1、通过参数进行分割
分别获得曲线的 FirstParameter 和 LastParameter ,然后对参数进行分割,获得n个ui,并对每个ui调用D0(获得这个点的坐标值)或D1(获得这个点的坐标值和切向量)。这个方法的优点是,简单易行,好操作,缺点均分参数轴获得的曲线的分割可能不是均匀的。
cpp
#include <Geom_CylindricalSurface.hxx>
#include <gp_Ax3.hxx>
#include <GeomAPI_Interpolate.hxx>
#include <BRepAdaptor_Curve.hxx>
#include <BRepBuilderAPI_MakeEdge.hxx>
#include <Geom2d_TrimmedCurve.hxx>
#include <GCE2d_MakeSegment.hxx>
#include <GeomAPI_PointsToBSpline.hxx>
#include <BRepBuilderAPI_MakeFace.hxx>
#include <GC_MakeCircle.hxx>
#include <BRepBuilderAPI_MakeWire.hxx>
#include <BRepOffsetAPI_MakePipe.hxx>
#include <GC_MakeArcOfCircle.hxx>
#include <BRepAlgoAPI_Fuse.hxx>
#include <gp_GTrsf.hxx>
#include <BRepBuilderAPI_Transform.hxx>
#include"Viewer.h"
#include <BRepBuilderAPI_MakeVertex.hxx>
#include <BRepBuilderAPI_GTransform.hxx>
int main(int argc, char* argv[])
{
gp_Dir Z(0.0, 0.0, 1.0);
gp_Pnt center(0, 0, 0.0);
gp_Pnt xr(0.5, 0, 0.0);
gp_Pnt yr(0.0, 1.0, 0.0);
gp_Pnt zr(0.0, 0.0, 7.0);
gp_Ax2 wb(center, Z);
gp_Circ wbcircle(wb, 0.125 / 2);
TopoDS_Edge wbe = BRepBuilderAPI_MakeEdge(wbcircle);
TopoDS_Edge xline = BRepBuilderAPI_MakeEdge(center, xr);
TopoDS_Edge yline = BRepBuilderAPI_MakeEdge(center, yr);
TopoDS_Edge zline = BRepBuilderAPI_MakeEdge(center, zr);
gp_Pnt p1(-5, 0, 0.0);
gp_Pnt p2(5, 0, 0.0);
gp_Ax2 sr(center, Z);
gp_Circ bcircle(sr, 5);
Handle(Geom_TrimmedCurve) bc = GC_MakeArcOfCircle(bcircle, p1, p2, 0);
TopoDS_Edge anEdge = BRepBuilderAPI_MakeEdge(bc);
Standard_Integer splitN = 10;
Standard_Real firstParam = bc->FirstParameter();
Standard_Real lastParam = bc->LastParameter();
Viewer vout(50, 50, 500, 500);
for (Standard_Integer i = 0; i < splitN + 1; ++i)
{
Standard_Real ui = i * (lastParam - firstParam) / splitN;
gp_Pnt pi;
gp_Vec veci;
bc->D1(ui, pi, veci);
TopoDS_Vertex verti = BRepBuilderAPI_MakeVertex(pi);
vout << verti;
}
vout << anEdge;
vout << xline;
vout << yline;
vout << zline;
vout.StartMessageLoop();
return 0;
}
2、直接对曲线分割
通过类 GCPnts_UniformAbscissa 实现对一个Geom_Curve对象的平均分割,获得分割点的坐标及对应的参数,将坐标和参数存入一个列表中,供其他操作使用。
cpp
#include <Geom_CylindricalSurface.hxx>
#include <gp_Ax3.hxx>
#include <GeomAPI_Interpolate.hxx>
#include <BRepAdaptor_Curve.hxx>
#include <BRepBuilderAPI_MakeEdge.hxx>
#include <Geom2d_TrimmedCurve.hxx>
#include <GCE2d_MakeSegment.hxx>
#include <GeomAPI_PointsToBSpline.hxx>
#include <BRepBuilderAPI_MakeFace.hxx>
#include <GC_MakeCircle.hxx>
#include <BRepBuilderAPI_MakeWire.hxx>
#include <BRepOffsetAPI_MakePipe.hxx>
#include <GC_MakeArcOfCircle.hxx>
#include <BRepAlgoAPI_Fuse.hxx>
#include <gp_GTrsf.hxx>
#include <BRepBuilderAPI_Transform.hxx>
#include"Viewer.h"
#include <BRepBuilderAPI_MakeVertex.hxx>
#include <GCPnts_UniformAbscissa.hxx>
int main(int argc, char* argv[])
{
gp_Dir Z(0.0, 0.0, 1.0);
gp_Pnt center(0, 0, 0.0);
gp_Pnt xr(0.5, 0, 0.0);
gp_Pnt yr(0.0, 1.0, 0.0);
gp_Pnt zr(0.0, 0.0, 7.0);
gp_Ax2 wb(center, Z);
gp_Circ wbcircle(wb, 0.125 / 2);
TopoDS_Edge wbe = BRepBuilderAPI_MakeEdge(wbcircle);
TopoDS_Edge xline = BRepBuilderAPI_MakeEdge(center, xr);
TopoDS_Edge yline = BRepBuilderAPI_MakeEdge(center, yr);
TopoDS_Edge zline = BRepBuilderAPI_MakeEdge(center, zr);
gp_Pnt p1(-5, 0, 0.0);
gp_Pnt p2(5, 0, 0.0);
gp_Ax2 sr(center, Z);
gp_Circ bcircle(sr, 5);
Handle(Geom_TrimmedCurve) bc = GC_MakeArcOfCircle(bcircle, p1, p2, 0);
TopoDS_Edge anEdge = BRepBuilderAPI_MakeEdge(bc);
Standard_Integer splitN = 10;
GeomAdaptor_Curve GAC(bc);
GCPnts_UniformAbscissa UA(GAC, splitN + 1);
gp_Pnt* pnts = new gp_Pnt[splitN + 1];
Standard_Real* params = new Standard_Real[splitN + 1];
Viewer vout(50, 50, 500, 500);
if (UA.IsDone())
{
Standard_Real n = UA.NbPoints();
Standard_Integer index = 0;
for (; index < n + 1; index++)
{
Standard_Real parami = UA.Parameter(index + 1);
params[index] = parami;
gp_Pnt tpnt;
bc->D0(parami, tpnt);
pnts[index] = tpnt;
TopoDS_Vertex verti = BRepBuilderAPI_MakeVertex(tpnt);
vout << verti;
}
}
vout << anEdge;
vout << xline;
vout << yline;
vout << zline;
vout.StartMessageLoop();
return 0;
}