libgdx实现淡入淡出过渡

libgdx实现淡入淡出过渡

libgdx实现淡入淡出过渡,环境jdk17+libgdx 1.12.02023年11月1日11:02:50最新

依赖

xml 复制代码
<properties>
        <maven.compiler.source>17</maven.compiler.source>
        <maven.compiler.target>17</maven.compiler.target>
        <project.build.sourceEncoding>UTF-8</project.build.sourceEncoding>
        <gdx.version>1.12.0</gdx.version>
    </properties>

    <dependencies>
        <!-- https://mvnrepository.com/artifact/com.badlogicgames.gdx/gdx -->
        <dependency>
            <groupId>com.badlogicgames.gdx</groupId>
            <artifactId>gdx</artifactId>
            <version>${gdx.version}</version>
        </dependency>
        <!-- https://mvnrepository.com/artifact/com.badlogicgames.gdx/gdx-backend-lwjgl3 -->
        <dependency>
            <groupId>com.badlogicgames.gdx</groupId>
            <artifactId>gdx-backend-lwjgl3</artifactId>
            <version>${gdx.version}</version>
        </dependency>
        <!-- https://mvnrepository.com/artifact/com.badlogicgames.gdx/gdx-platform -->
        <dependency>
            <groupId>com.badlogicgames.gdx</groupId>
            <artifactId>gdx-platform</artifactId>
            <version>${gdx.version}</version>
            <classifier>natives-desktop</classifier>
        </dependency>
        <!-- https://mvnrepository.com/artifact/com.badlogicgames.gdx/gdx-freetype -->
        <dependency>
            <groupId>com.badlogicgames.gdx</groupId>
            <artifactId>gdx-freetype</artifactId>
            <version>${gdx.version}</version>
        </dependency>
        <!-- https://mvnrepository.com/artifact/com.badlogicgames.gdx/gdx-freetype-platform -->
        <dependency>
            <groupId>com.badlogicgames.gdx</groupId>
            <artifactId>gdx-freetype-platform</artifactId>
            <version>${gdx.version}</version>
            <classifier>natives-desktop</classifier>
        </dependency>

        <dependency>
            <groupId>junit</groupId>
            <artifactId>junit</artifactId>
            <version>4.13.2</version>
        </dependency>

        <!-- https://mvnrepository.com/artifact/org.slf4j/slf4j-api -->
        <dependency>
            <groupId>org.slf4j</groupId>
            <artifactId>slf4j-api</artifactId>
            <version>2.0.9</version>
        </dependency>
        <!-- https://mvnrepository.com/artifact/org.slf4j/slf4j-simple -->
        <dependency>
            <groupId>org.slf4j</groupId>
            <artifactId>slf4j-simple</artifactId>
            <version>2.0.9</version>
        </dependency>
        <!-- https://mvnrepository.com/artifact/org.projectlombok/lombok -->
        <dependency>
            <groupId>org.projectlombok</groupId>
            <artifactId>lombok</artifactId>
            <version>1.18.30</version>
            <scope>provided</scope>
        </dependency>
    </dependencies>

    <build>
        <plugins>
            <plugin>
                <groupId>org.apache.maven.plugins</groupId>
                <artifactId>maven-compiler-plugin</artifactId>
                <version>3.8.1</version>
                <configuration>
                    <source>17</source>
                    <target>17</target>
                    <!-- 编译后保持方法形参名称不变 -->
                    <!--<compilerArgs>
                        <arg>-parameters</arg>
                    </compilerArgs>-->
                </configuration>
            </plugin>
        </plugins>
    </build>

    <repositories>
        <repository>
            <id>tencent</id>
            <name>tencent</name>
            <layout>default</layout>
            <url>http://mirrors.cloud.tencent.com/nexus/repository/maven-public/</url>
            <snapshots>
                <enabled>false</enabled>
            </snapshots>
            <releases>
                <enabled>true</enabled>
            </releases>
        </repository>
        <repository>
            <id>nexus</id>
            <name>Nexus</name>
            <layout>default</layout>
            <url>https://s01.oss.sonatype.org/content/repositories/snapshots</url>
            <snapshots>
                <enabled>true</enabled>
            </snapshots>
            <releases>
                <enabled>true</enabled>
            </releases>
        </repository>
        <repository>
            <id>aliyunmaven</id>
            <url>https://maven.aliyun.com/repository/public</url>
            <releases>
                <enabled>true</enabled>
            </releases>
            <snapshots>
                <enabled>false</enabled>
            </snapshots>
        </repository>
    </repositories>

实现

java 复制代码
import com.badlogic.gdx.ApplicationAdapter;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application;
import com.badlogic.gdx.backends.lwjgl3.Lwjgl3ApplicationConfiguration;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.scenes.scene2d.InputEvent;
import com.badlogic.gdx.scenes.scene2d.InputListener;
import com.badlogic.gdx.scenes.scene2d.Stage;
import com.badlogic.gdx.scenes.scene2d.actions.Actions;
import com.badlogic.gdx.scenes.scene2d.actions.AlphaAction;
import com.badlogic.gdx.scenes.scene2d.ui.Image;
import com.badlogic.gdx.utils.ScreenUtils;
import org.junit.Test;

/**
 * @author lingkang
 * created by 2023/11/1
 */
public class TestFade extends ApplicationAdapter {
    @Test
    public void test() {
        Lwjgl3ApplicationConfiguration config = new Lwjgl3ApplicationConfiguration();
        config.setForegroundFPS(30);
        config.setTitle("yzcy");
        config.setWindowedMode(800, 600);
        new Lwjgl3Application(this, config);
    }

    Stage stage;
    Image img;
    Texture texture;
    long inTime = 0l;

    @Override
    public void create() {
        stage = new Stage();
        texture = new Texture(Gdx.files.internal("badlogic.jpg"));
        img = new Image(texture);
        img.setSize(texture.getWidth(), texture.getHeight());
        img.setOrigin(img.getWidth() / 2, img.getHeight() / 2);
        stage.addActor(img);

        float dur = 0.7f;
        //  Actions.moveBy 移动   Actions.scaleBy 大小    Actions.rotate 旋转
        // 淡入
        AlphaAction fadeIn = Actions.fadeIn(dur);
        img.addAction(fadeIn);
        // 点击图片,淡出
        AlphaAction fadeOut = Actions.fadeOut(dur);
        img.addListener(new InputListener() {
            @Override
            public boolean touchDown(InputEvent event, float x, float y, int pointer, int button) {
                img.clearActions();
                img.addAction(fadeOut);
                return true;
            }
        });

        Gdx.input.setInputProcessor(stage);
    }

    @Override
    public void render() {
        ScreenUtils.clear(Color.WHITE);
        stage.act();
        stage.draw();
    }

    @Override
    public void dispose() {
        stage.dispose();
        texture.dispose();
    }
}

效果

相关推荐
村口曹大爷6 个月前
processing完整教程
java·开发语言·processing·libgdx
little_fat_sheep8 个月前
【libGDX】使用Mesh绘制圆形
libgdx
little_fat_sheep8 个月前
【libGDX】使用Mesh绘制矩形
libgdx
little_fat_sheep9 个月前
【libGDX】使用Mesh绘制立方体
libgdx
little_fat_sheep9 个月前
【libGDX】使用ShapeRenderer绘制几何图形
libgdx