- 函数提高
3.1 函数默认参数
函数的形参可以有默认值,调用时可以省略这些参数。
示例代码:
cpp
int func(int a, int b = 10, int c = 10) {
return a + b + c;
}
int main() {
cout << "ret = " << func(20, 20) << endl;
cout << "ret = " << func(100) << endl;
system("pause");
return 0;
}

3.2 函数占位参数
占位参数在函数声明中占位,调用时必须提供值。
示例代码:
cpp
void func(int a, int) {
cout << "this is func" << endl;
}
int main() {
func(10, 10); // 占位参数必须提供值
system("pause");
return 0;
}

3.3 函数重载
函数重载允许函数名相同,但参数类型、个数或顺序不同。
示例代码:
cpp
void func() {
cout << "func 的调用!" << endl;
}
void func(int a) {
cout << "func (int a) 的调用!" << endl;
}
void func(double a) {
cout << "func (double a)的调用!" << endl;
}
void func(int a, double b) {
cout << "func (int a ,double b) 的调用!" << endl;
}
int main() {
func();
func(10);
func(3.14);
func(10, 3.14);
func(3.14, 10);
system("pause");
return 0;
}

cpp
void func(int& a)
{
cout << "func(int &a)调用" << endl;
}
void func(const int& a)
{
cout << "func(const int &a)调用" << endl;
}
void func2(int a, int b = 10)
{
cout << "func2(int a , int b = 10)调用" << endl;
}
void func2(int a)
{
cout << "func2(int a)调用" << endl;
}
int main()
{
int a = 10;
func(a);
func(10);
//func2(10);
system("pause");
return 0;
}
4 类和对象
面向对象的三大特性是封装 、继承 和多态。类是对象的抽象,对象是类的实例。
4.1 封装
封装是将属性和行为作为一个整体,表现生活中的事物,并加以权限控制。
4.1.1 封装的意义
示例代码:
cpp
// 圆类
const double PI = 3.14;
class Circle {
public:
int m_r; // 半径
double calculateZC() { // 计算周长
return 2 * PI * m_r;
}
};
int main() {
Circle c1;
c1.m_r = 10;
cout << "圆的周长为: " << c1.calculateZC() << endl;
system("pause");
return 0;
}

案例2:
cpp
#include <string>
class Student
{
public:
void setName(string name)
{
m_name = name;
}
void setID(int id)
{
m_id = id;
}
void showStudent()
{
cout << "name: " << m_name << "id: " << m_id << endl;
}
public:
string m_name;
int m_id;
};
int main()
{
Student stu;
stu.setName("德玛西亚");
stu.setID(250);
stu.showStudent();
system("pause");
return 0;
}

4.1.2 struct 和 class 的区别
struct 默认权限为公共。
class 默认权限为私有。
示例代码:
cpp
class c1 //默认私有
{
int m_A;
};
struct c2 //默认公共
{
int m_A;
};
int main()
{
c1 c1;
c1.m_A = 10;//err
c2 c2;
c2.m_A = 10;
system("pause");
return 0;
}

4.1.3 成员属性设置为私有
将成员属性设置为私有可以控制读写权限,并检测数据有效性。
示例代码:
cpp
class Person {
public:
void setName(string name) {
m_Name = name;
}
string getName() {
return m_Name;
}
int getAge() {
return m_Age;
}
void setAge(int age) {
if (age < 0 || age > 150) {
cout << "你个老妖精!" << endl;
return;
}
m_Age = age;
}
void setLover(string lover) {
m_Lover = lover;
}
private:
string m_Name; // 姓名
int m_Age; // 年龄
string m_Lover; // 情人
};
int main() {
Person p;
p.setName("张三");
cout << "姓名: " << p.getName() << endl;
p.setAge(50);
cout << "年龄: " << p.getAge() << endl;
p.setLover("苍井");
system("pause");
return 0;
}

4.2 对象的初始化和清理
构造函数和析构函数是C++中用于对象初始化和清理的重要机制。
4.2.1 构造函数和析构函数
构造函数用于对象创建时的初始化,析构函数用于对象销毁前的清理。
示例代码:
cpp
class Person {
public:
Person() {
cout << "Person的构造函数调用" << endl;
}
~Person() {
cout << "Person的析构函数调用" << endl;
}
};
void test01() {
Person p;
}
int main() {
test01();
system("pause");
return 0;
}

4.2.2 构造函数的分类及调用
构造函数可以分为有参构造和无参构造,还可以分为普通构造和拷贝构造。
示例代码:
cpp
class Person {
public:
Person() {
cout << "无参构造函数!" << endl;
}
Person(int a) {
age = a;
cout << "有参构造函数!" << endl;
}
Person(const Person& p) {
age = p.age;
cout << "拷贝构造函数!" << endl;
}
~Person() {
cout << "析构函数!" << endl;
}
public:
int age;
};
void test01() {
Person p; // 调用无参构造函数
}
void test02() {
Person p1(10); // 调用有参构造函数
Person p2 = Person(10); // 调用拷贝构造函数
Person p3 = p1; // 调用拷贝构造函数
}
int main() {
test01();
test02();
system("pause");
return 0;
}

4.2.3 拷贝构造函数调用时机
拷贝构造函数在以下三种情况下被调用:
使用一个已经创建完毕的对象来初始化一个新对象。
以值传递的方式给函数参数传值。
以值方式返回局部对象。
示例代码:
cpp
class Person
{
public:
Person()
{
cout << "无参构造函数" << endl;
}
Person(int a)
{
age = a;
cout << "有参构造函数" << endl;
}
Person(const Person& p)
{
cout << "拷贝构造函数" << endl;
age = p.age;
}
~Person()
{
cout << "析构函数" << endl;
}
public:
int age;
};
void test01()
{
Person p;
}
void test02()
{
Person p1(10);
Person p2 = Person(10);
Person p3 = Person(p2);
Person p4 = 10;
Person p5 = p4;
}
int main()
{
test01();
test02();
system("pause");
return 0;
}

cpp
class Person
{
public:
Person()
{
cout << "无参构造函数" << endl;
mAge = 0;
}
Person(int age)
{
cout << "有参构造函数" << endl;
}
Person(const Person& p)
{
cout << "拷贝构造函数" << endl;
mAge = p.mAge;
}
~Person()
{
cout << "析构函数" << endl;
}
public:
int mAge;
};
void test01()
{
Person man(100);
Person newman(man);
Person newman2 = man;
}
void dowork(Person p1) {};
void test02()
{
Person p;
dowork(p);
}
Person dowork2()
{
Person p1;
cout << (int*)&p1 << endl;
return p1;
}
void test03()
{
Person p = dowork2();
cout << (int*)&p << endl;
}
int main()
{
//test01();
//test02();
test03();
system("pause");
return 0;
}
4.2.4 构造函数调用规则
如果用户定义了有参构造函数,编译器不会再提供默认无参构造函数,但会提供默认拷贝构造函数。
示例代码:
cpp
class Person {
public:
Person() {
cout << "无参构造函数!" << endl;
}
Person(int a) {
age = a;
cout << "有参构造函数!" << endl;
}
Person(const Person& p) {
age = p.age;
cout << "拷贝构造函数!" << endl;
}
~Person() {
cout << "析构函数!" << endl;
}
public:
int age;
};
void test01() {
Person p1(18);
Person p2(p1); // 调用拷贝构造函数
cout << "p2的年龄为: " << p2.age << endl;
}
void test02() {
Person p1; // 如果用户没有提供默认构造函数,会报错
Person p2(10); // 用户提供的有参构造函数
}
int main() {
test01();
test02();
system("pause");
return 0;
}
4.2.5 深拷贝与浅拷贝
浅拷贝只是简单地赋值,而深拷贝会在堆区重新申请空间。
示例代码:
cpp
class Person {
public:
Person() {
cout << "无参构造函数!" << endl;
}
Person(int age, int height) {
cout << "有参构造函数!" << endl;
m_age = age;
m_height = new int(height);
}
Person(const Person& p) {
cout << "拷贝构造函数!" << endl;
m_age = p.m_age;
m_height = new int(*p.m_height); // 深拷贝
}
~Person() {
cout << "析构函数!" << endl;
if (m_height != NULL) {
delete m_height;
}
}
public:
int m_age;
int* m_height;
};
void test01() {
Person p1(18, 180);
Person p2(p1);
cout << "p1的年龄: " << p1.m_age << " 身高: " << *p1.m_height << endl;
cout << "p2的年龄: " << p2.m_age << " 身高: " << *p2.m_height << endl;
}
int main() {
test01();
system("pause");
return 0;

4.2.6 初始化列表
初始化列表用于在构造函数中初始化成员变量。
示例代码:
cpp
class Person {
public:
Person(int a, int b, int c) : m_A(a), m_B(b), m_C(c) {
cout << "构造函数调用" << endl;
}
void PrintPerson() {
cout << "mA:" << m_A << endl;
cout << "mB:" << m_B << endl;
cout << "mC:" << m_C << endl;
}
private:
int m_A;
int m_B;
int m_C;
};
int main() {
Person p(1, 2, 3);
p.PrintPerson();
system("pause");
return 0;
}

4.2.7 类对象作为类成员
类中的成员可以是另一个类的对象。
示例代码:
cpp
class Phone {
public:
Phone(string name) {
m_PhoneName = name;
cout << "Phone构造" << endl;
}
~Phone() {
cout << "Phone析构" << endl;
}
string m_PhoneName;
};
class Person {
public:
Person(string name, string pName) : m_Name(name), m_Phone(pName) {
cout << "Person构造" << endl;
}
~Person() {
cout << "Person析构" << endl;
}
void playGame() {
cout << m_Name << " 使用" << m_Phone.m_PhoneName << " 牌手机! " << endl;
}
string m_Name;
Phone m_Phone;
};
void test01() {
Person p("张三", "苹果X");
p.playGame();
}
int main() {
test01();
system("pause");
return 0;
}

4.2.8 静态成员
静态成员变量和静态成员函数是类的所有对象共享的。
示例代码:
cpp
class Person {
public:
static int m_A; // 静态成员变量
static void func() {
cout << "func调用" << endl;
m_A = 100;
}
int m_B; // 非静态成员变量
};
int Person::m_A = 10;
void test01() {
Person p1;
p1.func();
Person::func();
cout << "p1.m_A = " << p1.m_A << endl;
cout << "m_A = " << Person::m_A << endl;
}
int main() {
test01();
system("pause");
return 0;
}

cpp
class Person
{
public:
static int m_A;
private:
static int m_B;
};
int Person::m_A = 10;
int Person::m_B = 10;
void test01()
{
Person p1;
p1.m_A = 100;
cout << "p1.m_A = " << p1.m_A << endl;
Person p2;
p2.m_A = 200;
cout << "p1.m_A = " << p1.m_A << endl;
cout << "p2.m_A = " << p2.m_A << endl;
cout << "m_A = " << Person::m_A << endl;
}
int main()
{
test01();
system("pause");
return 0;
}

4.3 C++对象模型和this指针
成员变量和成员函数分开存储
this指针指向被调用的成员函数所属的对象 。
示例代码:
cpp
class Person {
public:
Person(int age) {
this->age = age;
}
Person& PersonAddPerson(Person p) {
this->age += p.age;
return *this;
}
int age;
};
void test01() {
Person p1(10);
cout << "p1.age = " << p1.age << endl;
Person p2(10);
p2.PersonAddPerson(p1).PersonAddPerson(p1).PersonAddPerson(p1);
cout << "p2.age = " << p2.age << endl;
}
int main() {
test01();
system("pause");
return 0;
}
空指针访问成员数组
4.4 友元
友元可以访问类的私有成员。
4.4.1 全局函数做友元
示例代码:
cpp
class Building {
friend void goodGay(Building *building);
string m_BedRoom; // 卧室
public:
Building() {
m_BedRoom = "卧室";
}
string m_SittingRoom; // 客厅
};
void goodGay(Building *building) {
cout << "好基友正在访问: " << building->m_SittingRoom << endl;
cout << "好基友正在访问: " << building->m_BedRoom << endl;
}
void test01() {
Building b;
goodGay(&b);
}
int main() {
test01();
system("pause");
return 0;
}

4.4.2 类做友元
示例代码:
cpp
class Building {
friend class goodGay;
string m_BedRoom; // 卧室
public:
Building() {
m_BedRoom = "卧室";
}
string m_SittingRoom; // 客厅
};
class goodGay {
public:
void visit(Building *building) {
cout << "好基友正在访问" << building->m_SittingRoom << endl;
cout << "好基友正在访问" << building->m_BedRoom << endl;
}
};
void test01() {
Building b;
goodGay gg;
gg.visit(&b);
}
int main() {
test01();
system("pause");
return 0;
}

4.4.3 成员函数做友元
示例代码:
cpp
class Building {
friend void goodGay::visit(Building *building);
string m_BedRoom; // 卧室
public:
Building() {
m_BedRoom = "卧室";
}
string m_SittingRoom; // 客厅
};
class goodGay {
public:
void visit(Building *building) {
cout << "好基友正在访问" << building->m_SittingRoom << endl;
cout << "好基友正在访问" << building->m_BedRoom << endl;
}
};
void test01() {
Building b;
goodGay gg;
gg.visit(&b);
}
int main() {
test01();
system("pause");
return 0;
}

4.5 运算符重载
运算符重载可以为自定义数据类型重新定义运算符的行为。
4.5.1 加号运算符重载
示例代码:
cpp
class Person
{
public:
Person() {};
Person(int a, int b)
{
this->m_A = a;
this->m_B = b;
}
Person operator+(const Person& p)
{
Person temp;
temp.m_A = this->m_A + p.m_A;
temp.m_B = this->m_B + p.m_B;
return temp;
}
public:
int m_A;
int m_B;
};
Person operator+(const Person& p2, int val)
{
Person temp;
temp.m_A = p2.m_A + val;
temp.m_B = p2.m_B + val;
return temp;
}
void test()
{
Person p1(10, 10);
Person p2(20, 20);
Person p3 = p2 + p1;
cout << "mA:" << p3.m_A << "mB:" << p3.m_B << endl;
Person p4 = p3 + 10;
cout << "mA:" << p4.m_A << "mB:" << p4.m_B << endl;
}
int main()
{
test();
system("pause");
return 0;
}

4.5.2 左移运算符重载
示例代码:
cpp
class Person {
friend ostream& operator<<(ostream& out, Person& p);
public:
Person(int a, int b) {
this->m_A = a;
this->m_B = b;
}
private:
int m_A;
int m_B;
};
ostream& operator<<(ostream& out, Person& p) {
out << "a:" << p.m_A << " b:" << p.m_B;
return out;
}
void test() {
Person p1(10, 20);
cout << p1 << "hello world" << endl;
}
int main() {
test();
system("pause");
return 0;
}

4.5.3 递增运算符重载
示例代码:
cpp
class MyInteger {
friend ostream& operator<<(ostream& out, MyInteger myint);
public:
MyInteger() {
m_Num = 0;
}
MyInteger& operator++() {
m_Num++;
return *this;
}
MyInteger operator++(int) {
MyInteger temp = *this;
m_Num++;
return temp;
}
private:
int m_Num;
};
ostream& operator<<(ostream& out, MyInteger myint) {
out << myint.m_Num;
return out;
}
void test01() {
MyInteger myInt;
cout << ++myInt << endl;
cout << myInt << endl;
}
void test02() {
MyInteger myInt;
cout << myInt++ << endl;
cout << myInt << endl;
}
int main() {
test01();
test02();
system("pause");
return 0;
}

4.5.4 赋值运算符重载
示例代码:
cpp
class Person {
public:
Person(int age) {
m_Age = new int(age);
}
Person& operator=(Person &p) {
if (m_Age !=NULL) {
delete m_Age;
m_Age = NULL;
}
m_Age = new int(*p.m_Age);
return *this;
}
~Person() {
if (m_Age != NULL) {
delete m_Age;
m_Age = NULL;
}
}
int *m_Age;
};
void test01() {
Person p1(18);
Person p2(20);
Person p3(30);
p3 = p2 = p1;
cout << "p1的年龄为:" << *p1.m_Age << endl;
cout << "p2的年龄为:" << *p2.m_Age << endl;
cout << "p3的年龄为:" << *p3.m_Age << endl;
}
int main() {
test01();
system("pause");
return 0;
}

4.5.5 关系运算符重载
示例代码:
cpp
class Person {
public:
Person(string name, int age) {
this->m_Name = name;
this->m_Age = age;
}
bool operator==(Person & p) {
if (this->m_Name == p.m_Name && this->m_Age == p.m_Age) {
return true;
} else {
return false;
}
}
bool operator!=(Person & p) {
if (this->m_Name == p.m_Name && this->m_Age == p.m_Age) {
return false;
} else {
return true;
}
}
string m_Name;
int m_Age;
};
void test01() {
Person a("孙悟空", 18);
Person b("孙悟空", 18);
if (a == b) {
cout << "a和b相等" << endl;
} else {
cout << "a和b不相等" << endl;
}
if (a != b) {
cout << "a和b不相等" << endl;
} else {
cout << "a和b相等" << endl;
}
}
int main() {
test01();
system("pause");
return 0;
}

4.5.6 函数调用运算符重载
示例代码:
cpp
class MyPrint {
public:
void operator()(string text) {
cout << text << endl;
}
};
class MyAdd {
public:
int operator()(int v1, int v2) {
return v1 + v2;
}
};
void test01() {
MyPrint myFunc;
myFunc("hello world");
}
void test02() {
MyAdd add;
int ret = add(10, 10);
cout << "ret = " << ret << endl;
cout << "MyAdd()(100,100) = " << MyAdd()(100, 100) << endl;
}
int main() {
test01();
test02();
system("pause");
return 0;
}

5. 继承
继承是面向对象的三大特性之一,允许子类继承父类的成员。
5.1 继承的基本语法
示例代码:
cpp
class BasePage {
public:
void header() {
cout << "首页、公开课、登录、注册...(公共头部)" << endl;
}
void footer() {
cout << "帮助中心、交流合作、站内地图...(公共底部)" << endl;
}
void left() {
cout << "Java,Python,C++...(公共分类列表)" << endl;
}
};
class Java : public BasePage {
public:
void content() {
cout << "JAVA学科视频" << endl;
}
};
class Python : public BasePage {
public:
void content() {
cout << "Python学科视频" << endl;
}
};
class CPP : public BasePage {
public:
void content() {
cout << "C++学科视频" << endl;
}
};
void test01() {
cout << "Java下载视频页面如下: " << endl;
Java ja;
ja.header();
ja.footer();
ja.left();
ja.content();
cout << "--------------------" << endl;
cout << "Python下载视频页面如下: " << endl;
Python py;
py.header();
py.footer();
py.left();
py.content();
cout << "--------------------" << endl;
cout << "C++下载视频页面如下: " << endl;
CPP cp;
cp.header();
cp.footer();
cp.left();
cp.content();
}
int main() {
test01();
system("pause");
return 0;
}

5.2 继承方式
继承方式有三种:公共继承、保护继承和私有继承。
示例代码:
cpp
class Base1 {
public:
int m_A;
protected:
int m_B;
private:
int m_C;
};
class Son1 : public Base1 {
public:
void func() {
m_A; // 可访问 public 权限
m_B; // 可访问 protected 权限
// m_C; // 不可访问
}
};
class Base2 {
public:
int m_A;
protected:
int m_B;
private:
int m_C;
};
class Son2 : protected Base2 {
public:
void func() {
m_A; // 可访问 protected 权限
m_B; // 可访问 protected 权限
// m_C; // 不可访问
}
};
class Base3 {
public:
int m_A;
protected:
int m_B;
private:
int m_C;
};
class Son3 : private Base3 {
public:
void func() {
m_A; // 可访问 private 权限
m_B; // 可访问 private 权限
// m_C; // 不可访问
}
};
class GrandSon3 : public Son3 {
public:
void func() {
// Son3 是私有继承,所以继承 Son3 的属性在 GrandSon3 中都无法访问到
// m_A;
// m_B;
// m_C;
}
};
5.3 继承中的对象模型
父类中的私有成员也会被子类继承,但无法直接访问。
示例代码:
cpp
class Base {
public:
int m_A;
protected:
int m_B;
private:
int m_C;
};
class Son : public Base {
public:
int m_D;
};
void test01() {
cout << "sizeof Son = " << sizeof(Son) << endl;
}
int main() {
test01();
system("pause");
return 0;
}

5.4 继承中构造和析构顺序
创建子类对象时,先调用父类的构造函数,再调用子类的构造函数。析构顺序相反。
示例代码:
cpp
class Base {
public:
Base() {
cout << "Base构造函数!" << endl;
}
~Base() {
cout << "Base析构函数!" << endl;
}
};
class Son : public Base {
public:
Son() {
cout << "Son构造函数!" << endl;
}
~Son() {
cout << "Son析构函数!" << endl;
}
};
void test01() {
Son s;
}
int main() {
test01();
system("pause");
return 0;
}

5.5 继承同名成员处理方式
子类与父类出现同名成员时,可以通过作用域区分。
示例代码:
cpp
class Base {
public:
void func() {
cout << "Base - func()调用" << endl;
}
void func(int a) {
cout << "Base - func(int a)调用" << endl;
}
int m_A;
};
class Son : public Base {
public:
void func() {
cout << "Son - func()调用" << endl;
}
int m_A;
};
void test01() {
Son s;
cout << "Son下的m_A = " << s.m_A << endl;
cout << "Base下的m_A = " << s.Base::m_A << endl;
s.func();
s.Base::func();
s.Base::func(10);
}
int main() {
test01();
system("pause");
return 0;
}

5.6 继承同名静态成员处理方式
静态成员同名处理方式与非静态成员相同。
示例代码:
cpp
class Base {
public:
static void func() {
cout << "Base - static void func()" << endl;
}
static void func(int a) {
cout << "Base - static void func(int a)" << endl;
}
static int m_A;
};
int Base::m_A = 100;
class Son : public Base {
public:
static void func() {
cout << "Son - static void func()" << endl;
}
static int m_A;
};
int Son::m_A = 200;
void test01() {
cout << "通过对象访问: " << endl;
Son s;
cout << "Son 下 m_A = " << s.m_A << endl;
cout << "Base 下 m_A = " << s.Base::m_A << endl;
cout << "通过类名访问: " << endl;
cout << "Son 下 m_A = " << Son::m_A << endl;
cout << "Base 下 m_A = " << Son::Base::m_A << endl;
}
void test02() {
cout << "通过对象访问: " << endl;
Son s;
s.func();
s.Base::func();
cout << "通过类名访问: " << endl;
Son::func();
Son::Base::func();
Son::Base::func(100);
}
int main() {
test01();
test02();
system("pause");
return 0;
}

5.7 多继承语法
C++允许一个类继承多个类。
示例代码:
cpp
class Base1 {
public:
Base1() {
m_A = 100;
}
int m_A;
};
class Base2 {
public:
Base2() {
m_A = 200;
}
int m_A;
};
class Son : public Base2, public Base1 {
public:
Son() {
m_C = 300;
m_D = 400;
}
int m_C;
int m_D;
};
void test01() {
Son s;
cout << "sizeof Son = " << sizeof(s) << endl;
cout << s.Base1::m_A << endl;
cout << s.Base2::m_A << endl;
}
int main() {
test01();
system("pause");
return 0;
}

5.8 菱形继承
菱形继承是指两个派生类继承同一个基类,而另一个类又同时继承这两个派生类。
示例代码:
cpp
class Animal {
public:
int m_Age;
};
class Sheep : virtual public Animal {};
class Tuo : virtual public Animal {};
class SheepTuo : public Sheep, public Tuo {};
void test01() {
SheepTuo st;
st.Sheep::m_Age = 100;
st.Tuo::m_Age = 200;
cout << "st.Sheep::m_Age = " << st.Sheep::m_Age << endl;
cout << "st.Tuo::m_Age = " << st.Tuo::m_Age << endl;
cout << "st.m_Age = " << st.m_Age << endl;
}
int main() {
test01();
system("pause");
return 0;
}
