首先看下线程池的类ThreadPoolExecutor,了解下相关属性
java
// 使用原子变量记录线程池状态和线程数
// 高三位是线程池状态,低29位是当前工作线程数
private final AtomicInteger ctl = new AtomicInteger(ctlOf(RUNNING, 0));
private static final int COUNT_BITS = Integer.SIZE - 3;
private static final int CAPACITY = (1 << COUNT_BITS) - 1;
// runState is stored in the high-order bits
// 0b11100000_00000000_00000000_00000000
private static final int RUNNING = -1 << COUNT_BITS;
// 0b00000000
private static final int SHUTDOWN = 0 << COUNT_BITS;
// 0b00100000_00000000_00000000_00000000
private static final int STOP = 1 << COUNT_BITS;
// 0b01000000_00000000_00000000_00000000
private static final int TIDYING = 2 << COUNT_BITS;
// 0b01100000_00000000_00000000_00000000
private static final int TERMINATED = 3 << COUNT_BITS;
//核心线程数,当工作线程数小于corePoolSize直接创建线程执行任务
private volatile int corePoolSize;
//最大线程数,当前工作线程大于corePoolSize且工作队列满时且小于maximumPoolSize,创建线程执行任务
private volatile int maximumPoolSize;
// 无法创建线程时的处理
private volatile RejectedExecutionHandler handler;
// 创建线程的工厂
private volatile ThreadFactory threadFactory;
// 线程创建出来后的存活时间
private volatile long keepAliveTime;
// 存储创建线程的集合
private final HashSet<Worker> workers = new HashSet<Worker>();
// 存储创建任务的集合
private final BlockingQueue<Runnable> workQueue;
创建线程池,构造方法为
java
public ThreadPoolExecutor(int corePoolSize,
int maximumPoolSize,
long keepAliveTime,
TimeUnit unit,
BlockingQueue<Runnable> workQueue,
ThreadFactory threadFactory,
RejectedExecutionHandler handler){...}
看下最后一个参数RejectedExecutionHandler handler
,这是个接口表示当任务无法执行时的拒绝策略,主要有四种:
- 在当前线程中运行
- 抛出异常
- 啥都不做,即丢弃
- 抛弃等待时间最长的
java
public interface RejectedExecutionHandler {
void rejectedExecution(Runnable r, ThreadPoolExecutor executor);
}
public static class CallerRunsPolicy implements RejectedExecutionHandler {
// 在当前线程中运行
public void rejectedExecution(Runnable r, ThreadPoolExecutor e) {
if (!e.isShutdown()) {
r.run();
}
}
}
public static class AbortPolicy implements RejectedExecutionHandler {
// 抛出异常
public void rejectedExecution(Runnable r, ThreadPoolExecutor e) {
throw new RejectedExecutionException("Task " + r.toString() +
" rejected from " +
e.toString());
}
}
public static class DiscardPolicy implements RejectedExecutionHandler {
// 啥都不做,即丢弃
public void rejectedExecution(Runnable r, ThreadPoolExecutor e) {
}
}
public static class DiscardOldestPolicy implements RejectedExecutionHandler {
// 抛弃等待时间最长的
public void rejectedExecution(Runnable r, ThreadPoolExecutor e) {
if (!e.isShutdown()) {
e.getQueue().poll();
e.execute(r);
}
}
}
线程池的核心方法就是execute(),直接分析这个方法就行了:
- 如果工作线程数小于核心线程数,创建线程执行任务
- 如果工作线程数大于核心线程数,线程池在运行,队列没有满,添加到队列
- 如果工作线程数大于核心线程数,线程池在运行,队列已满,但是工作线程小于最大线程,则继续创建线程执行任务
java
public void execute(Runnable command) {
if (command == null)
throw new NullPointerException();
int c = ctl.get();
// 如果工作线程数小于核心线程数,创建线程执行任务
if (workerCountOf(c) < corePoolSize) {
if (addWorker(command, true))
return;
c = ctl.get();
}
// 如果工作线程数大于核心线程数,线程池在运行,队列没有满,添加到队列
if (isRunning(c) && workQueue.offer(command)) {
int recheck = ctl.get();
// 线程池停止运行了,则从队列将任务移除
if (! isRunning(recheck) && remove(command))
reject(command);
// 没有工作线程了,则创建工作线程到队列中取任务执行
else if (workerCountOf(recheck) == 0)
addWorker(null, false);
}
// 如果工作线程数大于核心线程数,线程池在运行,队列已满,但是工作线程小于最大线程,则继续创建线程执行任务
// 否则使用拒绝策略RejectedExecutionHandler
else if (!addWorker(command, false))
reject(command);
}
执行任务时调用的addWorker(),再来分析这个方法,本质就是生成Worker保存到内置的队列中。
java
// firstTask表示线程创建时执行的任务,如果null则表示要到队列中取任务
// core为true表示是否为跟核心线程数corePoolSize,false表示跟maximumPoolSize比较
private boolean addWorker(Runnable firstTask, boolean core) {
retry:
// 这段代码做的事情就是判断是否可以创建新的线程执行任务
for (;;) {
// 获取线程池运行状态
int c = ctl.get();
int rs = runStateOf(c);
// 如果线程池不在运行了的处理
// 当线程没有运行时,有新的任务来不作处理,firstTask == null表示没有新的任务
// 当线程没有运行时,没有新的任务,队列为空不作处理,workQueue.isEmpty()表示任务队列为空
// 当线程池为SHUTDOWN时,线程池只会处理队列中现有的任务
if (rs >= SHUTDOWN &&
! (rs == SHUTDOWN &&
firstTask == null &&
! workQueue.isEmpty()))
return false;
for (;;) {
int wc = workerCountOf(c);
// 是否可以创建线程,如果工作线程数比最大线程数还大时就不能创建线程了
if (wc >= CAPACITY ||
wc >= (core ? corePoolSize : maximumPoolSize))
return false;
if (compareAndIncrementWorkerCount(c))
break retry;
c = ctl.get(); // Re-read ctl
if (runStateOf(c) != rs)
continue retry;
// else CAS failed due to workerCount change; retry inner loop
}
}
boolean workerStarted = false;
boolean workerAdded = false;
Worker w = null;
try {
// 创建新的线程
// Worker是实现Runnable接口的类
w = new Worker(firstTask);
final Thread t = w.thread;
if (t != null) {
final ReentrantLock mainLock = this.mainLock;
mainLock.lock();
try {
// Recheck while holding lock.
// Back out on ThreadFactory failure or if
// shut down before lock acquired.
int rs = runStateOf(ctl.get());
if (rs < SHUTDOWN ||
(rs == SHUTDOWN && firstTask == null)) {
if (t.isAlive()) // precheck that t is startable
throw new IllegalThreadStateException();
// 将创建的线程加入线程池
workers.add(w);
int s = workers.size();
if (s > largestPoolSize)
largestPoolSize = s;
workerAdded = true;
}
} finally {
mainLock.unlock();
}
if (workerAdded) {
// 执行任务
t.start();
workerStarted = true;
}
}
} finally {
if (! workerStarted)
addWorkerFailed(w);
}
return workerStarted;
}
可以看到创建线程的核心是生成Worker实例对象,然后加入线程池,再看下这个类即可
java
private final class Worker
extends AbstractQueuedSynchronizer
implements Runnable
{
private static final long serialVersionUID = 6138294804551838833L;
// 保持线程的实例对象
final Thread thread;
// 要执行的任务
Runnable firstTask;
/** Per-thread task counter */
volatile long completedTasks;
/**
* Creates with given first task and thread from ThreadFactory.
* @param firstTask the first task (null if none)
*/
Worker(Runnable firstTask) {
setState(-1); // inhibit interrupts until runWorker
this.firstTask = firstTask;
// 使用工厂方法创建线程
this.thread = getThreadFactory().newThread(this);
}
/** Delegates main run loop to outer runWorker */
public void run() {
runWorker(this);
}
......
}
可以看到执行任务的核心为Worker类的runWorker()方法,继续分析:首先获取工作线程,执行execute方法接受的Runable任务,然后到队列中获取等待的任务。
java
final void runWorker(Worker w) {
//获取工作线程,即调用start()方法的线程
Thread wt = Thread.currentThread();
Runnable task = w.firstTask;
w.firstTask = null;
w.unlock(); // allow interrupts
boolean completedAbruptly = true;
//这段代码是说先执行自身任务,再到队列中获取任务执行
try {
while (task != null || (task = getTask()) != null) {
w.lock();
// If pool is stopping, ensure thread is interrupted;
// if not, ensure thread is not interrupted. This
// requires a recheck in second case to deal with
// shutdownNow race while clearing interrupt
if ((runStateAtLeast(ctl.get(), STOP) ||
(Thread.interrupted() &&
runStateAtLeast(ctl.get(), STOP))) &&
!wt.isInterrupted())
wt.interrupt();
try {
beforeExecute(wt, task);
Throwable thrown = null;
try {
// 在工作线程中运行任务
task.run();
} catch (RuntimeException x) {
thrown = x; throw x;
} catch (Error x) {
thrown = x; throw x;
} catch (Throwable x) {
thrown = x; throw new Error(x);
} finally {
afterExecute(task, thrown);
}
} finally {
task = null;
w.completedTasks++;
w.unlock();
}
}
completedAbruptly = false;
} finally {
processWorkerExit(w, completedAbruptly);
}
}
从队列中获取任务,判断核心线程是否能被销毁,默认不能被销毁,不被销毁时会调用队列的take()方法一直存活,可见核心线程也有cpu占用,如果是能被销毁的核心线程或最大线程,则调用poll()方法存活keepAliveTime时间后被销毁。
java
private Runnable getTask() {
boolean timedOut = false; // Did the last poll() time out?
for (;;) {
int c = ctl.get();
int rs = runStateOf(c);
// 如果线程池SHUTDOWN了则无法获取任务
if (rs >= SHUTDOWN && (rs >= STOP || workQueue.isEmpty())) {
decrementWorkerCount();
return null;
}
int wc = workerCountOf(c);
// 这里就是说核心线程是不会被销毁的,看看怎么实现的
// 默认allowCoreThreadTimeOut的值是false,如果工作线程数超过核心线程则是true
boolean timed = allowCoreThreadTimeOut || wc > corePoolSize;
// 工作线程数超过最大线程数或者队列为空都不能获取任务
if ((wc > maximumPoolSize || (timed && timedOut))
&& (wc > 1 || workQueue.isEmpty())) {
if (compareAndDecrementWorkerCount(c))
return null;
continue;
}
try {
// 销毁线程的动作在这里
// 如果工作线程数大于核心线程数,则最多存活keepAliveTime,poll的等待时间为keepAliveTime
// 如果工作线程数小于核心线程数,则永远不会不会销毁,take不会退出的
Runnable r = timed ?
workQueue.poll(keepAliveTime, TimeUnit.NANOSECONDS) :
workQueue.take();
if (r != null)
return r;
timedOut = true;
} catch (InterruptedException retry) {
timedOut = false;
}
}
}
看下怎么销毁线程的吧,关键在poll()和take()的使用。
java
public E poll(long timeout, TimeUnit unit) throws InterruptedException {
long nanos = unit.toNanos(timeout);
final ReentrantLock lock = this.lock;
lock.lockInterruptibly();
// 可以看到,当队列长度count为0时,最多等待timeout时间
// 那么等待这么长时间后,线程就会退出run()方法,被销毁掉
try {
while (count == 0) {
if (nanos <= 0)
return null;
nanos = notEmpty.awaitNanos(nanos);
}
return dequeue();
} finally {
lock.unlock();
}
}
public E take() throws InterruptedException {
final ReentrantLock lock = this.lock;
lock.lockInterruptibly();
// 这里是没有设置时间的,当队列为空时会一直等待,因此线程会一直在run()方法中,不会被销毁
try {
while (count == 0)
notEmpty.await();
return dequeue();
} finally {
lock.unlock();
}
}
补充:execute()方法只能接收Runnable作为参数,而submit方法既能接收Runnable又能接收Callable作为参数。
当调用submit()提交Callable任务时,会对FutureTask实例化,而FutureTask实现了Runnable接口中的run()方法,可以看到run方法其实就是调用Callable接口的call()方法,并且获取call()的返回值保存下来。
java
// AbstractExecutorService.java
public <T> Future<T> submit(Callable<T> task) {
if (task == null) throw new NullPointerException();
RunnableFuture<T> ftask = newTaskFor(task);
execute(ftask);
return ftask;
}
// RunnableFuture
//实现了Runnable接口的run方法
public void run() {
if (state != NEW ||
!UNSAFE.compareAndSwapObject(this, runnerOffset,
null, Thread.currentThread()))
return;
try {
Callable<V> c = callable;
if (c != null && state == NEW) {
V result;
boolean ran;
try {
result = c.call();
ran = true;
} catch (Throwable ex) {
result = null;
ran = false;
setException(ex);
}
if (ran)
set(result);
}
} finally {
// runner must be non-null until state is settled to
// prevent concurrent calls to run()
runner = null;
// state must be re-read after nulling runner to prevent
// leaked interrupts
int s = state;
if (s >= INTERRUPTING)
handlePossibleCancellationInterrupt(s);
}
}
当计算完成时就会将计算结果保存到outcomeprivate Object outcome;
。
java
protected void set(V v) {
if (UNSAFE.compareAndSwapInt(this, stateOffset, NEW, COMPLETING)) {
outcome = v;
UNSAFE.putOrderedInt(this, stateOffset, NORMAL); // final state
finishCompletion();
}
}
Future的get其实就是获取run()中保存的result并返回。
java
public V get() throws InterruptedException, ExecutionException {
int s = state;
if (s <= COMPLETING)
s = awaitDone(false, 0L);
return report(s);
}
private V report(int s) throws ExecutionException {
Object x = outcome;
if (s == NORMAL)
return (V)x;
if (s >= CANCELLED)
throw new CancellationException();
throw new ExecutionException((Throwable)x);
}
线程池的参数设置注意事项:
- 队列的长度最好不要声明的太大,要有个长度限制,不然会oom
- 如果是CPU密集型设置corePoolSize = CPU核数 + 1,IO密集型设置corePoolSize = CPU核数 * 2
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