OpenGL: QOpenGLShaderProgram一、QOpenGLShaderProgram 编译过程的封装 1、bool addShaderFromSourceCode(QGLShader::ShaderType type, const char * source); 2、bool addShaderFromSourceFile(QGLShader::ShaderType type, const QString & fileName); 3、virtual bool link(); 4、bool bind(); 5、QString log() con