微信小程序进度条cavans

1.组件

c 复制代码
<template>
  <view class="circle-progress-container">
    <!-- 画布容器 -->
    <view class="canvas-wrapper">
      <canvas canvas-id="bgCanvas" class="progress-canvas" :style="{ width: size + 'px', height: size + 'px' }"></canvas>
      <canvas canvas-id="progressCanvas" class="progress-canvas"
        :style="{ width: size + 'px', height: size + 'px' }"></canvas>
    </view>

    <!-- 修正后的文字容器 -->
    <view class="text-wrapper" :style="{
      width: size + 'px',
      height: size + 'px'
    }">
      <view class="text-content">
        <view class="score-line">
          <text class="current-value">{{ currentValue.toFixed(1) }}</text>
          <text class="max-value">/{{ maxValue }}</text>
        </view>
        <text class="progress-label">总成绩</text>
      </view>
    </view>
  </view>
</template>

<script lang="ts">
import { Vue, Component, Prop, Watch } from 'vue-property-decorator'

@Component
export default class CircleProgress extends Vue {
  @Prop({ default: 504.5 }) readonly currentValue!: number
  @Prop({ default: 750 }) readonly maxValue!: number
  @Prop({ default: 200 }) readonly size!: number
  @Prop({ default: 12 }) readonly strokeWidth!: number
  @Prop({ default: '#4CAF50' }) readonly progressColor!: string
  @Prop({ default: '#e0f7e0' }) readonly bgColor!: string

  private ctxBg: UniApp.CanvasContext | null = null
  private ctxProgress: UniApp.CanvasContext | null = null

  mounted() {
    this.$nextTick(() => {
      this.initCanvas()
    })
  }

  @Watch('currentValue')
  onValueChange() {
    this.drawProgress()
  }

  private initCanvas() {
    this.ctxBg = uni.createCanvasContext('bgCanvas', this)
    this.ctxProgress = uni.createCanvasContext('progressCanvas', this)
    this.drawBackground()
    this.drawProgress()
  }

  private drawBackground() {
    if (!this.ctxBg) return

    const center = this.size / 2
    const radius = center - this.strokeWidth / 2

    this.ctxBg.beginPath()
    this.ctxBg.setLineWidth(this.strokeWidth)
    this.ctxBg.setStrokeStyle(this.bgColor)
    this.ctxBg.arc(center, center, radius, 0, 2 * Math.PI)
    this.ctxBg.stroke()
    this.ctxBg.draw()
  }

  private drawProgress() {
    if (!this.ctxProgress) return

    const center = this.size / 2
    const radius = center - this.strokeWidth / 2
    const endAngle = (2 * Math.PI * this.currentValue) / this.maxValue - Math.PI / 2

    this.ctxProgress.clearRect(0, 0, this.size, this.size)
    this.ctxProgress.beginPath()
    this.ctxProgress.setLineWidth(this.strokeWidth)
    this.ctxProgress.setStrokeStyle(this.progressColor)
    this.ctxProgress.setLineCap('round')
    this.ctxProgress.arc(center, center, radius, -Math.PI / 2, endAngle)
    this.ctxProgress.stroke()
    this.ctxProgress.draw()
  }
}
</script>

<style lang="less" scoped>
.circle-progress-container {
  position: relative;
  display: inline-block;
  /* 改为inline-block避免flex影响 */

  .canvas-wrapper {
    position: relative;
    width: 100%;
    height: 100%;

    .progress-canvas {
      position: absolute;
      left: 0;
      top: 0;
    }
  }

  /* 修正后的文字容器样式 */
  .text-wrapper {
    position: absolute;
    top: 0;
    left: 0;
    display: flex;
    flex-direction: column;
    justify-content: center;
    align-items: center;
    text-align: center;

    .text-content {
      display: flex;
      flex-direction: column;
      align-items: center;
      transform: translateY(-5px);
      /* 微调垂直居中 */

      .score-line {
        display: flex;
        align-items: baseline;

        .current-value {
          font-size: 24px;
          font-weight: bold;
          color: #000;
        }

        .max-value {
          font-size: 16px;
          color: #999;
        }
      }

      .progress-label {
        font-size: 16px;
        color: #4CAF50;
        margin-top: 4px;
      }
    }
  }
}
</style>

2、使用

c 复制代码
<view :style="'width: ' + windowHeight + 'rpx; height: ' + windowHeight + 'rpx;'">
      <circle-pr :current-value="elseScore" :size="windowHeight / 2" :max-value="750"
        progress-color="#4CAF50"></circle-pr>
    </view>


<script lang="ts">
import CirclePr from '../components/circlePro.vue';
@Component({
  components: {
    CirclePr
  }
})
elseScore: number = 200
  windowHeight = 600
   onLoad() {
    var that = this
    wx.getSystemInfo({
      success: function (res: any) {
        // 屏幕宽度、高度
        // 高度,宽度 单位为px

        that.windowHeight = (res.windowHeight - 60) / 2;
        console.log(that.windowHeight + '获取宽度')
      },
    });
    this.elseScore = 504.5
  }
相关推荐
胡斌附体2 小时前
小程序难调的组件
前端·小程序·apache·datepicker·自定义组件·checkbox
梦吉网络3 小时前
悬赏任务系统网站兼职赚钱小程序搭建地推抖音视频任务拉新源码功能详解二开
小程序
2501_9160074719 小时前
Charles中文版抓包工具使用指南 提高API调试和网络优化效率
android·ios·小程序·https·uni-app·iphone·webview
weixin_lynhgworld1 天前
剧本杀小程序系统开发:推动社交娱乐产业创新发展
小程序·娱乐
你喜欢喝可乐吗?1 天前
微信小程序与后台管理系统开发全流程指南
spring boot·微信小程序·vue
七七软件开发1 天前
无人共享 app 系统架构分析
java·python·小程序·系统架构·php
云起SAAS1 天前
躺平发育小游戏微信抖音流量主小程序开源
小程序·躺平发育小游戏微信抖音流
胡斌附体1 天前
小程序省市级联组件使用
前端·javascript·小程序·uniapp·picker级联组件
jaqi.l1 天前
uni-app vue3 小程序接入 aliyun-rtc-wx-sdk
小程序·uni-app·实时音视频