并发控制 线程间并发控制机制接口(线程互斥锁) Linux环境 C语言实现

线程互斥锁

只能解决单个共享资源的互斥问题

cpp 复制代码
头文件:#include <pthread.h>
类型:pthread_mutex_t
PTHREAD_MUTEX_INITIALIZER 初始化
初始化:int pthread_mutex_init(pthread_mutex_t * mutex, NULL);
清理:int pthread_mutex_destroy(pthread_mutex_t * mutex);
阻塞P操作: int pthread_mutex_lock(pthread_mutex_t * mutex);
非阻塞P操作: int pthread_mutex_trylock(pthread_mutex_t * mutex);
			检查锁状态,无论是已上锁还是未上锁均立即返回,只是返回的值不同,不会阻塞,循环调用该函数可以实现轮询等待
V操作: int pthread_mutex_unlock(pthread_mutex_t * mutex);

功能:见函数名
返回值:成功0,失败错误码

**问题:**主线程动态创建一个对象,该对象将可能被用于多个分离的新线程,要求确保每个线程用该对象时该对象必须存在,大家都不用该对象时才被销毁


算法:


代码:

myobject.h

cpp 复制代码
#ifndef _MYOBJECT_H
#define _MYOBJECT_H

#include <stdio.h>
#include <unistd.h>
#include <pthread.h>
#include <stdlib.h>
#include <string.h>

typedef int DT;

struct myobject{
    DT data;
    int refcnt;
    pthread_mutex_t lock;
};

struct myobject *create_myobject(); // create

int add_object_refcnt(struct myobject *pobj); // add

int destroy_myobject(struct myobject *pobj); // destroy

#endif

myobject.c

cpp 复制代码
#include "myobject.h"

struct myobject *create_myobject(){
    struct myobject *pobj = (struct myobject *)malloc(sizeof(struct myobject));
    if(pobj == NULL){
        printf("malloc for a myobject failed\n");
        return NULL;
    }
    memset(pobj,0,sizeof(struct myobject)); // 初始化

    pthread_mutex_init(&(pobj->lock), NULL); // init

    return pobj;
}

int add_object_refcnt(struct myobject *pobj){
    int cnt = 0;

    pthread_mutex_lock(&pobj->lock); // lock

    cnt = ++pobj->refcnt; // cnt++
    
    pthread_mutex_unlock(&pobj->lock); // unlock

    return cnt;
}

int destroy_myobject(struct myobject *pobj){
    pthread_mutex_lock(&pobj->lock); // lock

    pobj->refcnt--; // cnt--

    if(pobj->refcnt == 0){
        pthread_mutex_destroy(&pobj->lock); // pthread_mutex_destroy()
        free(pobj);
        pobj = NULL;
        printf("Destroy success\n");
        return 0;
    }

    pthread_mutex_unlock(&pobj->lock); // unlock

    return 0;
}

main.c

cpp 复制代码
#include "myobject.h"

void *pthread_start1(void *parg); // thread1
void *pthread_start2(void *parg); // thread2

int main(){
    pthread_t id[2]; // id
    int ret = 0;
    struct myobject *pobj;

    pobj = create_myobject(); // create
    add_object_refcnt(pobj); // main cnt +1

    add_object_refcnt(pobj); // thread1 cnt +1
    ret = pthread_create(&id[0],NULL,pthread_start1,(void*)pobj); // thread1

    add_object_refcnt(pobj); // thread2 cnt +1
    ret += pthread_create(&id[1],NULL,pthread_start2,(void*)pobj); // thread2

    if(ret){
        printf("pthread_create failed\n");
        return 1;
    }
    pobj->data = 99;
    printf("main thread:%d\n",pobj->data);
    printf("cnt:%d\n",pobj->refcnt); // print

    destroy_myobject(pobj); // destroy

    pthread_exit(NULL); // main exit

    return 0;
}

void *pthread_start1(void* parg){ // thread1
    int ret = 0;

    ret = pthread_detach(pthread_self()); // 线程分离
    struct myobject *pobj;
    pobj = (struct myobject*)parg;

    pobj->data = 111;
    printf("thread1:%d\n",pobj->data); // print
    printf("cnt:%d\n",pobj->refcnt); // print

    ret += destroy_myobject(pobj); // destroy
    if(ret){
        printf("destroy_myobject failed\n");
        return NULL;
    }

    return NULL;
}

void *pthread_start2(void* parg){ // thread2
    int ret = 0;

    ret = pthread_detach(pthread_self()); // 线程分离

    struct myobject *pobj = (struct myobject *)parg;

    pobj->data = 222;
    printf("thread2:%d\n",pobj->data); // print
    printf("cnt:%d\n",pobj->refcnt); // print

    ret += destroy_myobject(pobj); // destroy
    if(ret){
        printf("destroy_myobject failed\n");
        return NULL;
    }

    return NULL;
}

输出:

相关推荐
暴力求解7 分钟前
C++类和对象(上)
开发语言·c++·算法
JKHaaa15 分钟前
几种简单的排序算法(C语言)
c语言·算法·排序算法
让我们一起加油好吗20 分钟前
【基础算法】枚举(普通枚举、二进制枚举)
开发语言·c++·算法·二进制·枚举·位运算
大锦终21 分钟前
【C++】特殊类设计
开发语言·c++
藥瓿亭25 分钟前
K8S认证|CKS题库+答案| 5.日志审计
linux·运维·docker·云原生·容器·kubernetes·cka
coder_lorraine1 小时前
【Linux系列】Linux用户大揭秘:从“公寓住户”到“社区管理员”的奇幻之旅
linux
Bruce_Liuxiaowei1 小时前
PHP文件包含漏洞详解:原理、利用与防御
开发语言·网络安全·php·文件包含
泽02021 小时前
C++之STL--list
开发语言·c++·list
YGGP1 小时前
吃透 Golang 基础:数据结构之 Map
开发语言·数据结构·golang
~plus~1 小时前
Harmony核心:动态方法修补与.NET游戏Mod开发
开发语言·jvm·经验分享·后端·程序人生·c#