TCP网络通信

目录

基于多线程的服务端通信

javascript 复制代码
#include <iostream>
#include <vector>
#include <thread>
#include <mutex>
#include <unistd.h>
#include <arpa/inet.h>
#include <sys/socket.h>
#include <sys/types.h>
#include <cstring>

#define PORT 8080
#define BACKLOG 5
#define BUFFER_SIZE 1024

std::mutex mtx;

void handleClient(int clientSocket) {
    char buffer[BUFFER_SIZE];
    while (true) {
        memset(buffer, 0, sizeof(buffer));
        ssize_t bytesRead = recv(clientSocket, buffer, sizeof(buffer) - 1, 0);
        if (bytesRead <= 0) {
            if (bytesRead == 0) {
                std::lock_guard<std::mutex> lock(mtx);
                std::cout << "Client disconnected" << std::endl;
            } else {
                std::lock_guard<std::mutex> lock(mtx);
                std::cerr << "Receive error" << std::endl;
            }
            close(clientSocket);
            break;
        }
        buffer[bytesRead] = '\0';
        std::lock_guard<std::mutex> lock(mtx);
        std::cout << "Received from client: " << buffer << std::endl;
    }
}

int main() {
    int serverSocket = socket(AF_INET, SOCK_STREAM, 0);
    if (serverSocket < 0) {
        std::cerr << "Socket creation failed" << std::endl;
        return -1;
    }

    sockaddr_in serverAddr;
    serverAddr.sin_family = AF_INET;
    serverAddr.sin_addr.s_addr = INADDR_ANY;
    serverAddr.sin_port = htons(PORT);

    if (bind(serverSocket, (sockaddr *)&serverAddr, sizeof(serverAddr)) < 0) {
        std::cerr << "Bind failed" << std::endl;
        close(serverSocket);
        return -1;
    }

    if (listen(serverSocket, BACKLOG) < 0) {
        std::cerr << "Listen failed" << std::endl;
        close(serverSocket);
        return -1;
    }

    std::vector<std::thread> threads;
    while (true) {
        sockaddr_in clientAddr;
        socklen_t clientAddrLen = sizeof(clientAddr);
        int clientSocket = accept(serverSocket, (sockaddr *)&clientAddr, &clientAddrLen);
        if (clientSocket < 0) {
            std::cerr << "Accept failed" << std::endl;
            continue;
        }
        threads.emplace_back(handleClient, clientSocket);
        // 分离线程,避免线程对象生命周期结束时等待线程完成
        threads.back().detach();
    }

    // 这里不会执行到,因为上面是无限循环
    close(serverSocket);
    return 0;
}
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