十几款拿来就能用的炫酷表白代码

「作者主页」:士别三日wyx
「作者简介」:CSDN top100、阿里云博客专家、华为云享专家、网络安全领域优质创作者
「推荐专栏」:小白零基础《Python入门到精通》

表白代码

1、坐我女朋友好吗,不同意就关机.vbs

复制到文本文件,后缀名改成vbs就能运行,效果如下。


完整代码如下,复制就能用

bash 复制代码
Set Seven = WScript.CreateObject("WScript.Shell")
strDesktop = Seven.SpecialFolders("AllUsersDesktop")
set oShellLink = Seven.CreateShortcut(strDesktop & "\\Seven.url")
oShellLink.Save
se_key = (MsgBox("我喜欢你很久了,你可以做我女朋友吗 是=同意 否=拒绝 ",4,"我没有开玩笑!!!"))
If se_key=6 Then
MsgBox "谢谢你给了我这次机会,I Love You",64,"Love you"
Else
seven.Run "shutdown.exe -s -t 600"
agn=(MsgBox ("我真的很喜欢你!求你了,别拒绝我,好吗?是=同意 否=拒绝",4,"别拒绝我,好吗?"))
If agn=6 Then
seven.Run "shutdown.exe -a"
MsgBox "谢谢你给了我这次机会,I Love You",,"Love you"
WScript.Sleep 500
Else
MsgBox "唉,那祝你能找到自己喜欢的人,若可回头,记住,我在你身后一直等你!--爱你的人",64,"祝你幸福!!"
seven.Run "shutdown.exe -a"
MsgBox "其实你拒绝了我,我也不会关你电脑的!因为你是我最重要的人,我不会捉弄你的!",64,"我愿意等你!"
End If
End If

2、坐我女朋友好吗,不同意关不掉.vbs

为了防止有些小伙伴关机后被打,提供了一个替代方案,复制到文本文件,后缀名改成vbs就能运行,效果如下。

完整代码如下,复制就能用

bash 复制代码
msgbox ("我有一件事想跟你说"),vbQuestion,("在吗?")
msgbox ("自从第一天遇见你,我便对你难以忘怀了!")
msgbox ("做我女朋友好吗?")
msgbox ("房产写你名字")
msgbox ("保大")
msgbox ("我妈会游泳")
dim j
do while j<1
Select Case msgbox("做我女朋友好吗?",68,"请郑重的回答我!")
Case 6 j=1
Case 7 msgbox("再给你一次机会")
end Select
loop
msgbox("我就知道你会同意的,哈哈哈哈!!")

3、动态粒子效果.html

HTML动态粒子效果,会随着鼠标焦点转动,复制到HTML文件访问即可,效果图如下

完整代码如下,复制就能用

html 复制代码
<!doctype html>
<html>
<head>
    <meta charset="utf-8">
    <title>canvas五彩斑斓的粒子动画特效</title>

    <style>
        body {
            overflow: hidden;
            margin: 0;
            padding: 0;
            background: hsla(242, 30%, 5%, 1);
        }

        canvas {
            width: 100%;
        }
    </style>

</head>
<body>

    <canvas id='canv'></canvas>

    <script>
        /*
        (Book REF) HTML5 Canvas Ch. 5:  Math, Physics, and Animation ::: Uniform Circular Motion
        By Steve Fulton and Jeff Fulton
        */
        window.requestAnimFrame = (function () {
            return window.requestAnimationFrame ||
              window.webkitRequestAnimationFrame ||
              window.mozRequestAnimationFrame ||
              window.oRequestAnimationFrame ||
              window.msRequestAnimationFrame ||
              function (callback) {
                  window.setTimeout(callback, 1000 / 60);
              };
        })();
        window.addEventListener('load', start, false);

        var c,
          $,
          w,
          h,
          msX,
          msY,
          midX,
          midY,
          num = 650,
          parts = [],
          begin = 50,
          repeat = 20,
          end = Math.PI * 2,
          force = null,
          msdn = false;

        function start() {
            c = document.getElementById('canv');
            $ = c.getContext('2d');
            w = c.width = window.innerWidth;
            h = c.height = window.innerHeight;
            midX = w / 2;
            midY = h / 2;
            force = Math.max(w, h) * 0.09;
            flow = begin;

            window.requestAnimFrame(create);
            run();
        }

        function run() {
            window.requestAnimFrame(run);
            go();
        }

        function Part() {
            this.deg = 0;
            this.rad = 0;
            this.x = 0;
            this.y = 0;
            this.distX = 0;
            this.distY = 0;
            this.color = 'rgb(' + Math.floor(Math.random() * 130) + ',' + Math.floor(Math.random() * 50) + ',' + Math.floor(Math.random() * 100) + ')';
            this.size;
        }

        function create() {
            var n = num;
            while (n--) {
                var p = new Part();
                p.deg = Math.floor(Math.random() * 360);
                p.rad = Math.floor(Math.random() * w * 0.5);
                p.x = p.distX = Math.floor(Math.random() * w);
                p.y = p.distY = Math.floor(Math.random() * h);
                p.size = 1 + Math.floor(Math.random() * (p.rad * 0.055));
                parts[n] = p;
            }
            c.onmousemove = msmv;
            c.onmousedown = msdn;
            c.onmouseup = msup;

            var int = setInterval(function () {
                flow--;
                if (flow === repeat) clearInterval(int);
            }, 20);
        }

        function go() {
            $.globalCompositeOperation = 'source-over';
            $.fillStyle = 'hsla(242, 30%, 5%, .55)';
            $.fillRect(0, 0, w, h);
            $.globalCompositeOperation = 'lighter';
            var mx = msX;
            var my = msY;
            var bounds = force;
            if (msdn) {
                bounds = force * 2;
            }
            var n = num;
            while (n--) {
                var p = parts[n];
                var radi = Math.PI / 180 * p.deg;
                p.distX = midX + p.rad * Math.cos(radi);
                p.distY = midY + p.rad * Math.sin(radi) * 0.4;
                if (mx && my) {
                    var react = Math.floor((bounds * 0.5) + Math.random() * (bounds * 0.9));
                    if (p.distX - mx > 0 &&
                      p.distX - mx < bounds &&
                      p.distY - my > 0 &&
                      p.distY - my < bounds) {
                        p.distX += react;
                        p.distY += react;
                    } else if (p.distX - mx > 0 &&
                      p.distX - mx < bounds &&
                      p.distY - my < 0 &&
                      p.distY - my > -bounds) {
                        p.distX += react;
                        p.distY -= react;
                    } else if (p.distX - mx < 0 &&
                      p.distX - mx > -bounds &&
                      p.distY - my > 0 &&
                      p.distY - my < bounds) {
                        p.distX -= react;
                        p.distY += react;
                    } else if (p.distX - mx < 0 &&
                      p.distX - mx > -bounds &&
                      p.distY - my < 0 &&
                      p.distY - my > -bounds) {
                        p.distY -= react;
                        p.distY -= react;
                    }
                }
                p.x += ((p.distX - p.x) / flow);
                p.y += ((p.distY - p.y) / flow);
                var x = p.x;
                var y = p.y;
                var s = p.size * (p.y * 1.5 / h);
                if (s < 0.1) {
                    s = 0;
                }
                $.beginPath();
                $.fillStyle = p.color;
                $.arc(x, y, s, 0, end, true);
                $.fill();
                $.closePath();
                var vary;
                if (p.size < 2) {
                    vary = 4;
                } else if (p.size < 3) {
                    vary = 3;
                } else if (p.size < 4) {
                    vary = 2;
                } else {
                    vary = 1;
                }
                vary *= (p.y / (h * 0.9));
                p.deg += vary;
                p.deg = p.deg % 360;
            }
        }

        function msmv(e) {
            var p = getPos(e.target);
            var sX = window.pageXOffset;
            var sY = window.pageYOffset;
            msX = e.clientX - p.x + sX;
            msY = e.clientY - p.y + sY;
        }

        function msdn(e) {
            msdn = true;
        }

        function msup(e) {
            msdn = false;
        }

        function getPos(el) {
            var cosmo = {};
            cosmo.x = el.offsetLeft;
            cosmo.y = el.offsetTop;
            while (el.offsetParent) {
                el = el.offsetParent;
                cosmo.x += el.offsetLeft;
                cosmo.y += el.offsetTop;
            }
            return cosmo;
        }
    </script>

</body>
</html>

4、爱心动态.html

HTML动态爱心特效,复制到HTML文件访问即可,效果图如下:

完整代码如下,复制就能用

html 复制代码
<!DOCTYPE html>
<html>

<head>
    <title></title>
    <script src="js/jquery.min.js"></script>
</head>
<style>
    * {
        padding: 0;
        margin: 0;
    }

    html,
    body {
        height: 100%;
        padding: 0;
        margin: 0;
        background: #000;
    }

    .aa {
        position: fixed;
        left: 50%;
        bottom: 10px;
        color: #ccc;
    }

    .container {
        width: 100%;
        height: 100%;
    }

    canvas {
        z-index: 99;
        position: absolute;
        width: 100%;
        height: 100%;
    }
</style>

<body>
    <!-- 樱花 -->
    <div id="jsi-cherry-container" class="container">
        <audio autoplay="autopaly">
            <source src="renxi.mp3" type="audio/mp3" />
        </audio>
        <img class="img" src="./123.png" alt="" />
        <!-- 爱心 -->
        <canvas id="pinkboard" class="container"> </canvas>
    </div>

</body>

</html>
<script>
    /*
     * Settings
     */
    var settings = {
      particles: {
        length: 500, // maximum amount of particles
        duration: 2, // particle duration in sec
        velocity: 100, // particle velocity in pixels/sec
        effect: -0.75, // play with this for a nice effect
        size: 30, // particle size in pixels
      },
    };

    (function () {
      var b = 0;
      var c = ["ms", "moz", "webkit", "o"];
      for (var a = 0; a < c.length && !window.requestAnimationFrame; ++a) {
        window.requestAnimationFrame = window[c[a] + "RequestAnimationFrame"];
        window.cancelAnimationFrame =
          window[c[a] + "CancelAnimationFrame"] ||
          window[c[a] + "CancelRequestAnimationFrame"];
      }
      if (!window.requestAnimationFrame) {
        window.requestAnimationFrame = function (h, e) {
          var d = new Date().getTime();
          var f = Math.max(0, 16 - (d - b));
          var g = window.setTimeout(function () {
            h(d + f);
          }, f);
          b = d + f;
          return g;
        };
      }
      if (!window.cancelAnimationFrame) {
        window.cancelAnimationFrame = function (d) {
          clearTimeout(d);
        };
      }
    })();

    /*
     * Point class
     */
    var Point = (function () {
      function Point(x, y) {
        this.x = typeof x !== "undefined" ? x : 0;
        this.y = typeof y !== "undefined" ? y : 0;
      }
      Point.prototype.clone = function () {
        return new Point(this.x, this.y);
      };
      Point.prototype.length = function (length) {
        if (typeof length == "undefined")
          return Math.sqrt(this.x * this.x + this.y * this.y);
        this.normalize();
        this.x *= length;
        this.y *= length;
        return this;
      };
      Point.prototype.normalize = function () {
        var length = this.length();
        this.x /= length;
        this.y /= length;
        return this;
      };
      return Point;
    })();

    /*
     * Particle class
     */
    var Particle = (function () {
      function Particle() {
        this.position = new Point();
        this.velocity = new Point();
        this.acceleration = new Point();
        this.age = 0;
      }
      Particle.prototype.initialize = function (x, y, dx, dy) {
        this.position.x = x;
        this.position.y = y;
        this.velocity.x = dx;
        this.velocity.y = dy;
        this.acceleration.x = dx * settings.particles.effect;
        this.acceleration.y = dy * settings.particles.effect;
        this.age = 0;
      };
      Particle.prototype.update = function (deltaTime) {
        this.position.x += this.velocity.x * deltaTime;
        this.position.y += this.velocity.y * deltaTime;
        this.velocity.x += this.acceleration.x * deltaTime;
        this.velocity.y += this.acceleration.y * deltaTime;
        this.age += deltaTime;
      };
      Particle.prototype.draw = function (context, image) {
        function ease(t) {
          return --t * t * t + 1;
        }
        var size = image.width * ease(this.age / settings.particles.duration);
        context.globalAlpha = 1 - this.age / settings.particles.duration;
        context.drawImage(
          image,
          this.position.x - size / 2,
          this.position.y - size / 2,
          size,
          size
        );
      };
      return Particle;
    })();

    /*
     * ParticlePool class
     */
    var ParticlePool = (function () {
      var particles,
        firstActive = 0,
        firstFree = 0,
        duration = settings.particles.duration;

      function ParticlePool(length) {
        // create and populate particle pool
        particles = new Array(length);
        for (var i = 0; i < particles.length; i++)
          particles[i] = new Particle();
      }
      ParticlePool.prototype.add = function (x, y, dx, dy) {
        particles[firstFree].initialize(x, y, dx, dy);

        // handle circular queue
        firstFree++;
        if (firstFree == particles.length) firstFree = 0;
        if (firstActive == firstFree) firstActive++;
        if (firstActive == particles.length) firstActive = 0;
      };
      ParticlePool.prototype.update = function (deltaTime) {
        var i;

        // update active particles
        if (firstActive < firstFree) {
          for (i = firstActive; i < firstFree; i++)
            particles[i].update(deltaTime);
        }
        if (firstFree < firstActive) {
          for (i = firstActive; i < particles.length; i++)
            particles[i].update(deltaTime);
          for (i = 0; i < firstFree; i++) particles[i].update(deltaTime);
        }

        // remove inactive particles
        while (
          particles[firstActive].age >= duration &&
          firstActive != firstFree
        ) {
          firstActive++;
          if (firstActive == particles.length) firstActive = 0;
        }
      };
      ParticlePool.prototype.draw = function (context, image) {
        // draw active particles
        if (firstActive < firstFree) {
          for (i = firstActive; i < firstFree; i++)
            particles[i].draw(context, image);
        }
        if (firstFree < firstActive) {
          for (i = firstActive; i < particles.length; i++)
            particles[i].draw(context, image);
          for (i = 0; i < firstFree; i++) particles[i].draw(context, image);
        }
      };
      return ParticlePool;
    })();

    /*
     * Putting it all together
     */
    (function (canvas) {
      var context = canvas.getContext("2d"),
        particles = new ParticlePool(settings.particles.length),
        particleRate =
          settings.particles.length / settings.particles.duration, // particles/sec
        time;

      // get point on heart with -PI <= t <= PI
      function pointOnHeart(t) {
        return new Point(
          160 * Math.pow(Math.sin(t), 3),
          130 * Math.cos(t) -
            50 * Math.cos(2 * t) -
            20 * Math.cos(3 * t) -
            10 * Math.cos(4 * t) +
            25
        );
      }

      // creating the particle image using a dummy canvas
      var image = (function () {
        var canvas = document.createElement("canvas"),
          context = canvas.getContext("2d");
        canvas.width = settings.particles.size;
        canvas.height = settings.particles.size;
        // helper function to create the path
        function to(t) {
          var point = pointOnHeart(t);
          point.x =
            settings.particles.size / 2 +
            (point.x * settings.particles.size) / 350;
          point.y =
            settings.particles.size / 2 -
            (point.y * settings.particles.size) / 350;
          return point;
        }
        // create the path
        context.beginPath();
        var t = -Math.PI;
        var point = to(t);
        context.moveTo(point.x, point.y);
        while (t < Math.PI) {
          t += 0.01; // baby steps!
          point = to(t);
          context.lineTo(point.x, point.y);
        }
        context.closePath();
        // create the fill
        context.fillStyle = "#ea80b0";
        context.fill();
        // create the image
        var image = new Image();
        image.src = canvas.toDataURL();
        return image;
      })();

      // render that thing!
      function render() {
        // next animation frame
        requestAnimationFrame(render);

        // update time
        var newTime = new Date().getTime() / 1000,
          deltaTime = newTime - (time || newTime);
        time = newTime;

        // clear canvas
        context.clearRect(0, 0, canvas.width, canvas.height);

        // create new particles
        var amount = particleRate * deltaTime;
        for (var i = 0; i < amount; i++) {
          var pos = pointOnHeart(Math.PI - 2 * Math.PI * Math.random());
          var dir = pos.clone().length(settings.particles.velocity);
          particles.add(
            canvas.width / 2 + pos.x,
            canvas.height / 2 - pos.y,
            dir.x,
            -dir.y
          );
        }

        // update and draw particles
        particles.update(deltaTime);
        particles.draw(context, image);
      }

      // handle (re-)sizing of the canvas
      function onResize() {
        canvas.width = canvas.clientWidth;
        canvas.height = canvas.clientHeight;
      }
      window.onresize = onResize;

      // delay rendering bootstrap
      setTimeout(function () {
        onResize();
        render();
      }, 10);
    })(document.getElementById("pinkboard"));
</script>

<script>
    var RENDERER = {
        INIT_CHERRY_BLOSSOM_COUNT: 30,
        MAX_ADDING_INTERVAL: 10,

        init: function () {
            this.setParameters();
            this.reconstructMethods();
            this.createCherries();
            this.render();
            if (
                navigator.userAgent.match(
                    /(phone|pod|iPhone|iPod|ios|Android|Mobile|BlackBerry|IEMobile|MQQBrowser|JUC|Fennec|wOSBrowser|BrowserNG|WebOS|Symbian|Windows Phone)/i
                )
            ) {
                // var box = document.querySelectorAll(".box")[0];
                // console.log(box, "移动端");
                // box.style.marginTop = "65%";
            }
        },
        setParameters: function () {
            this.$container = $("#jsi-cherry-container");
            this.width = this.$container.width();
            this.height = this.$container.height();
            this.context = $("<canvas />")
                .attr({ width: this.width, height: this.height })
                .appendTo(this.$container)
                .get(0)
            var rate = this.FOCUS_POSITION / (this.z + this.FOCUS_POSITION),
                x = this.renderer.width / 2 + this.x * rate,
                y = this.renderer.height / 2 - this.y * rate;
            return { rate: rate, x: x, y: y };
        },
        re
    }
        } else {
        this.phi += Math.PI / (axis.y == this.thresholdY ? 200 : 500);
        this.phi %= Math.PI;
    }
    if (this.y <= -this.renderer.height * this.SURFACE_RATE) {
        this.x += 2;
        this.y = -this.renderer.height * this.SURFACE_RATE;
    } else {
        this.x += this.vx;
        this.y += this.vy;
    }
    return (
        this.z > -this.FOCUS_POSITION &&
        this.z < this.FAR_LIMIT &&
        this.x < this.renderer.width * 1.5
    );
      },
    };
    $(function () {
        RENDERER.init();
    });
</script>

5、爱心跳动.html

HTML跳动爱心特效,复制到HTML文件访问即可,效果图如下:

完整代码如下,复制就能用

html 复制代码
<!DOCTYPE html>

<html lang="en">

<head>

    <meta charset="UTF-8">

    <meta name="viewport" content="width=device-width, user-scalable=no, initial-scale=1.0, maximum-scale=1.0, minimum-scale=1.0">

    <meta http-equiv="X-UA-Compatible" content="ie=edge">

    <meta name="Keywords" content="关键字,关键词">

    <meta name="Description" content="描述和简介">

    <title>send to love</title>

    <style type="text/css">

       *{margin:0;padding:0;}

       body,ul,li,ol,dl,dd,p,h1,h2,h3,h4,h5,h6{ margin:0;}

       a{text-decoration:none;color: inherit;}

       img{display: block;border:none;}

       ol,ul{list-style:none;}

       .clearfix:after {content: "";display: block;clear: both;}

       .fl{ float: left;}

       .fr{ float: right;}



       html{

           height: 100%;

           background: -webkit-radial-gradient(center,#153170,#000);

       }



       .heart{ position: relative; width: 300px; height: 300px; margin: 200px auto;transform: rotate(45deg);

           animation: move 2s infinite alternate ;}

       .heart div{ position: absolute; width: 200px; height: 200px; background: red;}

       .heart .middle{ right: 0; bottom: 0; width: 200px; height: 200px;}

       .heart .left{ left: 0; bottom: 0; border-radius: 50%;}

       .heart .right{ top: 0; right: 0;border-radius: 50%;}



       .heart p{ width: 200px; height: 30px; font: bold 25px/30px "";text-align:center; color: #fff;}

       .heart p{ position: absolute; right: 0; bottom: 85px; transform: rotate(-45deg);}



       @-webkit-keyframes move{

           10%{ transform: rotate(45deg) scale(1.1); text-shadow: 0 0 5px #fff; }

           20%{ transform: rotate(45deg) scale(1.2); text-shadow: 0 0 5px #fff; }

           30%{ transform: rotate(45deg) scale(1.3); text-shadow: 0 0 5px #fff; }

           40%{ transform: rotate(45deg) scale(1.2); text-shadow: 0 0 5px #fff; }

           50%{ transform: rotate(45deg) scale(1.3); text-shadow: 0 0 5px #fff; }

           60%{ transform: rotate(45deg) scale(1.2); text-shadow: 0 0 5px #fff; }

           70%{ transform: rotate(45deg) scale(1.3); text-shadow: 0 0 5px #fff; }

           80%{ transform: rotate(45deg) scale(1.2); text-shadow: 0 0 10px #fff;}

           90%{ transform: rotate(45deg) scale(1.1); text-shadow: 0 0 5px #fff; }

       }

 </style>

</head>

<body>

<div class="heart">

    <div class="left"></div>

    <div class="middle"></div>

    <div class="right"></div>

    <p>I Love You</p>

</div>

</body>

</html>

6、弹窗表白.py

Python弹窗表白代码,根据电脑性能设置弹窗个数,效果图如下:

完整代码如下,不用导入模块,复制就能用

python 复制代码
import tkinter as tk
import random
import threading
import time


def dow():
    window = tk.Tk()
    width = window.winfo_screenwidth()
    height = window.winfo_screenheight()
    a = random.randrange(0, width)
    b = random.randrange(0, height)
    window.title('七夕快乐')  # 弹窗的名字,都可以修改的
    window.geometry("200x50" + "+" + str(a) + "+" + str(b))  # 弹窗大小,不建议修改
    tk.Label(window,
             text='七夕快乐!',  # 标签的文字,随便改
             bg='pink',  # 背景颜色
             font=('楷体', 17),  # 字体和字体大小
             width=15, height=2  # 标签长宽
             ).pack()  # 固定窗口位置
    window.mainloop()


threads = []
for i in range(50):  # 需要的弹框数量,别太多了,电脑不好的话怕你死机
    t = threading.Thread(target=dow)
    threads.append(t)
    time.sleep(0.1)
    threads[i].start()

7、一行代码实现心形.py

Python一行代码实现心形,效果图如下:

完整代码如下,复制就能用

python 复制代码
print('\n'.join([''.join([('Love'[(x-y) % len('Love')] if ((x*0.05)**2+(y*0.1)**2-1)**3-(x*0.05)**2*(y*0.1)**3 <= 0 else ' ') for x in range(-30, 30)]) for y in range(30, -30, -1)]))

8、一箭穿心.py

Python海龟图绘制一键穿心代码,效果图如下:

完整代码如下,需要安装 turtle 模块

python 复制代码
import turtle as t


def init():
    t.speed(2)
    t.pensize(2)
    t.screensize(480, 360)
    t.color('red', 'red')


def draw_heart_right():
    t.up()
    t.goto(50, 50)
    t.pendown()
    t.right(45)
    t.goto(100, 0)
    t.seth(45)
    t.fd(120)
    t.circle(50, 225)


def draw_heart_left():
    t.up()
    t.goto(0, 0)
    t.down()
    t.seth(45)
    t.fd(120)
    t.circle(50, 225)
    t.seth(90)
    t.circle(50, 225)
    t.fd(120)


def draw_arrow():
    t.up()
    t.seth(0)
    # 羽毛
    t.goto(-210, 40)
    t.pendown()
    t.goto(-215, 44)
    t.goto(-190, 49)
    t.goto(-175, 46)
    t.up()

    t.goto(-210, 40)
    t.pendown()
    t.goto(-213, 34)
    t.goto(-185, 39)
    t.goto(-175, 46)
    t.up()

    # 箭杆
    t.pendown()
    t.goto(0, 80)
    t.penup()
    t.goto(160, 110)
    t.pendown()
    t.goto(320, 140)

    # 箭羽
    t.left(160)
    t.begin_fill()
    t.fd(10)
    t.left(120)
    t.fd(10)
    t.left(120)
    t.fd(10)
    t.end_fill()


if __name__ == '__main__':
    init()
    draw_heart_right()
    draw_heart_left()
    draw_arrow()
    t.hideturtle()
    t.done()

9、爱心.py

Python海龟图绘制爱心代码,效果图如下:

完整代码如下,需要下载 turtle 模块

python 复制代码
import turtle as t

t.penup()
t.seth(-90)
t.fd(160)
t.pendown()
t.pensize(20)
t.colormode(255)
for j in range(10):
    t.speed(1000)
    t.pencolor(25 * j, 5 * j, 15 * j)
    t.seth(130)
    t.fd(220)
    for i in range(23):
        t.circle(-80, 10)
    t.seth(100)
    for i in range(23):
        t.circle(-80, 10)
    t.fd(220)
t.done()

10、爱心代码.py

Python海龟图绘制爱心代码,效果图如下:

完整代码如下,需要下载 turtlr 模块

python 复制代码
import random
import turtle
from turtle import mainloop, hideturtle


# 画心
def draw_heart(size, color_):
    turtle.speed(0)
    turtle.colormode(255)
    turtle.color(color_)
    turtle.pensize(2)
    turtle.pendown()
    turtle.setheading(150)
    turtle.begin_fill()
    turtle.fd(size)
    turtle.circle(size * -3.745, 45)
    turtle.circle(size * -1.431, 165)
    turtle.left(120)
    turtle.circle(size * -1.431, 165)
    turtle.circle(size * -3.745, 45)
    turtle.fd(size)
    turtle.end_fill()


# 随机颜色,大小,位置
def draw():
    # 随机颜色
    colors1 = random.randint(0, 255)
    colors2 = random.randint(0, 255)
    colors3 = random.randint(0, 255)
    turtle.penup()
    # 随机位置
    x = random.randint(-400, 400)
    y = random.randint(-200, 200)
    turtle.goto(x, y)
    # 随机大小
    size = random.randint(10, 20)
    draw_heart(size, (colors1, colors2, colors3))


# 主函数
def main():
    hideturtle()
    turtle.setup(900, 500)
    # 更改心出现的个数
    for i in range(30):
        draw()
    turtle.penup()
    turtle.goto(-200, 0)
    turtle.color('red')
    turtle.write('爱你哦', font=('宋体', 60, 'normal'))
    mainloop()


main()

11、爱心发射.py

Python海龟图绘制爱心发射代码,效果图如下:

完整代码如下,需要下载 turtle 模块

python 复制代码
import turtle
import time
from turtle import mainloop, hideturtle


def clear_all():
    turtle.penup()
    turtle.goto(0, 0)
    turtle.color('white')
    turtle.pensize(800)
    turtle.pendown()
    turtle.setheading(0)
    turtle.fd(300)
    turtle.bk(600)


# 重定位海龟的位置
def go_to(x, y, state):
    turtle.pendown() if state else turtle.penup()
    turtle.goto(x, y)


def draw_heart(size):
    turtle.color('red', 'pink')
    turtle.pensize(2)
    turtle.pendown()
    turtle.setheading(150)
    turtle.begin_fill()
    turtle.fd(size)
    turtle.circle(size * -3.745, 45)
    turtle.circle(size * -1.431, 165)
    turtle.left(120)
    turtle.circle(size * -1.431, 165)
    turtle.circle(size * -3.745, 45)
    turtle.fd(size)
    turtle.end_fill()


# 画出发射爱心的小人
def draw_people(x, y):
    turtle.penup()
    turtle.goto(x, y)
    turtle.pendown()
    turtle.pensize(2)
    turtle.color('black')
    turtle.setheading(0)
    turtle.circle(60, 360)
    turtle.penup()
    turtle.setheading(90)
    turtle.fd(75)
    turtle.setheading(180)
    turtle.fd(20)
    turtle.pensize(4)
    turtle.pendown()
    turtle.circle(2, 360)
    turtle.setheading(0)
    turtle.penup()
    turtle.fd(40)
    turtle.pensize(4)
    turtle.pendown()
    turtle.circle(-2, 360)
    turtle.penup()
    turtle.goto(x, y)
    turtle.setheading(-90)
    turtle.pendown()
    turtle.fd(20)
    turtle.setheading(0)
    turtle.fd(35)
    turtle.setheading(60)
    turtle.fd(10)
    turtle.penup()
    turtle.goto(x, y)
    turtle.setheading(-90)
    turtle.pendown()
    turtle.fd(40)
    turtle.setheading(0)
    turtle.fd(35)
    turtle.setheading(-60)
    turtle.fd(10)
    turtle.penup()
    turtle.goto(x, y)
    turtle.setheading(-90)
    turtle.pendown()
    turtle.fd(60)
    turtle.setheading(-135)
    turtle.fd(60)
    turtle.bk(60)
    turtle.setheading(-45)
    turtle.fd(30)
    turtle.setheading(-135)
    turtle.fd(35)
    turtle.penup()


# 绘制文字
def draw_text(text, t_color, font_size, show_time):
    turtle.penup()
    turtle.goto(-350, 0)
    turtle.color(t_color)
    turtle.write(text, font=('宋体', font_size, 'normal'))
    time.sleep(show_time)
    clear_all()


# 爱心发射
def draw_():
    turtle.speed(0)
    draw_people(-250, 20)
    turtle.penup()
    turtle.goto(-150, -30)
    draw_heart(14)
    turtle.penup()
    turtle.goto(-200, -200)
    turtle.color('pink')
    turtle.write('爱', font=('宋体', 60, 'normal'))
    turtle.penup()
    turtle.goto(-20, -60)
    draw_heart(25)
    turtle.penup()
    turtle.goto(-70, -200)
    turtle.color('pink')
    turtle.write('你', font=('宋体', 60, 'normal'))
    turtle.penup()
    turtle.goto(200, -100)
    draw_heart(45)
    turtle.penup()
    turtle.goto(150, -200)
    turtle.color('pink')
    turtle.write('哟', font=('宋体', 60, 'normal'))
    turtle.hideturtle()
    time.sleep(3)


def main():
    # 隐藏海龟
    hideturtle()
    turtle.setup(900, 500)

    draw_text("准备好了吗?", "black", 60, 0)
    draw_text("接下来", "skyblue", 60, 0)
    draw_text("马上七夕,码上七夕", "pink", 60, 3)
    draw_()
    # 使用mainloop防止窗口卡死
    mainloop()


main()

12、玫瑰花.py

Python海龟图绘制玫瑰花代码,效果图如下:

完整代码如下,需要下载 turtle 模块

python 复制代码
import turtle as t


def Curve_Draw(n, r, d=1):
    for i in range(n):
        t.left(d)
        t.circle(r, abs(d))


s = 0.2
t.setup(450 * 5 * s, 750 * 5 * s)
t.pencolor('black')
t.fillcolor('purple')
t.speed(100)
t.penup()
t.goto(0, 900 * s)
t.pendown()

t.begin_fill()
t.circle(200 * s, 30)
Curve_Draw(60, 50 * s)
t.circle(200 * s, 30)
Curve_Draw(4, 100 * s)
t.circle(200 * s, 50)
Curve_Draw(50, 50 * s)
t.circle(350 * s, 65)
Curve_Draw(40, 70 * s)
t.circle(150 * s, 50)
Curve_Draw(20, 50 * s, -1)
t.circle(400 * s, 60)
Curve_Draw(18, 50 * s)
t.fd(250 * s)
t.right(150)
t.circle(-500 * s, 12)
t.left(140)
t.circle(550 * s, 110)
t.left(27)
t.circle(650 * s, 100)
t.left(130)
t.circle(-300 * s, 20)
t.right(123)
t.circle(220 * s, 57)
t.end_fill()

t.left(120)
t.fd(280 * s)
t.left(115)
t.circle(300 * s, 33)
t.left(180)
t.circle(-300 * s, 33)
Curve_Draw(70, 225 * s, -1)
t.circle(350 * s, 104)
t.left(90)
t.circle(200 * s, 105)
t.circle(-500 * s, 63)
t.penup()
t.goto(170 * s, -30 * s)
t.pendown()
t.left(160)
Curve_Draw(20, 2500 * s)
Curve_Draw(220, 250 * s, -1)

t.fillcolor('green')
t.penup()
t.goto(670 * s, -180 * s)
t.pendown()
t.right(140)
t.begin_fill()
t.circle(300 * s, 120)
t.left(60)
t.circle(300 * s, 120)
t.end_fill()
t.penup()
t.goto(180 * s, -550 * s)
t.pendown()
t.right(85)
t.circle(600 * s, 40)

t.penup()
t.goto(-150 * s, -1000 * s)
t.pendown()
t.begin_fill()
t.rt(120)
t.circle(300 * s, 115)
t.left(75)
t.circle(300 * s, 100)
t.end_fill()
t.penup()
t.goto(430 * s, -1070 * s)
t.pendown()
t.right(30)
t.circle(-600 * s, 35)
t.done()

粉丝福利

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