Unity has changed its pricing model

Popular video game engine Unity is making big changes to its pricing structure that's causing confusion and anger among developers. On Tuesday, Unity announced that on January 1st, 2024, it would be implementing a pay-per-download pricing scheme that would charge developers a flat fee any time a game using Unity software is installed.
The news was met with fear, anger, and disgust from the game development community. The primary complaint is that these changes would be particularly harmful to solo, indie, marginalized, and mobile developers.
Of particular note is the fact that Unity is assessing these fees based on the number of installs a game has without seeming to account for the many reasons, legal or illegal, a game might have multiple installs without multiple purchases. After a game meets the revenue threshold, if its downloads far outstrip its revenue generation, a developer will be on the hook to pay. Pirated games, demos, games downloaded across multiple devices, and games offered on subscription services like Game Pass are all potentially affected by these new fees.
Additionally, there's the concern that malicious actors could use this information to run up charges by continuously downloading and redownloading games as a form of protest or griefing.
an extra fee will be charged if a user installs a game on a second device, say a Steam Deck after installing a game on a PC.
Developers have also noted that Unity is implementing this new fee structure on top of charging yearly subscription fees while removing cheaper tiers and shunting developers into higher, more expensive ones. Embedded in today's announcement was also the news that Unity would no longer be offering the Unity Plus subscription tier.
Developers are also concerned these new fees could impact digital preservation efforts as now game makers are seemingly incentivized to delist older games so they aren't charged for them. There's also the question of how Unity plans on tracking installs and whether or not such tools run afoul of government privacy laws. Here's a tweet from the official Unity account explaining how it intends to monitor a game's installs.

相关推荐
TO_ZRG6 分钟前
使用jenkins打包unity工程
运维·unity·jenkins
dangoxiba13 小时前
【Unity学习心得】如何使用Unity制作“饥荒”风格的俯视角2.5D游戏
游戏·unity·c#·游戏引擎
cyr___15 小时前
Unity教程(十六)敌人攻击状态的实现
学习·游戏·unity·游戏引擎
优梦创客1 天前
《黑神话悟空》开发框架与战斗系统解析
unity·游戏开发·黑神话悟空·战斗系统·解包
仙魁XAN1 天前
Unity 设计模式 之 创造型模式-【工厂方法模式】【抽象工厂模式】
unity·设计模式·工厂方法模式·抽象工厂模式
我要吐泡泡了哦1 天前
GAMES104:15 游戏引擎的玩法系统基础-学习笔记
笔记·学习·游戏引擎
躺下睡觉~2 天前
Unity-Transform类-父子关系
java·unity·游戏引擎
躺下睡觉~2 天前
Unity-Transform类-缩放和看向
unity·游戏引擎
君莫愁。2 天前
【Unity】检测鼠标点击位置是否有2D对象
unity·c#·游戏引擎
咩咩觉主2 天前
Unity实战案例全解析:PVZ 植物卡片状态分析
unity·c#·游戏引擎