android相机热启动缓存帧解决方案(任务快照)

摘要:android APP的启动方式主要分为两种:冷启动和热启动。冷启动会把LOGO当作启动页面;热启动则会把任务快照当作启动页面。相机作为实时获取预览图像的应用,在热启动时就会存在一个问题:前一次退出的预览画面会被存储为任务快照,下一次热启动时,会先显示之前退出时被保存的任务快照,当预览准备好后,刷新预览数据,这就会有一种跳帧的现象。本文通过目前行业机的通用处理方式,将相机的任务快照进行蒙层虚化(模糊)处理,提升用户体验感。

一、准备知识

android冷启动为什么会自动把LOGO当做启动页面

应用启动时间(android developers)

任务快照(android source)

二、代码实现

目标平台:MTK android 13

方案:在获取任务快照snapshotTask中,填充buffer之前将获取到的buffer内容进行模糊处理。

java 复制代码
Index: frameworks/base/services/core/java/com/android/server/wm/TaskSnapshotController.java
===================================================================
--- frameworks/base/services/core/java/com/android/server/wm/TaskSnapshotController.java	(revision B)
+++ frameworks/base/services/core/java/com/android/server/wm/TaskSnapshotController.java	(revision A)
@@ -38,13 +38,16 @@
 import android.graphics.Bitmap;
 import android.graphics.Canvas;
 import android.graphics.Color;
+import android.graphics.ColorSpace;
 import android.graphics.Paint;
 import android.graphics.PixelFormat;
 import android.graphics.Point;
 import android.graphics.RecordingCanvas;
 import android.graphics.Rect;
+import android.graphics.RenderEffect;
 import android.graphics.RenderNode;
 import android.hardware.HardwareBuffer;
+import android.os.Build;
 import android.os.Environment;
 import android.os.Handler;
 import android.util.ArraySet;
@@ -512,11 +515,73 @@
             // Failed to acquire image. Has been logged.
             return null;
         }
-        builder.setSnapshot(screenshotBuffer.getHardwareBuffer());
+        String targetPackage = task.getTopMostActivity().mActivityComponent.getPackageName();
+        if ("com.mediatek.camera".equals(targetPackage)) {
+            Slog.d("TaskSnapshotController", "snapshotTask::mtk cam snapshot");
+            builder.setSnapshot(applyBlurToBuffer(screenshotBuffer.getHardwareBuffer(), screenshotBuffer.getColorSpace()));
+        } else {
+            builder.setSnapshot(screenshotBuffer.getHardwareBuffer());
+        }
         builder.setColorSpace(screenshotBuffer.getColorSpace());
         return builder.build();
     }
 
+    private HardwareBuffer applyBlurToBuffer(HardwareBuffer originalBuffer,
+                                             ColorSpace colorSpace) {
+        // Only RGBA format is supported
+        if (originalBuffer.getFormat() != HardwareBuffer.RGBA_8888 &&
+            originalBuffer.getFormat() != HardwareBuffer.RGBA_FP16) {
+            Slog.w("TaskSnapshotController", "Unsupported buffer format for blur: " + originalBuffer.getFormat());
+            return originalBuffer;
+        }
+
+        int width = originalBuffer.getWidth();
+        int height = originalBuffer.getHeight();
+        if (width <= 1 || height <= 1) return originalBuffer;
+
+        // Packaging the original HardwareBuffer as a Bitmap (without copying pixels)
+        Bitmap srcBitmap = Bitmap.wrapHardwareBuffer(originalBuffer, colorSpace);
+        if (srcBitmap == null) return originalBuffer;
+
+        try {
+            RenderNode node = RenderNode.create("BlurLayer", null);
+            node.setLeftTopRightBottom(0, 0, width, height);
+            RecordingCanvas canvas = node.start(width, height);
+
+            // Draw the original image
+            canvas.drawBitmap(srcBitmap, 0, 0, null);
+
+            // Apply Gaussian blur effect (API 31+)
+            if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.S) {
+                RenderEffect blurEffect = RenderEffect.createBlurEffect(
+                        25f, 25f, android.graphics.Shader.TileMode.CLAMP);
+                node.setRenderEffect(blurEffect);
+            } else {
+                // The low version cannot be blurred, and the original buffer is returned directly
+                srcBitmap.recycle();
+                return originalBuffer;
+            }
+
+            node.end(canvas);
+
+            // Generate new HardwareBuffer
+            Bitmap blurredBitmap = ThreadedRenderer.createHardwareBitmap(node, width, height);
+            srcBitmap.recycle(); // Release the temporary Bitmap (without closing the original buffer)
+
+            if (blurredBitmap == null) {
+                return originalBuffer;
+            }
+
+            HardwareBuffer blurredBuffer = blurredBitmap.getHardwareBuffer();
+            blurredBitmap.recycle(); // The Bitmap wrapper is released, but its internal buffer is still referenced
+            return blurredBuffer != null ? blurredBuffer : originalBuffer;
+
+        } catch (Exception e) {
+            Slog.e("TaskSnapshotController", "Failed to apply blur to buffer", e);
+            return originalBuffer;
+        }
+    }
+
     void setTaskSnapshotEnabled(boolean enabled) {
         mTaskSnapshotEnabled = enabled;
     }
相关推荐
lv__pf28 分钟前
redis【msb 2026金三银四redis上】
数据库·redis·缓存
叶辞树30 分钟前
Android CLI
android
我命由我123453 小时前
Android 开发问题:unexpected element <service> found in <manifest>
android·java·java-ee·android studio·android jetpack·android-studio·android runtime
程思扬3 小时前
Android ANR实战排查:主线程SystemClock.sleep导致页面启动偶现无响应
android·笔记
码农coding3 小时前
android12 InputManagerService分析之输入事件如何回到应用层
android
zhangguojia74 小时前
从一个窗口覆盖问题出发,理解 Android Window 的层级与权限
android
古法安卓6 小时前
Android-SELinux 策略调试实战:从 AVC 日志到策略修复
android·java·android studio
Dovis(誓平步青云)7 小时前
DevEco Studio 6.1.1 Windows 安装实录:从下载校验到首次启动
android·开发语言·数据库·人工智能·windows·harmonyos
Zender Han7 小时前
Flutter 自适应(Adaptive)与响应式(Responsive)设计实践:官方推荐方案详解
android·flutter·ios
我命由我123458 小时前
Android 开发问题:TopAppBar 和 topAppBarColors API is experimental...
android·java·java-ee·kotlin·android studio·android jetpack·android-studio