轻量封装WebGPU渲染系统示例<28>- MRT纹理(源码)

当前示例源码github地址:

https://github.com/vilyLei/voxwebgpu/blob/feature/rendering/src/voxgpu/sample/MRT.ts

当前示例运行效果:

此示例基于此渲染系统实现,当前示例TypeScript源码如下:

javascript 复制代码
export class MRT {

	private mRscene = new RendererScene();

	initialize(): void {

		let multisampleEnabled = true;
		let depthTestEnabled = true;
		let rpassparam = { multisampleEnabled, depthTestEnabled };
		this.mRscene.initialize({ rpassparam });

		this.initEvent();
		this.initScene();
	}
	private initEvent(): void {
		const rc = this.mRscene;
		rc.addEventListener(MouseEvent.MOUSE_DOWN, this.mouseDown);
		new MouseInteraction().initialize(rc, 0, false).setAutoRunning(true);
	}
	private mFlag = 6;
	private mouseDown = (evt: MouseEvent): void => {
		this.mFlag = 1;
	}

	private applyMRTPass(extent: number[]): void {
		let rs = this.mRscene;

		const attachment0 = {
			texture: colorRTTTex,
			clearValue: [0.15, 0.15, 0.15, 1.0]
		};
		const attachment1 = {
			texture: albedoRTTTex,
			clearValue: [0.15, 0.25, 0.25, 1.0]
		};
		const attachment2 = {
			texture: floatRTTTex,
			clearValue: [0.2, 0.25, 0.2, 1.0]
		};

		const colorAttachments = [attachment0, attachment1, attachment2];

		let rPass = rs.createRenderPass({ separate: true, colorAttachments });

		const diffuseTex = { diffuse: { url: "static/assets/huluwa.jpg", flipY: true } };

		let shaderSrc = {
			vert: { code: vertMRT, uuid: "vertMRT" },
			frag: { code: fragMRT, uuid: "fragMRT" }
		};

		let uniformValues = [{ data: new Float32Array([1,1,1,1]) }];
		let torus = new TorusEntity({shaderSrc, textures: [diffuseTex], uniformValues});
		rPass.addEntity(torus);

		// display rendering result
		extent = [-0.8, -0.8, 1.6, 1.6];
		let entity = new FixScreenPlaneEntity({ extent, textures: [colorRTTTex] });
		rs.addEntity(entity);

		shaderSrc = {
			vert: { code: vertWGSL, uuid: "vert" },
			frag: { code: fragReadNormal, uuid: "readNromal" }
		};
		// display normal drawing result
		extent = [-0.7, -0.95, 0.6, 0.6];
		entity = new FixScreenPlaneEntity({ extent, textures: [floatRTTTex], shaderSrc, shadinguuid: "readNromal" });
		rs.addEntity(entity);

		// display albedo drawing result
		extent = [0.1, -0.95, 0.6, 0.6];
		entity = new FixScreenPlaneEntity({ extent, textures: [albedoRTTTex] });
		rs.addEntity(entity);
	}
	private initScene(): void {
		this.applyMRTPass( [-1, -1, 2, 2] );
	}
	run(): void {
		this.mRscene.run();
	}
}
相关推荐
雨田哥18 小时前
3D 数字人的成长养成记
3d·数字人·3d数字人·陪伴·数伴·成长养成·3d数伴
天空之城--1 天前
Claude Code 高效开发 Web 2D/3D 完全指南:心法、自定义 Skill 体系与社区技能包实战
前端·3d
清风笑烟语2 天前
rustfs 集群部署
3d
还是大剑师兰特2 天前
Unity 从零搭建简易3D场景(新手分步教程)
3d·unity·游戏引擎
EQ-雪梨蛋花汤2 天前
Android 3D 开发教程(三):Sceneform-EQR 配置 PBR 材质、光照、相机与实时阴影
android·3d·材质
弈语道破AI2 天前
3D渲染不再熬时间!即梦 Seedance 2.5 具备3D白模渲染功能的AI视频生成工具
人工智能·3d·音视频
答案—answer3 天前
VibeCoding 能做到什么程度?我用它做了一座 3D 数字博物馆
3d·ai编程·threejs·vibecoding
3D小将3 天前
3D格式转换之PROE转换为IGS格式技术
3d·格式转换·stl模型·stp模型·迪威模型网
玖玥拾3 天前
Unity3D RPG 入门项目(四)背包拖拽、物品悬浮提示、项目开发思维
3d·unity·游戏引擎
cyadyx4 天前
【Three.js】Three.js 中加载 3D 模型
前端·javascript·3d