Python实现贪吃蛇二

上篇文章Python实现贪吃蛇一,实现了一个贪吃蛇的基础版本,但存在一些不足,也缺乏一些乐趣。本篇文章将对其进行一些改进,主要修改/实现以下几点:

1、解决食物随机生成的位置与蛇身重合问题

2、蛇身移动加速/减速功能

3、增加一些音效

一、首先看如何解决食物随机生成的位置与蛇身重合问题,基础版本食物位置是随机生成的,这样有一定概率与蛇身重合,并且随着得分越来越高,重合的概率越来越大。思路是随机生成食物后检测食物位置是否与蛇身重合,如果重合,再次生成,直到不重合。修改后的代码片段如下:

python 复制代码
    def _update_food(self):
        """ 更新食物 """
        while True:
            if self._check_food():
                return

    def _check_food(self):
        """ 检查新生成的食物是否不与蛇身重合 """
        food = self.food
        food.rect.x = round(
            random.randrange(20, self.settings.screen_width - self.settings.snake_width * 2) / 20.0) * 20.0
        food.rect.y = round(
            random.randrange(20, self.settings.screen_height - self.settings.snake_height * 2) / 20.0) * 20.0
        for snake in self.snakes:
            if snake.rect.colliderect(food.rect):
                return False
        return True

二、蛇身移动加速/减速功能,计划实现的效果是按蛇身前进方向相同的按键时,速度加1,按相反的按键时速度减1,但是不能减到0。例如:蛇在向上移动时,此时按"向上"键,速度加1,按"向下"键,速度减1,按"向左"或"向右"键,速度不变,只变方向。代码实现如下:

python 复制代码
    def _check_keydown_events(self, event):
        # 响应按键
        if event.key == pygame.K_RIGHT:
            if self.settings.snake_direction == 'right':
                self._change_speed(1)
            elif self.settings.snake_direction == 'left':
                self._change_speed(-1)
            else:
                self.settings.snake_direction = 'right'
        elif event.key == pygame.K_LEFT:
            if self.settings.snake_direction == 'left':
                self._change_speed(1)
            elif self.settings.snake_direction == 'right':
                self._change_speed(-1)
            else:
                self.settings.snake_direction = 'left'
        elif event.key == pygame.K_UP:
            if self.settings.snake_direction == 'up':
                self._change_speed(1)
            elif self.settings.snake_direction == 'down':
                self._change_speed(-1)
            else:
                self.settings.snake_direction = 'up'
        elif event.key == pygame.K_DOWN:
            if self.settings.snake_direction == 'down':
                self._change_speed(1)
            elif self.settings.snake_direction == 'up':
                self._change_speed(-1)
            else:
                self.settings.snake_direction = 'down'
        elif event.key == pygame.K_q:
            sys.exit()

    def _change_speed(self, add):
        # 改变蛇的移动速度
        if (self.settings.game_speed + add) > 0:
            self.settings.game_speed += add

三、增加游戏音效:在游戏开始后,循环播放背景音乐;蛇吃到食物的时候播放一个吃食物的声音;每吃到十个食物播放鼓掌声;蛇撞到周边或自己身体时播放游戏结束声音。思路是,游戏初始化的时候加载声音,在相关的节点,播放对应的声音。代码如下:

声音类(game_sound.py):

python 复制代码
import pygame


class GameSound:
    """ 游戏声音的类 """

    def __init__(self, file_name):
        """ 初始化声音 """
        super().__init__()
        self.file_name = file_name

        # 加载音效
        self.sound = pygame.mixer.Sound(f"sounds/{self.file_name}")

    def play(self, times=1):
        # 播放声音
        self.sound.play(loops=times - 1)

声音素材:

声音初始化:

python 复制代码
# 初始化音频混合器
pygame.mixer.init()

# 初始化游戏声音
self.snake_eat_food_sound = GameSound('snake_eat_food.mp3')
self.snake_game_over_sound = GameSound('snake_game_over.mp3')
self.background_sound = GameSound('snake_background_sound.mp3')
self.cheer_sound = GameSound('snake_cheer_sound.mp3')

播放声音的场景:

python 复制代码
    def _check_eat_food(self):
        """ 检测蛇吃到食物 """
        snake_head = self.snakes[0]
        food = self.food
        if snake_head.rect.colliderect(food.rect):
            self.stats.score += self.settings.food_score
            # 播放声音
            if self.stats.score % 100 == 0:
                self.cheer_sound.play(1)
            else:
                self.snake_eat_food_sound.play(1)
            self.sb.prep_score()
            self._update_food()
            return True
        else:
            return False

    def _game_over(self):
        # 播放音乐
        self.snake_game_over_sound.play(1)
        self.stats.game_active = False
        # 显示鼠标光标
        pygame.mouse.set_visible(True)

    def _check_play_button(self, mouse_pos):
        """ 在玩家单击Play按钮时开始新游戏 """
        button_clicked = self.play_button.rect.collidepoint(mouse_pos)
        if button_clicked and not self.stats.game_active:
            # 重置游戏设置
            self.stats.game_active = True

            # 播放背景音乐
            self.background_sound.play(0)

            # 隐藏鼠标光标
            pygame.mouse.set_visible(False)

下面是修改后的主程序类(gluttonous_snake.py)的完整代码:

python 复制代码
import sys
import time

import pygame
import random

from settings import Settings
from snake import Snake
from game_stats import GameStats
from button import Button
from food import Food
from scoreboard import Scoreboard
from game_sound import GameSound


class GluttonousSnake:
    """ 管理游戏资源和行为的类 """

    def __init__(self):
        """ 初始化游戏并创建游戏资源 """
        pygame.init()

        # 初始化音频混合器
        pygame.mixer.init()

        # 初始化游戏声音
        self.snake_eat_food_sound = GameSound('snake_eat_food.mp3')
        self.snake_game_over_sound = GameSound('snake_game_over.mp3')
        self.background_sound = GameSound('snake_background_sound.mp3')
        self.cheer_sound = GameSound('snake_cheer_sound.mp3')

        self.settings = Settings()

        self.screen = pygame.display.set_mode((self.settings.screen_width, self.settings.screen_height))

        pygame.display.set_caption("贪吃蛇")

        # 创建一个用于存储游戏统计信息的实例
        self.stats = GameStats(self)

        # 创建记分牌
        self.sb = Scoreboard(self)

        self.food = Food(self)

        self.snakes = []

        self._create_snakes()

        # 创建Play按钮
        self.play_button = Button(self, "Play")

    def _create_snakes(self):
        """ 初始化创建长度为3的蛇 """
        for snake_number in range(3):
            self._create_snake(snake_number)

    def _create_snake(self, snake_number):
        """ 创建一段蛇身 """
        snake = Snake(self)
        self.screen_rect = self.screen.get_rect()
        snake.x = self.settings.screen_width / 2
        snake.y = self.settings.screen_height / 2 + snake_number * self.settings.snake_height
        snake.rect.x = snake.x
        snake.rect.y = snake.y
        self.snakes.append(snake)

    def _check_events(self):
        # 监视键盘和鼠标的事件
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                sys.exit()
            elif event.type == pygame.KEYDOWN:
                self._check_keydown_events(event)
            elif event.type == pygame.MOUSEBUTTONDOWN:
                mouse_pos = pygame.mouse.get_pos()
                self._check_play_button(mouse_pos)

    def _check_play_button(self, mouse_pos):
        """ 在玩家单击Play按钮时开始新游戏 """
        button_clicked = self.play_button.rect.collidepoint(mouse_pos)
        if button_clicked and not self.stats.game_active:
            # 重置游戏设置
            self.stats.game_active = True

            # 播放背景音乐
            self.background_sound.play(0)

            # 隐藏鼠标光标
            pygame.mouse.set_visible(False)

            self.stats.score = 0
            self.sb.prep_score()
            self.settings.snake_direction = 'up'
            self.settings.update_count = 0
            self.settings.game_speed = 1

            # 清空余下的蛇身
            self.snakes.clear()

            # 重新创建蛇身
            self._create_snakes()

    def _check_keydown_events(self, event):
        # 响应按键
        if event.key == pygame.K_RIGHT:
            if self.settings.snake_direction == 'right':
                self._change_speed(1)
            elif self.settings.snake_direction == 'left':
                self._change_speed(-1)
            else:
                self.settings.snake_direction = 'right'
        elif event.key == pygame.K_LEFT:
            if self.settings.snake_direction == 'left':
                self._change_speed(1)
            elif self.settings.snake_direction == 'right':
                self._change_speed(-1)
            else:
                self.settings.snake_direction = 'left'
        elif event.key == pygame.K_UP:
            if self.settings.snake_direction == 'up':
                self._change_speed(1)
            elif self.settings.snake_direction == 'down':
                self._change_speed(-1)
            else:
                self.settings.snake_direction = 'up'
        elif event.key == pygame.K_DOWN:
            if self.settings.snake_direction == 'down':
                self._change_speed(1)
            elif self.settings.snake_direction == 'up':
                self._change_speed(-1)
            else:
                self.settings.snake_direction = 'down'
        elif event.key == pygame.K_q:
            sys.exit()

    def _change_speed(self, add):
        # 改变蛇的移动速度
        if (self.settings.game_speed + add) > 0:
            self.settings.game_speed += add

    def _update_snakes(self):
        """ 更新蛇 """
        snake_head = self.snakes[0]
        self._create_snake_head(snake_head.rect.x, snake_head.rect.y)

        """ 检查是否吃到食物 """
        eat_food = self._check_eat_food()
        if not eat_food:
            self.snakes.pop()

    def _check_edges(self):
        """ 蛇碰到边缘时采取相应的措施 """
        snake_head = self.snakes[0]
        if snake_head.check_edges():
            self._game_over()

    def _check_eat_self(self, snake_head):
        """ 是否碰到自己 """
        for snake in self.snakes:
            if snake.rect.colliderect(snake_head.rect):
                self._game_over()
                break

    def _game_over(self):
        # 播放音乐
        self.snake_game_over_sound.play(1)
        self.stats.game_active = False
        # 显示鼠标光标
        pygame.mouse.set_visible(True)

    def _check_eat_food(self):
        """ 检测蛇吃到食物 """
        snake_head = self.snakes[0]
        food = self.food
        if snake_head.rect.colliderect(food.rect):
            self.stats.score += self.settings.food_score
            # 播放声音
            if self.stats.score % 100 == 0:
                self.cheer_sound.play(1)
            else:
                self.snake_eat_food_sound.play(1)
            self.sb.prep_score()
            self._update_food()
            return True
        else:
            return False

    def _update_food(self):
        """ 更新食物 """
        while True:
            if self._check_food():
                return

    def _check_food(self):
        """ 检查新生成的食物是否不与蛇身重合 """
        food = self.food
        food.rect.x = round(
            random.randrange(20, self.settings.screen_width - self.settings.snake_width * 2) / 20.0) * 20.0
        food.rect.y = round(
            random.randrange(20, self.settings.screen_height - self.settings.snake_height * 2) / 20.0) * 20.0
        for snake in self.snakes:
            if snake.rect.colliderect(food.rect):
                return False
        return True

    def _create_snake_head(self, x, y):
        """ 创建蛇头 """
        snake = Snake(self)
        if self.settings.snake_direction == 'up':
            snake.x = x
            snake.y = y - self.settings.snake_height
        elif self.settings.snake_direction == 'down':
            snake.x = x
            snake.y = y + self.settings.snake_height
        elif self.settings.snake_direction == 'right':
            snake.x = x + self.settings.snake_width
            snake.y = y
        elif self.settings.snake_direction == 'left':
            snake.x = x - self.settings.snake_width
            snake.y = y
        snake.rect.x = snake.x
        snake.rect.y = snake.y
        self._check_eat_self(snake)
        self.snakes.insert(0, snake)

    def run_game(self):
        """ 开始游戏的主循环 """
        while True:
            self._check_events()
            if self.stats.game_active:
                if self.settings.update_count > 500: #控制游戏速度
                    self._update_snakes()
                    self._check_edges()
                    self.settings.update_count = 0
                self.settings.update_count += self.settings.game_speed
            self._update_screen()

    def _update_screen(self):
        # 每次循环时都会重绘屏幕
        self.screen.fill(self.settings.bg_color)
        self.food.draw_food()
        for snake in self.snakes:
            snake.draw_snake()

        # 如果游戏处于非活动状态,就绘制Play按钮
        if not self.stats.game_active:
            self.play_button.draw_button()

        # 显示得分
        self.sb.show_score()

        # 让最近绘制的屏幕可见
        pygame.display.flip()

if __name__ == '__main__':
    # 创建实例并运行游戏
    ai = GluttonousSnake()
    ai.run_game()
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