Unity 检查图片资源

using UnityEditor;

using System.Collections.Generic;

using UnityEngine;

using System.IO;

using System;

using System.Reflection;

public class EditorTool : Editor

{

MenuItem("Tools/Resource/SearchWarningResource")

public static void SearchResource()

{

string path = Application.dataPath;

string[] dirs = Directory.GetDirectories(path);

SearchFile(dirs);

}

static public void SearchFile(string[] path)

{

foreach (string item in path)

{

string[] getFile = Directory.GetFiles(item);

foreach (string file in getFile)

{

FileInfo fileInfo = new FileInfo(file);

if (fileInfo.Extension.Equals(".png", StringComparison.CurrentCultureIgnoreCase) || fileInfo.Extension.Equals(".jpg", StringComparison.CurrentCultureIgnoreCase))

{

string _file = file.Replace("\\", "/");

_file = _file.Substring(_file.IndexOf("Assets"));

TextureImporter textureImporter = AssetImporter.GetAtPath(_file) as TextureImporter;

if (textureImporter == null)

return;

AssetDatabase.ImportAsset(_file);

object[] args = new object[2] { 0, 0 };

MethodInfo mi = typeof(TextureImporter).GetMethod("GetWidthAndHeight", BindingFlags.NonPublic | BindingFlags.Instance);

mi.Invoke(textureImporter, args);

int width = (int)args[0];

int height = (int)args[1];

if (width > 2048)

{

Texture2D texture = AssetDatabase.LoadAssetAtPath<Texture2D>(_file);

long size = GetTextureFileSize(texture, _file);

//long ySize = GetTextureRuntimeMemorySize(texture);

Debug.LogError(string.Format("警告,width:{0},height:{1},占用内存:{2}M,图片资源{3}", width, height, size / 1048576, fileInfo.FullName));

}

else if (height > 2048)

{

Texture2D texture = AssetDatabase.LoadAssetAtPath<Texture2D>(_file);

long size = GetTextureFileSize(texture, _file);

//long ySize = GetTextureRuntimeMemorySize(texture);

Debug.LogError(string.Format("警告,width:{0},height:{1},占用内存:{2}M,图片资源{3}", width, height, size / 1048576, fileInfo.FullName));

}

}

}

string[] getFoder = Directory.GetDirectories(item);

SearchFile(getFoder);

}

}

public static long GetTextureFileSize(Texture2D texture, string _file)

{

try

{

long fileSize = 0;

// 使用反射获取UnityEditor.TextureUtil类的Type

Type textureUtilType = typeof(TextureImporter).Assembly.GetType("UnityEditor.TextureUtil");

// 使用反射获取UnityEditor.TextureUtil类的GetStorageMemorySizeLong方法

MethodInfo getStorageMemorySizeLongMethod = textureUtilType.GetMethod("GetStorageMemorySizeLong", BindingFlags.Static | BindingFlags.Public);

// 调用GetStorageMemorySizeLong方法获取存储内存大小

fileSize = (long)getStorageMemorySizeLongMethod.Invoke(null, new object[] { texture });

return fileSize;

}

catch (Exception e)

{

Debug.LogError("GetTextureFileSize error:" + _file);

return 0;

}

}

public static long GetTextureRuntimeMemorySize(Texture2D texture)

{

try

{

long memorySize;

// 使用反射获取UnityEditor.TextureUtil类的Type

Type textureUtilType = typeof(TextureImporter).Assembly.GetType("UnityEditor.TextureUtil");

// 使用反射获取UnityEditor.TextureUtil类的GetRuntimeMemorySizeLong方法

MethodInfo getRuntimeMemorySizeLongMethod = textureUtilType.GetMethod("GetRuntimeMemorySizeLong", BindingFlags.Static | BindingFlags.Public);

// 调用GetRuntimeMemorySizeLong方法获取运行时内存大小

memorySize = (long)getRuntimeMemorySizeLongMethod.Invoke(null, new object[] { texture });

return memorySize;

}

catch (Exception e)

{

Debug.LogError("GetTextureRuntimeMemorySize error:" + e);

return 0;

}

}

}

相关推荐
风酥糖5 小时前
Godot游戏练习01-第21节-优化游戏菜单,增加选项
游戏·游戏引擎·godot
C蔡博士6 小时前
Unity2D物理系统-从入门到实战优化
unity·游戏引擎·rigidbody2d
mxwin13 小时前
Unity Shader 顶点动画:在顶点着色器中实现风吹草动、河流波动、布料模拟
unity·游戏引擎·shader·着色器
DowneyJoy13 小时前
【Unity3D补充知识点】常用数据结构分析-集合(List<T>)
数据结构·unity·c#·list
DowneyJoy14 小时前
【Unity3D补充知识点】常用数据结构分析-数组(Array)
数据结构·unity·c#
w-白兰地14 小时前
配置Unity中的ADB环境变量
unity·adb·游戏引擎
mxwin15 小时前
Unity Shader 几何着色器:动态生成图元与顶点拓扑修改
unity·游戏引擎·着色器
呆呆敲代码的小Y16 小时前
【Unity-AI开发篇】| 游戏中接入DeepSeek实现AI对话,完整详细步骤
人工智能·游戏·unity·ai·游戏引擎·u3d·deepseek
相信神话20212 天前
第四章:Godot 4.6 核心概念与开发环境搭建
游戏引擎·godot·2d游戏编程·godot4·2d游戏开发
代数狂人2 天前
在Godot中应用面向对象原则:C#脚本实践
c#·游戏引擎·godot