UE5运行时创建slate窗口

加入"Slate","SlateCore"模块

Actor.cpp

cpp 复制代码
// Fill out your copyright notice in the Description page of Project Settings.


#include "MyWindowClass.h"


// Sets default values
AMyWindowClass::AMyWindowClass()
{
	// Set this actor to call Tick() every frame.  You can turn this off to improve performance if you don't need it.
	PrimaryActorTick.bCanEverTick = true;
}

// Called when the game starts or when spawned
void AMyWindowClass::BeginPlay()
{
	Super::BeginPlay();

	// Create a new SWindow
	TSharedRef<SWindow> NewWindow = SNew(SWindow)
		.AutoCenter(EAutoCenter::PreferredWorkArea)
		.SupportsMaximize(false)
		.SupportsMinimize(false)
		.SizingRule(ESizingRule::Autosized)
		.CreateTitleBar(true)
		[
			// Add content to the window (for example, a vertical box with text)
			SNew(SVerticalBox)
			+ SVerticalBox::Slot()
			.HAlign(HAlign_Center)
			.VAlign(VAlign_Fill)
			[
				SNew(STextBlock)
				.Text(FText::FromString("Hello, this is a new window!"))
			]
		];

	// Add the window to the Slate application
	FSlateApplication::Get().AddWindow(NewWindow);
}

// Called every frame
void AMyWindowClass::Tick(float DeltaTime)
{
	Super::Tick(DeltaTime);
}

运行时创建scolorpicer窗口

加入"AppFramework","Slate","SlateCore"模块

cpp 复制代码
// Fill out your copyright notice in the Description page of Project Settings.

#pragma once

#include "CoreMinimal.h"
#include "GameFramework/Actor.h"
#include "MyActorClass.generated.h"

UCLASS()
class MYCOLORPICERT_API AMyActorClass : public AActor
{
	GENERATED_BODY()

public:
	// Sets default values for this actor's properties
	AMyActorClass();

protected:
	// Called when the game starts or when spawned
	virtual void BeginPlay() override;
	virtual void EndPlay(const EEndPlayReason::Type EndPlayReason) override;

public:
	// Called every frame
	virtual void Tick(float DeltaTime) override;

	TSharedPtr<SWindow> ColorPickerWindow;
};
cpp 复制代码
// Fill out your copyright notice in the Description page of Project Settings.


#include "MyActorClass.h"

#include "Widgets/Colors/SColorPicker.h"

// Sets default values
AMyActorClass::AMyActorClass()
{
	// Set this actor to call Tick() every frame.  You can turn this off to improve performance if you don't need it.
	PrimaryActorTick.bCanEverTick = true;
}

// Called when the game starts or when spawned
void AMyActorClass::BeginPlay()
{
	Super::BeginPlay();
	
	// 创建一个新的 Slate 窗口
	ColorPickerWindow = SNew(SWindow)
		.Title(FText::FromString("Color Picker"))
		//.ClientSize(FVector2D(400, 300)) // 设置窗口尺寸
		.IsTopmostWindow(true) // 保持在最前面
		.SizingRule(ESizingRule::Autosized)
		[
			SNew(SColorPicker)
		];
	// 将窗口添加到 UI 层
	FSlateApplication::Get().AddWindow(ColorPickerWindow.ToSharedRef());

}

void AMyActorClass::EndPlay(const EEndPlayReason::Type EndPlayReason)
{
	Super::EndPlay(EndPlayReason);
	
	if (ColorPickerWindow)
	{
		FSlateApplication::Get().RequestDestroyWindow(ColorPickerWindow.ToSharedRef());
	}
}

// Called every frame
void AMyActorClass::Tick(float DeltaTime)
{
	Super::Tick(DeltaTime);
}
相关推荐
abcnull4 小时前
用javaparser做精准测试
java·ast·静态代码分析·精准测试·javaparser
j_xxx404_4 小时前
Linux:静态链接与动态链接深度解析
linux·运维·服务器·c++·人工智能
叶小鸡4 小时前
Java 篇-项目实战-苍穹外卖-笔记汇总
java·开发语言·笔记
AI人工智能+电脑小能手4 小时前
【大白话说Java面试题】【Java基础篇】第22题:HashMap 和 HashSet 有哪些区别
java·开发语言·哈希算法·散列表·hash
juniperhan4 小时前
Flink 系列第21篇:Flink SQL 函数与 UDF 全解读:类型推导、开发要点与 Module 扩展
java·大数据·数据仓库·分布式·sql·flink
ID_180079054734 小时前
Python 实现亚马逊商品详情 API 数据准确性校验(极简可用 + JSON 参考)
java·python·json
c++之路5 小时前
C++23概述
java·c++·c++23
墨风如雪5 小时前
别被“高价建站”劝退了!我跑了多年的 WordPress 架构,一年只花 $25.7
服务器
云飞云共享云桌面6 小时前
东莞智能装备工厂数字化实践—研发部门10名SolidWorks设计共享一台云主机流畅设计
服务器·自动化·汽车·负载均衡·制造
专注API从业者6 小时前
Open Claw 京东商品监控选品实战:一键抓取、实时监控、高效选品
java·服务器·数据库