基础版
python
import pygame
import random
# 设置游戏屏幕大小
screen_width = 480
screen_height = 600
# 定义颜色
WHITE = (255, 255, 255)
RED = (255, 0, 0)
GREEN = (0, 255, 0)
BLUE = (0, 0, 255)
# 初始化pygame
pygame.init()
# 创建游戏窗口
screen = pygame.display.set_mode((screen_width, screen_height))
pygame.display.set_caption("雷霆战机")
# 加载背景音乐
pygame.mixer.music.load("background.wav")
pygame.mixer.music.set_volume(0.3)
pygame.mixer.music.play(-1)
# 加载玩家飞机图片
player_img = pygame.image.load("player.png")
player_rect = player_img.get_rect()
player_rect.centerx = screen_width // 2
player_rect.bottom = screen_height - 10
# 创建子弹精灵组
bullet_group = pygame.sprite.Group()
# 设置游戏时钟
clock = pygame.time.Clock()
# 初始化分数
score = 0
# 游戏主循环
running = True
while running:
# 设置帧率
clock.tick(60)
# 处理事件
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_SPACE:
bullet = pygame.Rect(player_rect.centerx, player_rect.top - 10, 5, 10)
bullet_group.add(bullet)
# 检测子弹是否击中敌机
for bullet in bullet_group:
bullet.y -= 10
if bullet.y < 0:
bullet_group.remove(bullet)
else:
pygame.draw.rect(screen, WHITE, bullet)
# 绘制玩家飞机
screen.blit(player_img, player_rect)
# 更新屏幕
pygame.display.flip()
# 清空屏幕
screen.fill(BLACK)
完善版
python
import pygame
import random
# 设置游戏屏幕大小
screen_width = 480
screen_height = 600
# 定义颜色
WHITE = (255, 255, 255)
RED = (255, 0, 0)
GREEN = (0, 255, 0)
BLUE = (0, 0, 255)
# 初始化pygame
pygame.init()
# 创建游戏窗口
screen = pygame.display.set_mode((screen_width, screen_height))
pygame.display.set_caption("雷霆战机")
# 加载背景音乐
pygame.mixer.music.load("background.wav")
pygame.mixer.music.set_volume(0.3)
pygame.mixer.music.play(-1)
# 加载玩家飞机图片
player_img = pygame.image.load("player.png")
player_rect = player_img.get_rect()
player_rect.centerx = screen_width // 2
player_rect.bottom = screen_height - 10
# 加载敌机图片
enemy_img = pygame.image.load("enemy.png")
# 创建子弹精灵组
bullet_group = pygame.sprite.Group()
# 创建敌机精灵组
enemy_group = pygame.sprite.Group()
# 设置游戏时钟
clock = pygame.time.Clock()
# 初始化分数
score = 0
# 显示分数的函数
def show_score():
font = pygame.font.Font(None, 36)
score_text = font.render(f"Score: {score}", True, WHITE)
screen.blit(score_text, (10, 10))
# 显示游戏结束的函数
def show_game_over():
font = pygame.font.Font(None, 48)
game_over_text = font.render("Game Over", True, RED)
screen.blit(game_over_text, (screen_width//2 - 100, screen_height//2 - 50))
# 游戏主循环
running = True
while running:
# 设置帧率
clock.tick(60)
# 处理事件
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_SPACE:
bullet = pygame.Rect(player_rect.centerx, player_rect.top - 10, 5, 10)
bullet_group.add(bullet)
# 检测子弹是否击中敌机
for bullet in bullet_group:
bullet.y -= 10
if bullet.y < 0:
bullet_group.remove(bullet)
else:
pygame.draw.rect(screen, WHITE, bullet)
# 绘制玩家飞机
screen.blit(player_img, player_rect)
# 生成敌机
if random.randint(0, 100) < 3:
enemy_rect = enemy_img.get_rect()
enemy_rect.x = random.randint(0, screen_width - enemy_rect.width)
enemy_rect.y = -enemy_rect.height
enemy_group.add(enemy_rect)
# 移动敌机
for enemy in enemy_group:
enemy.y += 5
if enemy.y > screen_height:
enemy_group.remove(enemy)
# 绘制敌机
screen.blit(enemy_img, enemy_rect)
# 检测敌机和玩家飞机是否碰撞
if pygame.sprite.spritecollide(player_rect, enemy_group, True):
running = False
# 检测子弹和敌机是否碰撞
if pygame.sprite.groupcollide(bullet_group, enemy_group, True, True):
score += 1
# 显示分数
show_score()
# 更新屏幕
pygame.display.flip()
# 清空屏幕
screen.fill(BLACK)
# 显示游戏结束界面
show_game_over()
# 更新屏幕
pygame.display.flip()
# 等待2秒钟后退出游戏
pygame.time.wait(2000)
# 退出游戏
pygame.quit()