cryptopp是一个开源免费的算法库,这个库的用途非常多,我常常用这个库来做加解密的运算。这段时间在折腾UE5.4.4,学习的过程中,准备把cryptopp移植到游戏的工程内,但UE的编译环境和VS的编译环境完全不同,能在VS下顺利编译的cryptopp代码,移植之后,全在报错,错误千奇百怪,我尝试了修复这些错误,结果有一些错是根本修复不了的。我列举一些典型的错误如下:
12>D:\UEProject\Dawn\Source\cryptopp\code\algebra.cpp(1): error : Expected algebra.h to be first header included.
12>D:\UEProject\Dawn\Source\cryptopp\code\algparam.cpp(1): error : Expected algparam.h to be first header included.
12>D:\UEProject\Dawn\Source\cryptopp\code\allocate.cpp(1): error : Expected allocate.h to be first header included.
12>D:\UEProject\Dawn\Source\cryptopp\code\arc4.cpp(1): error : Expected arc4.h to be first header included.
12>D:\UEProject\Dawn\Source\cryptopp\code\aria.cpp(1): error : Expected aria.h to be first header included.
12>D:\UEProject\Dawn\Source\cryptopp\code\asn.cpp(1): error : Expected asn.h to be first header included.
12>D:\UEProject\Dawn\Source\cryptopp\code\authenc.cpp(1): error : Expected authenc.h to be first header included.
12>D:\UEProject\Dawn\Source\cryptopp\code\base32.cpp(1): error : Expected base32.h to be first header included.
12>D:\UEProject\Dawn\Source\cryptopp\code\base64.cpp(1): error : Expected base64.h to be first header included.
12>D:\UEProject\Dawn\Source\cryptopp\code\basecode.cpp(1): error : Expected basecode.h to be first header included.
12>D:\UEProject\Dawn\Source\cryptopp\code\blake2.cpp(1): error : Expected blake2.h to be first header included.
12>D:\UEProject\Dawn\Source\cryptopp\code\blowfish.cpp(1): error : Expected blowfish.h to be first header included.
1>D:\UEProject\Dawn\Intermediate\Build\Win64\x64\UnrealGame\DebugGame\cryptopp\Definitions.cryptopp.h(19): note: 参见"CRYPTOPP_API"的前一个定义
1>D:\UEProject\Dawn\Source\cryptopp\code\config_misc.h(121): error C4668: 没有将"CRYPTOPP_GCC_VERSION"定义为预处理器宏,用"0"替换"#if/#elif"
1>D:\UEProject\Dawn\Source\cryptopp\code\config_misc.h(121): error C4668: 没有将"CRYPTOPP_LLVM_CLANG_VERSION"定义为预处理器宏,用"0"替换"#if/#elif"
1>D:\UEProject\Dawn\Source\cryptopp\code\config_misc.h(122): error C4668: 没有将"CRYPTOPP_APPLE_CLANG_VERSION"定义为预处理器宏,用"0"替换"#if/#elif"
1>D:\UEProject\Dawn\Source\cryptopp\code\config_misc.h(194): error C4668: 没有将"CRYPTOPP_GCC_DIAGNOSTIC_AVAILABLE"定义为预处理器宏,用"0"替换"#if/#elif"
1>D:\UEProject\Dawn\Source\cryptopp\code\misc.h(644): error C4668: 没有将"CRYPTOPP_GCC_VERSION"定义为预处理器宏,用"0"替换"#if/#elif"
1>D:\UEProject\Dawn\Source\cryptopp\code\misc.h(644): error C4668: 没有将"CRYPTOPP_LLVM_CLANG_VERSION"定义为预处理器宏,用"0"替换"#if/#elif"
1>D:\UEProject\Dawn\Source\cryptopp\code\misc.h(645): error C4668: 没有将"CRYPTOPP_APPLE_CLANG_VERSION"定义为预处理器宏,用"0"替换"#if/#elif"
这些错有些是UBT的配置问题,有些是作者对C++宏定义本身写法不够严谨引起的,还有一些离谱的错误,应该和编译环境有关。
这些错误完全无法解决,所以我想了一个办法,就是在外部用VS2022直接编译cryptopp工程,然后生成cryptopp的库文件,通过UE Moudle的方式,将库引入UE5.4.4。
具体方法如下:
第一步,编译cryptopp,打开cryptopp目录中cryptest.sln这个工程文件,然后打开项目cryptlib这个工程的属性,将C/C++下的代码生成中,运行库一栏选择为MD方式(多线程DLL)。然后编译整个库。得到cryptopp.lib文件。
第二步,把crypto作为一个moudle引入到UE项目内。在UE工程的source目录下,创建cryptopp目录。并且在cryptopp内继续创建inc和lib目录。将相应的文件拷贝到对应目录。
第三步,在cryptopp目录下创建cryptopp.Build.cs文件。内容如下:
cs
using System.IO;
using UnrealBuildTool;
public class cryptopp : ModuleRules
{
public cryptopp(ReadOnlyTargetRules Target) : base(Target)
{
//PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
Type = ModuleType.External;
PublicIncludePaths.AddRange(
new string[] {
// ... add public include paths required here ...
}
);
PrivateIncludePaths.AddRange(
new string[] {
// ... add other private include paths required here ...
}
);
PublicDependencyModuleNames.AddRange(
new string[]
{
// "Core",
// ... add other public dependencies that you statically link with here ...
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
//"CoreUObject",
//"Engine",
// "Slate",
// "SlateCore",
// ... add private dependencies that you statically link with here ...
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[]
{
// ... add any modules that your module loads dynamically here ...
}
);
// 添加导入库或静态库
PublicAdditionalLibraries.Add(Path.Combine(ModuleDirectory, "lib", "cryptlib_Release.lib" ));
}
}
主要是把Type改成ModuleType.External, 告诉UBT这个模块是第三方库,不需要编译,然后再设置好需要导入的库文件和路径。
最后一步,在UE主模块的编译脚本内,添加要引入的模块,不加入的话会报链接找不到符号的错误。
cs
PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "EnhancedInput", "cryptopp" });
加入之后,重新编译工程,就可以使用cryptopp了。