这是C语言小游戏三子棋的代码实现
test.c文件是用来测试的部分
game.h文件是用来声明我们说写出的函数
game.c文件是用来编写我们的功能实现函数部分
1.test.c
cpp
#define _CRT_SECURE_NO_WARNINGS 1
#include"game.h"
void menu()
{
printf("*************************\n");
printf("******* 1.play *******\n");
printf("******* 2.exit *******\n");
printf("*************************\n");
}
void game()
{
//存放玩家或者电脑的落子情况
char board[ROW][COL];
char ret = 0;
//初始化棋盘为全空格---->用init_board函数
init_board(board, ROW,COL);
//打印棋盘---->print_boaard
print_board(board, ROW, COL);
while (1)
{
player_move(board, ROW, COL);//玩家下棋实现
print_board(board, ROW, COL);//打印
//判断输赢
ret=is_win(board,ROW,COL);
if (ret != 'C')
{
break;
}
computer_move(board, ROW, COL);//电脑下棋
print_board(board, ROW, COL);
//判断输赢
ret = is_win(board, ROW, COL);
if (ret != 'C')
{
break;
}
}
if (ret == '#')
printf("电脑赢\n");
else if (ret == '*')
printf("玩家赢\n");
else if (ret == 'Q')
printf("平局\n");
}
//判断输赢
//判断输赢的代码:电脑赢了? 玩家赢了? 平局? 继续进行?
//电脑赢:#
//玩家赢:*
//平局:Q
//游戏继续:C
void test()
{
srand((unsigned int)time(NULL));
int input = 0;
do
{
menu();
printf("请选择:--->");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("输入错误\n");
break;
}
} while (input);
}
int main()
{
test();
return 0;
}
2.game.h
cpp
#pragma once
#define ROW 3 //行
#define COL 3 //列
#include<stdio.h>
#include<stdlib.h>
#include<time.h>
//头文件声明函数
//初始化棋盘
void init_board(char board[ROW][COL],int row,int col);
//打印棋盘
void print_board(char board[ROW][COL], int row, int col);
//玩家下棋
void player_move(char board[ROW][COL],int row,int col);
//电脑下棋
void computer_move(char board[ROW][COL], int row, int col);
//判断输赢的函数
char is_win(char board[ROW][COL], int row, int col);
3.game.c
cpp
#define _CRT_SECURE_NO_WARNINGS 1
#include"game.h"
//棋盘初始化函数
void init_board(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
int j = 0;
for (j = 0; j < col; j++)
{
board[i][j] = ' ';
}
}
}
//打印棋盘函数
void print_board(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
//printf(" %c | %c | %c \n", board[i][0], board[i][1], board[i][2]);
int j = 0;
for (j = 0; j < col; j++)
{
printf(" %c ", board[i][j]);
if(j<col-1)
printf("|");
}
printf("\n");
if (i < row - 1)
{
//printf("---|---|---\n");
int j = 0;
for (j = 0; j < col; j++)
{
printf("---");
if (j < col - 1)
printf("|");
}
printf("\n");
}
}
}
void player_move(char board[ROW][COL], int row, int col)
{
printf("玩家下棋\n");
while (1)
{
printf("请输入要输入的坐标-->");
int x = 0;//行
int y = 0;//列
scanf("%d %d", &x, &y);
//坐标合法,输入坐标
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = '*';
break;
}
else
{
printf("该坐标被占用,请重新输入\n");
}
}
else//坐标非法
{
printf("坐标非法\n");
}
}
}
//电脑下棋
//随机生成坐标,只要坐标没有被占用,就下棋
void computer_move(char board[ROW][COL], int row, int col)
{
printf("电脑下棋\n");
while (1)
{
int x = rand() % row;
int y = rand() % col;
//是否占用坐标
if (board[x][y] == ' ')
{
board[x][y] = '#';
break;
}
}
}
//只希望is_full函数只用来支持is_win函数,只是在id_win函数内部使用
// 没必要在头文件中声明
//判断棋盘是否满了的函数
static int is_full(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
if (board[i][j] == ' ')
return 0;
}
}
return 1;
}
char is_win(char board[ROW][COL], int row, int col)
{
int i = 0;
//判断三行
for (i = 0; i < row; i++)
{
if (board[i][0] == board[i][1]&& board[i][1] == board[i][2] && board[i][0] != ' ')
{
return board[i][0];
}
}
//判断三列
for (i = 0; i < col; i++)
{
if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[0][i] != ' ')
{
return board[0][i];
}
}
//对角线
if (board[0][0] == board[1][1]&& board[1][1]== board[2][2] && board[1][1] != ' ')
{
return board[1][1];
}
if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ')
{
return board[1][1];
}
//平局?(棋盘满没满)
if (is_full(board, row, col) == 1)
{
return'Q';
}
//继续
//没有玩家或者电脑赢,也没有平局,游戏继续
return 'C';
}