || mIsAnimating || accessibilityFocusDirty) {
            if (mAttachInfo.mThreadedRenderer != null && mAttachInfo.mThreadedRenderer.isEnabled()) {
                // If accessibility focus moved, always invalidate the root.
                boolean invalidateRoot = accessibilityFocusDirty || mInvalidateRootRequested;
                mInvalidateRootRequested = false;

                // Draw with hardware renderer.
                mIsAnimating = false;

                if (mHardwareYOffset != yOffset || mHardwareXOffset != xOffset) {
                    mHardwareYOffset = yOffset;
                    mHardwareXOffset = xOffset;
                    invalidateRoot = true;
                }

                if (invalidateRoot) {
                    mAttachInfo.mThreadedRenderer.invalidateRoot();
                }

                dirty.setEmpty();

                // Stage the content drawn size now. It will be transferred to the renderer
                // shortly before the draw commands get send to the renderer.
                final boolean updated = updateContentDrawBounds();

                if (mReportNextDraw) {
                    // report next draw overrides setStopped()
                    // This value is re-sync'd to the value of mStopped
                    // in the handling of mReportNextDraw post-draw.
                    mAttachInfo.mThreadedRenderer.setStopped(false);
                }

                if (updated) {
                    requestDrawWindow();
                }

                useAsyncReport = true;

                mAttachInfo.mThreadedRenderer.draw(mView, mAttachInfo, this);
            } else {
                // If we get here with a disabled & requested hardware renderer, something went
                // wrong (an invalidate posted right before we destroyed the hardware surface
                // for instance) so we should just bail out. Locking the surface with software
                // rendering at this point would lock it forever and prevent hardware renderer
                // from doing its job when it comes back.
                // Before we request a new frame we must however attempt to reinitiliaze the
                // hardware renderer if it's in requested state. This would happen after an
                // eglTerminate() for instance.
                if (mAttachInfo.mThreadedRenderer != null &&
                        !mAttachInfo.mThreadedRenderer.isEnabled() &&
                        mAttachInfo.mThreadedRenderer.isRequested() &&
                        mSurface.isValid()) {

                    try {
                        mAttachInfo.mThreadedRenderer.initializeIfNeeded(
                                mWidth, mHeight, mAttachInfo, mSurface, surfaceInsets);
                    } catch (OutOfResourcesException e) {
                        handleOutOfResourcesException(e);
                        return false;
                    }

                    mFullRedrawNeeded = true;
                    scheduleTraversals();
                    return false;
                }

                if (!drawSoftware(surface, mAttachInfo, xOffset, yOffset,
                        scalingRequired, dirty, surfaceInsets)) {
                    return false;
                }
            }
        }

        if (animating) {
            mFullRedrawNeeded = true;
            scheduleTraversals();
        }
        return useAsyncReport;
    }

调用drawSoftware方法

kotlin 复制代码
                if (!drawSoftware(surface, mAttachInfo, xOffset, yOffset,
                        scalingRequired, dirty, surfaceInsets)) {
                    return false;
                }
kotlin 复制代码
    private boolean drawSoftware(Surface surface, AttachInfo attachInfo, int xoff, int yoff,
            boolean scalingRequired, Rect dirty, Rect surfaceInsets) {

        // Draw with software renderer.
        final Canvas canvas;

        // We already have the offset of surfaceInsets in xoff, yoff and dirty region,
        // therefore we need to add it back when moving the dirty region.
        int dirtyXOffset = xoff;
        int dirtyYOffset = yoff;
        if (surfaceInsets != null) {
            dirtyXOffset += surfaceInsets.left;
            dirtyYOffset += surfaceInsets.top;
        }

        try {
            dirty.offset(-dirtyXOffset, -dirtyYOffset);
            final int left = dirty.left;
            final int top = dirty.top;
            final int right = dirty.right;
            final int bottom = dirty.bottom;

            canvas = mSurface.lockCanvas(dirty);

            // TODO: Do this in native
            canvas.setDensity(mDensity);
        } catch (Surface.OutOfResourcesException e) {
            handleOutOfResourcesException(e);
            return false;
        } catch (IllegalArgumentException e) {
            Log.e(mTag, "Could not lock surface", e);
            // Don't assume this is due to out of memory, it could be
            // something else, and if it is something else then we could
            // kill stuff (or ourself) for no reason.
            mLayoutRequested = true;    // ask wm for a new surface next time.
            return false;
        } finally {
            dirty.offset(dirtyXOffset, dirtyYOffset);  // Reset to the original value.
        }

        try {
            if (DEBUG_ORIENTATION || DEBUG_DRAW) {
                Log.v(mTag, "Surface " + surface + " drawing to bitmap w="
                        + canvas.getWidth() + ", h=" + canvas.getHeight());
                //canvas.drawARGB(255, 255, 0, 0);
            }

            // If this bitmap's format includes an alpha channel, we
            // need to clear it before drawing so that the child will
            // properly re-composite its drawing on a transparent
            // background. This automatically respects the clip/dirty region
            // or
            // If we are applying an offset, we need to clear the area
            // where the offset doesn't appear to avoid having garbage
            // left in the blank areas.
            if (!canvas.isOpaque() || yoff != 0 || xoff != 0) {
                canvas.drawColor(0, PorterDuff.Mode.CLEAR);
            }

            dirty.setEmpty();
            mIsAnimating = false;
            mView.mPrivateFlags |= View.PFLAG_DRAWN;

            if (DEBUG_DRAW) {
                Context cxt = mView.getContext();
                Log.i(mTag, "Drawing: package:" + cxt.getPackageName() +
                        ", metrics=" + cxt.getResources().getDisplayMetrics() +
                        ", compatibilityInfo=" + cxt.getResources().getCompatibilityInfo());
            }
            canvas.translate(-xoff, -yoff);
            if (mTranslator != null) {
                mTranslator.translateCanvas(canvas);
            }
            canvas.setScreenDensity(scalingRequired ? mNoncompatDensity : 0);

            mView.draw(canvas);

            drawAccessibilityFocusedDrawableIfNeeded(canvas);
        } finally {
            try {
                surface.unlockCanvasAndPost(canvas);
            } catch (IllegalArgumentException e) {
                Log.e(mTag, "Could not unlock surface", e);
                mLayoutRequested = true;    // ask wm for a new surface next time.
                //noinspection ReturnInsideFinallyBlock
                return false;
            }

            if (LOCAL_LOGV) {
                Log.v(mTag, "Surface " + surface + " unlockCanvasAndPost");
            }
        }
        return true;
    }

调用了View的draw方法

kotlin 复制代码
mView.draw(canvas);

draw()如源码第四步有一个dispatchDraw(),又会一路往下画,

不断的绘制子孩子,再绘制子孩子的子孩子,

最终绘制到 调用了invalidate()的View的 onDraw()方法;

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