Android基于Matrix绘制PaintDrawable设置BitmapShader,以手指触点为中心显示原图像圆图,Kotlin(2)

Android基于Matrix绘制PaintDrawable设置BitmapShader,以手指触点为中心显示原图像圆图,Kotlin(2)

https://zhangphil.blog.csdn.net/article/details/135374279 基础上,增加一个功能,当手指在上面的图片上滑动时候,显示滑动轨迹:

Kotlin 复制代码
import android.content.Context
import android.graphics.Bitmap
import android.graphics.BitmapShader
import android.graphics.Canvas
import android.graphics.Color
import android.graphics.Matrix
import android.graphics.Paint
import android.graphics.Path
import android.graphics.Shader.TileMode
import android.graphics.drawable.BitmapDrawable
import android.graphics.drawable.PaintDrawable
import android.os.Bundle
import android.util.AttributeSet
import android.util.Log
import android.view.MotionEvent
import android.widget.ImageView
import androidx.appcompat.app.AppCompatActivity
import androidx.appcompat.widget.AppCompatImageView


class MainActivity : AppCompatActivity() {
    private var iv: MyImageView? = null

    override fun onCreate(savedInstanceState: Bundle?) {
        super.onCreate(savedInstanceState)
        setContentView(R.layout.activity_main)
        iv = findViewById(R.id.iv)

        val r = findViewById<ImageView>(R.id.result)
        iv?.setTestImageView(r)
    }
}

class MyImageView : AppCompatImageView {
    private var mCurX = 0
    private var mCurY = 0

    private val mPath = Path()
    private val mPathPaint = Paint()

    private var mNewBmp: Bitmap? = null
    private var mSrcBmp: Bitmap? = null
    private var mIsDraw = false
    private val mRadius = 300f

    private var mDrawable: PaintDrawable? = null

    private var testIV: ImageView? = null

    constructor(ctx: Context, attrs: AttributeSet) : super(ctx, attrs) {
        mSrcBmp = (drawable as BitmapDrawable).bitmap

        mPathPaint.style = Paint.Style.STROKE
        mPathPaint.strokeWidth = 15f
        mPathPaint.isAntiAlias = true
        mPathPaint.color = Color.RED
    }

    fun setTestImageView(iv: ImageView?) {
        testIV = iv
    }

    override fun onTouchEvent(event: MotionEvent): Boolean {
        mCurX = event.x.toInt()
        mCurY = event.y.toInt()

        when (event.action) {
            MotionEvent.ACTION_DOWN -> {
                Log.d("fly", "开始绘制")

                mPath.moveTo(event.x, event.y)

                mIsDraw = true
            }

            MotionEvent.ACTION_MOVE -> {
                mPath.lineTo(event.x, event.y)
            }

            MotionEvent.ACTION_UP, MotionEvent.ACTION_CANCEL -> {
                Log.d("fly", "不需绘制")
                mIsDraw = false

                //抬手后,清除手指轨迹。
                myClear()
            }
        }

        invalidate()

        return true
    }

    private fun myClear() {
        //清除历史轨迹。
        mPath.reset()
    }

    override fun onDraw(canvas: Canvas) {
        super.onDraw(canvas)

        if (mIsDraw) {
            myDraw()

            canvas.drawPath(mPath, mPathPaint)
        }
    }

    private fun myDraw() {
        val shader = BitmapShader(Bitmap.createScaledBitmap(mSrcBmp!!, this.width, this.height, true), TileMode.DECAL, TileMode.DECAL)
        mDrawable = PaintDrawable(Color.DKGRAY)
        mDrawable!!.setCornerRadius(mRadius / 2) //圆角矩形,如果不除2即是圆形框图。
        mDrawable!!.paint.shader = shader
        mDrawable!!.setBounds(0, 0, (mRadius * 2).toInt(), (mRadius * 2).toInt())

        mNewBmp = Bitmap.createBitmap(this.width, this.height, Bitmap.Config.ARGB_8888)
        val c = Canvas(mNewBmp!!)
        c.drawColor(Color.LTGRAY) //画满底色。


        val matrix = Matrix()
        matrix.setTranslate(-mCurX + mRadius, -mCurY + mRadius)
        mDrawable!!.paint.shader.setLocalMatrix(matrix)

        mDrawable!!.draw(c)


        testIV?.setImageBitmap(mNewBmp)
    }
}
XML 复制代码
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
    xmlns:tools="http://schemas.android.com/tools"
    android:layout_width="match_parent"
    android:layout_height="match_parent"
    android:background="@android:color/darker_gray"
    android:orientation="vertical"
    tools:context=".MainActivity">

    <com.pkg.MyImageView
        android:id="@+id/iv"
        android:layout_width="match_parent"
        android:layout_height="wrap_content"
        android:adjustViewBounds="true"
        android:background="@drawable/ic_launcher_background"
        android:scaleType="fitCenter"
        android:src="@mipmap/mypic" />

    <ImageView
        android:id="@+id/result"
        android:layout_width="wrap_content"
        android:layout_height="wrap_content"
        android:layout_marginTop="20dp"
        android:background="@drawable/ic_launcher_background"
        android:src="@drawable/ic_launcher_foreground" />

</LinearLayout>

https://zhangphil.blog.csdn.net/article/details/135374279https://zhangphil.blog.csdn.net/article/details/135374279

相关推荐
恋猫de小郭2 小时前
2026 Flutter VS React Native ,同时在 AI 时代 VS Native 开发,你没见过的版本
android·前端·flutter
冬奇Lab3 小时前
PowerManagerService(上):电源状态与WakeLock管理
android·源码阅读
BoomHe8 小时前
Now in Android 架构模式全面分析
android·android jetpack
二流小码农15 小时前
鸿蒙开发:上传一张参考图片便可实现页面功能
android·ios·harmonyos
鹏程十八少15 小时前
4.Android 30分钟手写一个简单版shadow, 从零理解shadow插件化零反射插件化原理
android·前端·面试
Kapaseker16 小时前
一杯美式搞定 Kotlin 空安全
android·kotlin
三少爷的鞋16 小时前
Android 协程时代,Handler 应该退休了吗?
android
火柴就是我1 天前
让我们实现一个更好看的内部阴影按钮
android·flutter
FunnySaltyFish1 天前
什么?Compose 把 GapBuffer 换成了 LinkBuffer?
算法·kotlin·android jetpack
砖厂小工2 天前
用 GLM + OpenClaw 打造你的 AI PR Review Agent — 让龙虾帮你审代码
android·github