软件价值12-射箭游戏

射箭游戏,按空格键发射,打击移动靶,左上角显示成绩状态。

代码:

python 复制代码
import pygame
import sys
import random

# 初始化Pygame
pygame.init()

# 设置窗口大小
SCREEN_WIDTH = 800
SCREEN_HEIGHT = 600
screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
pygame.display.set_caption("射箭游戏")

# 定义颜色
WHITE = (255, 255, 255)
BLACK = (0, 0, 0)
RED = (255, 0, 0)
GREEN = (0, 255, 0)
BLUE = (0, 0, 255)

# 设置靶子的参数
target_width = 50
target_height = 100
target_x = SCREEN_WIDTH - target_width - 20
target_y = SCREEN_HEIGHT // 2 - target_height // 2
target_speed = 0.1
target_hit = False
hit_count = 0
arrow_count = 0

# 设置箭的参数
arrow_width = 50
arrow_height = 10
arrow_x = 50
arrow_y = SCREEN_HEIGHT // 2 - arrow_height // 2
arrow_speed = 0.5
arrow_direction = "right"
arrow_fired = False

# 设置计时器
clock = pygame.time.Clock()
FPS = 60

# 初始化内置声音
hit_sound = pygame.mixer.Sound("sound/beep.mp3")
shoot_sound = pygame.mixer.Sound("sound/shoot.mp3")


# 绘制靶子
def draw_target():
    pygame.draw.rect(screen, RED, (target_x, target_y, target_width, target_height))


# 绘制箭
def draw_arrow():
    pygame.draw.rect(screen, BLUE, (arrow_x, arrow_y, arrow_width, arrow_height))


# 检查箭是否击中靶子
def check_hit():
    global target_hit, hit_count, arrow_count
    if not target_hit and arrow_x + arrow_width >= target_x and arrow_y + arrow_height >= target_y and arrow_y <= target_y + target_height:
        target_hit = True
        hit_count += 1
        # 播放音效
        hit_sound.play()


# 显示箭支数和成功率
def show_hit_info():
    global arrow_count, hit_count
    font = pygame.font.SysFont(None, 25)
    text = font.render("Hits: " + str(hit_count), True, BLACK)
    screen.blit(text, (10, 50))
    if arrow_count > 0:
        hit_rate = hit_count / arrow_count * 100
    else:
        hit_rate = 0
    text = font.render("Hit Rate: {:.2f}%".format(hit_rate), True, BLACK)
    screen.blit(text, (10, 90))


# 显示击中次数
def show_arrow_count():
    font = pygame.font.SysFont(None, 25)
    text = font.render("Arrows: " + str(arrow_count), True, BLACK)
    screen.blit(text, (10, 10))


# 主循环
while True:
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            pygame.quit()
            sys.exit()
        elif event.type == pygame.KEYDOWN:
            if event.key == pygame.K_SPACE and not arrow_fired:
                arrow_fired = True
                arrow_count += 1
                shoot_sound.play()

    # 清屏
    screen.fill(WHITE)

    # 绘制靶子
    draw_target()

    # 绘制箭
    draw_arrow()

    # 移动靶子
    target_y += target_speed * clock.get_time()
    if target_y <= 0:
        target_speed = abs(target_speed)
    elif target_y >= SCREEN_HEIGHT - target_height:
        target_speed = -abs(target_speed)

    # 移动箭
    if arrow_fired:
        if arrow_direction == "right":
            arrow_x += arrow_speed * clock.get_time()
            if arrow_x >= SCREEN_WIDTH:
                arrow_fired = False
                target_hit = False
                arrow_x = 50
        elif arrow_direction == "left":
            arrow_x -= arrow_speed * clock.get_time()
            if arrow_x <= 0:
                arrow_fired = False
                target_hit = False
                arrow_x = 50

    # 检查箭是否击中靶子
    check_hit()

    # 如果箭击中靶子,显示成功,并计数
    if target_hit:
        font = pygame.font.SysFont(None, 36)
        text = font.render("Hit!", True, GREEN)
        screen.blit(text, (SCREEN_WIDTH // 2 - 50, SCREEN_HEIGHT // 2))
        target_y = 0
        target_speed = random.uniform(0.1, 0.9)

    # 显示击中次数
    show_hit_info()

    # 显示箭支数和成功率
    show_arrow_count()

    # 更新画面
    pygame.display.flip()

    # 控制帧率
    clock.tick(FPS)

截图:

运行:

射箭游戏

改进:

可以增加射箭的力度输入等来增加乐趣与难度。

相关推荐
亮子AI8 分钟前
【Python】比较两个cli库:Click vs Typer
开发语言·python
CappuccinoRose16 分钟前
流计算概述
python·flink·流计算·数据流·pyflink
Dragon水魅16 分钟前
Fandom Wiki 网站爬取文本信息踩坑实录
爬虫·python
Darkershadow20 分钟前
蓝牙学习之unprovision beacon
python·学习·ble
小龙在山东1 小时前
基于 plumbum 跨平台执行Shell脚本
python
CCPC不拿奖不改名1 小时前
python基础:python语言中的函数与模块+面试习题
开发语言·python·面试·职场和发展·蓝桥杯
毕设源码-朱学姐1 小时前
【开题答辩全过程】以 基于Python语言的疫情数据可视化系统为例,包含答辩的问题和答案
开发语言·python·信息可视化
我送炭你添花2 小时前
Pelco KBD300A 模拟器:07+2.Python 专题:线程安全与信号槽机制——项目多线程最佳实践
python·自动化·运维开发
小途软件2 小时前
ssm607家政公司服务平台的设计与实现+vue
java·人工智能·pytorch·python·深度学习·语言模型
laplace01232 小时前
Part3 RAG文档切分
笔记·python·中间件·langchain·rag