在网页上做一个正方体,然后在各个面贴不同的图;
html
<!DOCTYPE html>
<html lang="en">
<head>
<title>three.js canvas - geometry - cube</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<style>
body {
font-family: Monospace;
background-color: #f0f0f0;
margin: 0px;
overflow: hidden;
}
</style>
</head>
<body>
<script src="js/three.min.js"></script>
<script src="js/OrbitControls.js"></script>
<script src="js/Projector.js"></script>
<script src="js/CanvasRenderer.js"></script>
<script>
var container;
var camera, scene, renderer;
var cube, plane;
var controls;
init();
animate();
function init() {
container = document.createElement('div');
document.body.appendChild(container);
var info = document.createElement('div');
info.style.position = 'absolute';
info.style.top = '10px';
info.style.width = '100%';
info.style.textAlign = 'center';
info.innerHTML = '鼠标拖动旋转正方体';
container.appendChild(info);
camera = new THREE.PerspectiveCamera(70, window.innerWidth / window.innerHeight, 1, 10000);
camera.position.y = 0;
camera.position.z = 800;
camera.position.x = 0;
controls = new THREE.OrbitControls(camera);
scene = new THREE.Scene();
scene.background = new THREE.Color(0x9F9F5F);
// Cube
var geometry = new THREE.BoxGeometry(250, 250, 250);
var materialsbg = [];
for (var i = 0; i < geometry.faces.length / 2; i += 1) {
var material = new THREE.MeshBasicMaterial({
map: THREE.ImageUtils.loadTexture('./css/images/' + (i + 1) + '.png',
)
});
materialsbg[i] = material
}
cube = new THREE.Mesh(geometry, materialsbg);
scene.add(cube);
renderer = new THREE.CanvasRenderer();
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(window.innerWidth, window.innerHeight);
container.appendChild(renderer.domElement);
}
function animate() {
requestAnimationFrame(animate);
controls.update();
renderer.render(scene, camera);
}
</script>
</body>
</html>

var info = document.createElement('div');
这个是放文字的div;
贴图首先是定义一个box,
var geometry = new THREE.BoxGeometry(250, 250, 250);
一个数组用来存放纹理图片,
var materialsbg = [];
逐个获取图片转换为Material,存入数组;
var material = new THREE.MeshBasicMaterial({
map: THREE.ImageUtils.loadTexture('....'
)
});
创建正方体的时候使用Mesh类,第一个参数是BoxGeometry类型,第二个参数是纹理图片数组;
cube = new THREE.Mesh(geometry, materialsbg);