C# NX二次开发:旋转UFUN函数使用详解

大家好,今天讲关于旋转UFUN函数使用。

UF_MODL_create_revolved (view source)

|-----------------|-------------------|-----------------------|-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
| uf_list_p_t | obj_id_list | Input | List of objects or one section builder object tag but not both, to be revolved |
| char * | limit [ 2 ] | Input | Limits of revolution. The declaration should be limit[2], where limit[0] = start angle and limit[1] = end angle. Angles are in degrees. |
| double | point [ 3 ] | Input | Point |
| double | direction [ 3 ] | Input | Revolution axis. |
| UF_FEATURE_SIGN | sign | Input | The sign of the operation to be performed. UF_NULLSIGN = create new target solid UF_POSITIVE = add to target solid UF_NEGATIVE = subtract from target solid UF_UNSIGNED = intersect with target solid |
| uf_list_p_t * | feature_list | Output to UF_*free* | List of feature identifiers created. This list must be freed by calling UF_MODL_delete_list. |

这个是旧版的旋转函数,里面虽然有可以使用布尔减,但是没有传入目标体的Tag值。所以他是默认减去一个体,这样会造成我们使用灵活性方面的困难,而下面这个新版的函数就没有这方面的问题了。

UF_MODL_create_revolved1 (view source)

|-----------------|-------------------|-----------------------|-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
| uf_list_p_t | obj_id_list | Input | List of objects or one section builder object tag but not both, to be revolved |
| char * | limit [ 2 ] | Input | Limits of revolution. The declaration should be limit[2], where limit[0] = start angle and limit[1] = end angle. Angles are in degrees. |
| double | point [ 3 ] | Input | Point |
| double | direction [ 3 ] | Input | Revolution axis. |
| UF_FEATURE_SIGN | sign | Input | The sign of the operation to be performed. UF_NULLSIGN = create new target solid UF_POSITIVE = add to target solid UF_NEGATIVE = subtract from target solid UF_UNSIGNED = intersect with target solid |
| tag_t | target_body | Input | Boolean target |
| uf_list_p_t * | feature_list | Output to UF_*free* | List of feature identifiers created. This list must be freed by calling UF_MODL_delete_list. |

倒数第二个参数就为目标体的tag值。

今天要讲的就是这么多,我们下篇文章再见。

散会

相关推荐
Zz_waiting.7 分钟前
Javaweb - 10.4 ServletConfig 和 ServletContext
java·开发语言·前端·servlet·servletconfig·servletcontext·域对象
Touper.30 分钟前
JavaSE -- 泛型详细介绍
java·开发语言·算法
sun00770032 分钟前
std::forward作用
开发语言·c++·算法
一名用户1 小时前
unity实现梦日记式传送组件
后端·c#·unity3d
Zhen (Evan) Wang1 小时前
(豆包)xgb.XGBRegressor 如何进行参数调优
开发语言·python
虾球xz1 小时前
CppCon 2018 学习:THE MOST VALUABLE VALUES
开发语言·c++·学习
阿蒙Amon2 小时前
C#扩展方法全解析:给现有类型插上翅膀的魔法
开发语言·c#
尘浮7283 小时前
60天python训练计划----day59
开发语言·python
Chef_Chen3 小时前
从0开始学习R语言--Day39--Spearman 秩相关
开发语言·学习·r语言
不学会Ⅳ3 小时前
Mac M芯片搭建jdk源码环境(jdk24)
java·开发语言·macos