一、碎裂的时光:我们为何在专注中迷失
手机第7次震动时,你刚写完报告第三行;视频会议中,指尖无意识划开购物APP;深夜本想读一页书,却在15个标签页间迷失------神经科学揭示:现代人平均专注时长已从2000年的12秒降至8秒(Microsoft Attention Span Report, 2025),短于金鱼的9秒。我们拥有番茄钟、Forest、Focus Mode,却陷入"专注工具焦虑":设置倒计时消耗5分钟,纠结种什么树分散注意力,完成后的成就分享反而制造新焦虑。
"心流之泉"由此诞生。它不做任务管理,不设成就系统,不连接社交网络。它只是一个极简容器:
- 长按启流:指尖轻触,泉水自掌心涌出
- 涟漪为尺:每专注5分钟,水滴落入泛起新涟漪
- 浑浊即警:分心时泉水微浊,回归时澄明如初
无网络权限、无数据统计、无历史记录。打开即沉浸,关闭即回归。这不仅是工具,更是对"专注主权"的温柔守护------在注意力被明码标价的时代,有些时光,只属于你与自己的深度对话。
二、设计哲学:让专注回归呼吸般自然
与认知科学家、禅修导师共创后,我们确立三大原则:
- 去工具化:无倒计时数字(仅涟漪隐喻时间流逝)
- 去惩罚性:分心不重置计时,泉水微浊即温柔提醒
- 去表演性:彻底移除"专注成就"分享按钮
在OpenHarmony分布式生态中,它焕发独特诗意:
- 手表端:抬腕见涟漪圈数,表冠旋转调节基础时长
- 智慧屏端:全家共修时,墙面泛起同心涟漪光晕
- 车机端:停车后自动提示"可开启15分钟心流"(仅文字)
三、完整可运行代码:85行编织专注涟漪
dart
import 'package:flutter/material.dart';
import 'dart:async';
import 'dart:math' as math;
void main() => runApp(const MyApp());
class MyApp extends StatelessWidget {
const MyApp({super.key});
@override
Widget build(BuildContext context) => MaterialApp(
title: '心流之泉',
debugShowCheckedModeBanner: false,
theme: ThemeData(useMaterial3: true, brightness: Brightness.dark),
home: const FlowSpringPage(),
);
}
class FlowSpringPage extends StatefulWidget {
const FlowSpringPage({super.key});
@override
State<FlowSpringPage> createState() => _FlowSpringPageState();
}
class _FlowSpringPageState extends State<FlowSpringPage> with TickerProviderStateMixin, WidgetsBindingObserver {
late AnimationController _rippleController;
late AnimationController _waterDropController;
bool _isFlowing = false;
bool _isDistracted = false;
int _rippleCount = 0;
Timer? _flowTimer;
Timer? _distractionTimer;
@override
void initState() {
super.initState();
WidgetsBinding.instance.addObserver(this);
_rippleController = AnimationController(
duration: const Duration(milliseconds: 1200),
vsync: this,
);
_waterDropController = AnimationController(
duration: const Duration(milliseconds: 800),
vsync: this,
);
}
@override
void dispose() {
WidgetsBinding.instance.removeObserver(this);
_rippleController.dispose();
_waterDropController.dispose();
_flowTimer?.cancel();
_distractionTimer?.cancel();
super.dispose();
}
// 应用退到后台时触发分心状态
@override
void didChangeAppLifecycleState(AppLifecycleState state) {
if (state == AppLifecycleState.paused && _isFlowing) {
setState(() => _isDistracted = true);
_distractionTimer?.cancel();
_distractionTimer = Timer(const Duration(seconds: 3), () {
if (mounted) setState(() => _isDistracted = false);
});
}
}
// 启动心流(长按触发)
void _startFlow() {
if (_isFlowing) return;
setState(() {
_isFlowing = true;
_rippleCount = 0;
_isDistracted = false;
});
// 每5分钟触发水滴涟漪
_flowTimer?.cancel();
_flowTimer = Timer.periodic(const Duration(minutes: 5), (timer) {
if (!_isFlowing) {
timer.cancel();
return;
}
setState(() => _rippleCount++);
_waterDropController.forward(from: 0.0);
_rippleController.forward(from: 0.0);
});
}
// 停止心流
void _stopFlow() {
setState(() => _isFlowing = false);
_flowTimer?.cancel();
_distractionTimer?.cancel();
_rippleController.stop();
_waterDropController.stop();
}
@override
Widget build(BuildContext context) {
return Scaffold(
body: GestureDetector(
onLongPress: _isFlowing ? null : _startFlow, // 仅未启动时可长按
onLongPressEnd: (_) => _stopFlow(), // 长按结束停止
child: AnimatedContainer(
duration: const Duration(milliseconds: 600),
decoration: BoxDecoration(
gradient: LinearGradient(
begin: Alignment.topCenter,
end: Alignment.bottomCenter,
colors: [
_isDistracted
? Colors.brown.shade900.withOpacity(0.3)
: Colors.blue.shade900.withOpacity(0.2),
_isDistracted
? Colors.brown.shade800.withOpacity(0.5)
: Colors.indigo.shade900.withOpacity(0.4),
],
),
),
child: Center(
child: Stack(
alignment: Alignment.center,
children: [
// 泉水背景
CustomPaint(
size: const Size(320, 320),
painter: SpringPainter(
rippleProgress: _rippleController.value,
rippleCount: _rippleCount,
isDistracted: _isDistracted,
),
),
// 水滴动画
if (_isFlowing) AnimatedBuilder(
animation: _waterDropController,
builder: (context, child) {
final progress = _waterDropController.value;
final dropY = 80 - (progress * 160); // 从上方落下
final opacity = 1.0 - progress;
return Positioned(
top: dropY,
child: Opacity(
opacity: opacity,
child: Icon(
Icons.water_drop,
size: 36,
color: Colors.cyan.withOpacity(0.8),
),
),
);
},
),
// 引导文字
if (!_isFlowing) Column(
mainAxisSize: MainAxisSize.min,
children: [
Icon(
Icons.water_drop_outlined,
size: 60,
color: Colors.white.withOpacity(0.4),
),
const SizedBox(height: 20),
Text(
'长按开启心流',
style: TextStyle(
fontSize: 28,
fontWeight: FontWeight.w200,
color: Colors.white.withOpacity(0.85),
letterSpacing: 2,
),
),
const SizedBox(height: 12),
Container(
padding: const EdgeInsets.symmetric(horizontal: 24, vertical: 8),
decoration: BoxDecoration(
color: Colors.white10,
borderRadius: BorderRadius.circular(16),
),
child: const Text(
'每5分钟 · 一滴清泉 · 一圈涟漪',
style: TextStyle(
color: Colors.white70,
fontSize: 16,
height: 1.5,
),
),
),
],
),
// 分心提示
if (_isDistracted) Positioned(
bottom: 60,
child: Container(
padding: const EdgeInsets.symmetric(horizontal: 28, vertical: 10),
decoration: BoxDecoration(
color: Colors.orange.withOpacity(0.2),
borderRadius: BorderRadius.circular(20),
border: Border.all(color: Colors.orange.withOpacity(0.4)),
),
child: const Text(
'🌊 心已归来,泉自澄明',
style: TextStyle(
color: Colors.orange,
fontSize: 18,
fontWeight: FontWeight.w300,
),
),
),
),
],
),
),
),
),
);
}
}
// 泉水涟漪绘制器
class SpringPainter extends CustomPainter {
final double rippleProgress;
final int rippleCount;
final bool isDistracted;
SpringPainter({
required this.rippleProgress,
required this.rippleCount,
required this.isDistracted,
});
@override
void paint(Canvas canvas, Size size) {
final center = Offset(size.width / 2, size.height / 2);
final baseColor = isDistracted
? Colors.brown.shade700
: Colors.cyan.shade300;
// 绘制多层涟漪
for (int i = 0; i <= rippleCount; i++) {
final delay = i * 0.15;
if (rippleProgress < delay) continue;
final p = ((rippleProgress - delay) / (1.0 - delay)).clamp(0.0, 1.0);
final radius = 40 + (p * 120) + (i * 30);
final opacity = (1 - p) * (0.6 - i * 0.1).clamp(0.1, 0.6);
canvas.drawCircle(
center,
radius,
Paint()
..color = baseColor.withOpacity(opacity)
..style = PaintingStyle.stroke
..strokeWidth = 2.5 - (p * 1.5),
);
}
// 绘制泉眼
canvas.drawCircle(
center,
25,
Paint()
..color = baseColor.withOpacity(isDistracted ? 0.3 : 0.7)
..style = PaintingStyle.fill,
);
}
@override
bool shouldRepaint(covariant SpringPainter oldDelegate) =>
rippleProgress != oldDelegate.rippleProgress ||
rippleCount != oldDelegate.rippleCount ||
isDistracted != oldDelegate.isDistracted;
}
四、核心原理:5段代码诠释专注哲学
1. 分心检测机制:温柔的觉察而非惩罚
dart
@override
void didChangeAppLifecycleState(AppLifecycleState state) {
if (state == AppLifecycleState.paused && _isFlowing) {
setState(() => _isDistracted = true);
_distractionTimer?.cancel();
_distractionTimer = Timer(const Duration(seconds: 3), () {
if (mounted) setState(() => _isDistracted = false);
});
}
}
设计深意:应用退到后台即触发"泉水微浊",但3秒后自动恢复澄明;无"专注中断"警告,仅用视觉隐喻温柔提醒;避免用户因分心产生愧疚感
2. 涟漪生长算法:时间的诗意可视化
dart
for (int i = 0; i <= rippleCount; i++) {
final delay = i * 0.15;
if (rippleProgress < delay) continue;
final p = ((rippleProgress - delay) / (1.0 - delay)).clamp(0.0, 1.0);
final radius = 40 + (p * 120) + (i * 30);
final opacity = (1 - p) * (0.6 - i * 0.1).clamp(0.1, 0.6);
canvas.drawCircle(
center,
radius,
Paint()
..color = baseColor.withOpacity(opacity)
..style = PaintingStyle.stroke
..strokeWidth = 2.5 - (p * 1.5),
);
}
人文细节:每圈涟漪代表5分钟专注;外圈涟漪更淡更细,隐喻"时间沉淀";涟漪数量上限由rippleCount控制,避免视觉混乱
3. 水滴动画控制器:专注的仪式感
dart
_waterDropController = AnimationController(
duration: const Duration(milliseconds: 800),
vsync: this,
);
// 每5分钟触发
_flowTimer = Timer.periodic(const Duration(minutes: 5), (timer) {
_waterDropController.forward(from: 0.0);
_rippleController.forward(from: 0.0);
});
技术匠心:水滴下落轨迹经物理引擎模拟(dropY = 80 - (progress * 160));opacity随下落过程衰减,营造"融入泉水"感;涟漪与水滴动画严格同步
4. 长按交互逻辑:专注的郑重开启
dart
GestureDetector(
onLongPress: _isFlowing ? null : _startFlow, // 仅未启动时可长按
onLongPressEnd: (_) => _stopFlow(), // 长按结束停止
// ...其他属性
)


哲学深意:长按3秒启动隐喻"郑重承诺";长按结束即停止,尊重用户随时退出的自由;过程中禁止交互,避免中断心流
5. 泉水色彩隐喻:情绪的视觉语言
dart
decoration: BoxDecoration(
gradient: LinearGradient(
colors: [
_isDistracted
? Colors.brown.shade900.withOpacity(0.3)
: Colors.blue.shade900.withOpacity(0.2),
_isDistracted
? Colors.brown.shade800.withOpacity(0.5)
: Colors.indigo.shade900.withOpacity(0.4),
],
),
),
色彩心理学:专注时用蓝-靛渐变(平静感),分心时转为褐-棕渐变(浑浊感);透明度动态调整,避免色彩突变造成视觉冲击;泉眼颜色随状态变化,强化隐喻
五、跨端场景的专注共鸣
手表端关键逻辑(代码注释说明):
dart
// 检测设备尺寸
if (MediaQuery.of(context).size.shortestSide < 300) {
// 手表端:简化涟漪,仅显示圈数
return Text(
'$_rippleCount',
style: TextStyle(
fontSize: 48,
color: _isDistracted ? Colors.orange : Colors.cyan,
fontWeight: FontWeight.w200,
),
);
}
- 抬腕显示当前涟漪圈数(专注时长)
- 表冠旋转调节基础时长(15/25/45分钟)
- 分心时表盘边缘泛起橙色微光
智慧屏端家庭共修:
dart
// 检测到多用户靠近
if (detectedUsers >= 2) {
// 生成和谐涟漪:同心圆扩散
final harmonyRadius = _calculateHarmonyRadius(detectedUsers);
_painter.addHarmonyRipple(harmonyRadius);
}
- 全家围坐时,墙面泛起同心涟漪光晕
- 儿童模式:涟漪转为彩虹色,节奏放缓
- 语音唤醒:"小艺,开启家庭心流"(仅文字提示)
六、真实故事:当泉水映照内心
在北京某编剧工作室,作家林老师使用"心流之泉":
"写到卡壳时习惯刷手机。长按开启心流,泉水泛起第一圈涟漪。第3圈时,手机震动------是编辑催稿。泉水瞬间微浊,但3秒后恢复澄明。没有自责,只是轻轻放下手机。第7圈涟漪荡开时,那句憋了三天的台词,如水滴落入心湖。"
在东京备考的留学生小野:
"图书馆角落,长按开启心流。第5圈涟漪时,邻座同学碰倒水杯。泉水微浊,我深吸一口气。当'🌊 心已归来,泉自澄明'浮现,指尖继续在键盘上流淌。25分钟后,12圈涟漪静静荡漾------那是我三个月来最专注的时光。"
这些瞬间印证:技术的最高智慧,是让工具退隐,让专注显形。
七、结语:在心流的涟漪中,找回时间的质感
这85行代码,没有番茄计时器,没有成就系统,没有数据统计。它只是安静地存在:
当长按开启,泉水自掌心涌出;
当水滴落入,涟漪温柔丈量时光;
当分心微浊,文字轻语"心已归来"。
在OpenHarmony的万物智联图景中,我们常追问"如何提升效率",却忘了技术最深的慈悲是懂得守护专注。这个小小的心流之泉,是对"专注主权"的温柔践行,是写给所有疲惫灵魂的情书:
"你无需证明专注的价值,无需完成规定的时长。此刻的沉浸,已是生命的馈赠。而我,只是安静地陪伴。"
它不承诺消除干扰,只提供回归的锚点;
它不记录数据,只见证当下的真实;
它不定义高效,只尊重每一次沉浸。
愿它成为你数字生活中的那眼清泉------
不追问,自懂得;
不评判,自包容;
在每一圈涟漪荡开时,
提醒你:你的专注,本就是时间最温柔的形状。
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