Airbnb JavaScript 风格指南-上篇

Airbnb JavaScript 风格指南

本文已将原英文文档转写为双语格式,并对可能的难点提供了相应注解。

阿里巴巴JS规范官方文档地址: GitHub - Airbnb/javascript: JavaScript 风格指南

一、变量类型(Types)

  • 1.1 元:当您访问基元类型时,您可以直接处理其值。Primitives: When you access a primitive type you work directly on its value.

    • string

    • number

    • boolean

    • null

    • undefined

    • symbol

    • bigint

    JavaScript 复制代码
    const foo = 1;
    let bar = foo;
    
    bar = 9;
    
    console.log(foo, bar); // => 1, 9
    • Symbols 和 BigInts无法忠实地进行多填充,因此在定位到本身不支持它们的浏览器/环境时,不应使用它们。
  • 1.2 复杂 类型:当您访问复杂类型时,您需要处理对其值的引用。Complex: When you access a complex type you work on a reference to its value.

    • object

    • array

    • function

    JavaScript 复制代码
    const foo = [1, 2];
    const bar = foo;
    
    bar[0] = 9;
    
    console.log(foo[0], bar[0]); // => 9, 9

二、变量声明(Reference)

  • 2.1 固定变量避免用var声明,请用const。Useconst for all of your references; avoid usingvar. (.eslint: prefer-const, no-const-assign)

    为什么?这样可以确保无法重新分配引用.

    JavaScript 复制代码
    // bad
    var a = 1;
    var b = 2;
    
    // good
    const a = 1;
    const b = 2;
  • 2.2 如果必须重新指定引用,请使用let 代替var 。If you must reassign references, uselet instead ofvar.(.eslint:no-var

    为什么? 是块范围的,而不是函数范围的,如 。let``var

    JavaScript 复制代码
    // bad
    var count = 1;
    if (true) {
      count += 1;
    }
    
    // good, use the let.
    let count = 1;
    if (true) {
      count += 1;
    }
  • 2.3 请注意,letconst都是块范围的,而var是函数范围的。Note that both letandconst are block-scoped, whereas varis function-scoped.

    JavaScript 复制代码
    // const and let only exist in the blocks they are defined in.
    {
      let a = 1;
      const b = 1;
      var c = 1;
    }
    console.log(a); // ReferenceError
    console.log(b); // ReferenceError
    console.log(c); // Prints 1

    在上面的代码中,您可以看到引用a and b将产生一个 ReferenceError,而c包含数字。这是因为ab 是块范围,而 c是包含函数的范围。

三、Object

  • 3.1 请使用文字语法创建对象。 Use the literal syntax for object creation. eslint: no-new-object

    JavaScript 复制代码
    // bad
    const item = new Object();
    
    // good
    const item = {};

  • 3.2 请使用动态属性名称创建对象时,使用计算属性名称。 Use computed property names when creating objects with dynamic property names.

    Why? They allow you to define all the properties of an object in one place.(在一个位置定义对象所有属性。)

    JavaScript 复制代码
    function getKey(k) {
      return `a key named ${k}`;
    }
    
    // bad
    const obj = {
      id: 5,
      name: 'San Francisco',
    };
    obj[getKey('enabled')] = true;
    
    // good
    const obj = {
      id: 5,
      name: 'San Francisco',
      [getKey('enabled')]: true,
    };

  • 3.3 请使用简写 定义对象的方法 属性。 Use object method shorthand. eslint: object-shorthand

    JavaScript 复制代码
    // bad
    const atom = {
      value: 1,
    
      addValue: function (value) {
        return atom.value + value;
      },
    };
    
    // good
    const atom = {
      value: 1,
    
      addValue(value) {
        return atom.value + value;
      },
    };

  • 3.4 请使用简写 定义属性值。 Use property value shorthand. eslint: object-shorthand

    Why? It is shorter and descriptive. (短且描述性更强。)

    JavaScript 复制代码
    const lukeSkywalker = 'Luke Skywalker';
    
    // bad
    const obj = {
      lukeSkywalker: lukeSkywalker,
    };
    
    // good
    const obj = {
      lukeSkywalker,
    };

  • 3.5 请将简写属性写在一处。 Group your shorthand properties at the beginning of your object declaration.

    Why? It's easier to tell which properties are using the shorthand.

    JavaScript 复制代码
    const anakinSkywalker = 'Anakin Skywalker';
    const lukeSkywalker = 'Luke Skywalker';
    
    // bad
    const obj = {
      episodeOne: 1,
      twoJediWalkIntoACantina: 2,
      lukeSkywalker,
      episodeThree: 3,
      mayTheFourth: 4,
      anakinSkywalker,
    };
    
    // good
    const obj = {
      lukeSkywalker,
      anakinSkywalker,
      episodeOne: 1,
      twoJediWalkIntoACantina: 2,
      episodeThree: 3,
      mayTheFourth: 4,
    };

  • 3.6 引号只加在属于'非法标识符'的属性名上。 Only quote properties that are invalid identifiers. eslint: quote-props

Why? In general we consider it subjectively easier to read. It improves syntax highlighting, and is also more easily optimized by many JS engines.

为什么?一般来说,我们认为它主观上更容易阅读。它改进了语法高亮,并且也更容易被许多 JS 引擎优化。

JavaScript 复制代码
 // bad
 const bad = {
   'foo': 3,
   'bar': 4,
   'data-blah': 5,
 };

 // good
 const good = {
   foo: 3,
   bar: 4,
   'data-blah': 5,
 };

解释:标识符(Identifier)是JavaScript的重要概念,包括变量名、函数名、参数名、属性名、类名等等。

合法的标识符 有以下强制规则

1. 第一个字符,可以是任意 Unicode 字母(包括英文字母和其他语言的字母),以及美元符号$和下划线_。不能是数字。

2. 第二个字符及后面的字符,除了 Unicode 字母、美元符号和下划线,还可以用数字0-9。

3. 标识符不能包含空格。

4. 标识符名称不能是 JavaScript 关键字或 JavaScript 保留字。

5. 标识符区分大小写。

例如:在上文代码示例中,foobar是合法标识符,而data-blah 是非法标识符。

  • 3.7 请不要直接通过对象实例 调用Object原型 上的方法。 Do not call Object.prototype methods directly, such as, hasOwnProperty,propertyIsEnumerable and isPrototypeOf. (eslint: no-prototype-builtins

    Why? These methods may be shadowed by properties on the object in question - consider{ hasOwnProperty: false } - or, the object may be a null object (Object.create(null)). In modern browsers that support ES2022, or with a polyfill such as npmjs.com/object.haso..., Object.hasOwncan also be used as an alternative to Object.prototype.hasOwnProperty.call.
    解释:一开始使用Object.create(null)创建的对象实例是没有prototype的,所以没有任何原型方法,这种情况下调用原型方法只会得到undefined。 而且对象实例的原型方法也可能会被{ hasOwnProperty: false } 这类的指令隐藏。

    所以要使用Object.原型对象而不是 对象实例.原型方法。

    即使用Object.prototype.hasOwnProperty.call(object, key)或者Object.hasOwn(object, key)可以确保调用到正确的方法。

    JavaScript 复制代码
    // object为一个对象实例
    // bad
    console.log(object.hasOwnProperty(key));
    
    // good
    console.log(Object.prototype.hasOwnProperty.call(object, key));
    
    // better
    const has = Object.prototype.hasOwnProperty; // cache the lookup once, in module scope.
    console.log(has.call(object, key));
    
    // best
    console.log(Object.hasOwn(object, key)); // only supported in browsers that support ES2022
    
    /* or */
    import has from 'has'; // https://www.npmjs.com/package/has
    console.log(has(object, key));
    /* or */
    console.log(Object.hasOwn(object, key)); // https://www.npmjs.com/package/object.hasown
  • 3.8 对象浅拷贝时,首选...展开运算符而非Object.assign。 Prefer the object spread syntax over Object.assign to shallow-copy objects. Use the object rest parameter syntax to get a new object with certain properties omitted. eslint: prefer-object-spread

    浅拷贝时,使用 Object.assign()合并的对象与生成的对象之间可能会互相影响。而使用...相对稳定,不会互相影响。

    JavaScript 复制代码
    // very bad
    const original = { a: 1, b: 2 };
    const copy = Object.assign(original, { c: 3 }); // this mutates `original` ಠ_ಠ
    delete copy.a; // so does this
    
    // bad
    const original = { a: 1, b: 2 };
    const copy = Object.assign({}, original, { c: 3 }); // copy => { a: 1, b: 2, c: 3 }
    
    // good
    const original = { a: 1, b: 2 };
    const copy = { ...original, c: 3 }; // copy => { a: 1, b: 2, c: 3 }
    
    const { a, ...noA } = copy; // noA => { b: 2, c: 3 }

四、Array

  • 4.1 请使用字面量语法创建数组,而非new Array()。 Use the literal syntax for array creation. eslint: no-array-constructor

    js 复制代码
    // bad
    const items = new Array();
    
    // good
    const items = [];
  • 4.2 请使用.push()而非直接赋值将项目添加到数组中。Use Array#push instead of direct assignment to add items to an array.

    js 复制代码
    const someStack = [];
    
    // bad
    someStack[someStack.length] = 'abracadabra';
    
    // good
    someStack.push('abracadabra');

  • 4.3 请使用...浅拷贝数组。Use array spreads ... to copy arrays.

    js 复制代码
    // bad
    const len = items.length;
    const itemsCopy = [];
    let i;
    
    for (i = 0; i < len; i += 1) {
      itemsCopy[i] = items[i];
    }
    
    // good
    const itemsCopy = [...items];
  • 4.4 要将可迭代对象转为数组,最好使用...代替Array.from。 To convert an iterable object to an array, use spreads ... instead of Array.from.

    js 复制代码
    const foo = document.querySelectorAll('.foo');
    
    // good
    const nodes = Array.from(foo);
    
    // best
    const nodes = [...foo];

  • 4.5 将类数组对象转换为数组,请使用Array.from。 Use Array.from for converting an array-like object to an array.

    js 复制代码
    const arrLike = { 0: 'foo', 1: 'bar', 2: 'baz', length: 3 };
    
    // bad
    const arr = Array.prototype.slice.call(arrLike);
    
    // good
    const arr = Array.from(arrLike);
  • 4.6使用Array.from而非...+.map(),可避免创建中间数组。Use Array.from instead of spread ... for mapping over iterables, because it avoids creating an intermediate array.

    js 复制代码
    const foo=[1,3,5,2,6];
    const bar=()=>{return 7;}
    // bad
    const baz = [...foo].map(bar);// [7,7,7,7,7]
    
    // good
    const baz = Array.from(foo, bar);// [7,7,7,7,7]
  • 4.7请在书组回调方法中使用return。如果函数体由一条返回一个表达式的语句组成, 并且这个表达式没有副作用, 这个时候可以忽略return,遵循 8.2。 Use return statements in array method callbacks. It's ok to omit the return if the function body consists of a single statement returning an expression without side effects, following 8.2. (eslint: array-callback-return

    js 复制代码
    // good
    [1, 2, 3].map((x) => {
      const y = x + 1;
      return x * y;
    });
    
    // good
    [1, 2, 3].map((x) => x + 1);
    
    // bad - no returned value means `acc` becomes undefined after the first iteration
    [[0, 1], [2, 3], [4, 5]].reduce((acc, item, index) => {
      const flatten = acc.concat(item);
    });
    
    // good
    [[0, 1], [2, 3], [4, 5]].reduce((acc, item, index) => {
      const flatten = acc.concat(item);
      return flatten;
    });
    
    // bad
    inbox.filter((msg) => {
      const { subject, author } = msg;
      if (subject === 'Mockingbird') {
        return author === 'Harper Lee';
      } else {
        return false;
      }
    });
    
    // good
    inbox.filter((msg) => {
      const { subject, author } = msg;
      if (subject === 'Mockingbird') {
        return author === 'Harper Lee';
      }
    
      return false;
    });

  • 4.8 如果一个数组有很多行,在数组的 [后和 ] 前换行。 Use line breaks after opening array brackets and before closing array brackets, if an array has multiple lines

    js 复制代码
    // bad
    const arr = [
      [0, 1], [2, 3], [4, 5],
    ];
    // bad
    const objectInArray = [{
      id: 1,
    }, {
      id: 2,
    }];
    // bad
    const numberInArray = [
      1, 2,
    ];
    
    // good
    const arr = [[0, 1], [2, 3], [4, 5]];
    // good
    const objectInArray = [
      {
        id: 1,
      },
      {
        id: 2,
      },
    ];
    // good
    const numberInArray = [
      1,
      2,
    ];

五、解构

  • 5.1在访问和使用对象的多个属性时请首选对象解构 。 Use object destructuring when accessing and using multiple properties of an object. (eslint: prefer-destructuring

    Why? Destructuring saves you from creating temporary references for those properties, and from repetitive access of the object. Repeating object access creates more repetitive code, requires more reading, and creates more opportunities for mistakes. Destructuring objects also provides a single site of definition of the object structure that is used in the block, rather than requiring reading the entire block to determine what is used.

    通过解构,您可以避免为这些属性创建临时引用。

    js 复制代码
    // bad
    function getFullName(user) {
      const firstName = user.firstName;
      const lastName = user.lastName;
    
      return `${firstName} ${lastName}`;
    }
    
    // good
    function getFullName(user) {
      const { firstName, lastName } = user;
      return `${firstName} ${lastName}`;
    }
    
    // best
    function getFullName({ firstName, lastName }) {
      return `${firstName} ${lastName}`;
    }
  • 5.2 首选数组解构 。 Use array destructuring. eslint: prefer-destructuring

    js 复制代码
    const arr = [1, 2, 3, 4];
    
    // bad
    const first = arr[0];
    const second = arr[1];
    
    // good
    const [first, second] = arr;
  • 5.3 对多个返回值使用对象解构,而不是数组解构。 Use object destructuring for multiple return values, not array destructuring.

    Why? You can add new properties over time or change the order of things without breaking call sites.

    不依赖于返回值的顺序,更可读

    js 复制代码
    // bad
    function processInput(input) {
      // then a miracle occurs
      return [left, right, top, bottom];
    }
    
    // the caller needs to think about the order of return data
    const [left, __, top] = processInput(input);
    
    // good
    function processInput(input) {
      // then a miracle occurs
      return { left, right, top, bottom };
    }
    
    // the caller selects only the data they need
    const { left, top } = processInput(input);

六、String

  • 6.1 String类型请统一用单引号 ''。 Use single quotes '' for strings. eslint: quotes

    js 复制代码
    // bad
    const name = "Capt. Janeway";
    
    // bad - template literals should contain interpolation or newlines
    const name = `Capt. Janeway`;
    
    // good
    const name = 'Capt. Janeway';
  • 6.2 一个字符串不要通过连接符换行,超长也写在一行。 Strings that cause the line to go over 100 characters should not be written across multiple lines using string concatenation.

    Why? Broken strings are painful to work with and make code less searchable.

    不好用,且可读性差。

    js 复制代码
    // bad
    const errorMessage = 'This is a super long error that was thrown because \
    of Batman. When you stop to think about how Batman had anything to do \
    with this, you would get nowhere \
    fast.';
    
    // bad
    const errorMessage = 'This is a super long error that was thrown because ' +
      'of Batman. When you stop to think about how Batman had anything to do ' +
      'with this, you would get nowhere fast.';
    
    // good
    const errorMessage = 'This is a super long error that was thrown because of Batman. When you stop to think about how Batman had anything to do with this, you would get nowhere fast.';
  • 6.3 用字符串模板而不是 + 来拼接字符串。 When programmatically building up strings, use template strings instead of concatenation. (eslint: prefer-template template-curly-spacing

    Why? Template strings give you a readable, concise syntax with proper newlines and string interpolation features.

    js 复制代码
    // bad
    function sayHi(name) {
      return 'How are you, ' + name + '?';
    }
    
    // bad
    function sayHi(name) {
      return ['How are you, ', name, '?'].join();
    }
    
    // bad
    function sayHi(name) {
      return `How are you, ${ name }?`;
    }
    
    // good
    function sayHi(name) {
      return `How are you, ${name}?`;
    }

  • 6.4 永远不要在字符串中用eval(),漏洞太多。 Never use eval() on a string; it opens too many vulnerabilities. (eslint: no-eval

  • 6.5 不要使用不必要的转义字符。Do not unnecessarily escape characters in strings. (eslint: no-useless-escape

    Why? Backslashes harm readability, thus they should only be present when necessary.

    反斜线可读性差,只在必要时使用

    js 复制代码
    // bad
    const foo = ''this' \i\s "quoted"';
    
    // good
    const foo = ''this' is "quoted"';
    const foo = `my name is '${name}'`;

七、Function

  • 7.1 用命名函数表达式而不是函数声明。 Use named function expressions instead of function declarations. (eslint: func-style, func-names

    Why? Function declarations are hoisted, which means that it's easy - too easy - to reference the function before it is defined in the file. This harms readability and maintainability. If you find that a function's definition is large or complex enough that it is interfering with understanding the rest of the file, then perhaps it's time to extract it to its own module! Don't forget to explicitly name the expression, regardless of whether or not the name is inferred from the containing variable (which is often the case in modern browsers or when using compilers such as Babel). This eliminates any assumptions made about the Error's call stack. (Discussion)

    函数声明作用域会提升,降低了代码可读性和可维护性。如果你发现一个函数又大又复杂,这个函数妨碍这个文件其他部分的理解性,这可能就是时候把这个函数单独抽成一个模块了。

    js 复制代码
    // bad 函数声明
    function foo() {
      // ...
    }
    
    // bad 匿名函数表达式
    const foo = function () {
      // ...
    };
    
    // good 命名函数表达式
    // 函数表达式名和声明的函数名是不一样的
    const short = function longUniqueMoreDescriptiveLexicalFoo() {
      // ...
    };
  • 7.2 将立即执行函数包裹在圆括号里。Wrap immediately invoked function expressions in parentheses. eslint: wrap-iife

    日常开发中,很少用到立即执行函数

    js 复制代码
    // immediately-invoked function expression (IIFE)
    (function () {
      console.log('Welcome to the Internet. Please follow me.');
    }());
  • 7.3不要在非函数块(if、while等等)内声明函数。而是把这个函数分配给一个变量。浏览器会允许你这样做,但浏览器解析方式不同,结果也许会有差异。 Never declare a function in a non-function block (if, while, etc). Assign the function to a variable instead. Browsers will allow you to do it, but they all interpret it differently, which is bad news bears. (eslint: no-loop-func

js 复制代码
  // bad
  if (currentUser) {
    function test() {
      console.log('Nope.');
    }
  }

  // good
  let test;
  if (currentUser) {
    test = () => {
      console.log('Yup.');
    };
  }
  • 7.4注意: 在ECMA-262中 [块 block] 的定义是: 一系列的语句; 但是函数声明不是一个语句。 函数表达式是一个语句。 Note: ECMA-262 defines a block as a list of statements. A function declaration is not a statement.

  • 7.5 永远不要用arguments命名参数。它的优先级高于每个函数作用域自带的 arguments 对象, 所以会导致函数自带的 arguments 值被覆盖。 Never name a parameter arguments. This will take precedence over the arguments object that is given to every function scope.

    js 复制代码
    // bad
    function foo(name, options, arguments) {
      // ...
    }
    
    // good
    function foo(name, options, args) {
      // ...
    }
  • 7.6优先使用rest语法...,而不是 arguments。 Never use arguments, opt to use rest syntax ... instead. (eslint: prefer-rest-params

    Why? ... is explicit about which arguments you want pulled. Plus, rest arguments are a real Array, and not merely Array-like like arguments.

    ... 更明确你想用哪些参数。

    js 复制代码
    // bad
    function concatenateAll() {
      const args = Array.prototype.slice.call(arguments);
      return args.join('');
    }
    
    // good
    function concatenateAll(...args) {
      return args.join('');
    }
  • 7.7 使用默认参数语法,而不是在函数里对参数重新赋值改变函数参数。Use default parameter syntax rather than mutating function arguments.

    js 复制代码
    // really bad
    function handleThings(opts) {
      // No! We shouldn't mutate function arguments.
      // Double bad: if opts is falsy it'll be set to an object which may
      // be what you want but it can introduce subtle bugs.
      // 虽然你想这么写, 但是这个会带来一些细微的bug
      // 如果 opts 的值为 false, 它会被赋值为 {}
      
      opts = opts || {};
      // ...
    }
    
    // still bad
    function handleThings(opts) {
      if (opts === void 0) {
        opts = {};
      }
      // ...
    }
    
    // good 默认参数语法
    function handleThings(opts = {}) {
      // ...
    }
  • 7.8 使用默认参数时,需要避免副作用。 Avoid side effects with default parameters.

    避免使用令人困惑的默认参数。

    js 复制代码
    let b = 1;
    // bad
    function count(a = b++) {
      console.log(a);
    }
    count();  // 1
    count();  // 2
    count(3); // 3
    count();  // 3

  • 7.9 始终将默认参数放在最后。 Always put default parameters last. (eslint: default-param-last

    js 复制代码
    // bad
    function handleThings(opts = {}, name) {
      // ...
    }
    
    // good
    function handleThings(name, opts = {}) {
      // ...
    }
  • 7.10 不要用 Function 创建函数。Never use the Function constructor to create a new function. (eslint: no-new-func

    Why? Creating a function in this way evaluates a string similarly to eval(), which opens vulnerabilities.

    类似于 eval() ,可能会产生漏洞,加大XSS攻击风险。

    js 复制代码
    // bad
    const add = new Function('a', 'b', 'return a + b');
    
    // still bad
    const subtract = Function('a', 'b', 'return a - b');

  • 7.11 函数签名部分要有空格。Spacing in a function signature. (eslint: space-before-function-paren space-before-blocks

    Why? Consistency is good, and you shouldn't have to add or remove a space when adding or removing a name.

    可保证一致性,在添加或删除名称时不必添加或删除空格。

    js 复制代码
    // bad
    const f = function(){};
    const g = function (){};
    const h = function() {};
    
    // good
    const x = function () {};
    const y = function a() {};

  • 7.12 永远不要改参数。Never mutate parameters. (eslint: no-param-reassign

    Why? Manipulating objects passed in as parameters can cause unwanted variable side effects in the original caller.

    js 复制代码
    // bad
    function f1(obj) {
      obj.key = 1;
    }
    
    // good
    function f2(obj) {
      const key = Object.prototype.hasOwnProperty.call(obj, 'key') ? obj.key : 1;
    }
  • 7.13 不要对参数重新赋值。Never reassign parameters. eslint: no-param-reassign

    Why? Reassigning parameters can lead to unexpected behavior, especially when accessing the arguments object. It can also cause optimization issues, especially in V8.

    js 复制代码
    // bad
    function f1(a) {
      a = 1;
      // ...
    }
    
    function f2(a) {
      if (!a) { a = 1; }
      // ...
    }
    
    // good
    function f3(a) {
      const b = a || 1;
      // ...
    }
    
    function f4(a = 1) {
      // ...
    }
  • 7.14 首选 ...。Prefer the use of the spread syntax ... to call variadic functions. (eslint: prefer-spread

    Why? It's cleaner, you don't need to supply a context, and you can not easily compose new with apply.

    js 复制代码
    // bad
    const x = [1, 2, 3, 4, 5];
    console.log.apply(console, x);
    
    // good
    const x = [1, 2, 3, 4, 5];
    console.log(...x);
    
    // bad
    new (Function.prototype.bind.apply(Date, [null, 2016, 8, 5]));
    
    // good
    new Date(...[2016, 8, 5]);

- 7.15 具有多行签名或调用的函数应像本指南中的其他多行列表一样缩进:每个项目单独在一行上,最后一项上有一个逗号。Functions with multiline signatures, or invocations, should be indented just like every other multiline list in this guide: with each item on a line by itself, with a trailing comma on the last item. (eslint: function-paren-newline

js 复制代码
 // bad
 function foo(bar,
              baz,
              quux) {
   // ...
 }

 // good
 function foo(
   bar,
   baz,
   quux,
 ) {
   // ...
 }

 // bad
 console.log(foo,
   bar,
   baz);

 // good
 console.log(
   foo,
   bar,
   baz,
 );

八、箭头函数

  • 8.1 果要用匿名函数做回调,最好使用箭头函数。When you must use an anonymous function (as when passing an inline callback), use arrow function notation. (eslint: prefer-arrow-callback, arrow-spacing

    简洁

    js 复制代码
    // bad
    [1, 2, 3].map(function (x) {
      const y = x + 1;
      return x * y;
    });
    
    // good
    [1, 2, 3].map((x) => {
      const y = x + 1;
      return x * y;
    });
  • 8.2 如果函数体由一个没有副作用的单个语句组成,去掉大括号和 return。否则,保留大括号且使用 return 语句。If the function body consists of a single statement returning an expression without side effects, omit the braces and use the implicit return. Otherwise, keep the braces and use a return statement. (eslint: arrow-parens, arrow-body-style

    Why? Syntactic sugar. It reads well when multiple functions are chained together.

    语法糖,可读性更好。

    js 复制代码
    // bad
    [1, 2, 3].map((number) => {
      const nextNumber = number + 1;
      `A string containing the ${nextNumber}.`;
    });
    
    // good
    [1, 2, 3].map((number) => `A string containing the ${number + 1}.`);
    
    // good
    [1, 2, 3].map((number) => {
      const nextNumber = number + 1;
      return `A string containing the ${nextNumber}.`;
    });
    
    // good
    [1, 2, 3].map((number, index) => ({
      [index]: number,
    }));
    
    // No implicit return with side effects
    function foo(callback) {
      const val = callback();
      if (val === true) {
        // Do something if callback returns true
      }
    }
    
    let bool = false;
    
    // bad
    foo(() => bool = true);
    
    // good
    foo(() => {
      bool = true;
    });
  • 8.3 如果表达式跨越多行,请将其括在括号中以提高可读性。In case the expression spans over multiple lines, wrap it in parentheses for better readability.

    Why? It shows clearly where the function starts and ends.

    它更清楚地显示了函数的开始和结束位置。

    js 复制代码
    // bad
    ['get', 'post', 'put'].map((httpMethod) => Object.prototype.hasOwnProperty.call(
        httpMagicObjectWithAVeryLongName,
        httpMethod,
      )
    );
    
    // good
    ['get', 'post', 'put'].map((httpMethod) => (
      Object.prototype.hasOwnProperty.call(
        httpMagicObjectWithAVeryLongName,
        httpMethod,
      )
    ));
  • 8.4 为了清晰和一致,始终在参数周围加上括号。Always include parentheses around arguments for clarity and consistency. (eslint: arrow-parens

    Why? Minimizes diff churn when adding or removing arguments.

    为什么?在添加或删除参数时最大限度地减少差异改动。

    js 复制代码
    // bad
    [1, 2, 3].map(x => x * x);
    
    // good
    [1, 2, 3].map((x) => x * x);
    
    // bad
    [1, 2, 3].map(number => (
      `A long string with the ${number}. It's so long that we don't want it to take up space on the .map line!`
    ));
    
    // good
    [1, 2, 3].map((number) => (
      `A long string with the ${number}. It's so long that we don't want it to take up space on the .map line!`
    ));
    
    // bad
    [1, 2, 3].map(x => {
      const y = x + 1;
      return x * y;
    });
    
    // good
    [1, 2, 3].map((x) => {
      const y = x + 1;
      return x * y;
    });
  • 8.5 避免箭头函数语法 => 和比较操作符 <=, >= 混淆。Avoid confusing arrow function syntax (=>) with comparison operators (<=, >=). (eslint: no-confusing-arrow

    js 复制代码
    // bad
    const itemHeight = (item) => item.height <= 256 ? item.largeSize : item.smallSize;
    
    // bad
    const itemHeight = (item) => item.height >= 256 ? item.largeSize : item.smallSize;
    
    // good
    const itemHeight = (item) => (item.height <= 256 ? item.largeSize : item.smallSize);
    
    // good
    const itemHeight = (item) => {
      const { height, largeSize, smallSize } = item;
      return height <= 256 ? largeSize : smallSize;
    };

  • 8.6 使用隐式返回时强制约束函数体在箭头后面。Enforce the location of arrow function bodies with implicit returns. (eslint: implicit-arrow-linebreak

    js 复制代码
    // bad
    (foo) =>
      bar;
    
    (foo) =>
      (bar);
    
    // good
    (foo) => bar;
    (foo) => (bar);
    (foo) => (
       bar
    )

九、Classes & Constructors

  • 9.1 始终用class,避免直接操作prototype。Always use class. Avoid manipulating prototype directly.

    Why? class syntax is more concise and easier to reason about.

    语法更简洁可读

    js 复制代码
    // bad
    function Queue(contents = []) {
      this.queue = [...contents];
    }
    Queue.prototype.pop = function () {
      const value = this.queue[0];
      this.queue.splice(0, 1);
      return value;
    };
    
    // good
    class Queue {
      constructor(contents = []) {
        this.queue = [...contents];
      }
      pop() {
        const value = this.queue[0];
        this.queue.splice(0, 1);
        return value;
      }
    }
  • 9.2 使用extends实现继承。Use extends for inheritance.

    Why? It is a built-in way to inherit prototype functionality without breaking instanceof.

    它是一种在不破坏instanceof的情况下继承原型功能的内置方法。

    js 复制代码
    // bad
    const inherits = require('inherits');
    function PeekableQueue(contents) {
      Queue.apply(this, contents);
    }
    inherits(PeekableQueue, Queue);
    PeekableQueue.prototype.peek = function () {
      return this.queue[0];
    };
    
    // good
    class PeekableQueue extends Queue {
      peek() {
        return this.queue[0];
      }
    }
  • 9.3 方法可以返回this来实现方法链。Methods can return this to help with method chaining.

    js 复制代码
    // bad
    Jedi.prototype.jump = function () {
      this.jumping = true;
      return true;
    };
    
    Jedi.prototype.setHeight = function (height) {
      this.height = height;
    };
    
    const luke = new Jedi();
    luke.jump(); // => true
    luke.setHeight(20); // => undefined
    
    // good
    class Jedi {
      jump() {
        this.jumping = true;
        return this;
      }
    
      setHeight(height) {
        this.height = height;
        return this;
      }
    }
    
    const luke = new Jedi();
    
    luke.jump()
      .setHeight(20);
  • 9.4 允许写一个自定义的 toString() 方法,但是要保证它是可以正常工作且没有副作用。It's okay to write a custom toString() method, just make sure it works successfully and causes no side effects.

    js 复制代码
    class Jedi {
      constructor(options = {}) {
        this.name = options.name || 'no name';
      }
    
      getName() {
        return this.name;
      }
    
      toString() {
        return `Jedi - ${this.getName()}`;
      }
    }
  • 9.5 如果没有特殊说明,类有默认的构造方法。不用特意写一个空的构造函数或只是代表父类的构造函数。Classes have a default constructor if one is not specified. An empty constructor function or one that just delegates to a parent class is unnecessary. (eslint: no-useless-constructor

    js 复制代码
    // bad
    class Jedi {
      constructor() {}
    
      getName() {
        return this.name;
      }
    }
    
    // bad
    class Rey extends Jedi {
      constructor(...args) {
        super(...args);
      }
    }
    
    // good
    class Rey extends Jedi {
      constructor(...args) {
        super(...args);
        this.name = 'Rey';
      }
    }

  • 9.6 避免重复的类成员。Avoid duplicate class members. eslint: no-dupe-class-members

    Why? Duplicate class member declarations will silently prefer the last one - having duplicates is almost certainly a bug.

    重复类成员会默默的执行最后一个,有重复肯定就是一个错误

    js 复制代码
    // bad
    class Foo {
      bar() { return 1; }
      bar() { return 2; }
    }
    
    // good
    class Foo {
      bar() { return 1; }
    }
    
    // good
    class Foo {
      bar() { return 2; }
    }
  • 9.7 类方法应使用this或编写为静态方法,除非外部库或框架要求使用特定的非静态方法。作为实例方法,应表明它的行为基于接收器的属性而有所不同。Class methods should use this or be made into a static method unless an external library or framework requires using specific non-static methods. Being an instance method should indicate that it behaves differently based on properties of the receiver. (eslint: class-methods-use-this

    js 复制代码
    // bad
    class Foo {
      bar() {
        console.log('bar');
      }
    }
    
    // good - this is used
    class Foo {
      bar() {
        console.log(this.bar);
      }
    }
    
    // good - constructor is exempt
    class Foo {
      constructor() {
        // ...
      }
    }
    
    // good - static methods aren't expected to use this
    class Foo {
      static bar() {
        console.log('bar');
      }
    }

十、Modules

  • 10.1 在非标准模块系统上使用(import/export)。或者随时换成其他的首选模块系统。Always use modules (import/export) over a non-standard module system. You can always transpile to your preferred module system.

    Why? Modules are the future, let's start using the future now.

    js 复制代码
    // bad
    const AirbnbStyleGuide = require('./AirbnbStyleGuide');
    module.exports = AirbnbStyleGuide.es6;
    
    // ok
    import AirbnbStyleGuide from './AirbnbStyleGuide';
    export default AirbnbStyleGuide.es6;
    
    // best
    import { es6 } from './AirbnbStyleGuide';
    export default es6;

  • 10.2 不要用 import * 这种通配符。Do not use wildcard imports.

    Why? This makes sure you have a single default export。

    这样可以确保您有一个默认导出。

    js 复制代码
    // bad
    import * as AirbnbStyleGuide from './AirbnbStyleGuide';
    
    // good
    import AirbnbStyleGuide from './AirbnbStyleGuide';
  • 10.3 不要直接从import中export。And do not export directly from an import.

    Why? Although the one-liner is concise, having one clear way to import and one clear way to export makes things consistent.

    虽然单行很简洁,但有一种明确的导入方式和一种明确的导出方式可以使代码风格保持一致。

    js 复制代码
    // bad
    // filename es6.js
    export { es6 as default } from './AirbnbStyleGuide';
    
    // good
    // filename es6.js
    import { es6 } from './AirbnbStyleGuide';
    export default es6;
  • 10.4 一个入口只 import 一次。Only import from a path in one place. (eslint: no-duplicate-imports

    Why? Having multiple lines that import from the same path can make code harder to maintain.

    从同一个路径下import多行会使代码难以维护

    js 复制代码
    // bad
    import foo from 'foo';
    // ... some other imports ... //
    import { named1, named2 } from 'foo';
    
    // good
    import foo, { named1, named2 } from 'foo';
    
    // good
    import foo, {
      named1,
      named2,
    } from 'foo';
  • 10.5 不要导出可变的绑定,尽量导出常量。Do not export mutable bindings. (eslint: import/no-mutable-exports

    Why? Mutation should be avoided in general, but in particular when exporting mutable bindings. While this technique may be needed for some special cases, in general, only constant references should be exported. 虽然在某些场景下可能需要这种技术,但总的来说应该尽量导出常量。

    js 复制代码
    // bad
    let foo = 3;
    export { foo };
    
    // good
    const foo = 3;
    export { foo };
  • 10.6 在只有一个导出的模块里,用 export default 更好。In modules with a single export, prefer default export over named export. eslint: import/prefer-default-export

    Why? To encourage more files that only ever export one thing, which is better for readability and maintainability.

    鼓励使用更多文件,每个文件只做一件事情并导出,这样可读性和可维护性更好。

    js 复制代码
    // bad
    export function foo() {}
    
    // good
    export default function foo() {}

  • 10.7 import 放在其他所有语句之前。Put all imports above non-import statements. eslint: import/first

    Why? Since imports are hoisted, keeping them all at the top prevents surprising behavior.

    防止意外行为。

    js 复制代码
    // bad
    import foo from 'foo';
    foo.init();
    
    import bar from 'bar';
    
    // good
    import foo from 'foo';
    import bar from 'bar';
    
    foo.init();
  • 10.8 多行 import 应该缩进,就像多行数组和对象字面量。Multiline imports should be indented just like multiline array and object literals. eslint: object-curly-newline

    Why? The curly braces follow the same indentation rules as every other curly brace block in the style guide, as do the trailing commas.

    js 复制代码
    // bad
    import {longNameA, longNameB, longNameC, longNameD, longNameE} from 'path';
    
    // good
    import {
      longNameA,
      longNameB,
      longNameC,
      longNameD,
      longNameE,
    } from 'path';
  • 10.9 在 import 语句里不允许 Webpack loader 语法。Disallow Webpack loader syntax in module import statements. (eslint: import/no-webpack-loader-syntax

    Why? Since using Webpack syntax in the imports couples the code to a module bundler. Prefer using the loader syntax in webpack.config.js.

    最好是在webpack.config.js里写

    js 复制代码
    // bad
    import fooSass from 'css!sass!foo.scss';
    import barCss from 'style!css!bar.css';
    
    // good
    import fooSass from 'foo.scss';
    import barCss from 'bar.css';

  • 10.10 导入应不包括 JavaScript 文件扩展名Do not include JavaScript filename extensions eslint: import/extensions

    Why? Including extensions inhibits refactoring, and inappropriately hardcodes implementation details of the module you're importing in every consumer.

    包含扩展名会抑制重构,并且不恰当地对要导入的模块的实现细节进行硬编码。

    js 复制代码
    // bad
    import foo from './foo.js';
    import bar from './bar.jsx';
    import baz from './baz/index.jsx';
    
    // good
    import foo from './foo';
    import bar from './bar';
    import baz from './baz';

十一、Iterators and Generators

  • 11.1 不要用迭代器。用 JavaScript 高阶函数代替for-infor-of。Don't use iterators. Prefer JavaScript's higher-order functions instead of loops like for-in or for-of. eslint: no-iterator no-restricted-syntax

    Why? This enforces our immutable rule. Dealing with pure functions that return values is easier to reason about than side effects.
    Use map() / every() / filter() / find() / findIndex() / reduce() / some() / ... to iterate over arrays, and Object.keys() / Object.values() / Object.entries() to produce arrays so you can iterate over objects.

    js 复制代码
    const numbers = [1, 2, 3, 4, 5];
    
    // bad
    let sum = 0;
    for (let num of numbers) {
      sum += num;
    }
    sum === 15;
    
    // good
    let sum = 0;
    numbers.forEach((num) => {
      sum += num;
    });
    sum === 15;
    
    // best (use the functional force)
    const sum = numbers.reduce((total, num) => total + num, 0);
    sum === 15;
    
    // bad
    const increasedByOne = [];
    for (let i = 0; i < numbers.length; i++) {
      increasedByOne.push(numbers[i] + 1);
    }
    
    // good
    const increasedByOne = [];
    numbers.forEach((num) => {
      increasedByOne.push(num + 1);
    });
    
    // best (keeping it functional)
    const increasedByOne = numbers.map((num) => num + 1);
  • 11.2 现在不要用 generator。Don't use generators for now.

    Why? They don't transpile well to ES5.

    兼容性不好

  • 11.3 如果你一定要用generator,或者你忽略我们的建议, 请确保它们的函数签名之间的空格是正确的。If you must use generators, or if you disregard our advice, make sure their function signature is spaced properly. (eslint: generator-star-spacing

    Why? function and * are part of the same conceptual keyword - * is not a modifier for function, function* is a unique construct, different from function.

    function* 是同一概念,关键字 *不是function的修饰符,function*是一个和function不一样的独特结构

    js 复制代码
    // bad
    function * foo() {
      // ...
    }
    
    // bad
    const bar = function * () {
      // ...
    };
    
    // bad
    const baz = function *() {
      // ...
    };
    
    // bad
    const quux = function*() {
      // ...
    };
    
    // bad
    function*foo() {
      // ...
    }
    
    // bad
    function *foo() {
      // ...
    }
    
    // very bad
    function
    *
    foo() {
      // ...
    }
    
    // very bad
    const wat = function
    *
    () {
      // ...
    };
    
    // good
    function* foo() {
      // ...
    }
    
    // good
    const foo = function* () {
      // ...
    };

十二、Properties

  • 12.1 访问属性时使用点符号。Use dot notation when accessing properties. (eslint: dot-notation

    js 复制代码
    const luke = {
      jedi: true,
      age: 28,
    };
    
    // bad
    const isJedi = luke['jedi'];
    
    // good
    const isJedi = luke.jedi;
  • 12.2 获取的属性是变量时用方括号。Use bracket notation [] when accessing properties with a variable.

    js 复制代码
    const luke = {
      jedi: true,
      age: 28,
    };
    
    function getProp(prop) {
      return luke[prop];
    }
    
    const isJedi = getProp('jedi');
  • 12.3 做幂运算时用幂操作符 ** 。Use exponentiation operator ** when calculating exponentiations. (eslint: prefer-exponentiation-operator.)

    js 复制代码
    // bad
    const binary = Math.pow(2, 10);
    
    // good
    const binary = 2 ** 10;

十三、Variables

  • 13.1 始终用 constlet 声明变量。如果你不想遇到变量提升、全局变量的 bug 的话。Always use const or let to declare variables. Not doing so will result in global variables. We want to avoid polluting the global namespace. Captain Planet warned us of that. (eslint: no-undef prefer-const

    js 复制代码
    // bad
    superPower = new SuperPower();
    
    // good
    const superPower = new SuperPower();
  • 13.2 每个变量单独用一个 constlet。Use one const or let declaration per variable or assignment. eslint: one-var

    Why? It's easier to add new variable declarations this way, and you never have to worry about swapping out a ; for a , or introducing punctuation-only diffs. You can also step through each declaration with the debugger, instead of jumping through all of them at once.

    方便调试,可以使用调试器逐步完成每个声明,而不是一次跳过所有声明。

    js 复制代码
    // bad
    const items = getItems(),
        goSportsTeam = true,
        dragonball = 'z';
    
    // bad
    // (compare to above, and try to spot the mistake)
    const items = getItems(),
        goSportsTeam = true;
        dragonball = 'z';
    
    // good
    const items = getItems();
    const goSportsTeam = true;
    const dragonball = 'z';
  • 13.3 const放一起,let放一起。 Group all your consts and then group all your lets.

    Why? This is helpful when later on you might need to assign a variable depending on one of the previously assigned variables.

    js 复制代码
    // bad
    let i, len, dragonball,
        items = getItems(),
        goSportsTeam = true;
    
    // bad
    let i;
    const items = getItems();
    let dragonball;
    const goSportsTeam = true;
    let len;
    
    // good
    const goSportsTeam = true;
    const items = getItems();
    let dragonball;
    let i;
    let length;
  • 13.4 变量声明放在合理的位置(在需要的时候分配)。Assign variables where you need them, but place them in a reasonable place.

    Why? let and const are block scoped and not function scoped.

    js 复制代码
    // bad - unnecessary function call
    function checkName(hasName) {
      const name = getName();
    
      if (hasName === 'test') {
        return false;
      }
    
      if (name === 'test') {
        this.setName('');
        return false;
      }
    
      return name;
    }
    
    // good
    // 在需要的时候分配
    function checkName(hasName) {
      if (hasName === 'test') {
        return false;
      }
    
      const name = getName();
    
      if (name === 'test') {
        this.setName('');
        return false;
      }
    
      return name;
    }
  • 13.5 不要使用链式变量分配。Don't chain variable assignments. eslint: no-multi-assign

    Why? Chaining variable assignments creates implicit global variables.

    链式变量分配会创建隐式全局变量。

    js 复制代码
    // bad
    (function example() {
      let a = b = c = 1;
    // JavaScript 将其解释为
    // let a = ( b = ( c = 1 ) );
    // let 只对变量 a 起作用; 变量 b 和 c 都变成了全局变量
    
    }());
    
    console.log(a); // throws ReferenceError
    console.log(b); // 1
    console.log(c); // 1
    
    // good
    (function example() {
      let a = 1;
      let b = a;
      let c = a;
    }());
    
    console.log(a); // throws ReferenceError
    console.log(b); // throws ReferenceError
    console.log(c); // throws ReferenceError
    
    // the same applies for `const`
  • 13.6 不要使用一元递增递减运算符(++--)。Avoid using unary increments and decrements (++, --). (eslint no-plusplus

    Why? Per the eslint documentation, unary increment and decrement statements are subject to automatic semicolon insertion and can cause silent errors with incrementing or decrementing values within an application. It is also more expressive to mutate your values with statements like num += 1 instead of num++ or num ++. Disallowing unary increment and decrement statements also prevents you from pre-incrementing/pre-decrementing values unintentionally which can also cause unexpected behavior in your programs.

    根据 eslint 文档,一元递增和递减语句受到自动分号插入的影响,并且可能会导致应用程序中的值递增或递减的静默错误。 使用num += 1 而不是 num++ 或代替语句来改变你的值也更具表现力。禁止一元递增和递减语句也会阻止您无意中预先递增/预递减值,从而减少程序出现意外行为。

    js 复制代码
    // bad
    
    const array = [1, 2, 3];
    let num = 1;
    num++;
    --num;
    
    let sum = 0;
    let truthyCount = 0;
    for (let i = 0; i < array.length; i++) {
      let value = array[i];
      sum += value;
      if (value) {
        truthyCount++;
      }
    }
    
    // good
    
    const array = [1, 2, 3];
    let num = 1;
    num += 1;
    num -= 1;
    
    const sum = array.reduce((a, b) => a + b, 0);
    const truthyCount = array.filter(Boolean).length;
  • 13.7 避免在 = 前/后换行。 如果你的语句超出 max-len, 那就用()把这个值包起来再换行。Avoid linebreaks before or after = in an assignment. If your assignment violates max-len, surround the value in parens. (eslint operator-linebreak

    Why? Linebreaks surrounding = can obfuscate the value of an assignment. =周围的换行符可能会混淆赋的值。

    js 复制代码
    // bad
    const foo =
      superLongLongLongLongLongLongLongLongFunctionName();
    
    // bad
    const foo
      = 'superLongLongLongLongLongLongLongLongString';
    
    // good
    const foo = (
      superLongLongLongLongLongLongLongLongFunctionName()
    );
    
    // good
    const foo = 'superLongLongLongLongLongLongLongLongString';
  • 13.8 不允许有未使用的变量。Disallow unused variables. (eslint: no-unused-vars

    Why? Variables that are declared and not used anywhere in the code are most likely an error due to incomplete refactoring. Such variables take up space in the code and can lead to confusion by readers.

    在代码中声明但未在代码中的任何位置使用的变量很可能是由于重构不完整而导致的错误。此类变量会占用代码中的空间,并可能导致读者混淆。

    js 复制代码
    // bad
    
    const some_unused_var = 42;
    
    // 定义却未使用
    let y = 10;
    y = 5;
    
    // 用于修改自身的读取不算已使用
    let z = 0;
    z = z + 1;
    
    // 参数定义了却未使用
    function getX(x, y) {
        return x;
    }
    
    // good
    
    function getXPlusY(x, y) {
      return x + y;
    }
    
    const x = 1;
    const y = a + 2;
    
    alert(getXPlusY(x, y));
    
    // 'type' is ignored even if unused because it has a rest property sibling.
    // This is a form of extracting an object that omits the specified keys.
    const { type, ...coords } = data;
    // 'coords' is now the 'data' object without its 'type' property.

十四、Hoisting

  • 14.1 var 声明被提升。const 和 let 声明被赋予一个所谓的新概念Temporal Dead Zones (TDZ)。 重要的是要知道为什么 typeof不再安全var declarations get hoisted to the top of their closest enclosing function scope, their assignment does not. const and let declarations are blessed with a new concept called Temporal Dead Zones (TDZ). It's important to know why typeof is no longer safe.

    js 复制代码
    // we know this wouldn't work (assuming there
    // is no notDefined global variable)
    function example() {
      console.log(notDefined); // => throws a ReferenceError
    }
    
    // creating a variable declaration after you
    // reference the variable will work due to
    // variable hoisting. Note: the assignment
    // value of `true` is not hoisted.
    function example() {
      console.log(declaredButNotAssigned); // => undefined
      var declaredButNotAssigned = true;
    }
    
    // the interpreter is hoisting the variable
    // declaration to the top of the scope,
    // which means our example could be rewritten as:
    function example() {
      let declaredButNotAssigned;
      console.log(declaredButNotAssigned); // => undefined
      declaredButNotAssigned = true;
    }
    
    // using const and let
    function example() {
      console.log(declaredButNotAssigned); // => throws a ReferenceError
      console.log(typeof declaredButNotAssigned); // => throws a ReferenceError
      const declaredButNotAssigned = true;
    }
  • 14.2 匿名函数表达式和 var 情况相同。Anonymous function expressions hoist their variable name, but not the function assignment.

    js 复制代码
    function example() {
      console.log(anonymous); // => undefined
    
      anonymous(); // => TypeError anonymous is not a function
    
      var anonymous = function () {
        console.log('anonymous function expression');
      };
    }
  • 14.3 已命名的函数表达式提升他的变量名,而不是函数名或函数体。Named function expressions hoist the variable name, not the function name or the function body.

    js 复制代码
    function example() {
      console.log(named); // => undefined
    
      named(); // => TypeError named is not a function
    
      superPower(); // => ReferenceError superPower is not defined
    
      var named = function superPower() {
        console.log('Flying');
      };
    }
    
    // the same is true when the function name
    // is the same as the variable name.
    function example() {
      console.log(named); // => undefined
    
      named(); // => TypeError named is not a function
    
      var named = function named() {
        console.log('named');
      };
    }
  • 14.4 函数声明则提升了函数名和函数体Function declarations hoist their name and the function body.

    js 复制代码
    function example() {
      superPower(); // => Flying
    
      function superPower() {
        console.log('Flying');
      }
    }
  • 14.5 变量、类和函数在使用之前应先定义。Variables, classes, and functions should be defined before they can be used. (eslint: no-use-before-define

    Why? When variables, classes, or functions are declared after being used, it can harm readability since a reader won't know what a thing that's referenced is. It's much clearer for a reader to first encounter the source of a thing (whether imported from another module, or defined in the file) before encountering a use of the thing.

    当变量、类或函数在使用后被声明时,它可能会损害可读性,因为读者不会知道所引用的事物是什么。

    js 复制代码
    // bad
    
    // Variable a is being used before it is being defined.
    console.log(a); // this will be undefined, since while the declaration is hoisted, the initialization is not
    var a = 10;
    
    // Function fun is being called before being defined.
    fun();
    function fun() {}
    
    // Class A is being used before being defined.
    new A(); // ReferenceError: Cannot access 'A' before initialization
    class A {
    }
    
    // `let` and `const` are hoisted, but they don't have a default initialization.
    // The variables 'a' and 'b' are in a Temporal Dead Zone where JavaScript
    // knows they exist (declaration is hoisted) but they are not accessible
    // (as they are not yet initialized).
    
    console.log(a); // ReferenceError: Cannot access 'a' before initialization
    console.log(b); // ReferenceError: Cannot access 'b' before initialization
    let a = 10;
    const b = 5;
    
    
    // good
    
    var a = 10;
    console.log(a); // 10
    
    function fun() {}
    fun();
    
    class A {
    }
    new A();
    
    let a = 10;
    const b = 5;
    console.log(a); // 10
    console.log(b); // 5
  • For more information refer to JavaScript Scoping & Hoisting by Ben Cherry.

十五、比较和相等运算符 Comparison Operators & Equality

  • 15.1 使用 ===!== 而不是 ==!=。Use === and !== over == and !=. (eslint: eqeqeq

  • 15.2 if 等条件语句使用强制 ToBoolean抽象方法来评估它们的表达式,并且始终遵循以下简单规则:非值:Undefined、Null、+0、-0、NaN、''、false。Conditional statements such as the if statement evaluate their expression using coercion with the ToBoolean abstract method and always follow these simple rules:

    • Objects evaluate to true
    • Undefined evaluates to false
    • Null evaluates to false
    • Booleans evaluate to the value of the boolean
    • Numbers evaluate to false if +0, -0, or NaN , otherwise true
    • Strings evaluate to false if an empty string '', otherwise true
    js 复制代码
    if ([0] && []) {
      // true
      // an array (even an empty one) is an object, objects will evaluate to true
    }
  • 15.3 布尔值比较可以省略,但是字符串和数字要显示比较。Use shortcuts for booleans, but explicit comparisons for strings and numbers.

    js 复制代码
    // bad
    if (isValid === true) {
      // ...
    }
    
    // good
    if (isValid) {
      // ...
    }
    
    // bad
    if (name) {
      // ...
    }
    
    // good
    if (name !== '') {
      // ...
    }
    
    // bad
    if (collection.length) {
      // ...
    }
    
    // good
    if (collection.length > 0) {
      // ...
    }
  • 15.4 For more information see Truth, Equality, and JavaScript by Angus Croll.

  • 15.5 switch case 中,在 casedefault 分句里用大括号创建一个块(如:let, const, function, and class).Use braces to create blocks in case and default clauses that contain lexical declarations (e.g. let, const, function, and class). (eslint: no-case-declarations

    Why? Lexical declarations are visible in the entire switch block but only get initialized when assigned, which only happens when its case is reached. This causes problems when multiple case clauses attempt to define the same thing.

    词汇声明在整个 switch 块中都是可见的,但只有在分配时才会被初始化,这只有在 case 达到时才会发生。当多个 case 子句尝试定义相同的事物时,会出现问题。

    js 复制代码
    // bad
    switch (foo) {
      case 1:
        let x = 1;
        break;
      case 2:
        const y = 2;
        break;
      case 3:
        function f() {
          // ...
        }
        break;
      default:
        class C {}
    }
    
    // good
    switch (foo) {
      case 1: {
        let x = 1;
        break;
      }
      case 2: {
        const y = 2;
        break;
      }
      case 3: {
        function f() {
          // ...
        }
        break;
      }
      case 4:
        bar();
        break;
      default: {
        class C {}
      }
    }
  • 15.6 三元表达式不应该嵌套,通常是单行表达式。Ternaries should not be nested and generally be single line expressions. eslint: no-nested-ternary

    js 复制代码
    // bad
    const foo = maybe1 > maybe2
      ? "bar"
      : value1 > value2 ? "baz" : null;
    
    // split into 2 separated ternary expressions
    const maybeNull = value1 > value2 ? 'baz' : null;
    
    // better
    const foo = maybe1 > maybe2
      ? 'bar'
      : maybeNull;
    
    // best
    const foo = maybe1 > maybe2 ? 'bar' : maybeNull;
  • 15.7 避免不需要的三元表达式。Avoid unneeded ternary statements. eslint: no-unneeded-ternary

    js 复制代码
    // bad
    const foo = a ? a : b;
    const bar = c ? true : false;
    const baz = c ? false : true;
    const quux = a != null ? a : b;
    
    // good
    const foo = a || b;
    const bar = !!c;
    const baz = !c;
    const quux = a ?? b;
  • 15.8 混合操作符时,要放在 () 里,只有当它们是标准的算术运算符(+, -, *, & /), 并且它们的优先级显而易见时,可以不用。When mixing operators, enclose them in parentheses. The only exception is the standard arithmetic operators: +, -, and ** since their precedence is broadly understood. We recommend enclosing / and * in parentheses because their precedence can be ambiguous when they are mixed. eslint: no-mixed-operators

    Why? This improves readability and clarifies the developer's intention.

    js 复制代码
    // bad
    const foo = a && b < 0 || c > 0 || d + 1 === 0;
    
    // bad
    const bar = a ** b - 5 % d;
    
    // bad
    // one may be confused into thinking (a || b) && c
    if (a || b && c) {
      return d;
    }
    
    // bad
    const bar = a + b / c * d;
    
    // good
    const foo = (a && b < 0) || c > 0 || (d + 1 === 0);
    
    // good
    const bar = a ** b - (5 % d);
    
    // good
    if (a || (b && c)) {
      return d;
    }
    
    // good
    const bar = a + (b / c) * d;
  • 15.9 无效合并运算符 (??) 是一个逻辑运算符,当其左侧操作数为 nullundefined 时,它返回其右侧操作数。否则,它将返回左侧操作数。The nullish coalescing operator (??) is a logical operator that returns its right-hand side operand when its left-hand side operand is null or undefined. Otherwise, it returns the left-hand side operand.

    Why? It provides precision by distinguishing null/undefined from other falsy values, enhancing code clarity and predictability.

    js 复制代码
    // bad
    const value = 0 ?? 'default';
    // returns 0, not 'default'
    
    // bad
    const value = '' ?? 'default';
    // returns '', not 'default'
    
    // good
    const value = null ?? 'default';
    // returns 'default'
    
    // good
    const user = {
      name: 'John',
      age: null
    };
    const age = user.age ?? 18;
    // returns 18

十六、块 (Blocks)

  • 16.1 用大括号 {} 包裹多行代码块。Use braces with all multiline blocks. (eslint: nonblock-statement-body-position

    js 复制代码
    // bad
    if (test)
      return false;
    
    // good
    if (test) return false;
    
    // good
    if (test) {
      return false;
    }
    
    // bad
    function foo() { return false; }
    
    // good
    function bar() {
      return false;
    }
  • 16.2 elseif 的大括号保持在一行。If you're using multiline blocks with if and else, put else on the same line as your if block's closing brace. (eslint: brace-style

    js 复制代码
    // bad
    if (test) {
      thing1();
      thing2();
    }
    else {
      thing3();
    }
    
    // good
    if (test) {
      thing1();
      thing2();
    } else {
      thing3();
    }
  • 16.3 如果 if 语句都要用 return 返回, 那后面的 else 就不用写了。 如果 if 块中包含 return, 它后面的 else if 块中也包含了 return, 这个时候就可以把 else if 拆开。 eslint: no-else-returnIf an if block always executes a return statement, the subsequent else block is unnecessary. A return in an else if block following an if block that contains a return can be separated into multiple if blocks. eslint: no-else-return

    js 复制代码
    // bad
    function foo() {
      if (x) {
        return x;
      } else {
        return y;
      }
    }
    
    // bad
    function cats() {
      if (x) {
        return x;
      } else if (y) {
        return y;
      }
    }
    
    // bad
    function dogs() {
      if (x) {
        return x;
      } else {
        if (y) {
          return y;
        }
      }
    }
    
    // good
    function foo() {
      if (x) {
        return x;
      }
    
      return y;
    }
    
    // good
    function cats() {
      if (x) {
        return x;
      }
    
      if (y) {
        return y;
      }
    }
    
    // good
    function dogs(x) {
      if (x) {
        if (z) {
          return y;
        }
      } else {
        return z;
      }
    }

十七、控制语句 Control Statements

  • 17.1 当你的控制语句 if, while 等太长或者超过最大长度限制的时候,把每个判断条件放在单独一行里,逻辑运算符放在行首。In case your control statement (if, while etc.) gets too long or exceeds the maximum line length, each (grouped) condition could be put into a new line. The logical operator should begin the line.

    Why? Requiring operators at the beginning of the line keeps the operators aligned and follows a pattern similar to method chaining. This also improves readability by making it easier to visually follow complex logic.

    js 复制代码
    // bad
    if ((foo === 123 || bar === 'abc') && doesItLookGoodWhenItBecomesThatLong() && isThisReallyHappening()) {
      thing1();
    }
    
    // bad
    if (foo === 123 &&
      bar === 'abc') {
      thing1();
    }
    
    // bad
    if (foo === 123
      && bar === 'abc') {
      thing1();
    }
    
    // bad
    if (
      foo === 123 &&
      bar === 'abc'
    ) {
      thing1();
    }
    
    // good
    if (
      foo === 123
      && bar === 'abc'
    ) {
      thing1();
    }
    
    // good
    if (
      (foo === 123 || bar === 'abc')
      && doesItLookGoodWhenItBecomesThatLong()
      && isThisReallyHappening()
    ) {
      thing1();
    }
    
    // good
    if (foo === 123 && bar === 'abc') {
      thing1();
    }
  • 17.2 不要用选择操作符代替控制语句。Don't use selection operators in place of control statements.

    js 复制代码
    // bad
    !isRunning && startRunning();
    
    // good
    if (!isRunning) {
      startRunning();
    }

十八、注释 Comments

  • 18.1 多行注释用 /** ... */。Use /** ... */ for multiline comments.

    js 复制代码
    // bad
    // make() returns a new element
    // based on the passed in tag name
    //
    // @param {String} tag
    // @return {Element} element
    function make(tag) {
    
      // ...
    
      return element;
    }
    
    // good
    /**
     * make() returns a new element
     * based on the passed-in tag name
     */
    function make(tag) {
    
      // ...
    
      return element;
    }
  • 18.2 单行注释用//,将单行注释放在被注释区域上方。如果注释不是在第一行,就在注释前面加一个空行。Use // for single line comments. Place single line comments on a newline above the subject of the comment. Put an empty line before the comment unless it's on the first line of a block.

    js 复制代码
    // bad
    const active = true;  // is current tab
    
    // good
    // is current tab
    const active = true;
    
    // bad
    function getType() {
      console.log('fetching type...');
      // set the default type to 'no type'
      const type = this.type || 'no type';
    
      return type;
    }
    
    // good
    function getType() {
      console.log('fetching type...');
    
      // set the default type to 'no type'
      const type = this.type || 'no type';
    
      return type;
    }
    
    // also good
    function getType() {
      // set the default type to 'no type'
      const type = this.type || 'no type';
    
      return type;
    }
  • 18.3 所有注释开头加一个空格,方便阅读。Start all comments with a space to make it easier to read. *(eslint: spaced-comment

js 复制代码
// bad
//is current tab
const active = true;

// good
// is current tab
const active = true;

// bad
/**
 *make() returns a new element
 *based on the passed-in tag name
 */
function make(tag) {

  // ...

  return element;
}

// good
/**
 * make() returns a new element
 * based on the passed-in tag name
 */
function make(tag) {

  // ...

  return element;
}
  • 18.4 在注释前加上 FIXMETODO 前缀, 这有助于其他开发人员快速理解你指出的问题, 或者您建议的问题的解决方案。Prefixing your comments with FIXME or TODO helps other developers quickly understand if you're pointing out a problem that needs to be revisited, or if you're suggesting a solution to the problem that needs to be implemented. These are different than regular comments because they are actionable. The actions are FIXME: -- need to figure this out or TODO: -- need to implement.

  • 18.5 Use // FIXME: to annotate problems.

    js 复制代码
    class Calculator extends Abacus {
      constructor() {
        super();
    
        // FIXME: shouldn't use a global here
        total = 0;
      }
    }
  • 18.6 Use // TODO: to annotate solutions to problems.

    js 复制代码
    class Calculator extends Abacus {
      constructor() {
        super();
    
        // TODO: total should be configurable by an options param
        this.total = 0;
      }
    }

十九、空格 Whitespace

  • 19.1 Tab 使用两个空格 (或者 4 个,你开心就好,但是团队统一是必须的) 。Use soft tabs (space character) set to 2 spaces. (eslint: indent

    csharp 复制代码
    // bad
    function foo() {
    ∙∙∙∙let name;
    }
    
    // bad
    function bar() {
    ∙let name;
    }
    
    // good
    function baz() {
    ∙∙let name;
    }
  • 19.2 在大括号 {} 前空一格。Place 1 space before the leading brace. eslint: space-before-blocks

    js 复制代码
    // bad
    function test(){
      console.log('test');
    }
    
    // good
    function test() {
      console.log('test');
    }
    
    // bad
    dog.set('attr',{
      age: '1 year',
      breed: 'Bernese Mountain Dog',
    });
    
    // good
    dog.set('attr', {
      age: '1 year',
      breed: 'Bernese Mountain Dog',
    });
  • 19.3 在控制语句 if, while 等的圆括号前空一格。在函数调用和定义时,函数名和圆括号之间不空格。Place 1 space before the opening parenthesis in control statements (if, while etc.). Place no space between the argument list and the function name in function calls and declarations. eslint: keyword-spacing

    js 复制代码
    // bad
    if(isJedi) {
      fight ();
    }
    
    // good
    if (isJedi) {
      fight();
    }
    
    // bad
    function fight () {
      console.log ('Swooosh!');
    }
    
    // good
    function fight() {
      console.log('Swooosh!');
    }
  • 19.4 用空格来隔开运算符。Set off operators with spaces. eslint: space-infix-ops

    js 复制代码
    // bad
    const x=y+5;
    
    // good
    const x = y + 5;
  • 19.5 文件结尾空一行。End files with a single newline character. (eslint: eol-last

  • 暂不采纳

    js 复制代码
    // bad
    import { es6 } from './AirbnbStyleGuide';
      // ...
    export default es6;
    
    
    
    // bad
    import { es6 } from './AirbnbStyleGuide';
      // ...
    export default es6;↵
    ↵
    
    
    
    // good
    import { es6 } from './AirbnbStyleGuide';
      // ...
    export default es6;↵
  • 19.6 当出现长的方法链(一般超过两个的时候)时换行。用点开头强调该行是一个方法调用,而不是一个新的语句。Use indentation when making long method chains (more than 2 method chains). Use a leading dot, which emphasizes that the line is a method call, not a new statement. eslint: newline-per-chained-call no-whitespace-before-property

    js 复制代码
    // bad
    $('#items').find('.selected').highlight().end().find('.open').updateCount();
    
    // bad
    $('#items').
      find('.selected').
        highlight().
        end().
      find('.open').
        updateCount();
    
    // good
    $('#items')
      .find('.selected')
        .highlight()
        .end()
      .find('.open')
        .updateCount();
    
    // bad
    const leds = stage.selectAll('.led').data(data).enter().append('svg:svg').classed('led', true)
        .attr('width', (radius + margin) * 2).append('svg:g')
        .attr('transform', `translate(${radius + margin}, ${radius + margin})`)
        .call(tron.led);
    
    // good
    const leds = stage.selectAll('.led')
        .data(data)
      .enter().append('svg:svg')
        .classed('led', true)
        .attr('width', (radius + margin) * 2)
      .append('svg:g')
        .attr('transform', `translate(${radius + margin}, ${radius + margin})`)
        .call(tron.led);
    
    // good
    const leds = stage.selectAll('.led').data(data);
    const svg = leds.enter().append('svg:svg');
    svg.classed('led', true).attr('width', (radius + margin) * 2);
    const g = svg.append('svg:g');
    g.attr('transform', `translate(${radius + margin}, ${radius + margin})`).call(tron.led);
  • 19.7 在一个代码块之后,下一条语句之前空一行。Leave a blank line after blocks and before the next statement.

    js 复制代码
    // bad
    if (foo) {
      return bar;
    }
    return baz;
    
    // good
    if (foo) {
      return bar;
    }
    
    return baz;
    
    // bad
    const obj = {
      foo() {
      },
      bar() {
      },
    };
    return obj;
    
    // good
    const obj = {
      foo() {
      },
    
      bar() {
      },
    };
    
    return obj;
    
    // bad
    const arr = [
      function foo() {
      },
      function bar() {
      },
    ];
    return arr;
    
    // good
    const arr = [
      function foo() {
      },
    
      function bar() {
      },
    ];
    
    return arr;
  • 19.8 不要故意留一些没必要的空白行。Do not pad your blocks with blank lines. eslint: padded-blocks

    js 复制代码
    // bad
    function bar() {
    
      console.log(foo);
    
    }
    
    // bad
    if (baz) {
    
      console.log(quux);
    } else {
      console.log(foo);
    
    }
    
    // bad
    class Foo {
    
      constructor(bar) {
        this.bar = bar;
      }
    }
    
    // good
    function bar() {
      console.log(foo);
    }
    
    // good
    if (baz) {
      console.log(quux);
    } else {
      console.log(foo);
    }

  • 19.9 不要加多行空格。Do not use multiple blank lines to pad your code. (eslint: no-multiple-empty-lines

    js 复制代码
    // bad
    class Person {
      constructor(fullName, email, birthday) {
        this.fullName = fullName;
    
    
        this.email = email;
    
    
        this.setAge(birthday);
      }
    
    
      setAge(birthday) {
        const today = new Date();
    
    
        const age = this.getAge(today, birthday);
    
    
        this.age = age;
      }
    
    
      getAge(today, birthday) {
        // ..
      }
    }
    
    // good
    class Person {
      constructor(fullName, email, birthday) {
        this.fullName = fullName;
        this.email = email;
        this.setAge(birthday);
      }
    
      setAge(birthday) {
        const today = new Date();
        const age = getAge(today, birthday);
        this.age = age;
      }
    
      getAge(today, birthday) {
        // ..
      }
    }

  • 19.10 圆括号里不要加空格。Do not add spaces inside parentheses. (eslint: space-in-parens

    js 复制代码
    // bad
    function bar( foo ) {
      return foo;
    }
    
    // good
    function bar(foo) {
      return foo;
    }
    
    // bad
    if ( foo ) {
      console.log(foo);
    }
    
    // good
    if (foo) {
      console.log(foo);
    }
  • 19.11 方括号里不要加空格。Do not add spaces inside brackets. (eslint: array-bracket-spacing

    js 复制代码
    // bad
    const foo = [ 1, 2, 3 ];
    console.log(foo[ 0 ]);
    
    // good
    const foo = [1, 2, 3];
    console.log(foo[0]);
  • 19.12 花括号 {} 里加空格。Add spaces inside curly braces. eslint: object-curly-spacing

    js 复制代码
    // bad
    const foo = {clark: 'kent'};
    
    // good
    const foo = { clark: 'kent' };

  • 19.13 避免一行代码超过 100 个字符,需换行。(但包含空格、纯字符串就不要换行了)。Avoid having lines of code that are longer than 100 characters (including whitespace). Note: per above, long strings are exempt from this rule, and should not be broken up. eslint: max-len

    Why? This ensures readability and maintainability.

    js 复制代码
    // bad
    const foo = jsonData && jsonData.foo && jsonData.foo.bar && jsonData.foo.bar.baz && jsonData.foo.bar.baz.quux && jsonData.foo.bar.baz.quux.xyzzy;
    
    // bad
    $.ajax({ method: 'POST', url: 'https://airbnb.com/', data: { name: 'John' } }).done(() => console.log('Congratulations!')).fail(() => console.log('You have failed this city.'));
    
    // good
    const foo = jsonData
      && jsonData.foo
      && jsonData.foo.bar
      && jsonData.foo.bar.baz
      && jsonData.foo.bar.baz.quux
      && jsonData.foo.bar.baz.quux.xyzzy;
    
    // better
    const foo = jsonData
      ?.foo
      ?.bar
      ?.baz
      ?.quux
      ?.xyzzy;
    
    // good
    $.ajax({
      method: 'POST',
      url: 'https://airbnb.com/',
      data: { name: 'John' },
    })
      .done(() => console.log('Congratulations!'))
      .fail(() => console.log('You have failed this city.'));
  • 19.14 同行间距一致。Require consistent spacing inside an open block token and the next token on the same line. This rule also enforces consistent spacing inside a close block token and previous token on the same line. (eslint: block-spacing

    js 复制代码
    // bad
    function foo() {return true;}
    if (foo) { bar = 0;}
    
    // good
    function foo() { return true; }
    if (foo) { bar = 0; }
  • 19.15 逗号前避免使用空格,逗号后要求有空格。Avoid spaces before commas and require a space after commas. (eslint: comma-spacing

    js 复制代码
    // bad
    const foo = 1,bar = 2;
    const arr = [1 , 2];
    
    // good
    const foo = 1, bar = 2;
    const arr = [1, 2];
  • 19.16 在计算的属性括号内强制使用间距。Enforce spacing inside of computed property brackets. (eslint: computed-property-spacing

    js 复制代码
    // bad
    obj[foo ]
    obj[ 'foo']
    const x = {[ b ]: a}
    obj[foo[ bar ]]
    
    // good
    obj[foo]
    obj['foo']
    const x = { [b]: a }
    obj[foo[bar]]
  • 19.17 避免在函数及其调用之间使用空格。Avoid spaces between functions and their invocations. eslint: func-call-spacing

    js 复制代码
    // bad
    func ();
    
    func
    ();
    
    // good
    func();
  • 19.18 在对象的属性中, 键和值之间要有空格。Enforce spacing between keys and values in object literal properties. eslint: key-spacing

    js 复制代码
    // bad
    const obj = { foo : 42 };
    const obj2 = { foo:42 };
    
    // good
    const obj = { foo: 42 };
  • 19.19 行末不要空格。Avoid trailing spaces at the end of lines. (eslint: no-trailing-spaces

  • 19.20 避免出现多个空行。 在文件末尾只允许空一行。Avoid multiple empty lines, only allow one newline at the end of files, and avoid a newline at the beginning of files. eslint: no-multiple-empty-lines

    js 复制代码
    // bad - multiple empty lines
    const x = 1;
    
    
    const y = 2;
    
    // bad - 2+ newlines at end of file
    const x = 1;
    const y = 2;
    
    
    // bad - 1+ newline(s) at beginning of file
    
    const x = 1;
    const y = 2;
    
    // good
    const x = 1;
    const y = 2;

二十、逗号 Commas

  • 20.1 不要前置逗号。Leading commas: Nope. (eslint: comma-style

    js 复制代码
    // bad
    const story = [
        once
      , upon
      , aTime
    ];
    
    // good
    const story = [
      once,
      upon,
      aTime,
    ];
    
    // bad
    const hero = {
        firstName: 'Ada'
      , lastName: 'Lovelace'
      , birthYear: 1815
      , superPower: 'computers'
    };
    
    // good
    const hero = {
      firstName: 'Ada',
      lastName: 'Lovelace',
      birthYear: 1815,
      superPower: 'computers',
    };
  • 20.2 结尾额外加逗号Additional trailing comma: Yup. (eslint: comma-dangle

    Why? This leads to cleaner git diffs. Also, transpilers like Babel will remove the additional trailing comma in the transpiled code which means you don't have to worry about the trailing comma problem in legacy browsers.

    js 复制代码
    // bad - git diff without trailing comma
    const hero = {
         firstName: 'Florence',
    -    lastName: 'Nightingale'
    +    lastName: 'Nightingale',
    +    inventorOf: ['coxcomb chart', 'modern nursing']
    };
    
    // good - git diff with trailing comma
    const hero = {
         firstName: 'Florence',
         lastName: 'Nightingale',
    +    inventorOf: ['coxcomb chart', 'modern nursing'],
    };
    // bad
    const hero = {
      firstName: 'Dana',
      lastName: 'Scully'
    };
    
    const heroes = [
      'Batman',
      'Superman'
    ];
    
    // good
    const hero = {
      firstName: 'Dana',
      lastName: 'Scully',
    };
    
    const heroes = [
      'Batman',
      'Superman',
    ];
    
    // bad
    function createHero(
      firstName,
      lastName,
      inventorOf
    ) {
      // does nothing
    }
    
    // good
    function createHero(
      firstName,
      lastName,
      inventorOf,
    ) {
      // does nothing
    }
    
    // good (note that a comma must not appear after a "rest" element)
    function createHero(
      firstName,
      lastName,
      inventorOf,
      ...heroArgs
    ) {
      // does nothing
    }
    
    // bad
    createHero(
      firstName,
      lastName,
      inventorOf
    );
    
    // good
    createHero(
      firstName,
      lastName,
      inventorOf,
    );
    
    // good (note that a comma must not appear after a "rest" element)
    createHero(
      firstName,
      lastName,
      inventorOf,
      ...heroArgs
    );

二十一、分号 Semicolons

  • 21.1 明确地使用分号。Yup. (eslint: semi

    Why? When JavaScript encounters a line break without a semicolon, it uses a set of rules called Automatic Semicolon Insertion to determine whether it should regard that line break as the end of a statement, and (as the name implies) place a semicolon into your code before the line break if it thinks so. ASI contains a few eccentric behaviors, though, and your code will break if JavaScript misinterprets your line break. These rules will become more complicated as new features become a part of JavaScript. Explicitly terminating your statements and configuring your linter to catch missing semicolons will help prevent you from encountering issues.

    为什么?当 JavaScript 遇到没有分号的换行符时,它会使用一组称为自动插入分号的规则来确定是否应该将该换行符视为语句的结尾,并且(顾名思义)在代码中放入分号之前,如果它认为是这样的话。但是,ASI 包含一些古怪的行为,如果 JavaScript 误解了换行符,您的代码就会中断。随着新功能成为 JavaScript 的一部分,这些规则将变得更加复杂。显式终止语句并配置 linter 以捕获缺少的分号将有助于防止遇到问题。

    js 复制代码
    // bad - raises exception
    const luke = {}
    const leia = {}
    [luke, leia].forEach((jedi) => jedi.father = 'vader')
    
    // bad - raises exception
    const reaction = "No! That's impossible!"
    (async function meanwhileOnTheFalcon() {
      // handle `leia`, `lando`, `chewie`, `r2`, `c3p0`
      // ...
    }())
    
    // bad - returns `undefined` instead of the value on the next line - always happens when `return` is on a line by itself because of ASI!
    function foo() {
      return
        'search your feelings, you know it to be foo'
    }
    
    // good
    const luke = {};
    const leia = {};
    [luke, leia].forEach((jedi) => {
      jedi.father = 'vader';
    });
    
    // good
    const reaction = 'No! That's impossible!';
    (async function meanwhileOnTheFalcon() {
      // handle `leia`, `lando`, `chewie`, `r2`, `c3p0`
      // ...
    }());
    
    // good
    function foo() {
      return 'search your feelings, you know it to be foo';
    }
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