FlatVersusGouraud 对比平面着色和高洛德着色

一:主要的知识点

1、说明

本文只是教程内容的一小段,因博客字数限制,故进行拆分。主教程链接:vtk教程------逐行解析官网所有Python示例-CSDN博客

2、知识点纪要

本段代码主要涉及的有①平面着色与高洛德着色的区别

二:代码及注释

python 复制代码
import vtkmodules.vtkRenderingOpenGL2
import vtkmodules.vtkInteractionStyle
from vtkmodules.vtkCommonColor import vtkNamedColors
from vtkmodules.vtkIOGeometry import vtkOBJReader
from vtkmodules.vtkFiltersSources import vtkSphereSource, vtkCylinderSource
from collections import OrderedDict
from vtkmodules.vtkRenderingCore import vtkPolyDataMapper, vtkActor, vtkRenderer, vtkRenderWindow, \
    vtkRenderWindowInteractor
from vtkmodules.vtkCommonDataModel import vtkQuadric
from vtkmodules.vtkImagingHybrid import vtkSampleFunction
from vtkmodules.vtkFiltersCore import vtkContourFilter


def CreateIsoSurface(flat):
    quadric = vtkQuadric()
    quadric.SetCoefficients(1, 2, 3, 0, 1, 0, 0, 0, 0, 0)
    sample = vtkSampleFunction()
    sample.SetSampleDimensions(25, 25, 25)
    sample.SetImplicitFunction(quadric)
    # Generate the implicit surface.
    contour = vtkContourFilter()
    contour.SetInputConnection(sample.GetOutputPort())
    range = [1.0, 6.0]
    contour.GenerateValues(5, range)
    # Map the contour.
    contourMapper = vtkPolyDataMapper()
    contourMapper.SetInputConnection(contour.GetOutputPort())
    contourMapper.SetScalarRange(0, 7)
    actor = vtkActor()
    actor.SetMapper(contourMapper)
    if flat:
        actor.GetProperty().SetInterpolationToFlat()
    else:
        actor.GetProperty().SetInterpolationToGouraud()
    renderer = vtkRenderer()
    renderer.AddActor(actor)
    return renderer


def CreateModel(flat, fileName):
    '''

    :param flat: The interpolation to use (flat or Gouraud).
    :param fileName: The file name.
    :return: the renderer
    '''
    colors = vtkNamedColors()
    reader = vtkOBJReader()
    reader.SetFileName(fileName)
    mapper = vtkPolyDataMapper()
    mapper.SetInputConnection(reader.GetOutputPort())
    actor = vtkActor()
    actor.SetMapper(mapper)
    actor.GetProperty().SetColor(colors.GetColor3d('Tan'))
    if flat:
        actor.GetProperty().SetInterpolationToFlat()
    else:
        actor.GetProperty().SetInterpolationToGouraud()
    renderer = vtkRenderer()
    renderer.AddActor(actor)
    return renderer


def CreateCylinder(flat):
    colors = vtkNamedColors()
    cylinder = vtkCylinderSource()
    mapper = vtkPolyDataMapper()
    mapper.SetInputConnection(cylinder.GetOutputPort())
    actor = vtkActor()
    actor.SetMapper(mapper)
    actor.GetProperty().SetColor(colors.GetColor3d('MistyRose'))
    if flat:
        actor.GetProperty().SetInterpolationToFlat()
    else:
        actor.GetProperty().SetInterpolationToGouraud()
    renderer = vtkRenderer()
    renderer.AddActor(actor)
    return renderer


def CreateSphere(flat):
    colors = vtkNamedColors()

    sphere = vtkSphereSource()
    mapper = vtkPolyDataMapper()
    mapper.SetInputConnection(sphere.GetOutputPort())

    actor = vtkActor()
    actor.SetMapper(mapper)
    actor.GetProperty().SetColor(colors.GetColor3d('MistyRose'))

    if flat:

        actor.GetProperty().SetInterpolationToFlat()
    else:
        actor.GetProperty().SetInterpolationToGouraud()

    renderer = vtkRenderer()
    renderer.AddActor(actor)
    return renderer


def main():
    """
    平面着色 SetInterpolationToFlat
    原理: 对多边形(三角形或四边形)的整个表面使用一个恒定的颜色和法向量计算亮度
    视觉效果: 结果是棱角分明的。可以看到组成曲面的各个多边形的边界,常用于显示模型的实际拓扑结构或模拟低多边形艺术风格

    高洛德着色 SetInterpolationToGouraud
    原理: 在多边形的顶点处计算颜色和亮度,然后将这些颜色值在多边形内部进行线性插值
    视觉效果: 结果是平滑且连续的。它极大地减少了多边形边缘的可见性,使低分辨率的曲面看起来更圆滑,更逼真
    """
    colors = vtkNamedColors()

    fileName = "Data/cow.obj"

    renderers = OrderedDict()
    renderers['flatSphereRenderer'] = CreateSphere(True)
    renderers['flatCylinderRenderer'] = CreateCylinder(True)
    renderers['flatIsoSurfaceRenderer'] = CreateIsoSurface(True)
    renderers['flatModelRenderer'] = CreateModel(True, fileName)

    renderers['smoothSphereRenderer'] = CreateSphere(False)
    renderers['smoothCylinderRenderer'] = CreateCylinder(False)
    renderers['smoothIsoSurfaceRenderer'] = CreateIsoSurface(False)
    renderers['smoothModelRenderer'] = CreateModel(False, fileName)

    keys = list(renderers.keys())

    renderWindow = vtkRenderWindow()

    # Setup the viewports for the renderers.
    rendererSize = 256
    xGridDimensions = 4
    yGridDimensions = 2

    renderWindow.SetSize(rendererSize * xGridDimensions, rendererSize * yGridDimensions)
    renderWindow.SetWindowName('FlatVersusGouraud')

    for row in range(0, yGridDimensions):
        for col in range(0, xGridDimensions):
            # (xmin, ymin, xmax, ymax)
            viewport = [0] * 4
            viewport[0] = col / xGridDimensions
            viewport[1] = (yGridDimensions - (row + 1)) / yGridDimensions
            viewport[2] = (col + 1) / xGridDimensions
            viewport[3] = (yGridDimensions - row) / yGridDimensions
            index = row * xGridDimensions + col
            renderers[keys[index]].SetViewport(viewport)

    for r in range(0, len(renderers)):
        renderers[keys[r]].SetBackground(colors.GetColor3d('SlateGray'))
        renderers[keys[r]].GetActiveCamera().Azimuth(20)
        renderers[keys[r]].GetActiveCamera().Elevation(30)
        renderers[keys[r]].ResetCamera()
        if r > 3:
            renderers[keys[r]].SetActiveCamera(renderers[keys[r - 4]].GetActiveCamera())

        renderWindow.AddRenderer(renderers[keys[r]])

    interactor = vtkRenderWindowInteractor()
    interactor.SetRenderWindow(renderWindow)

    renderWindow.Render()
    interactor.Start()

if __name__ == '__main__':
    main()
相关推荐
PPPPPaPeR.4 小时前
光学算法实战:深度解析镜片厚度对前后表面折射/反射的影响(纯Python实现)
开发语言·python·数码相机·算法
JaydenAI5 小时前
[拆解LangChain执行引擎] ManagedValue——一种特殊的只读虚拟通道
python·langchain
骇城迷影5 小时前
Makemore 核心面试题大汇总
人工智能·pytorch·python·深度学习·线性回归
长安牧笛5 小时前
反传统学习APP,摒弃固定课程顺序,根据用户做题正确性,学习速度,动态调整课程难度,比如某知识点学不会,自动推荐基础讲解和练习题,学习后再进阶,不搞一刀切。
python·编程语言
码界筑梦坊5 小时前
330-基于Python的社交媒体舆情监控系统
python·mysql·信息可视化·数据分析·django·毕业设计·echarts
森焱森5 小时前
详解 Spring Boot、Flask、Nginx、Redis、MySQL 的关系与协作
spring boot·redis·python·nginx·flask
he___H5 小时前
双色球红球
python
deephub5 小时前
机器学习特征工程:分类变量的数值化处理方法
python·机器学习·特征工程·分类变量
Pyeako5 小时前
深度学习--卷积神经网络(下)
人工智能·python·深度学习·卷积神经网络·数据增强·保存最优模型·数据预处理dataset