并发控制 线程间并发控制机制接口(线程互斥锁) Linux环境 C语言实现

线程互斥锁

只能解决单个共享资源的互斥问题

cpp 复制代码
头文件:#include <pthread.h>
类型:pthread_mutex_t
PTHREAD_MUTEX_INITIALIZER 初始化
初始化:int pthread_mutex_init(pthread_mutex_t * mutex, NULL);
清理:int pthread_mutex_destroy(pthread_mutex_t * mutex);
阻塞P操作: int pthread_mutex_lock(pthread_mutex_t * mutex);
非阻塞P操作: int pthread_mutex_trylock(pthread_mutex_t * mutex);
			检查锁状态,无论是已上锁还是未上锁均立即返回,只是返回的值不同,不会阻塞,循环调用该函数可以实现轮询等待
V操作: int pthread_mutex_unlock(pthread_mutex_t * mutex);

功能:见函数名
返回值:成功0,失败错误码

**问题:**主线程动态创建一个对象,该对象将可能被用于多个分离的新线程,要求确保每个线程用该对象时该对象必须存在,大家都不用该对象时才被销毁


算法:


代码:

myobject.h

cpp 复制代码
#ifndef _MYOBJECT_H
#define _MYOBJECT_H

#include <stdio.h>
#include <unistd.h>
#include <pthread.h>
#include <stdlib.h>
#include <string.h>

typedef int DT;

struct myobject{
    DT data;
    int refcnt;
    pthread_mutex_t lock;
};

struct myobject *create_myobject(); // create

int add_object_refcnt(struct myobject *pobj); // add

int destroy_myobject(struct myobject *pobj); // destroy

#endif

myobject.c

cpp 复制代码
#include "myobject.h"

struct myobject *create_myobject(){
    struct myobject *pobj = (struct myobject *)malloc(sizeof(struct myobject));
    if(pobj == NULL){
        printf("malloc for a myobject failed\n");
        return NULL;
    }
    memset(pobj,0,sizeof(struct myobject)); // 初始化

    pthread_mutex_init(&(pobj->lock), NULL); // init

    return pobj;
}

int add_object_refcnt(struct myobject *pobj){
    int cnt = 0;

    pthread_mutex_lock(&pobj->lock); // lock

    cnt = ++pobj->refcnt; // cnt++
    
    pthread_mutex_unlock(&pobj->lock); // unlock

    return cnt;
}

int destroy_myobject(struct myobject *pobj){
    pthread_mutex_lock(&pobj->lock); // lock

    pobj->refcnt--; // cnt--

    if(pobj->refcnt == 0){
        pthread_mutex_destroy(&pobj->lock); // pthread_mutex_destroy()
        free(pobj);
        pobj = NULL;
        printf("Destroy success\n");
        return 0;
    }

    pthread_mutex_unlock(&pobj->lock); // unlock

    return 0;
}

main.c

cpp 复制代码
#include "myobject.h"

void *pthread_start1(void *parg); // thread1
void *pthread_start2(void *parg); // thread2

int main(){
    pthread_t id[2]; // id
    int ret = 0;
    struct myobject *pobj;

    pobj = create_myobject(); // create
    add_object_refcnt(pobj); // main cnt +1

    add_object_refcnt(pobj); // thread1 cnt +1
    ret = pthread_create(&id[0],NULL,pthread_start1,(void*)pobj); // thread1

    add_object_refcnt(pobj); // thread2 cnt +1
    ret += pthread_create(&id[1],NULL,pthread_start2,(void*)pobj); // thread2

    if(ret){
        printf("pthread_create failed\n");
        return 1;
    }
    pobj->data = 99;
    printf("main thread:%d\n",pobj->data);
    printf("cnt:%d\n",pobj->refcnt); // print

    destroy_myobject(pobj); // destroy

    pthread_exit(NULL); // main exit

    return 0;
}

void *pthread_start1(void* parg){ // thread1
    int ret = 0;

    ret = pthread_detach(pthread_self()); // 线程分离
    struct myobject *pobj;
    pobj = (struct myobject*)parg;

    pobj->data = 111;
    printf("thread1:%d\n",pobj->data); // print
    printf("cnt:%d\n",pobj->refcnt); // print

    ret += destroy_myobject(pobj); // destroy
    if(ret){
        printf("destroy_myobject failed\n");
        return NULL;
    }

    return NULL;
}

void *pthread_start2(void* parg){ // thread2
    int ret = 0;

    ret = pthread_detach(pthread_self()); // 线程分离

    struct myobject *pobj = (struct myobject *)parg;

    pobj->data = 222;
    printf("thread2:%d\n",pobj->data); // print
    printf("cnt:%d\n",pobj->refcnt); // print

    ret += destroy_myobject(pobj); // destroy
    if(ret){
        printf("destroy_myobject failed\n");
        return NULL;
    }

    return NULL;
}

输出:

相关推荐
剑神一笑2 小时前
Linux pgrep 命令详解:按名称查找进程 PID 的高效方法
linux·运维·chrome
剑神一笑2 小时前
Linux killall 命令详解:按进程名批量终止进程的原理与实践
linux·运维·chrome
isyangli_blog4 小时前
OpenDayLight (Carbon 版本) 启动与组件安装
开发语言·php
vb2008114 小时前
FastAPI APIRouter
开发语言·python
Benszen4 小时前
KVM虚拟化解决方案
开发语言·perl
会编程的土豆4 小时前
Go 语言反射(Reflection)详解
开发语言·后端·golang
東雪木4 小时前
多线程与并发编程 专属复习笔记
java·开发语言·笔记·java面试
杨充4 小时前
1.3 浮点型数据设计灵魂
开发语言·python·算法
噜噜噜阿鲁~4 小时前
python学习笔记 | 11.3、面向对象高级编程-多重继承
java·开发语言
basketball6165 小时前
Go 语言从入门到进阶:4. 数组和MAP使用方法总结
开发语言·后端·golang