JavaScript - canvas - 放大镜

效果

示例

项目结构:

源码:

html 复制代码
<!DOCTYPE html>
<html>
    <head>
        <meta charset="utf-8" />
        <title>放大镜</title>
        <style type="text/css">
            div {
                width: 200px;
                height: 200px;
                display: inline-block;
            }
        </style>
    </head>
    <body>
        <canvas id="canvas"></canvas>
        <canvas id="piece" width="200" height="200" style="border: 1px solid black;"></canvas>
        
        <script type="text/javascript">
            window.onload = (event) => {
                // console.log(event);
                main();
            }
            
            function main() {
                const canvas = document.querySelector("#canvas");
                const canvasContext = canvas.getContext("2d");
                
                const canvasPiece = document.querySelector("#piece");
                const canvasPieceContext = canvasPiece.getContext("2d");
                // canvasPieceContext.imageSmoothingEnabled = false;
                
                // Load image
                const image = new Image();
                image.onload = (event) => {
                    // console.log(event);
                    canvas.width = image.width;
                    canvas.height = image.height;
                    canvasContext.drawImage(image, 0, 0);
                }
                image.src = "img/transformers.jpg";
                
                // Hovered
                canvas.onmousemove = (event) => {
                    // console.log(event);
                    const x = event.layerX;
                    const y = event.layerY;
                    
                    // 两倍放大
                    {
                        // https://developer.mozilla.org/en-US/docs/Web/API/CanvasRenderingContext2D/drawImage
                        // drawImage(image, sx, sy, sWidth, sHeight, dx, dy, dWidth, dHeight)
                        // https://developer.mozilla.org/en-US/docs/Web/API/Canvas_API/Tutorial/Pixel_manipulation_with_canvas#zooming_and_anti-aliasing
                        canvasPieceContext.drawImage(canvas, (x - 50), (y - 50), 100, 100, 0, 0, (100 * 2), (100 * 2));
                    }
                }
            }
        </script>
    </body>
</html>
相关推荐
2501_944521591 分钟前
Flutter for OpenHarmony 微动漫App实战:推荐动漫实现
android·开发语言·前端·javascript·flutter·ecmascript
Amumu1213844 分钟前
Vue核心(三)
前端·javascript·vue.js
Irene19911 小时前
JavaScript中,为什么需要手动清理事件
javascript·手动清理事件监听器
摘星编程1 小时前
OpenHarmony环境下React Native:Zustand持久化存储
javascript·react native·react.js
2501_944521591 小时前
Flutter for OpenHarmony 微动漫App实战:图片加载实现
android·开发语言·前端·javascript·flutter·php
摘星编程1 小时前
在OpenHarmony上用React Native:Recoil选择器异步数据
javascript·react native·react.js
雨中深巷的油纸伞2 小时前
vue 项目部署到iis后 浏览器刷新404
前端·javascript·vue.js
谢尔登2 小时前
从源码视角来看Pinia!
前端·javascript·vue.js
梦6502 小时前
JavaScript 循环
开发语言·javascript·ecmascript