JavaScript - canvas - 放大镜

效果

示例

项目结构:

源码:

html 复制代码
<!DOCTYPE html>
<html>
    <head>
        <meta charset="utf-8" />
        <title>放大镜</title>
        <style type="text/css">
            div {
                width: 200px;
                height: 200px;
                display: inline-block;
            }
        </style>
    </head>
    <body>
        <canvas id="canvas"></canvas>
        <canvas id="piece" width="200" height="200" style="border: 1px solid black;"></canvas>
        
        <script type="text/javascript">
            window.onload = (event) => {
                // console.log(event);
                main();
            }
            
            function main() {
                const canvas = document.querySelector("#canvas");
                const canvasContext = canvas.getContext("2d");
                
                const canvasPiece = document.querySelector("#piece");
                const canvasPieceContext = canvasPiece.getContext("2d");
                // canvasPieceContext.imageSmoothingEnabled = false;
                
                // Load image
                const image = new Image();
                image.onload = (event) => {
                    // console.log(event);
                    canvas.width = image.width;
                    canvas.height = image.height;
                    canvasContext.drawImage(image, 0, 0);
                }
                image.src = "img/transformers.jpg";
                
                // Hovered
                canvas.onmousemove = (event) => {
                    // console.log(event);
                    const x = event.layerX;
                    const y = event.layerY;
                    
                    // 两倍放大
                    {
                        // https://developer.mozilla.org/en-US/docs/Web/API/CanvasRenderingContext2D/drawImage
                        // drawImage(image, sx, sy, sWidth, sHeight, dx, dy, dWidth, dHeight)
                        // https://developer.mozilla.org/en-US/docs/Web/API/Canvas_API/Tutorial/Pixel_manipulation_with_canvas#zooming_and_anti-aliasing
                        canvasPieceContext.drawImage(canvas, (x - 50), (y - 50), 100, 100, 0, 0, (100 * 2), (100 * 2));
                    }
                }
            }
        </script>
    </body>
</html>
相关推荐
一斤代码2 小时前
vue3 下载图片(标签内容可转图)
前端·javascript·vue
3Katrina2 小时前
深入理解 useLayoutEffect:解决 UI "闪烁"问题的利器
前端·javascript·面试
coderlin_3 小时前
BI布局拖拽 (1) 深入react-gird-layout源码
android·javascript·react.js
伍哥的传说4 小时前
React 实现五子棋人机对战小游戏
前端·javascript·react.js·前端框架·node.js·ecmascript·js
我在北京coding4 小时前
element el-table渲染二维对象数组
前端·javascript·vue.js
布兰妮甜4 小时前
Vue+ElementUI聊天室开发指南
前端·javascript·vue.js·elementui
SevgiliD4 小时前
el-button传入icon用法可能会出现的问题
前端·javascript·vue.js
我在北京coding4 小时前
Element-Plus-全局自动引入图标组件,无需每次import
前端·javascript·vue.js
鱼 空4 小时前
解决el-table右下角被挡住部分
javascript·vue.js·elementui
小李飞飞砖5 小时前
React Native 组件间通信方式详解
javascript·react native·react.js