Android基于Matrix绘制PaintDrawable设置BitmapShader,以手指触点为中心显示原图像圆图,Kotlin(2)

Android基于Matrix绘制PaintDrawable设置BitmapShader,以手指触点为中心显示原图像圆图,Kotlin(2)

https://zhangphil.blog.csdn.net/article/details/135374279 基础上,增加一个功能,当手指在上面的图片上滑动时候,显示滑动轨迹:

Kotlin 复制代码
import android.content.Context
import android.graphics.Bitmap
import android.graphics.BitmapShader
import android.graphics.Canvas
import android.graphics.Color
import android.graphics.Matrix
import android.graphics.Paint
import android.graphics.Path
import android.graphics.Shader.TileMode
import android.graphics.drawable.BitmapDrawable
import android.graphics.drawable.PaintDrawable
import android.os.Bundle
import android.util.AttributeSet
import android.util.Log
import android.view.MotionEvent
import android.widget.ImageView
import androidx.appcompat.app.AppCompatActivity
import androidx.appcompat.widget.AppCompatImageView


class MainActivity : AppCompatActivity() {
    private var iv: MyImageView? = null

    override fun onCreate(savedInstanceState: Bundle?) {
        super.onCreate(savedInstanceState)
        setContentView(R.layout.activity_main)
        iv = findViewById(R.id.iv)

        val r = findViewById<ImageView>(R.id.result)
        iv?.setTestImageView(r)
    }
}

class MyImageView : AppCompatImageView {
    private var mCurX = 0
    private var mCurY = 0

    private val mPath = Path()
    private val mPathPaint = Paint()

    private var mNewBmp: Bitmap? = null
    private var mSrcBmp: Bitmap? = null
    private var mIsDraw = false
    private val mRadius = 300f

    private var mDrawable: PaintDrawable? = null

    private var testIV: ImageView? = null

    constructor(ctx: Context, attrs: AttributeSet) : super(ctx, attrs) {
        mSrcBmp = (drawable as BitmapDrawable).bitmap

        mPathPaint.style = Paint.Style.STROKE
        mPathPaint.strokeWidth = 15f
        mPathPaint.isAntiAlias = true
        mPathPaint.color = Color.RED
    }

    fun setTestImageView(iv: ImageView?) {
        testIV = iv
    }

    override fun onTouchEvent(event: MotionEvent): Boolean {
        mCurX = event.x.toInt()
        mCurY = event.y.toInt()

        when (event.action) {
            MotionEvent.ACTION_DOWN -> {
                Log.d("fly", "开始绘制")

                mPath.moveTo(event.x, event.y)

                mIsDraw = true
            }

            MotionEvent.ACTION_MOVE -> {
                mPath.lineTo(event.x, event.y)
            }

            MotionEvent.ACTION_UP, MotionEvent.ACTION_CANCEL -> {
                Log.d("fly", "不需绘制")
                mIsDraw = false

                //抬手后,清除手指轨迹。
                myClear()
            }
        }

        invalidate()

        return true
    }

    private fun myClear() {
        //清除历史轨迹。
        mPath.reset()
    }

    override fun onDraw(canvas: Canvas) {
        super.onDraw(canvas)

        if (mIsDraw) {
            myDraw()

            canvas.drawPath(mPath, mPathPaint)
        }
    }

    private fun myDraw() {
        val shader = BitmapShader(Bitmap.createScaledBitmap(mSrcBmp!!, this.width, this.height, true), TileMode.DECAL, TileMode.DECAL)
        mDrawable = PaintDrawable(Color.DKGRAY)
        mDrawable!!.setCornerRadius(mRadius / 2) //圆角矩形,如果不除2即是圆形框图。
        mDrawable!!.paint.shader = shader
        mDrawable!!.setBounds(0, 0, (mRadius * 2).toInt(), (mRadius * 2).toInt())

        mNewBmp = Bitmap.createBitmap(this.width, this.height, Bitmap.Config.ARGB_8888)
        val c = Canvas(mNewBmp!!)
        c.drawColor(Color.LTGRAY) //画满底色。


        val matrix = Matrix()
        matrix.setTranslate(-mCurX + mRadius, -mCurY + mRadius)
        mDrawable!!.paint.shader.setLocalMatrix(matrix)

        mDrawable!!.draw(c)


        testIV?.setImageBitmap(mNewBmp)
    }
}
XML 复制代码
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
    xmlns:tools="http://schemas.android.com/tools"
    android:layout_width="match_parent"
    android:layout_height="match_parent"
    android:background="@android:color/darker_gray"
    android:orientation="vertical"
    tools:context=".MainActivity">

    <com.pkg.MyImageView
        android:id="@+id/iv"
        android:layout_width="match_parent"
        android:layout_height="wrap_content"
        android:adjustViewBounds="true"
        android:background="@drawable/ic_launcher_background"
        android:scaleType="fitCenter"
        android:src="@mipmap/mypic" />

    <ImageView
        android:id="@+id/result"
        android:layout_width="wrap_content"
        android:layout_height="wrap_content"
        android:layout_marginTop="20dp"
        android:background="@drawable/ic_launcher_background"
        android:src="@drawable/ic_launcher_foreground" />

</LinearLayout>

https://zhangphil.blog.csdn.net/article/details/135374279https://zhangphil.blog.csdn.net/article/details/135374279

相关推荐
小天源7 小时前
银河麒麟 V10(x86_64)离线安装 MySQL 8.0
android·mysql·adb·麒麟v10
2501_915921437 小时前
傻瓜式 HTTPS 抓包,简单抓取iOS设备数据
android·网络协议·ios·小程序·https·uni-app·iphone
csj509 小时前
安卓基础之《(20)—高级控件(2)列表类视图》
android
JMchen1239 小时前
Android计算摄影实战:多帧合成、HDR+与夜景算法深度剖析
android·经验分享·数码相机·算法·移动开发·android-studio
恋猫de小郭10 小时前
Flutter 在 Android 出现随机字体裁剪?其实是图层合并时的边界计算问题
android·flutter·ios
2501_9159184110 小时前
把 iOS 性能监控融入日常开发与测试流程的做法
android·ios·小程序·https·uni-app·iphone·webview
benjiangliu12 小时前
LINUX系统-09-程序地址空间
android·java·linux
独自破碎E12 小时前
字符串相乘
android·java·jvm
DokiDoki之父12 小时前
边写软件边学kotlin(一):Kotlin语法初认识:
android·开发语言·kotlin
REDcker12 小时前
Telegram Android 源码解析完整文档
android